“I have no heart. I know nothing of joy, sorrow, anger, dread... And yet, I am...afraid. That I should die, that I should leave Nino alone. That frightens me.”
—Jaffar to Legault in a support conversation.
Jaffar is a playable character from Fire Emblem: The Blazing Blade. Known as the Angel of Death, he is an emotionless killer in the employ of Nergal until he is changed by the kindness of Nino, the first person he ever came to care for.
Jaffar was discovered by Nergal as an orphan, sleeping among a pile of dead bodies. Nergal took in the boy, impressed by his evident skill, and began to train him. At some point later, Jaffar was sent by Nergal to infiltrate the Black Fang, an infamous league of assassins. His natural talents, combined with Nergal's training, allowed him to rise through the group's ranks quickly. He eventually replaced Jerme, The Death Kite, as one of the Four Fangs, the most powerful members of the organization.
In Fire Emblem: The Blazing Blade, Jaffar is first seen in a cutscene in The Dread Isle (Eliwood's Chapter 18, Hector's Chapter 19). Ephidel, upon learning that a member of the Black Fang, Leila, was actually a spy for Ostia, summoned Jaffar to kill her for betraying the group. Ephidel then commanded Jaffar to leave her corpse in the forest for Eliwood's army to find.
Jaffar later subdued Lord Elbert at Nergal's command during his escape attempt in Dragon's Gate (Eliwood's Chapter 19, Hector's Chapter 20). During this time, Jaffar had a brief confrontation with Eliwood and his group, but he was ordered to go to Bern and await his next mission. The Four Fangs were later summoned by Sonia in Kinship's Bond (Eliwood's Chapter 21, Hector's Chapter 22) and were commanded to track down and kill Eliwood and his friends.
The turning point for Jaffar came when he met a young girl named Nino in Four-Fanged Offense. Nino was supposed to meet up with him after a mission, but then she found Jaffar hurt and bleeding badly, and had tended to his wounds when he passed out on the floor; for his part, Jaffar had seen Nino from afar sometimes, but they had never been face to face. When he came to his senses, Jaffar asked why Nino had spared him, remembering the Black Fang's code to kill the weak so that the strong may rise; she replied that, as a fellow Black Fang, she did not want him to die. This is the first time Jaffar felt emotions, and over time he began to care for Nino.
When Sonia had ordered Jaffar and Nino to assassinate Prince Zephiel secretly on behalf his father, King Desmond of Bern, Sonia told Jaffar to stay behind for more details, telling him that after assassinating Prince Zephiel, he was to kill Nino so that the King would have a scapegoat upon which to blame the Prince's death. Jaffar openly wondered why Sonia would want to kill her own daughter, but ultimately told her it had nothing to do with him.
Though Jaffar and Nino infiltrate the Prince's manse, upon knocking out Prince Zephiel, he tells Nino it is time for her to do her part, but when she cannot bring herself to kill Prince Zephiel and closes her eyes preparing for Jaffar to kill her, he tells Nino to follow him, and that they are leaving. However, while they were attempting to flee the manse, Ursula spots them and Jaffar proceeds to fight her and her troops, telling Nino to run and that she deserves to live, refusing her offer to run with him and deciding to make a last stand to cover for her and protect Zephiel as well. If you recruit Nino, then she can talk to Jaffar and he joins the group at the end of the chapter, although some among the group (particularly Hector and Matthew) did not think he should be so quickly forgiven for all of the comrades he had killed (namely Leila).
When Jaffar accompanies Nino in her search for her mother Sonia and she confronts her mother and learns her origins, Jaffar defends her when Sonia sends Black Fang members after them both. Afterwards, he joins the group for the rest of the journey, so that he may atone for his sins.
After joining Eliwood’s group, he gradually displays humane emotions in conversations with his allies. He holds special feelings for Nino who had especially moved him. His conversations with his former ally Legault and the ill-fated Matthew also cause his heart to waver.
Description: The Black Fang's Angel of Death. Once served Nergal.
Sword - A
- See also: Jaffar/Supports
Jaffar's starting stats are so high that his low growths are easily forgivable. His pitiful Strength growth is relatively meaningless, as he only needs 1 more point to cap. HP and Defense growths aren't terrible, but he will more likely dodge oncoming attacks with his incredibly high Speed and Skill. Given that he joins the group at Level 13 promoted and before obtaining a Fell Contract, the other potential Assassins, Matthew and Legault, take quite a bit of dedication just to catch up to Jaffar, let alone surpass him, so it may be wise to leave your Thief of choice un-promoted so they may continue to Steal. Equipped with a Killing Edge, very few enemies will be able to strike Jaffar or even survive a round of combat against him, making him a valuable offensive asset.
*Enemy only, joins unequipped
- Angel of Death
- An emotionless member of the Black Fang assassins. Known as the Angel of Death. Appears in Fire Emblem: The Blazing Blade.
Angel of Death
|Iron Dagger||-||3||2||After combat, inflicts Def/Res -3 on foe through its next action.||50||-||-|
|Steel Dagger||-||5||2||After combat, inflicts Def/Res -3 on foe through its next action.||100||-||-|
|Silver Dagger||-||7||2||After combat, inflicts Def/Res -5 on foe through its next action.||200||-||-|
|Deathly Dagger||-||11||2||After combat, inflicts Def/Res -7 on foe through its next action.|
If unit initiated attack, 7 damage to foe after battle.
- Deathly Dagger
|Name||Prerequisite||Effects||Charge Cost||SP Cost||Default||Unlocked|
|Night Sky||-||Grants +50% to damage dealt.||4||100||-||-|
|Glimmer||Night Sky||Grants +50% to damage dealt.||3||200||-|
|Life and Death 1||-||Grants Atk/Spd +3.|
Inflicts Def/Res -3.
|Life and Death 2||Life and Death 1||Grants Atk/Spd +4.|
Inflicts Def/Res -4.
|Life and Death 3||Life and Death 2||Grants Atk/Spd +5.|
Inflicts Def/Res -5.
|Threaten Spd 1||-||Inflicts Spd -3 on foes within 2 spaces through their next actions at the start of each turn.||50||-||C|
|Threaten Spd 2||Threaten Spd 1||Inflicts Spd -4 on foes within 2 spaces through their next actions at the start of each turn.||100||-||C|
|Threaten Spd 3||Threaten Spd 2||Inflicts Spd -5 on foes within 2 spaces through their next actions at the start of each turn.||200||C|
Possible Endings Edit
- Jaffar, Angel of Death
- Jaffar vanished in the final moments of the last battle. He still avoids the bounty hunters who seek out the famed Angel of Death.
- Nino and Jaffar
- They were married after the conflict and were gifted with two twin boys. Their time in Pherae was happy until bounty hunters came for Jaffar. To protect his family, he disappeared. Nino vanished in search of him.
The Blazing BladeEdit
The name 'Jaffar' means 'stream' in Arabic.
There is a city in modern-day Israel named Jaffa, or 'Yafo'. It was an ancient Phoenician city later ruled at various times by the Israelites, Arabs, and European Crusaders. Jaffa was predominately populated by Arabs until the creation of the state of Israel in 1948 and is currently a part of the modern-day city Tel-Aviv.
- The overworld and battle sprites of the assassins in GBA games are all based on Jaffar's attire.
- The colors of his battle sprite are default palettes for Assassins in the GBA games.
- Jaffar's death quote of "And so it ends," is later said by Rikard as a portion of his death quote.
- There is a grammatical error in his S and A rank battle history quote. "...Good, or so I here." should be "hear".
- In Fire Emblem Heroes, Jaffar shares his English voice actor, Walden James, with Subaki and Jagen.
- In Fire Emblem Heroes, there is an error in his injured portrait; the curve of his daggers' blades nearly becomes angular, relative to the consistent arc formed by the weapons in his other portraits, as well as the sheaths in all four- including that of the injured portrait.