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Not to be confused with Hit Rate.

Hit% (which often shows as simply Hit in the game) is a weapon stat used to determine how likely a weapon is to hit, before anything such as a character's stats, terrain, or other variables affect the outcome. Typically, long-range weapons are not very accurate, while close-range weapons tend to hit more often. Prf weapons tend to have very high hit rates, and Staves that heal units have a perfect hit rate (except in Fire Emblem: Thracia 776) no matter what might otherwise affect its accuracy.

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