Into The Ground (挾間へ沈みゆく, Hasama e shizumi yuku Sinking into the Ravine in the Japanese version) is Chapter 6 of Fire Emblem Fates in the Revelation Version.
The Avatar chooses not to side with Ryoma. Xander commends them, but they say they are not siding with Xander either. They say they cannot choose between them as they do not want to betray either side of the family. They plead the two to put their weapons down and find a solution together. Xander says he will talk some sense into the Avatar, but Ryoma moves to protect them. A battle begins with the Avatar overlooking the siblings fight. Azura remains with them, as their servant (Felicia/Jakob) rushes to join their side.
After the battle, both sides are still in shock at the Avatar's decision. Xander remarks on how he treated them like a true sibling, hurting them. Ryoma remarks that his hopes of being a family are but a shattered dream, furthering the Avatar's guilt. Both sides announce that the Avatar is a traitor to them and must be arrested. Azura comments that the two aren't listening, no matter what the Avatar says, and so they retreat.
Azura says both countries are now enemies, and that the Avatar must choose between them. They say they already chose a path—one where they side with neither army. Surprised, Azura remarks her mother lost her life protecting Nohr, and likely had no regrets having protected something she loved. Azura feels that this is a sign, and resolves to travel with the Avatar.
The player simply needs to defeat the two enemy commanders within the turn limit in order to complete the map.
The player will temporarily lose the ability to use Rinkah, Kaze, and Sakura. Kaze and Sakura will rejoin at the end of Chapter 8 and Rinkah will rejoin in Chapter 9. However, the Avatar will regain either Jakob or Felicia depending on their gender.
The script for this chapter can be found here.
|The following part of this article contains strategy; therefore, it is subjective, and may not work for everyone.|
The objective is to defeat both enemy commanders within 5 turns.
There are 3 units on each side (excluding the four siblings on each side, as they do not take part in the battle) on Normal, 4 on Hard, and 5 on Lunatic.
On Normal and Hard, the Nohrian troops are Wyvern Riders, and will immediately fly over. On Lunatic, the Nohrian troops are replaced with other, non flying enemies, and will not move until you enter their range.
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The Path is Yours
|Into The Ground||Next chapter:|