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“He is more than just a simple horse... He is my brother-in-arms! Some knights, some Crimean knights even, treat their horses like mere transportation... but I don't feel that way.”
Kieran talking about his horse

The Horse is a recurring animal used as a mount in all Fire Emblem games. Known to bestow their riders with superb Movement ranges, horses are utilised by a good number of mounted classes appearing across the series.

Overview[]

Horses are the only mount in the Fire Emblem series that is based on a real world creature. Like real world horses, they can be ridden into battle commonly used as the mount of choice for those of the Cavalier and Troubadour classes and their various promotions. Several infantry classes gain horse mounts when they Class Change, such as the Archer to the Bow Knight or a Mage into a Dark Knight.

Visually, they retain all of the real world counterpart features. In most games brown hair and manes are the general colors of most horses, though several are also black, grey, and white as well.

Combat[]

Units riding horses have a mounted Constitution and heavy weight, allowing them to rescue most infantry units. They are, however, unable to be rescued themselves, and it is also often difficult to effectively Shove them. Mounted units will usually have the innate skill Canto, which allows them to expend any remaining movement after completing an action.

Horses are unable to climb ledges or mountainous terrain, forcing their riders to locate alternative paths or stairways in order to advance. Horses are also affected by the weather in The Blazing Blade, and any adverse changes caused by conditions such as heavy rain or snow will slow them significantly.

Units that ride horses are susceptible to weapons designed to deal increased damage against them. These include the Horseslayer, the Longsword, and the Halberd/Poleax. Unique weapons wielded by Lord characters, such as the Rapier or the Thani tome, can also deal increased damage against them. The armored horses ridden by Great Knights are subjected to further increased damage from armor-effective weapons, such as the Hammer or the Armorslayer. In several games of the series, riders can dismount to remove the possibility of increased damage against them, but usually at the cost of stat penalties, the loss of Canto, or by being forced to equip a sword by default.

Stats[]

Although horses play a vital role in combat for many characters, they are not considered separate units from their riders on the battlefield, and thus do not have visible stats. An exception, however, occurs in Radiant Dawn, where NPC horses appear in the third chapter of Part Three. They can be released from their corrals for Bonus Experience once they escape the map. Interestingly, all the horses featured have high Strength but below average stats otherwise.

Horse-Mounted Classes[]


In-Game[]

Base Stats[]

HPStrMagSklSpdLckDefResMovConWtWlvCha
FE102520011005092020-

Maximum Stats[]

HPStrMagSklSpdLckDefResMovConWtWlvCha
FE10402010202030201092020-

Growth Rates[]

HPStrMagSklSpdLckDefResMovConWtWlvCha
FE100%0%0%0%0%0%0%0%----

Trivia[]

  • There are four named horses in the series: Pony, who is Beck's horse in New Mystery of the Emblem, Avel, the stubborn steed of Sophie in Fates, Dorte, who is a horse Marianne takes care of in Three Houses, and Horsey, the steed of Amber in Engage.
  • Unlike the horses of the other games of the series, the horses that appear in "Three Houses" have a different physiognomy of the real horses, especially with regard to their ears and because they have kinds of "beaters" or long extra bristles on their legs and on their chin.

Gallery[]

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