“This isn't like the time I chased your ship from Port Toha, hoping to win fame and approval from my father. When I joined you, I acted on my own accord. For the first time. I chose what I thought was a righteous path. Even if my decision forced me to face my own father... It's too late to change things now. That's why... I'm here.”
—Jill talking to Lethe in a support conversation

Jill (ジル Jiru), full name Jill Fizzart (ジル・フィザット Jiru Fizatto), is a playable character from Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn.


Path of RadianceEdit

Jill hails from the Talrega region of Daein, and is the daughter of the famed Wyvern Lord, general Shiharam. Jill aspires to be a renowned Wyvern Lord like her father, and first appears as a novice-ranked Wyvern Rider.

During the Mad King’s war, after the Greil Mercenaries were rescued by Goldoan soldiers and Prince Kurthnaga, Jill defected from the Daein army when she spots Ike's forces battling pirate Ravens and joined the liberation effort for Crimea. She later reveals that her main purpose for joining the battle was to experience the thrill of hunting laguz down, alongside an underlying desire to clinch glory for herself. Despite this, however, she chooses to continue fighting alongside the Crimean army after being exposed to the fact that the laguz race is not comprised of the mindless monsters she initially perceives them to be.

As Ike's army continues traveling into the domains of Begnion, Ike questions her purpose in staying with his army, despite having the right to leave. She replies by revealing that she has been raised to believe that laguz are evil, where they are referred to as nothing more than "sub-humans" in the schools she once attended. Jill then expresses a desire to remain with the army for a longer period of time, all in order to gain a better understanding of the laguz race.

If Jill is deployed to participate in Chapter 20, she will be able to face off against Shiharam on the battlefield. If she lacks an A support with Mist at this point in the game, Jill may defect to the Daein army upon conversing with her father, where she asserts her determination to "fight for those [she wishes] to protect".

If Jill does not defect to the Daein army in the aforementioned chapter, she will then continue to remain with the Crimean Liberation Army until the game reaches its conclusion.

After the war, she and Haar watched over Shiharam’s grave and started a dracoknight package delivery service that would see to them flying all over the continent.

Radiant DawnEdit

Like Haar, Jill tries staying away from military affairs after the war. However, after finding out about Prince Pelleas’ and the Daein Liberation Army, she takes to the battlefield as a Dracoknight once again. The Dawn Brigade first encounters her defending a fort in Grann Desert against a massive Begnion assault with Zihark and Tauroneo. She will then continue to remain with the Daein army, unless Haar, or Mist if an A Support from Path of Radiance was imported, talks to her to convince her to defect to the Laguz Alliance.

In Chapter 3-7, Jill will not attack Haar, and vice versa. This shows the big appreciation and esteem they have for each other, which may turn into romance if they hold an A Support at the end of the game. Also, if an A Support with Mist was imported, she will not attack her either due to their forged friendship.


Jill is first introduced as being highly prejudiced towards the Laguz race, as can be observed through her frequent articulation of the demeaning term "sub-human" when referring to members of the race. When questioned by Ike, she replies by revealing that she has been raised to believe that laguz are evil, where they are referred to as nothing more than "sub-humans" in the schools she once attended. Jill then expresses a desire to remain with the army for a longer period of time, all in order to gain a better understanding of the laguz race.

This makes her extremely conflicted in Radiant Dawn, as she cannot not find justice in the Daein Liberation Army’s attacks against the Laguz Alliance on behalf of the Begnion Senate. She also cannot no longer hide her doubts on fighting her former friends, be they on one side of the conflict or another.

In GameEdit

Fire Emblem: Path of RadianceEdit


  • Chapter 12: Jill must survive Chapter 11, whereupon she will appear as an Other Unit in the next chapter. She will then proceed to fly towards Ike and speak to him.

Base StatsEdit

Starting Class Affinity
FE9 Jill Wyvern Rider Sprite Wyvern Rider FE9Thunder Thunder
Level HP Str Mag Skl Spd Lck Def Res Con Wt Mov
8 24 11 0 10 9 6 11 2 7 35 8
Skills Weapon Starting Items


FE9 Lance Lance - D

FE9SteelLance Steel Lance
FE9Laguzguard Laguzguard

Growth RatesEdit

HP Str Mag Skl Spd Lck Def Res
60% 40% 30% 45% 45% 25% 35% 30%

Support ConversationsEdit

See also: Jill/Supports

Promotion GainsEdit

Item Required Promoted Class
(FE9masterseal Master Seal) FE9 Jill Wyvern Lord Sprite Wyvern Lord
Level HP Str Mag Skl Spd Def Res Con Mov
1 +5 +2 +1 +2 +2 +2 +1 +1 +1
Weapon Ranks
FE9 AxeE


Jill's stats are generally well-rounded, featuring average to above average growths in Strength, Skill, Speed and Defense. Furthermore, Jill's Magic growth is surprisingly good for a physical unit, which makes her a potential contender for the Bolt Axe and Flame Lance.  However, her main weakness is her low resistance, which is made all the worse with her weakness to Wind Magic, and although Wind can be mitigated with the use of the Full Guard accessory, she can still receive excessive amounts of damage from strong magical attacks. Despite this shortcoming, Jill can still be a useful unit that will aid greatly.

Jill's main competition as an airborne unit comes primarily from Marcia, who joins a few chapters earlier. Although the Pegasus Knight and Wyvern Rider class lines are a bit different, Marcia's better resistance and access to Swords upon promotion rather than Axes are significant points of contention; Swords are very useful for Marcia in combating enemy Axe users, but Axes are not particularly useful for Jill, as Jill is fairly durable enough to survive one-on-one with most enemy Axe users upon promotion. Axes are certainly useful in being able to provide a fairly powerful secondary weapon without even needing to grind weapon ranks, but they do not supplement Jill's fairly high lance weapon ranks as well as Swords would. However, even with this, Jill is still a fairly reliable Wyvern Lord, though admittedly getting Axes upon promotion instead of Swords does generate competition between Jill and Marcia

Fire Emblem: Radiant DawnEdit

Base StatsEdit

Starting Class Affinity
FE10 Jill Dracoknight Sprite Dracoknight FE10Thunder Thunder
Level HP Str Mag Skl Spd Lck Def Res Con Wt Mov
14 24 11 1 12 15 14 13 3 7 36 8
Skills Weapon Starting Items

Canto Canto

FE10 Axe Axe - B

FE10handaxe Hand Axe
FE10steelaxe Steel Axe
FE10vulnerary Vulnerary

Growth RatesEdit

HP Str Mag Skl Spd Lck Def Res
50% 45% 15% 45% 65% 60% 35% 45%


RD Biorhythm E

Promotion GainsEdit

Item Required Promoted Class
(FE10masterseal Master Seal) FE10 Jill Dragonmaster Sprite Dragonmaster
Level HP Str Mag Skl Spd Def Res Con Mov
1 +2 +2 +2 +1 +1 +2 +2 +1 +1
Weapon Ranks
FE10 Lance D

Item Required Promoted Class
(FE10mastercrown Master Crown) FE10 Jill Dragonlord Sprite Dragonlord
Level HP Str Mag Skl Spd Def Res Con Mov
1 +4 +3 +4 +2 +2 +3 +4 +0 +0
Weapon Ranks
FE10 Lance B*

* Only if Lance mastery level is at C or lower.


In Radiant Dawn, Jill's strengths mainly come in the form of her high Speed and Resistance, allowing her to effectively perform double attacks and sustain magic-based attacks. On the other hand, however, her Strength, Skill and Defense growths may prove to be detrimental to her usability, as they may not increase consistently with every level up she achieves. Nevertheless, their growths are still decent and can be maxed without too much pain.

Despite the flaws that she possesses, Jill is still a relatively proficient unit, especially so when she promotes into her subsequent classes. Furthermore, her high Resistance makes her a good candidate to be brought into the Tower of Guidance, where a majority of the enemies are magic-based. It is thus highly recommended for the player to invest the time and effort into training her.


  • Mistress of Wyverns (フィザットを継ぐ者 Fizatto o Tsugu Mono, lit. The Heir of Fizzart)

Queen Micaiah ceded Talrega to Jill. Bearing her father's ideals, she made her land and people prosper.

  • (A Support with Haar)

Queen Micaiah ceded Talrega to Jill. Bearing her father's ideals, she and her husband made the land prosper.


Path of RadianceEdit

Recruit ConversationEdit

Jill: You! Why are you lollygagging about?
Ike: Who are...
Jill: I am Jill Fizzart, wyvern rider of Daein, attached to Commander Haar's battalion. I offer a truce! I cannot sit by and allow a human vessel to be attacked by sub-human degenerates! I will fight with you!
Ike: We will accept no help from Daein!
Jill: This is no place for foolish pride! At this rate, the sub-humans will devour you--
Ike: I will not accept aid from anyone who thinks laguz are sub-human.
Jill: What are you babbling about? I'm on your side! We'll talk after I chase off these crows! Bleed the half-breed!
Ike: Hold it! What... What in the world is going on?

Death QuoteEdit

“Father... I'm proud to have been your daughter...”
—Jill's death quote in Path of Radiance

Radiant DawnEdit

Recruit ConversationEdit

Recruited By Mist
Mist: Jill! I can't believe it! It is you!
Jill: Oh, Mist...
Mist: I'm so glad to see you!
Jill: Wh-what?
Mist: Well, I was wondering about what to do if I saw you here with the Daein army. I had it all worked out, you see? And, well, here you are! It's great!
Jill: Mist. We're enemies now.
Mist: No, you have to listen, Jill. Let's not fight. There's a really easy solution to this whole mess!
Jill: But...what?
Mist: Just listen! It's so simple! Since Daein shouldn't be in this war, they shouldn't be here right now, right? And you and I are friends, right? So, we can each pretend that the other one of us isn't here! Isn't that great?
Jill: Mist, that makes absolutely no sense. Besides, that's not the issues here! You're mercenary. You know how th--
Mist: We're not fighting. That's final.
Jill: Mist?!
Mist: Jill, you'd never turn your weapon against me. I just know it. I trusted you, because you're my friend.
Jill: Oh, Mist... All right, that's it. I've had enough of this.
Mist: Jill?
Jill: You made my last doubts fade away. I've made my decision. I'm not fighting in the Daein army anymore. I'm joining back up with you.
Mist: Jill! I knew you'd come around!
Jill: I feel bad for my comrades in Daein, but I'm going to stand by what I believe. I will not be ashamed anymore.
Mist: That's the Jill I know and love!
Jill: Thank you, Mist!

Recruited by Haar
Jill: Sir Haar! Why are you fighting for these people?!
Haar: Hey, you stole my question! Why are you fighting for the Daein army?
Jill: There was a war to liberate Daein while you were gone. So I joined the army again.
Haar: Well, it looks like you did a good job. Daein has been liberated. So why are you still with the army?
Jill: I can't just leave! These people are my friends!
Haar: Oh, stop it with the sentimental nonsense, Jill. In case you haven't noticed, you're fighting your friends, too.
Jill: What about you, then? How did you end up in this fight?
Haar: Well... Somehow, I got mixed up in putting down uprisings in Crimea. And then I ended up with the Laguz Alliance know, being old friends with Ike and all that.
Jill: What?! That is hardly a cause worth fighting for!! You're unbelievable!
Haar: All right, enough debating. What do you want to do now? Do you want to fight me?
Jill: Of course not! I could never...
Haar: Then join me.
Jill: Easy for you to say!
Haar: You're full of doubt. How do you live like that all the time? Is that how your father wanted you to live? Afraid to trust your own instincts?
Jill: But...
Haar: Daein has no business in this war. You know that, right?
Jill: But...what about my comrades? What about my friends?
Haar: Is dying how you show loyalty? If you're really their friend, then fight alongside us! Maybe that will get them to think about what they're doing.
Jill: Oh, Captain...
Haar: Come with me, Jill. We both know that we should follow our hearts, even if it makes us traitors. We know that better than anyone. For the sake of your father, live your life without shame.
Jill: Y-you're right, Captain Haar! I've been so foolish. Just as before. I would be proud to serve with you. And...Captain Haar? Thank you. Thank you so much...

Battle with Tanith (3-Endgame)
Tanith: Jill Fizzart! You shall pay for your treachery! May the goddess have mercy on you, where I cannot. Prepare to die.
Jill: I understand. It doesn't matter what I've done. It was all to protect my country and my people!

Death QuoteEdit

“Father... Even now... I know convictions... were the...end...”
—Jill's death quote in Radiant Dawn

Non-Canon AppearancesEdit

Fire Emblem 0 (Cipher)Edit

Jill is illustrated in the trading card game Fire Emblem Cipher with the following cards:


  • In Path of Radiance, if the player forces Jill to fight her father, she can either engage him in battle or defect to her father's side. This marks the first time in Fire Emblem history an allied unit can defect to the enemy in the heat of battle.
  • Jill is one of few characters in Fire Emblem history to have a known last name (Fizzart).
  • In Radiant Dawn, Jill is the only first-tier female character who is able to wield axes before undergoing a Class Change.
  • Jill, along with Ilyana, are the only playable characters in Path of Radiance to reappear as a first tier unit in Radiant Dawn.


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