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“I am the heir of Loptous's kin, and the inheritor of his limitless power. This world belongs rightfully to me.”
—Julius

Julius is the main antagonist in the second generation of Fire Emblem: Genealogy of the Holy War. He is the son of Arvis and Deirdre, who were deliberately brought together by Manfroy in order to ensure that they would deliver the reincarnation of Loptous as their offspring. He is also the twin brother of Julia, the half-brother of Saias and Seliph, and the grandson of Victor, Cigyun and Kurth.

Through the blood of Heim, he is a distant relative of Linoan. Through the blood of Fjalar, he is a distant relative of Hilda and her children, Ishtore and Ishtar.

ProfileEdit

Despite merely being the imperial prince, Julius is the main ruler of the Empire, as Arvis is powerless to stop his actions. This is essentially due to Azmur's dying request for Arvis to allow his son to take control of the Empire when he reached a suitable age.

Before the beginning of the Second Generation, Manfroy bestows upon Julius the tome of Loptous, which corrupts Julius and leads him to take over the Grannvale Empire. During this time, Julius begins to destroy all traces of Heim's descendants, including killing his mother Deirdre and hunting down his twin sister Julia. Julius is also responsible for the horrific Child Hunts that take place both in the events of Genealogy of the Holy War and Thracia 776, in which children are brutally trialed and brainwashed to serve Loptous.

Julius eventually makes his last stand in Belhalla, where alongside his twelve Deadlords, he faces off against the Liberation Army led by his half-brother Seliph. After his defeat, Loptous dissipates into nothingness, but not before warning Seliph that he will be back so long as humans are controlled by greed.

PersonalityEdit

Julius' character as an individual is not explicitly revealed throughout the course of the game, as his actions are strongly influenced or even controlled by Loptous. Under the influence of Loptous, however, Julius is an extremely cold and cruel individual with a very high opinion of himself and his abilities. Several elements of Julius' original state are, however implied, as can be seen in the case of his relationship with Ishtar, whom he seems to harbor true affections for.

Julius appears to genuinely be in love with Ishtar, who seems to be the only person that he actually cares for. He has been shown to express jealousy towards other male individuals getting close to her, as can be seen in Thracia 776, whereby he comments on how he dislikes Reinhardt and the manner in which he gazes upon Ishtar.

During the Final Chapter, it is revealed by Julia that Julius was once a very kind and caring brother before he was corrupted by the tome of Loptous.

In-GameEdit

Fire Emblem: Genealogy of the Holy WarEdit

StatsEdit

  • Minor Holy Blood Indicator - Minor Holy Blood
  • FE4 Loptous Holy Blood - Major Loptous Blood

Starting Class Holy Blood
FE4 Dark Prince SpriteDark Prince Loptous Holy BloodFE4 Loptous Holy BloodLoptous
Fala Holy BloodMinor Holy Blood IndicatorFjalar
Level HP Str Mag Skl Spd Lck Def Res Mov Lead Gold
30 80 15 30 27 27 13 25 30+5 5+3 5 -
Skills Weapon Starting Items

PursuitPursuit
ChargeCharge
Wrath (SNES)Wrath

FE4 FireFire - A
FE4 ThunderThunder - A
FE4 WindWind - A
FE4 DarkDark - FE4 Star Rank (Weapons)

FE4loputousuLoptous
Leg RingLeg Ring

Starting Class Holy Blood
FE4 Dark Prince SpriteDark Prince Loptous Holy BloodFE4 Loptous Holy BloodLoptous
Fala Holy BloodMinor Holy Blood IndicatorFjalar
Level HP Str Mag Skl Spd Lck Def Res Mov Lead Gold
30 80 15 25 27 27 13 25 30+5 5 3 -
Skills Weapon Starting Items

PursuitPursuit
ChargeCharge
Wrath (SNES)Wrath
AwarenessNihil

FE4 FireFire - A
FE4 ThunderThunder - A
FE4 WindWind - A
FE4 DarkDark - FE4 Star Rank (Weapons)

FE4loputousuLoptous
Fe4meteorMeteor

OverviewEdit

Julius is fought very differently in his two encounters. In Chapter 10, he has capped magic and a Leg Ring, but he is missing Nihil. It is more than sufficient to simply defeat Ishtar to make him leave the battlefield. If the player so wishes to fight him, he/she will need to be able to land several critical hits upon Julius, as the effect of his Loptous tome still renders him almost-invincible. Alternatively, he will also leave the battlefield with Ishtar if either of them manages to take down any of the player's units or a berserked enemy, or if the player seizes the Miletos Castle.

In the Final Chapter, Julius does not move due to him guarding Belhalla Castle. In this encounter, Julius' magic has been reduced to 25, but as a result of possessing the Meteor tome and the Nihil skill, taking him down is made that much harder. To top it all off, 12 Deadlords protect Julius from harm, and may prove to be rather formidable foes.

After the Deadlords are defeated, position Julia in such a way that she is supported by the Charm skill and Seliph before engaging Julius in a battle with the Book of Naga. If Julia had somehow fallen prior to the battle against Julius, it is thus recommended to equip both Seliph and Ares with Power Rings, before utilizing the duo to engage Julius in battle. As the game is programmed to always have Julius attack Seliph when he is in front of him, it is thus recommended for Seliph to be positioned at the entrance of the Castle of Belhalla at all times. This will essentially prevent Julius from attacking any other units with the Meteor spell.

  • Note: A glitch may occur in the Final Chapter, whereby defeating Julius with a character who can continue to move a few spaces before ending his/her turn results in said character's total loss tally to drastically increase. This will have a negative impact on the player's overall Combat Ranking at the end of the game.

Fire Emblem AwakeningEdit

SpotPassEdit

Starting Class
FE13 NPC Generic Sorcerer (M) Map SpriteSorcerer
Level HP Str Mag Skl Spd Lck Def Res Mov
20 75 13 36 30 30 13 39 33 6
Skills Weapon Starting Items

FE13CurseHex
CrimsoncurseAnathema
Vengeance (FE13)Vengeance
Magic Slayer IconTomebreaker
Wrath (FE13)Wrath

TomeIconFE13Tome - A

Goetia FE13 IconGoetia*

*Enemy only, joins unequipped

Fire Emblem HeroesEdit

Scion of Darkness
Prince of the Grannvale Empire. Was once a kind boy but suddenly came to have a cruel nature. Appears in Fire Emblem: Genealogy of the Holy War.

Base StatsEdit

★★★

Title Group
Heroes Julius Sprite
Scion of Darkness
Heroes Infantry Infantry
Level HP Atk Spd Def Res
1
40
15
34
8
31
7
24
2
13
8
31
Skills Weapon

FEH skill offense Ruin

FEH Fire Tome Tome

★★★★

★★★★★

SkillsEdit

WeaponEdit
Type Prerequisite Might Range Effects SP Cost Default Unlocked
FEH skill offense Flux - 4 2 - 50 - -
FEH skill offense Ruin - 6 2 - 100 FEH Star Rarity 3 -
FEH skill offense Fenrir FEH skill offense Ruin 9 2 - 200 FEH Star Rarity 4 FEH Star Rarity 3
FEH skill offense Loptous FEH skill offense Fenrir 14 2 Grants Res +3. Skills with "effective against dragons" are effective against unit.

If foe has no skills with "effective against dragons," inflicts Atk -6 on foe during combat.

400 - FEH Star Rarity 5
SpecialEdit
Name Prerequisite Effects Charge Cost SP Cost Default Unlocked
FEH skill special Dragon Gaze - Grants +30% to Atk. 4 100 FEH Star Rarity 4 FEH Star Rarity 3
FEH skill special Draconic Aura FEH skill special Dragon Gaze Grants +30% to Atk. 3 200 - FEH Star Rarity 4
PassiveEdit
Name Prerequisite Effects SP Cost Unlocked Type
FEH Guard 1 Guard 1 - If unit's HP is 100% at start of combat, enemy is inflicted with Special cooldown charge -1.
(If using other similar skill, highest value applied.)
50 FEH Star Rarity 3 B
FEH Guard 2 Guard 2 FEH Guard 1 Guard 1 If unit's HP is >90% at start of combat, enemy is inflicted with Special cooldown charge -1.
(If using other similar skill, highest value applied.)
100 FEH Star Rarity 4 B
FEH Guard 3 Guard 3 FEH Guard 2 Guard 2 If unit's HP is >80% at start of combat, enemy is inflicted with Special cooldown charge -1.
(If using other similar skill, highest value applied.)
200 FEH Star Rarity 5 B
FEH Atk Ploy 1 Atk Ploy 1 - At start of turn, all foes in cardinal direction with Res 1 or more lower than unit suffer Atk -3 until the end of foe's next action. 60 FEH Star Rarity 3 C
FEH Atk Ploy 2 Atk Ploy 2 FEH Atk Ploy 1 Atk Ploy 1 At start of turn, all foes in cardinal direction with Res 1 or more lower than unit suffer Atk -4 until the end of foe's next action. 120 FEH Star Rarity 4 C
FEH Atk Ploy 3 Atk Ploy 3 FEH Atk Ploy 2 Atk Ploy 2 At start of turn, all foes in cardinal direction with Res 1 or more lower than unit suffer Atk -5 until the end of foe's next action. 240 FEH Star Rarity 5 C

Overall Edit

Base Set Edit

Julius comes via Grand Hero Battle, summoning the 12 Deadlords to battle against the player's army.

Should the player prevail, they will be rewarded with an undeniably unique mage with huge Attack and Resistance, bolstered further by his unique tome, Loptous. This tome is his selling point; not only does it considerably bolster both of his best stats, but whenever he enters combat against anyone whose weapon doesn't deal bonus damage to dragons - regardless of phase - he reduces their attack by 6. When combined with 38/38 magical bulk, very few mages can even touch Julius, not even some blue mages. In fact, the only Dragon-effective tomes in the game have a triangle disadvantage against Julius. However, the tome also causes Julius to take effective damage from Dragon-effective weapons, making him exceptionally vulnerable to Falchion, Breath of Fog or refined Binding Blade.

The rest of Julius's base kit is geared to laughing off damage from enemy mages. Guard prevents them from triggering their Specials against him (except the odd Heavy Blade user), Attack Ploy can their Attack before they even get to him, and Draconic Aura is the tome that lets him blast the foe with massive damage in retaliation. He can't however, totally shrug off damage from melee attackers, as his Defense - the lowest in the game among free units - can't be totally patched by Loptous's damage reduction. Add to that his rather poor speed, and he will bow to any melee attacker.

Counters Edit

The direct counters to Julius are scarce, as many weaknesses can be patched by the proper Skill Inheritance options (see below). However, fast lance cavalry will consistently win matchups against him, with Peri getting a special mention due to her high Resistance. You can also bet on archers doing particularly well against him, especially those armed with a Brave Bow+. If Julius does away with Guard, high-damage Specials also become a threat. Any of the Falchion users will also kill Julius easily, as effectve damage, combined with Julius' low defense will result in him dying in a single blow - Chrom (Knight Exalt) is particularly good at this due to being cavalry. Any variant of Tiki will also easily kill him with Breath of Fog or Summer's Breath. Lastly, area-of-effect specials like Blazing Thunder bypass Loptous's effect to deal very noteworthy damage, and possibly lead to Julius's demise during combat.

Skill Inheritance Options Edit

Julius can build to counter many different units - even physical ones - but the most popular route is to strengthen his ability to shrug off ranged damage, with Distant Defense - both as an inherited A-skill, and a seal. When combined with the two instances of DD, along with Quick Riposte in the B-slot and his native Attack Ploy, Loptous enables Julius to tank and KO nearly every mage in the game - even the infamous Quickened Pulse Moonbow Reinhardt! He also gains the ability to answer to dagger users and archers, albeit in limited fashion.

As for the rest of your kit, you can keep his base Draconic Aura special, but Iceberg will do slightly more damage due to scaling off his Resistance, so go for it if you have anyone whom he can inherit the skill from. Your Assist slot ultimately depends on your team composition's needs.

QuotesEdit

Battle ConversationsEdit

“Hmhmhm... Look, Ishtar. Victory is mine!”
—Julius' battle quote in chapter 10

“Hmhmhm... Have you gone mad? You cannot even touch me. ”
—If any other unit engages in battle with Julius

“J-Julia?! Why... What are you... Argh! Manfroy, you've made a grave mistake!”
—If Julia engages in battle with Julius

“Feh... We meet at last, Seliph. The so-called scion of light... Don't make me laugh! What challenge could an heir of Baldr possibly provide? This is where your story ends!”
—If Seliph engages in battle with Julius

Death/Defeat QuotesEdit

“I grow weary of this silly game. ”
—Chapter 10 if defeated

“GHARRGH... NAGA! YET AGAIN... YOU HAVE BROUGHT RUIN... TO ME...”
—Final Chapter (Loptous speaking through Julius when defeated with Julia and Naga.)

“GHARRGH... SELIPH... HEAR ME WELL... SO LONG AS AVARICE LURKS STILL IN THE HEARTS OF MEN... I WILL RETURN... COUNT ON IT... THE HEARTS OF... GAAAAHHhhhh...”
—Final Chapter (Loptous speaking through Julius when defeated by Seliph.)

“GWAAAAAAaaaaaa...”
—Final Chapter (Loptous speaking through Julius when he is defeated by any other character apart from Seliph or Julia.)

HeroesEdit

Julius (Genealogy of the Holy War)/Heroes Quotes

Non-Canon AppearancesEdit

Fire Emblem 0 (Cipher)Edit

Julius is illustrated in the trading card game with the following cards:

EtymologyEdit

Julius is a Roman family name that is associated with the line of emperors.

TriviaEdit

  • Julius's unique boss theme only plays if he fights Seliph or Julia, if any other characters attack him then the normal boss theme will play in Chapter 10 and theme "Fated Showdown" in the Final Chapter
  • Julius is one of the three final bosses whose defeat does not result in an instant victory, as the player still has to seize Belhalla afterwards. Others are Medeus (Mystery of the Emblem only) and Veld.
  • In Fire Emblem Heroes, Julius shares his Japanese voice actor, Takahiro Sakurai, with Eliwood (from The Blazing Blade) and Lukas (from Gaiden and its remake, Echoes: Shadows of Valentia).

GalleryEdit

See main article: Julius (Genealogy of the Holy War)/Gallery.