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Kamura

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Kamura
Karuma
GameFire Emblem: Path of Radiance
First SeenChapter 8: Despair and Hope
Starting ClassKnight


“Bah! This is war, not some child's game! The only thing that matters here is who fights and who dies.”
—Karuma

Kamura is the boss of Chapter 8 of Fire Emblem: Path of Radiance: Despair and Hope. He is a Knight of Daein who ambushes and surrounds the fortress which the Greil Mercenaries are currently guarding. He is a somewhat overconfident man, as he is convinced that the mercenaries would either surrender or would be easy to defeat. The player does not have to defeat him to clear the chapter, as you only have to defend the inner entrance for eight turns until laguz reinforcements come to help.

If the battle ends with Kamura alive, he will nearly succeed in slaying Ike only to be killed by Mordecai and Lethe who arrive in time.

StatsEdit

Starting Class Aff Lv HP Str Mag Skl Spd Luk Def Res Con Wt Mov Weapon Skill Starting Items
FE9 Kamura Knight Sprite
Knight
FE9HeavenHeaven 18 35 13 2 8 6 8 13 8 12 16 5 FE9 LanceLance - FE9SteelLanceSteel Lance
FE9ShortSpearShort Spear
SoldierbandSoldier Band*

*Only available on 2nd playthrough onwards

QuotesEdit

“What? They still resist? Impossible! Fight, dogs! Focus! Focus and press forward!”
—Battle quote

“Urgh...aaa... Glory to...to...Daein...”
—Death quote

GalleryEdit

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