Not to be confused with Hit Rate
Hit% is the stat used to determine how likely a weapon is to hit, before anything such as a character's stats, terrain, or other variables affect the outcome. Typically, long-range weapons are not very accurate, while close-range weapons tend to hit more often. Prf weapons tend to have very high hit rates, and Staves that heal units have a perfect hit rate (except in Thracia 776) no matter what might otherwise affect its accuracy. In the newer games, for example Radiant Dawn for the Wii, many melee weapons have over 100% hit when looking at them out of combat. This means if your enemy has a high dodge chance, your weapon may still have 100% hit rating when the dodge chance is taken off of your hit chance.
|Cost - Cost Per Use - Critical Rate - Hit% - HP Cost - Might - Range - Star Rank - Usage - Weapon effectiveness - Weapon Experience - Weapon Level - Weapon Rank - Weapon Type - Weight|