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Imhullu

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Imhullu (マフー Mafū, lit. Maph) is a Dark Magic spell from Fire Emblem: Ankoku Ryū to Hikari no Tsurugi, Fire Emblem: Mystery of the Emblem, Fire Emblem: Shadow Dragon, and Fire Emblem: Shin Monshō no Nazo ~Hikari to Kage no Eiyū~. Primarily used by Gharnef, this spell is created from the nefarious Darksphere after it twisted his heart. Gharnef is said to have stolen the Darksphere from Gotoh to craft the tome as a result of the latter having entrusted the Aura tome to his other star pupil, Miloah. The Imhullu spell has the effect of the Darksphere, which is making the user immune to all damage, unless they are attacked by Starlight, which is crafted from the Darksphere's opposite, the Lightsphere and also the Starsphere.

In both Shadow Dragon and Shin Monshō no Nazo, two copies of the Imhullu spell exist in-game, with one wielded by the real Gharnef. However, while the real Imhullu spell is true to its effect and negates all damage inflicted against its user, the fake copy merely changes the damage displayed just before a battle is initiated, but has actually has no effect. In Shin Monsho no Nazo, the spell may be obtained by the player in the DLC episode Assassins, where it is only usable by Gharnef and makes him completely invincible, making him an invaluable unit for the duration of the chapter.

Imhullu also appears as one of Gharnef's skills in Tokyo Mirage Sessions ♯FE. In this game, it takes the form of a powerful attack that deals damage to all members of the player's active party.

Weapon StatsEdit

Fire Emblem: Ankoku Ryū to Hikari no TsurugiEdit

Name Type

Maph

Tome

WLv Uses Mt Hit Crt Rng Wt Worth
- 18 14 70% 0% 1~2 9 -
Effect

Gharnef only; Negates attacks inflicted upon the user.

Fire Emblem: Mystery of the EmblemEdit

Name Type

Mafu icon Maph

Tome

WLv Uses Mt Hit Crt Rng Wt Worth
1 - 14 70% 0% 1~2 14 -
Effect

Gharnef only; Negates all attacks inflicted upon the user.

Fire Emblem: Shadow DragonEdit

Name Type

MaphImhullu

FE12 Tome Tome

Rank Uses Mt Hit Crt Rng Wt WEx Worth
A -- 14 70% 0% 1~2 4* -- --
Effect

Nullifies damage from all weapons, with the exception of Starlight.

Fire Emblem: Shin Monshō no Nazo ~Hikari to Kage no Eiyū~Edit

Name Type

MaphImhullu

FE12 Tome Tome

Rank Uses Mt Hit Crt Rng WEx Worth
A -- 14 70% 0% 1~2 -- --
Effect

Nullifies damage from all weapons, with the exception of Starlight.

LocationsEdit

Fire Emblem: Shin Monshō no Nazo ~Hikari to Kage no Eiyū~Edit

Method Location
Inventory (Assassins DLC only) Gharnef


EtymologyEdit

In Babylonian mythology, Imhullu, the terrible wind, was one of the weapons used by the god Marduk to vanquish Tiamat. Mafu means "demonic wind" in Japanese.

TriviaEdit

  • In Mystery of the Emblem, the Imhullu spell is usable by other characters by means hacking or cheating. However, the invincible effect that it possesses only works for Gharnef. Furthermore, when the spell is cast by any other character apart from Gharnef, the dark background effect will be absent.
  • Although Imhullu technically does not have a magic type, it is most similar to dark spells and has thus been categorized with them. This association is made clearer with the release of Fire Emblem Awakening, where Dark Magic is treated as a subcategory of Tome.
  • If Imhullu is obtained through means of hacking on Fire Emblem: Shadow Dragon, the only unit that can harm the user of Imhullu is Medeus, the Earth Dragon. Like the fake Imhullu, before initiating battle, it will say 0 damage will be dealt, but still deals damage.

GalleryEdit


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