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“No. I won't stand for my brothers' vile ways but I just won't betray my father, either. I'm going back to the capital. I'm going to try, one more time, to convince my father.”
—Jamke, in a conversation with Edain.

Jamke (ジャムカ Jamuka, Jamka in the Japanese version) is a playable character from Fire Emblem: Genealogy of the Holy War. He is the youngest prince of Verdane, the son/grandson of King Batou and the brother/nephew of Prince Cimbaeth and Prince Munnir. He is the Verdane royal who is seen to actively resist the changes Sandima and the Loptyrian Cult are attempting to bring about in the country.

Jamke goes behind his brother's back and rescues and frees Edain and Dew after Munnir captures the former. He's forced to fight against Sigurd's army despite wanting to end the bloodshed but can later be convinced to join Sigurd's army when Edain speaks to him.

He will eventually fall in the Battle of Belhalla, alongside many of his fellow comrades.

PersonalityEdit

Nothing at all like his two older brothers, Jamke is honorable, virtuous and compassionate. More like his father, he dislikes senseless violence but won't hesitate to let his arrows fly whenever necessary. He's also shown to have a good understanding of strategy as shown in the Oosawa manga adaptation where he's seen discussing tactics with Sigurd and Quan from time to time.

In GameEdit

Fire Emblem: Genealogy of the Holy WarEdit

Base StatsEdit

Starting Class Holy Blood
FE4 Bow Fighter Sprite (M)Archer -
Level HP Str Mag Skl Spd Lck Def Res Mov Lead Gold
6 36 11 0 14 14 4 9 0 6 0 5,000
Skills Weapon Starting Items

PursuitPursuit
ContinueAdept
ChargeCharge

FE4 BowBow - A

FE4killerbowKiller Bow

Growth RatesEdit

HP Str Mag Skl Spd Lck Def Res
90% 50% 0% 10% 35% 40% 30% 5%

Promotion GainsEdit

Promoted Class
FE4 Sniper Sprite Sniper
Str Mag Skl Spd Def Res Mov
+5 0 +2 +2 +2 +3 0

OverviewEdit

Jamke is a powerful ranged unit obtained near the end of Chapter 1 in Sigurd's tale. Jamke is one of the most offensively impressive units in the first generation, sporting the Pursuit, Adept, and Charge skills on top of wielding a Killer Bow. Pretty much everything Jamke attacks, Jamke kills. He can make short work of almost any Boss or unit in the game, and will have a very easy time clearing the Arena on each map.

He does, however, come with some pretty big flaws. Jamke, as an Archer/Sniper, cannot counterattack enemies that attack him from melee range. Meaning he will need to wait behind other units and wait for opportune times to move in and strike. Compounding this issue is the fact that Jamke has low Movement which will not be fixed by his Promotion, Jamke might have trouble even reaching the action on some maps, let alone strategically positioning him so that he is not overrun by melee units. His durability is not particularly outstanding, though his high HP will help him eat a hit or two.

Despite all of that, Jamke is a good unit and excellent at killing troublesome unit leaders and Bosses even if he is not that useful on the map in general.

Father OverviewEdit

Jamke has pretty good growths and skills for a father, but he has a few fairly notable problems. The first problem being that his Pursuit skill is a class skill and not a personal skill, meaning he cannot pass it on to his children. Secondly, he cannot pass any weapons on to any children except for one pairing. Lastly, his Skill growth is abysmal.

Luckily for Jamke, Skill in Genealogy of the Holy War has a rather limited effect of increasing Accuracy by 2 points per 1 point of Skill as well as increasing the chance to activate Astra, Luna, Sol, and Critical (including Critical bestowed by weapons) by 1% per point. While obviously having high Skill growth is preferable, having low Skill growth is not as crippling as having low growth in other stats since Accuracy is much more dependent on the weapon equipped than the Skill of the unit. It is also not difficult to pass a Skill Ring on to Jamke's children since there are two of them in the game and the item is not very heavily contested anyways.

Jamke is best paired with Edain and only Edain. While other options are workable in that Jamke will make physically oriented children very fast and strong and give them Adept, the lack of weapons being passed on and the commonality of strong, physically oriented fathers with perhaps more useful skills than Jamke makes the pairings seem like a lot of effort for fairly middling results. Generally his other pairings are not very good because the children will lack Pursuit, Jamke cannot pass on any weapons, or the children are focused on Magic. Passing on Adept generally is not worth such a mismatch.

  • Edain: Jamke is a perfect fit for Lester. He can pass on a good array of Bows (including the Brave Bow as long as Edain and Jamke fell in love by Chapter 4), Lester will get Adept and Charge, both great skills for an Arch Knight to have. If you also pass along a Pursuit Ring and maybe a Skill Ring, Lester will maximize his potential and be a great unit. Lana's Magic growth will be a little low, but it should not impact her capability to act as a strong healer. Assuming Jamke does pass on the Pursuit Ring, he will likely be Edain's best fit as well. Without the Pursuit Ring, Edain may find a better overall partner in Midayle.

ConversationsEdit

In Chapter 1, Edain can recruit Jamke by speaking to him.

In Chapter 4, if Edain and Jamke are lovers, she may speak to him, resulting in him receiving a Brave Bow.

In Chapter 5, after Lubeck Castle is captured, Dew may speak to Jamke, but nothing will result of it.

In Chapter 5, after Phinora Castle is captured, if Jamke is in love with Brigid, she may speak to him, but nothing will result of it.

Love GrowthsEdit

Fire Emblem AwakeningEdit

SpotPassEdit

Starting Class
FE13 NPC Generic Archer (M) Map SpriteArcher
Level HP Str Mag Skl Spd Lck Def Res Mov
15 33 14 3 19 18 8 12 4 5
Skills Weapon Starting Items

Skill +2Skill +2
EarlyInitiativePrescience
LightningspeediconGaleforce

BowIconFE13Bow - C

Killer Bow FE13 IconKiller Bow*

*Enemy only, joins unequipped

QuotesEdit

Recruit ConversationEdit

Edain: Prince Jamke! Wait!!
Jamke: Edain, is that you?
Edain: I thought you went to talk to your father! Now you're fighting? What is going on!?
Jamke: I don't know. Something was real odd about him. He just won't listen to me. Everything's been upside-down since that Sandima showed up. My father and brothers have done anything he has asked them to.
Edain: So why does that bring you into battle? Please, Jamke, don't do this! Let's return to Verdane and speak with the king once more. We're stopping this war! Sir Sigurd did not come here to invade your country. He was merely fighting to rescue me. Please, Jamke, listen to reason!
Jamke: Alright, let's give it one more try. And I'm exposing that traitor once and for all. But no one lays a finger on my father. That's my one condition.
Edain: I'll see to it no one does. Thank you, Jamke. You really are a good person.
Jamke: Edain ...

“Urgh... I`m already done for?...”
—Jamke's death quote in Genealogy of the Holy War

“Urgh... I`m already done for?...<Jamke's wife>”
—Jamke's death quote if he has a lover in Genealogy of the Holy War.

EtymologyEdit

Jamke is a corruption of Jamukha, a Mongolian political and military leader who was a rival to Genghis Khan. Jamke's father, Batou, also derives his name from Mongolian history.

TriviaEdit

  • Jamke is the only male member of Sigurd's army who is of royal heritage but not of crusader heritage.
  • The Fire Emblem Treasure family tree revealed he was the son of Batou's first son, thus being the grandson of Batou. But in the game, Jamke calls Batou father, and Munnir refers to him as his brother.
  • Jamke was originally planned by Shouzou Kaga to be an Axe Fighter, much like his two brothers/uncles. However, as his character began to grow on Kaga, Jamke's class was subsequently changed to that of an archer. [1]

GalleryEdit


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