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“Let me fight with you to save my land, and I will use this silver bow to show you marksmanship unlike any you’ve ever seen.”
—Jeorge to Marth, Fire Emblem: Shadow Dragon

Jeorge (ジョルジュ Joruju, George in the Japanese version) is a playable character from Fire Emblem: Shadow Dragon and the Blade of Light, Fire Emblem: Mystery of the Emblem, Fire Emblem: Shadow Dragon and Fire Emblem: New Mystery of the Emblem. He is considered the best sniper on the continent, and is widely renowned for his peerless marksmanship. During the events of the War of Shadows, he joins the Archanean League after hearing of Princess Nyna’s alliance with Marth and to offer his own assistance. Out of respect for his prestige and his accomplishments throughout the course of the war he is conferred the honor of wielding the Parthia, one of the three national regalia of Archanea after it ends.

He can be recruited in Shadow Dragon and the Blade of Light and Shadow Dragon by visiting a village in Chapter 9 with Marth. At the end of the War of Shadows, he assists in his country’s reconstruction and mentors the Altean archer Gordin. During the main events of Mystery of the Emblem, he is met as an enemy unit on the battlefield, though he does not seem to view Marth or the Altean army as his enemies. Eventually, he can be persuaded to join after conversing with Gordin in Chapter 8 where he guards the northwestern fort. He in turn, can later convince Astram to lay down his arms and join Marth’s army in Chapter 16.

Profile

According to the released designer’s notes, Jeorge was born to the Menidy family, one of the five powerful noble families ruling under the royal family of Archanea. Of the five families, Adrias and Samsufe subsequently betrayed the royal family and supported the Dolhr empire in its invasion of their homeland during the War of Shadows. The noble family of Lefcandy was caught in the ensuing chaos and was unable to send soldiers to protect Archanea, while Jeorge’s father Noah and Midia’s father Charon were the only ones who fought back. Unfortunately, they were both killed by the traitors, leaving Jeorge and Midia fatherless. As a member of the Akanian Knights, Jeorge was busy in the Archanean palace trying to fight off the soldiers of Dolhr, though he was ultimately defeated and captured. Later, however, he was able to escape, apparently because of the enemy’s carelessness. After hearing of Marth’s agreement to help Princess Nyna, he waited in a nearby village en route to Pyrathi to meet up with them and thereafter joined the Archanean League to assist in his country’s liberation. Following the events of the first war, Jeorge dedicated himself to the reconstruction of Archanea and was later promoted to archer-captain for his service. He also became Gordin’s mentor around this time and taught the inexperienced archer how to improve his mastery of the bow.

In Mystery of the Emblem, Jeorge appeared as leader of Archanea’s archery force, wielding the Parthia. While he was still fiercely devoted to his country, he hated what it had become when Hardin changed. When told by General Lang to return to Olbern Castle (based at Grust), and defend it, he chose to ignore his order, instead telling his men to stay in their positions and only attack if the enemy approached. As a result of his insubordination, the Altean army was able to breach the castle’s defenses with relative ease. Afterward, Jeorge was sent to guard the northwestern fort near the Cashmere Bridge to prevent the approaching Altean army from leaving the country by ship. There, he outright betrayed the empire and joined Marth after hearing Gordin’s plea for help. He vowed to draw his bow against his countrymen in order to return his corrupted kingdom back to its former glory, and accompanied the army to Khadein and then to the Ice Dragon Temple. Upon their return to seize Marth’s homeland Altea from its invaders, Jeorge met Astram inside the fortified castle, who he persuaded to join Marth’s side as well after revealing to him that Nyna had requested Marth’s assistance to stop Hardin by entrusting him with the sacred Fire Emblem once again. When the second war finally ends, he establishes the Archanean free knights to protect the citizens from roving thieves and bandits, its members including Astram, Midia, Castor, and his former student Gordin.

In Shin Monsho no Nazo, he reveals to the Avatar that at one point he was in a relationship with Midia, but he left her due to his desire for more freedom as well as his "foresight" of possibly being used by Midia's family for their personal gains. He then goes on to describe his family as cold, emotionless, and very intelligent, easily capable of manipulating others, and he abandoned them because he did not agree with the way they did things; however, he feels forced to use those same methods in order to be able to protect Nyna as well as his own subordinates.

Personality

Jeorge is characterized by his patriotic devotion to his homeland, the kingdom of Archanea. Throughout the two wars, his convictions stay steadfast and focused wholly on serving the best interests of Princess Nyna and his country. Unlike his compatriot Astram however, Jeorge seems to be more sensible and realistic about it since he wisely foresees Archanea’s demise when Hardin’s reign turns oppressive. His desire to bring back the kingdom of old ultimately causes him to turn against his country and join Marth’s campaign early on, whereas Astram continues to blindly serve the corrupted Hardin for a while longer, mistakenly believing that he is doing it for Nyna’s sake.

His unrivaled skill in archery commands great respect from others, and is what initially draws Gordin to him in the first place. Gordin holds Jeorge in high esteem and attributes his personal improvements as an archer from being taught by the master sniper himself. Jeorge is an honorable and considerate man who only seems to follow the commands of people he respects, though this creates some conflict with his men when he refuses to ally himself with corrupted men, such as Lang or Hardin under the influence of the Darksphere, even if they have higher authority than him. Jeorge’s thoughtfulness is shown as well when he makes a compromise with his men to ease their minds and to prevent his own actions from jeopardizing them. His chivalrous nature is supported by his ending, which states that after peace returns to the continent, he organizes the Archanean free knights in the interest of protecting the people from outlaws.

Additionally, the designer’s notes reveal that although Jeorge was the heir to a powerful noble family, he has a wayward personality for a nobleman, since he seemed to hate his life of aristocracy and preferred traveling around at a young age.

In Game

Fire Emblem: Shadow Dragon and the Blade of Light

Recruitment

Name Class Chapter Affiliation Recruit
Jeorge Sniper 9 Archanea Visit the village

Base Stats

Starting Class
FE1 Sniper Map SpriteSniper
LevelHPStrSklSpdLckDefResWlvMov
12471012480107
WeaponStarting Items
BowSilver Bow
Steel Bow

Growth Rates

HP Str Skl Spd Lck Wlv Def Res
60% 20% 10% 20% 10% 50% 10% 0%

Fire Emblem: Mystery of the Emblem

Recruitment

Book 1
Name Class Chapter Affiliation Recruit
Jeorge Sniper 9 Archanea Visit the northern village
Book 2
Name Class Chapter Affiliation Recruit
Jeorge Sniper 8 Archanea Enemy, talk with Gordin

Base Stats

Starting Class
FE3 Sniper Map Sprite Sniper
LevelHPStrSklSpdLckDefResWlvMov
12471012483107
WeaponStarting Items
BowSilver bow iconSilver Bow

Starting Class
FE3 Sniper Map Sprite Sniper
LevelHPStrSklSpdLckDefResWlvMov
5271011134103157
WeaponStarting Items
BowParthia iconParthia
SaggitarusFE3Sagittarius

Growth Rates

HP Str Skl Spd Lck Wlv Def Res
60% 20% 10% 20% 10% 50% 10% 3%

Support Bonus

Supports
Character Bonus
Nobody None
Supported by
Character Bonus
Nobody None
  • Supports give a bonus to Hit, Critical and Avoid
  • Characters must be within a three tile radius to receive support bonuses

Shadow Dragon

Recruitment

Name Class Chapter Affiliation Recruit
Jeorge Sniper 9 Archanea Visit the village

Base Stats

Starting Class
FEDS Sniper Map SpriteSniper
LevelHPStrMagSklSpdLckDefResMov
1247110124837
WeaponStarting Items
Bow - B (+45)FE11steelbowSteel Bow
FE11silverbowSilver Bow

Growth Rates (default)

HP Str Mag Skl Spd Lck Def Res
40% 20% 0% 50% 40% 20% 10% 0%

Reclassing Options

HP Str Mag Skl Spd Lck Def Res
40% 25% 0% 55% 20% 20% 15% 0%

HP Str Mag Skl Spd Lck Def Res
30% 20% 0% 50% 35% 20% 10% 5%

HP Str Mag Skl Spd Lck Def Res
50% 20% 0% 50% 35% 20% 5% 0%

HP Str Mag Skl Spd Lck Def Res
20% 0% 25% 50% 30% 20% 0% 25%

Support Bonus

Supports
Character Initial points Total points for
C B A
- - - - -
Supported by
Character Initial points Total points for
C B A
Marth 0 5 9 15
  • To increase support levels, characters must participate in chapters together
  • One support point is gained for each chapter they both participate in
  • Support levels that require 35 chapters cannot be reached normally
  • Characters must be within a three tile radius of each other to receive support bonuses

Bonuses per level:

New Mystery of the Emblem

Recruitment

Name Class Chapter Affiliation Recruit
Jeorge Sniper 8 Archanea Enemy, talk with Marth or Gordin

Base Stats

Starting Class
Enemy Male Sniper FE12 Map IconSniper
LevelHPStrMagSklSpdLckDefResMov
5268111115427
WeaponStarting Items
FE12 BowBow - AFE11ironbowIron Bow

Starting Class
FEDS Sniper Map SpriteSniper
LevelHPStrMagSklSpdLckDefResMov
532121141451337
WeaponStarting Items
FE12 BowBow - APartiaParthia
SagittariusFE12Sagittarius*
* Drops if defeated as an enemy unit only on Chapter 8.

Growth Rates (default)

HP Str Mag Skl Spd Lck Def Res
80% 40% 0% 35% 45% 50% 40% 0%

Reclassing Options

Default classes

HP Str Mag Skl Spd Lck Def Res
80% 45% 0% 40% 25% 50% 45% 5%

HP Str Mag Skl Spd Lck Def Res
70% 40% 0% 35% 40% 50% 40% 10%

HP Str Mag Skl Spd Lck Def Res
80% 40% 0% 35% 45% 50% 35% 5%

HP Str Mag Skl Spd Lck Def Res
60% 15% 20% 35% 35% 50% 15% 30%

Alternate classes

Note: Only accessible after beating the game on Hard mode or above

HP Str Mag Skl Spd Lck Def Res
100% 45% 0% 35% 15% 50% 60% 0%

HP Str Mag Skl Spd Lck Def Res
90% 50% 0% 40% 35% 50% 40% 0%

HP Str Mag Skl Spd Lck Def Res
110% 70% 0% 40% 25% 50% 35% 0%

HP Str Mag Skl Spd Lck Def Res
80% 50% 0% 30% 40% 50% 35% 0%

HP Str Mag Skl Spd Lck Def Res
110% 60% 0% 30% 45% 50% 30% 0%

HP Str Mag Skl Spd Lck Def Res
60% 15% 20% 35% 35% 50% 15% 30%

Support Conversations

Number Importance Name Chapters Needed Reward
181 * Jeorge and The Avatar 1 3 -
182 * Jeorge and The Avatar 2 6 -
183 * Jeorge and The Avatar 3 10 Skill Bond
286 * Jeorge and Gordin 1 3 -
287 * Jeorge and Gordin 2 6 -
288 * Jeorge and Gordin 3 10 Skill Bond
322 * Jeorge and Astram 1 2 -
323 * Jeorge and Astram 2 4 -
324 * Jeorge and Astram 3 6 Strength Bond
  • To obtain the conversations, characters must participate in chapters together
  • The requirements for unlocking support conversations are separate from the support bonus system

Support Bonus

Supports
Character Conversations Total points for
C B A
Gordin 1, 2, 3 5 10 16
Astram 1, 2, 3 0 3 7
Supported by
Character Conversations Total points for
C B A
The Avatar 1, 2, 3 5 10 16
Gordin 1, 2, 3 5 10 16
Astram 1, 2, 3 0 3 7
  • To increase support levels, characters must participate in chapters together
  • One support point is gained for each chapter they both participate in
  • A hyphen (-) indicates the support level cannot be reached
  • Characters must be within a three tile radius of each other to receive support bonuses

Bonuses per level:

Overview

In all of the games he has appeared in, Jeorge is essentially a Pre-Promoted unit who provides utility with his high starting Weapon Rank, allowing him to equip the strongest bows as soon as he joins (eventually including the Parthia as well after gaining sufficient Weapon Experience).

In Fire Emblem: Shadow Dragon and the Blade of Light/Fire Emblem: Shadow Dragon, as a ranged unit, he can be an asset to the team if the player hadn’t trained any of the Archers or Hunters before him, or reclassed another unit to the Sniper class in Shadow Dragon. The only problem is his mediocre base stats and growth rates. His speed and skill are passable, but everything else has awful growth rates. Unless he is also given the powerful Parthia however, most players tend to give up on him later on due to his flagging Strength, which only has a 20% chance of increasing in a level up. Fortunately, he also has a more specialized role with his weapon effectiveness against flying units, which can be put to use against any of the heavily defensive Dracoknight enemies encountered throughout the game.

In Fire Emblem: Mystery of the Emblem, the player can possibly increase his statistical gains by giving him the Starsphere, which boosts all of a character’s growth rates by 30%, although the orb isn’t available until late in the game. In Book 2, he can also use any of the Starsphere Shards to improve his low growth rates and base stats. Otherwise, the player can supersede him for a promoted Gordin, Ryan, and Castor in Mystery of the Emblem since any of the three will usually have stronger stats at equivalent levels if they were trained.

Fire Emblem Heroes

Description

Perfect Shot
Archanean archer thought to be the best on his continent. A skilled strategist. Appears in Fire Emblem: Mystery of the Emblem.

Base Stats

Rarity:

1
Perfect ShotTitle
Group
Heroes Infantry Infantry
LevelHPAtkSpdDefRes
116/17/1817/1883/44
SkillsWeapon
FEH skill offense Silver Bow
FEH skill special Rising Flame
FEH Bow Bow
2
Perfect ShotTitle
Group
Heroes Infantry Infantry
LevelHPAtkSpdDefRes
1-----
Weapon
FEH Bow Bow

Skills

Weapon
Name SP Cost Might Range Effects Rarity
FEH skill offenseIron Bow - 4 2 Effective against flying units.
FEH skill offenseSteel Bow - 6 2 Effective against flying units. ✯✯
FEH skill offenseSilver Bow - 9 2 Effective against flying units. ✯✯✯
FEH skill offenseParthia 14 2 Effective against flying units. Grants Res+4 during combat if initiating attack. ✯✯✯✯✯
Special
Name SP Cost Effects Charge Cost Rarity
FEH skill special Rising Flame - Before combat this unit initiates, foes in area near target take damage equal to (unit's Atk minus foe's Def or Res). 5 -
FEH skill special Blazing Flame 300 Before combat this unit initiates, foes in area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). 5 ✯✯✯✯✯
Passive
Name SP Cost Effects Rarity
FEH Seal Atk 1 Seal Atk 1 40 After combat foe suffers Atk-3 through its next action. -
FEH Seal Atk 2 Seal Atk 2 80 (Required: Seal Atk 1) After combat foe suffers Atk-5 through its next action. -
FEH Seal Atk 3 Seal Atk 3 160 (Required: Seal Atk 2) After combat foe suffers Atk-7 through its next action. -
FEH Spur Spd 1 Spur Spd 1 50 Grants adjacent allies Spd+2 during combat. -
FEH Spur Spd 2 Spur Spd 2 1000 (Required: Spur Spd 1) Grants adjacent allies Spd+3 during combat. -
FEH Spur Spd 3 Spur Spd 3 200 (Required: Spur Spd 2) Grants adjacent allies Spd+4 during combat. ✯✯✯✯✯

Quotes

Death quotes

“Nyna, please forgive me...”
—Jeorge’s death quote in Mystery of the Emblem
“Princess Nyna... I fought...my best...”
—Jeorge’s death quote in Shadow Dragon

As an enemy

“If you hadn’t gotten so close you wouldn’t have needed to die. Pitiful fools…”
—Jeorge’s opening lines in battle
“They’re such fools…”
—Jeorge’s death quote as an enemy in Mystery of the Emblem

Recruitment conversations

Mystery of the Emblem, Book 1

“Prince Marth, I am Jeorge, a sniper of Archanea. After the battle of Pales, I was captured by the Dolhr Empire, but I managed to escape. When you agreed to protect Nyna, I was already waiting here for you. From now on, I will use my Silver Bow to aid the liberation of my homeland.”
—Jeorge's recruitment quote in Monshō no Nazo

Mystery of the Emblem, Book 2

Gordin: Mister Jeorge! Please wait a second!
Jeorge: Huh? ...Gordin? Long time no see. You appear stronger, but has your archery improved?
Gordin: Yes, right now… I am recognised as the finest archer of Altea. It was all thanks to you, Mister Jeorge, that I could become this strong.
Jeorge: So? Did you come all the way here so that you could duel with me?
Gordin: Wh-what? Of course not! This might sound silly but… Can you come along with us again?
Jeorge: .......
Gordin: Please! Mister Jeorge!!
Jeorge: I already swore an oath to Nyna, but I can’t stand Hardin. He used his might to threaten other countries, and executed anybody who opposed him without question. Archanea’s army right now is just a bunch of paid savages, with no dignity of a knight. I will draw my bow against my own country, to bring back the Kingdom of Archanea of old. Gordin, I hope you can pass on my thoughts to Prince Marth.
Gordin: Thank you, Mister Jeorge!!

Recruiting Astram in Mystery of the Emblem

Jeorge: Astram, how are you doing?
Astram: So it’s the traitor, Jeorge. What do you want with me?
Jeorge: Wait, Astram. General Eibel has already fallen. You won’t be able to win even if you continue fighting.
Astram: You want me to surrender...? Never! Even if I am the last one standing. I am a warrior of Archanea to the end!!
Jeorge: Why are you... Who are you fighting for? Are you fighting for Emperor Hardin?
Astram: No! It’s not because of that man, but because of Nyna... And for Archanea!!
Jeorge: But, did Nyna tell you to fight here? Do you really think that Nyna would hope for this kind of battle?
Astram: Well... I hadn’t seen Nyna for a while. I was told that she fell ill, and that I couldn’t see her. But... Since Hardin is Emperor of Archanea, I have no choice. If I don’t follow his orders I will become a traitor, and I will be betraying Nyna.
Jeorge: Astram, Nyna already entrusted the Emblem to Prince Marth. Do you understand... the meaning of her actions?
Astram: Wh-what!! When did this happen, Jeorge? Nyna requested Prince Marth for help?
Jeorge: I believe that is the only explanation. Astram, if you want to find out the truth then come with us...
If you die here, what will Midia do? You must live on, for her. You must live on, so you can confirm with your eyes what is happening.
Astram: Hmm... I guess I have no choice. But, Jeorge. If this war is as Hardin said, and was caused by Prince Marth’s ambitions. I will never forgive you! Remember that!!

Event Recap (Shadow Dragon)

Patriotic Sniper

“Prince Marth, I am Jeorge, an Archanean sniper. I fought to defend our palace from Dolhr but the enemy’s strength was too great. We lost, and I was captured. Thankfully, they’re not half as bright as they are strong, and I managed to slip away when they were not looking. I heard you were on your way to Pyrathi, and that Princess Nyna was with you, so I came here to offer my help. Let me fight with you to save my land, and I will use this silver bow to show you marksmanship unlike any you’ve ever seen.”
—Jeorge’s recruitment quote in Shadow Dragon

Heroes

Jeorge/Heroes Quotes

Epilogue

Mystery of the Emblem

Book 1

Greatest archer Jeorge

He became the captain of the Archanea bow knights.

Book 2

Greatest archer Jeorge

After the war, he formed the Archanea free knights to protect people from thieves.

Shadow Dragon

Perfect Shot

Jeorge worked diligently to rebuild Archanea. Later, he was chosen from the palace’s knights to become archer-captain.

New Mystery of the Emblem

Perfect Shot

"Jeorge founded the Archanean Rangers after the war, his mission to protect the people from bandits."

Etymology

Jeorge is an uncommon spelling of the name George, which is of Greek origin and means “farmer” or “earth worker.” It was a recurring name for British monarchs in history after King George I took the throne. Six more kings were borne with the name after his succession. Two kings in Greece were named George as well.

Saint George, a Christian martyr and patron saint of England, is recognized as one of the most famous men with this name. He was a third-century Roman soldier from Palestine who was eventually executed by Emperor Diocletian in the city of Diospolis after George protested against his persecutions of Christians. George's martyrdom caused him to become one of the most venerated saints in Christianity, although he is also remembered for slaying a dragon, according to some medieval legends.

Trivia

Gallery

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