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“As Lord Ryoma’s retainer, it is my duty to follow his every order. He wishes to take you back to Hoshido, and so it must be done.”
—Kagero facing the Avatar, Conquest Chapter 12: Bitter Intrigue

Kagero is an ally unit in Fire Emblem Fates on the Birthright and Revelation routes. One of Ryoma's personal retainers, Kagero is a Hoshidan kunoichi who is loyal and serious to a fault. She is known to have been best friends with the Diviner Orochi since childhood.

ProfileEdit

Kagero is a kunoichi from a noble family who has served the Hoshidan royalty for generations. Originally one of Queen Mikoto's personal retainers, Kagero later became Ryoma's retainer at her liege's behest. According to her supports with the Avatar, her position was originally meant to be assumed by her older brother. However, due to him suffering from a disease that prevented him from executing the duties expected of a ninja, she thus made the decision to step forward and serve the Hoshidan royal family in his stead.

In the support conversations that Kagero shares with her fellow retainer Saizo, it is revealed that the two of them were in a romantic relationship at some point prior to the events of Fates. Due to their inability to reconcile their differences, they eventually elected to end the relationship and focus instead on their duties.

Prologue Edit

Following the battle between the Nohrians and the Hoshidans, Saizo appears and attempts to kill the Avatar, but is stopped by Xander and the royal siblings as he and Kagero make their retreat.

BirthrightEdit

Kagero first appears at the end of Chapter 10, following the battle waged between the Avatar's army and the Mokushujin ninja. Escorted out of an underground prison by Kaze, Kagero immediately reveals that she had been taken prisoner while on a search for Ryoma in the forests of Mokushu, unaware that its inhabitants had forged an alliance with Nohr. She then deploys a messenger back to the capital to warn the Hoshidans not to travel through Mokushu before joining the Avatar's army to continue her search for her liege.

Kagero subsequently aids the Avatar's effort to put an end to the age-old conflict shared between Hoshido and Nohr.

ConquestEdit

Kagero makes her first appearance in Chapter 12, where she and Saizo accompany Ryoma to Palace Macarath to lay an ambush for the Avatar's unsuspecting army. When faced by the Avatar in battle, Kagero will coldly announce her intention on fulfilling Ryoma's order to seize custody of them before striking. Despite the best efforts of the Hoshidan army, they are eventually defeated and forced to make their retreat.

Kagero is next mentioned in Chapter 17, where Saizo, upon clashing with the Avatar's army in the forest of Mokushu, reveals that she had been taken hostage by Kotaro as a bargaining chip to force Hoshido into surrendering. After the Nohrian army led by the Avatar kill Kotaro, the Avatar finds Kagero in an underground prison and frees her. She later leaves with Saizo to return to Ryoma.

Kagero appears one final time in Chapter 25, where she, Saizo and the remnants of the Hoshidan army reinforce Ryoma's effort to halt the advance of the Nohrians in the reception hall of Castle Shirasagi. Should she be defeated in this chapter, Kagero will perish alongside a good number of her other allies. If she is spared, her whereabouts following the end of the battle are unknown.

RevelationEdit

Kagero first appears in Chapter 11, where she, like in Birthright and Conquest, has been taken hostage by Kotaro and the Mokushujin ninja. Following the end of the ensuing battle, Kagero will meet the Avatar for the first time after being freed from imprisonment. Initially expressing incredulity at the Avatar's presence in Hoshido, she is later convinced to aid the Avatar's cause by Takumi and Sakura.

Kagero subsequently aids the Avatar's effort to put an end to Anankos' machinations.

PersonalityEdit

Kagero is predominantly defined by her fierce loyalty to Ryoma, where she will not hesitate to sacrifice herself in order to preserve his life. According to her supports with Kaze, this loyalty of hers sees her devoting the bulk of her time to training or fulfilling missions, leaving her with little time for leisure.

Compared to Saizo, however, the extent of her loyalty is comparatively less extreme; through her supports with him, she blandly chastises him for instilling unnecessary fear into the new recruits of the Hoshidan army by insisting that they be prepared to sacrifice their lives to protect their lieges.

Kagero often presents herself as a calm, confident individual, befitting of one who acts as a personal bodyguard of the Hoshidan high prince. This sense of collectedness is consistently maintained even when she is faced with tense situations. One such example may be observed in Kagero's B support with Takumi, where, in response to him demanding her to explain what is lacking in his sense of patience, she remains calm enough to carefully craft a reply without offending him.

Despite the serious demeanour that Kagero commonly presents, she is still able to form meaningful relationships with others and take up hobbies for amusement. Her supports with other characters often portray her as being receptive to conversation; through her supports with Rinkah, for one, she initiates conversation in a bid to strike up a friendship with her.

Kagero is also known to harbour an interest in painting, a fact that sees her spending much of her free time engaging in the art. Though she lacks the aptitude for painting, it is through this medium of art that she has established a steadfast friendship with Orochi, one that has remained strong since her childhood. Through their supports, it is evident that Orochi is the only known person to appreciate Kagero's eccentric style of art, to the point where she regards a card featuring a brook-and-water drawing as a symbol of their friendship. Though this is also shared by Odin, who admired Kagero's art of a silkwyrm as a stroke of genius in their supports, and attempted to summon it, with Kagero eager to help out, showing a desire to have her art come to life.

Kagero is said to be the best diary-keeper in the army. Her birthday is July 26.

In-GameEdit

Fire Emblem FatesEdit

Base StatsEdit

Birthright Chapter 10 - Ninja Village/Revelation Chapter 11 - Mutual EnemiesEdit
Starting Class
FE14 Kagerou Ninja Map SpriteNinja
Level HP Str Mag Skl Spd Lck Def Res Mov
10 22 15 0 10 12 7 9 10 5
Skills Weapon Starting Items

Ninja ReversalShuriken Mastery
Snake VenomPoison Strike
Picklock (FE13)Locktouch

FE14 Kunai Shuriken - C

FE14Shuriken Sting Shuriken (Birthright only)
Energy Drop (Birthright only)

As an EnemyEdit

Conquest Chapter 12 - Bitter IntrigueEdit

Starting Class
FE14 Kagerou Ninja (Enemy) Map SpriteNinja
Level HP Str Mag Skl Spd Lck Def Res Mov
13 26 14 0 12 (?) 19 (?) 9 8 12 5
Skills Weapon Starting Items

Ninja ReversalShuriken Mastery
Four FangsGrisly Wound

FE14 Kunai Shuriken - C

FE14Shuriken Steel Shuriken

Starting Class
FE14 Kagerou Ninja (Enemy) Map SpriteNinja
Level HP Str Mag Skl Spd Lck Def Res Mov
13 27 16 0 11 16+2 9 10 13 5
Skills Weapon Starting Items

Ninja ReversalShuriken Mastery
Vantage (Kakusei)Vantage
Four FangsGrisly Wound

FE14 Kunai Shuriken - C

FE14Shuriken Steel Shuriken
FE14Shuriken Sting Shuriken

  • Initially in Guard Stance with Saizo. Guard Stance: +1 Move
Conquest Chapter 25 - RyomaEdit

Growth RatesEdit

Class:
Base Class
HP Str Mag Skl Spd Lck Def Res
35% 70% 0% 40% 70% 30% 30% 55%
Master Ninja
Mechanist

Max Stat ModifiersEdit

Str Mag Skl Spd Luk Def Res
+3 0 -1 -1 0 -1 +1

Class SetsEdit

Standard SetsEdit
Class Set(s)
Base Class(es) Possible Promotion(s)
Friendship SetsEdit

Buddy Sets
Possible Candidates Base Classes Possible Promotions
None
None
None

Buddy Sets
Possible Candidates Base Classes Possible Promotions

Partner SetsEdit

Marriage Sets
Possible Candidates Base Classes Possible Promotions
Varies
Varies
Varies

Marriage Sets
Possible Candidates Base Classes Possible Promotions

Special ClassesEdit
Class Set(s)
Base Class(es) Possible Promotion(s)
-
-
-
-
-
-
-
-

SupportsEdit

See also: Kagero/Supports

Romantic Supports

Other Supports

OverviewEdit

Base Class SetEdit

Kagero is the third Ninja recruited in Birthright and Revelation. Lacking in HP, Magic, Skill and Defense, she is instead defined by high Strength and Speed and moderate Resistance. This translates into Kagero being the very definition of a glass cannon, capable of inflicting strong attacks but rather frail in terms of physical defence. Her personal skill, Shuriken Mastery, makes her particularly effective when facing against Shuriken-wielding foes, as she inflicts half the damage received from an enemy Shuriken attack and also gives them the same debuffs that she receives. She will not be using this in Birthright as often as enemy Shuriken users are limited to Maid units, which are seldom used offensively as they are primarily Nohrian healers. It also serves as a means to cover some of the weapon advantage Shuriken users have over her if she is using a Sword or a Tome.

Kagero's two base promotions are the Master Ninja and the Mechanist classes. As a Master Ninja, she will stand to gain from a slight increase in her Resistance, alongside the added ability to arm Swords and Katana. Lethality is one of the skills that she can learn in this class, possessing the unique ability to instantly kill an enemy. Given its low activation rate and Kagero's poor Skill, however, it is not a very reliable skill for her to possess, especially when she is subjected to difficult situations. Shurikenfaire is the other skill that she can learn, and is one that will complement her natural proficiency in Shuriken by boosting her attack damage with them armed.

As a Mechanist, Kagero sacrifices some Skill and Speed to boost her HP, Strength and Luck. Golembane is one of the skills learnt, but is practically useless to there being a lack of Stoneborn and puppet-based enemies in the game. Replicate, conversely, allows Kagero to create a clone of herself, thereby permitting her to fight in two different locations at once. Due to Kagero's poor Defense, using this skill requires some caution to prevent her from being killed.

Secondary Class SetEdit

Kagero has secondary access to the Diviner class set, entailing the Onmyoji and Basara promotions. Unfortunately, she has very little reason to be either a Diviner or an Onmyoji due to her nonexistent Magic, but she can stand to profit from the Basara class's skill repertoire. As a Diviner, Kagero can learn Future Sight, a skill that can make training her easier due to the boosts that it injects into her experience gains.

As a Basara, Kagero can learn Rend Heaven, a better offensive skill for her compared to Lethality. This is due to it having a much higher activation rate, alongside allowing Kagero to inflict huge amounts of damage with each activation. This skill is especially useful when facing Generals and Berserkers, and it also further helps to alleviate the poor Might of Shurikens. Quixotic, conversely, is a risky skill, boosting both Kagero and the foes' Hit and skill activation. As Kagero's Skill is not very good to begin with, Quixotic can thus be considered to offset any problems that she may have with skill activations, although much caution must be exercised when doing so.

Buddy Class SetsEdit
  • Rinkah: Rinkah grants Kagero access to the Oni Savage class set, entailing the Oni Chieftain and Blacksmith promotions. This class set largely eliminates all of her Skill to greatly improve on her Strength and defensive capabilities. As an Oni Chieftain, Kagero can learn Death Blow, a skill that becomes extremely deadly when used in tandem with Barb Shuriken. She can also learn Counter, which will allow Kagero to deflect attacks dealt to her at close range. As a Blacksmith, Kagero's HP and Defense growths are boosted without sacrificing much of her Skill. Lancebreaker is a useful skill she stands to learn in this class, allowing her to better deal with Lance and Naginata-wielding opponents.
  • Setsuna: Setsuna grants Kagero access to the Archer class set, entailing the Sniper and Kinshi Knight promotions. This class set gives her slightly less Skill and Speed as compared to the Ninja class set, but this is offset by the boosts it provides to her HP, Strength, Luck and Defense growths. As a Sniper, Kagero can learn Certain Blow, which can help boost her accuracy without the drawbacks of Quixotic. She can also learn Bowfaire, which really only has room for Kagero if she intends to remain in a Bow-wielding class. As a Kinshi Knight, Kagero can learn Air Superiority, which is more useful when Kagero is in a Bow-wielding class. She also stands to learn Amaterasu, a support skill that sees better use on units that are more focused on providing assistance to their allies from the backlines. Aside from skills, the Archer class line makes great use of her high strength by providing a natural Hit bonus.
  • Peri: Peri provides Kagero with the Cavalier class set, entailing the Paladin and Great Knight promotions. As a Paladin, Kagero can learn Defender, which gives a +1 bonus to all stats when she leads a Guard Stance. She also stands to learn Aegis, a skill that protects her from attacks launched by Bows and magic. As a Great Knight, Kagero can learn Luna, a skill that fixes the low Might of Shuriken by ignoring the Defense of foes when activated. She also learns Armored Blow, letting Kagero attack enemies without the fear of sustaining too much physical damage.
Partner Class SetsEdit
  • Ryoma/Kaze/Hinata/Saizo: All four of these men give Kagero access to the Samurai class set. Kagero's stats complement the class very well and is a viable option if looking to increase her offence on the battlefield. The Samurai class notably provides her with Vantage, allowing her to safely initiate combat during the enemy's turn when low on HP. Given her fragility offset by her high damage output, this almost guarantees her survivability. The Swordmaster class provides her with the Astra skill, a powerful offensive skill that allows her to pile damage, allowing her to deal more damage in a single round of combat, although she likely won't trigger it too often due to her below average skill growths. Swordfaire increases her damage output with Swords, and can be bought back over to Master Ninja. The Master of Arms class provides her with Seal Strength, a useful debuffing tool, and Life and Death which combined with her high Attack gives her the ability to take out all but the bulkiest of foes.
  • Takumi: Takumi provides the Archer class. For information, read Setsuna's section above.
  • Silas: Silas provides the Cavalier class.
  • Odin: Odin provides the Dark Mage class line. Kagero has a lot to gain skill wise from this class set, but due to her non-existent magic growth, her ability to excel in these classes is severely limited. The Dark Mage's Heartseeker reduces adjacent enemy avoid, allowing Kagero to easily tag them with Shuriken to apply her debuffs. Sorcerer has Vengeance, allowing her to apply more damage to her Shuriken attacks the more hurt she is. While it has a high activation rate, her low growth rates makes it risky to use as she needs to stay injured to have any benefits from it. Due to her weakness to Bow wielders, the Sorcerer's Bowbreaker class alleviates the threat of Sniper units and other high skill wielding bow users and is a great skill to have. Dark Knight has Seal Magic to guarantee that she can cripple mage characters, especially when her Shuriken has a weapon advantage over them, and Lifetaker for a great regeneration skill so long as she can eliminate her opponent. Lastly, all of the classes in the Dark Mage class line have a Weapon Triangle Disadvantage against Shuriken/Daggers, which is helpful in activating Shuriken Mastery.
  • Arthur: Arthur provides the Fighter class line, which Kagero naturally excels in with her high strength, matching Charlotte in terms of pure physical power as a Fighter.

Fire Emblem HeroesEdit

Honorable Ninja
A ninja of Hoshido, who is ready to lay down her life for her liege. One of Ryoma's retainers. Appears in Fire Emblem Fates.

Base StatsEdit

Rarity:

✯✯✯

Title Group
Heroes Kagero Sprite (3*)
Honorable Ninja
Heroes Infantry Infantry
Level HP Atk Spd Def Res
1
40
14/15/16
25/28/31
7/6/8
28/31/34
6/7/8
25/28/31
3/4/5
16/19/22
4/5/6
21/24/27
Skills Weapon

FEH skill offense Steel Dagger

FEH Dagger Dagger

✯✯✯✯

✯✯✯✯✯

SkillsEdit

WeaponEdit
Name Prerequisite Might Range Effects SP Cost Default Unlocked
FEH skill offense Iron Dagger - 3 2 After combat, inflicts Def/Res -3 on foe through its next action. 50 - -
FEH skill offense Steel Dagger - 5 2 After combat, inflicts Def/Res -3 on foe through its next action. 100 FEH Star Rarity 3 -
FEH skill offense Poison Dagger - 2 2 Effective against infantry units. Heroes Infantry
Infantry foes suffer Def/Res -4 after combat through their next actions.
200 FEH Star Rarity 4 FEH Star Rarity 3
FEH skill offense Poison Dagger+ FEH skill offense Poison Dagger 5 2 Effective against infantry units. Heroes Infantry
Infantry foes suffer Def/Res -6 after combat through their next actions.
300 FEH Star Rarity 5 FEH Star Rarity 5
SpecialEdit
Name Prerequisite Effects Charge Cost SP Cost Default Unlocked
FEH skill special Retribution - Grants bonus bonus damage dealt equal to 30% of damage suffered. 3 100 FEH Star Rarity 4 FEH Star Rarity 3
FEH skill special Reprisal FEH skill special Retribution Grants bonus bonus damage dealt equal to 30% of damage suffered. 2 200 - FEH Star Rarity 4
PassiveEdit
Name Prerequisite Effects SP Cost Unlocked Type
FEH Warding Blow 1 Warding Blow 1 - Grants Res +2 during combat if unit initiates the attack. 50 FEH Star Rarity 3 A
FEH Warding Blow 2 Warding Blow 2 FEH Warding Blow 1 Warding Blow 1 Grants Res +4 during combat if unit initiates the attack. 100 FEH Star Rarity 4 A
FEH Warding Blow 3 Warding Blow 3 FEH Warding Blow 2 Warding Blow 2 Grants Res +6 during combat if unit initiates the attack. 200 FEH Star Rarity 5 A
FEH Daggerbreaker 1 Daggerbreaker 1 - If unit's HP ≥90% in combat against a Dagger user, unit makes a follow-up attack and foe cannot. 50 - B
FEH Daggerbreaker 2 Daggerbreaker 2 FEH Daggerbreaker 1 Daggerbreaker 1 If unit's HP ≥70% in combat against a Dagger user, unit makes a follow-up attack and foe cannot. 100 FEH Star Rarity 3 B
FEH Daggerbreaker 3 Daggerbreaker 3 FEH Daggerbreaker 2 Daggerbreaker 2 If unit's HP ≥50% in combat against a Dagger user, unit makes a follow-up attack and foe cannot. 200 FEH Star Rarity 4 B

Spring Ninja
One of Ryoma's retainers, and a ninja of Hoshido. She was given the mission to participate in the Spring Festival, and she's fulfilling that duty. Appears in Fire Emblem Fates.

Base StatsEdit

Rarity: ✯✯✯✯✯

Title Group
Heroes Kagero Sprite (Spring)
Spring Ninja
Heroes Flying Flying
Level HP Atk Spd Def Res
1
40
16/17/18
33/36/40
8/9/10
32/35/38
7/8/9
31/34/37
4/5/6
14/18/21
4/5/6
23/27/30
Skills Weapon

FEH skill offense Lethal Carrot+
FEH skill special Night Sky

FEH Dagger Dagger

SkillsEdit

WeaponEdit
Name Prerequisite Might Range Effects SP Cost Default Unlocked
FEH skill offense Iron Dagger - 3 2 After combat, if unit attacked, inflicts Def/Res -3 on foe through its next action. 50 - -
FEH skill offense Steel Dagger - 5 2 After combat, if unit attacked, inflicts Def/Res -3 on foe through its next action. 100 - -
FEH skill offense Lethal Carrot - 8 2 Grants +10 damage when Special triggers.
After combat, if unit attacked, inflicts Def/Res -7 on target and foes within 2 spaces through their next actions.
200 - -
FEH skill offense Lethal Carrot+ - 12 2 Grants +10 damage when Special triggers.
After combat, if unit attacked, inflicts Def/Res -7 on target and foes within 2 spaces through their next actions.
300 FEH Star Rarity 5 -
SpecialEdit
Name Prerequisite Effects Charge Cost SP Cost Default Unlocked
FEH skill special Night Sky - Grants +50% to damage dealt. 3 100 FEH Star Rarity 5 -
FEH skill special Glimmer FEH skill special Night Sky Grants +50% to damage dealt. 2 200 - FEH Star Rarity 5
PassiveEdit
Name Prerequisite Effects SP Cost Unlocked Type
FEH Spd Res Bond 1 Spd/Res Bond 1 - Grants Spd/Res +3 to this unit during combat if unit is adjacent to an ally. 60 - A
FEH Spd Res Bond 2 Spd/Res Bond 2 FEH Spd Res Bond 1 Spd/Res Bond 1 Grants Spd/Res +4 to this unit during combat if unit is adjacent to an ally. 120 - A
FEH Spd Res Bond 3 Spd/Res Bond 3 FEH Spd Res Bond 2 Spd/Res Bond 2 Grants Spd/Res +5 to this unit during combat if unit is adjacent to an ally. 240 FEH Star Rarity 5 A
FEH Live For Honor Live for Honor - If unit survives, get 1.5x normal badges from a Training Tower map.
(If similar skill effects also used, only highest multiplier applied.)
100 FEH Star Rarity 5 B
FEH Spur Atk 1 Spur Atk 1 - Grants adjacent allies Atk +2 during combat. 50 - C
FEH Spur Atk 2 Spur Atk 2 FEH Spur Atk 1 Spur Atk 1 Grants adjacent allies Atk +3 during combat. 100 - C
FEH Goad Fliers Goad Fliers FEH Spur Atk 2 Spur Atk 2 or FEH Spur Spd 2 Spur Spd 2 Grants flying allies within 2 spaces Spd/Atk +4 during combat. 200 FEH Star Rarity 5 C

QuotesEdit

FatesEdit

Kagero/Fates Quotes

HeroesEdit

Kagero/Heroes Quotes

Possible EndingsEdit

Kagero - Traditional Ninja (古風な忍 Kofūna Shinobi lit. Old-fashioned Shinobi)

Kagero continued to serve Ryoma after he was crowned, but there are few records of her activities. Paintings thought to be by her were preserved as national treasures.
Kagero and Avatar (Birthright)
Avatar was hailed as a hero, working alongside his spouse to spread peace worldwide. Kagero remained a ninja. It is said that the couple got along, but didn't have much time together.
Kagero and Avatar (Revelation)
The two spent the rest of their lives together, Avatar ruling as the wise king of Valla. Kagero remained a ninja. It is said that the couple got along, but didn't have much time together.
Kagero and Arthur
Arthur returned to his true calling, justice. Scholars believe his luck improved slightly after the war. Kagero remained a ninja. It is said that the couple got along, but didn't have much time together.
Kagero and Azama
Azama decided to use his talents to inspire and heal the people of Hoshido—rather than taunt them. Kagero remained a ninja. It is said that the couple got along, but didn't have much time together.
Kagero and Hayato
After the war, Hayato traveled the world before replacing Fuga as chief of the Wind Tribe. Kagero remained a ninja. It is said that the couple got along, but didn't have much time together.
Kagero and Hinata
Hinata's passion for the blade did not end with the war. He practiced morning, noon, and night. Kagero remained a ninja. It is said that the couple got along, but didn't have much time together.
Kagero and Jakob
Jakob served as a butler for the rest of his life, but his true love was reserved for his wife alone. Kagero remained a ninja. It is said that the couple got along, but didn't have much time together.
Kagero and Kaden
Despite marriage, Kaden continued to travel, returning favors. Later, he served as chief of his village. Kagero remained a ninja. It is said the couple got along, but didn't have much time together.
Kagero and Kaze
While no official records of Kaze survive, he appears in many rumors and tales of heroic exploits. Kagero remained a ninja. It is said the couple got along, but didn't have much time together.
Kagero and Odin
There are no official records of Odin from after the war, but much was written about (and by) him. Kagero vanished around the same time, but tales of Odin always included his darling wife as well.
Kagero and Ryoma
Ryoma was crowned King of Hoshido, and his rule lead to an era of unprecedented prosperity. Kagero remained a ninja. It is said that the couple got along, but didn't have much time together.
Kagero and Saizo
Saizo disappeared from official records after the war, but no doubt he served the royal family forever. Kagero remained a ninja. It is said that the couple got along, but didn't have much time together.
Kagero and Silas
Silas served loyally as a Knight of Nohr. He was beloved by trainee knights for his great patience. Kagero remained a ninja. It is said that the couple got along, but didn't have much time together.
Kagero and Subaki
Subaki was appointed chief of the pegasus knights and served with a perfect record. Kagero remained a ninja. It is said that the couple got along, but didn't have much time together.
Kagero and Takumi
Takumi grew into his position as a leader and prince. He was a crucial part of Hoshido's recovery. Kagero remained a ninja. It is said that the couple got along, but didn't have much time together.

Non-Canon AppearancesEdit

Fire Emblem 0 (Cipher)Edit

Kagero is illustrated in the trading card game with the following cards:

EtymologyEdit

Kagerō can mean "Heat Haze"(陽炎) or "Mayfly" (蜉蝣). It is also the name of an Imperial Japanese Destroyer, as well as an entire class of destroyers.

Trivia Edit

  • Kagero shares her Japanese voice actress, Rie Murakawa, with Est in her appearances in Fire Emblem Heroes, and Fire Emblem Echoes: Shadows of Valentia.
  • Kagero was voted the 27th most popular female on Nintendo's official Fates character poll.
  • Kagero is the only retainer of a royal sibling that is not recruited at the same time as her counterpart (Saizo).
  • In Heroes, Kagero is the only hero with the skill Daggerbreaker. This is a reference to Kagero's personal skill in Fates, in which it's designed specifically to counter opposing shuriken/dagger users.
  • Kagero (Spring Ninja) is the winner of the 12th Voting Gauntlet (Bunny Battle Ballot) in Fire Emblem Heroes.

Gallery Edit

See main article: Kagero/Gallery.