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The Kinshi Knight (金鵄武者 Kinshi musha, lit. Golden Kite Warrior) is a Kinshi-mounted combat physical class that is introduced in Fire Emblem Fates. One of the promoted forms of the Sky Knight and Archer classes, the Kinshi Knight wields Yumi and Naginata as their weapons of choice.

OverviewEdit

CombatEdit

Kinshi Knights make for fantastic flying unit exterminators, having the high mobility of other flying units with the addition of being able to use Bows. The ability to use bows means they can exterminate other flying units with ease. Their ability to use Lances also allows them to fight back against enemies who may try to exploit the bows' weaknesses.

As the Kinshi Knight has two different base classes, their performance can vary. With the Sky Knight as their base, Kinshi Knights can benefit from increased speed and magical resistance. With the Archer class as their base, the Kinshi Knight benefits from increased overall accuracy and a slight damage increase from Bowfaire.

Their Air Superiority skill gives them a bonus of +30 to their Hit and Avoid rates when fighting against other flying units, further emphasizing their usefulness in this regard. Amaterasu provides a form of healing relief to nearby allies, though the Kinshi Knight's status as an offensive unit limits the usefulness of its healing capabilities.

Compared to the Falcon Knight, the Kinshi Knight's overall stats are slightly lower. This does not make them bad units, as the Kinshi Knight is more offensive unit, while not dodging as much. While having a lower strength then Falcon Knights, this can be quickly fixed with strength boosts such as tonics and rallying. The Kinshi Knight needs to be handled carefully, as they have less health and defense and speed then the Falcon Knight.

As the other fliers in the game, Kinshi Knights are commonly used in PvP battles, due to their 8 tiles movement and a flying status which prevents them from getting impeded by terrain like mountains and forests. Also their A rank in bows allows them to use the Spy's Yumi, which increases their attack range. They are also able to use the Crescent Bow, which coupled with decent speed and rally boosts should be enough to defeat most opponents in one battle, unless they are defensive units.

In-GameEdit

Base StatsEdit

HP Str Mag Skl SpdLck Def Res Mov ConWt.Wp.Rank
FE14 1741985478--FE14 Lance E FE14 Bow E

Maximum StatsEdit

HP Str Mag Skl SpdLck Def Res Mov ConWt.Wp.Rank
FE14 50272633313425318--FE14 Lance B FE14 Bow A

Growth RatesEdit

HP Str Mag Skl SpdLck Def Res Mov ConWt.Wp.Rank
FE14 0%5%0%15%15%15%0%15%----

Class SkillsEdit

Skill Requirements
FE14 SoarAir Superiority
Sun GodAmaterasu
Learnt at Level 5 and above.
Learnt at Level 15 and above.

PromotionsEdit

Base Class Promotion Method Promoted Class(es)
FE14 FE14 Generic Sky Knight Map SpriteSky KnightUse a Master Seal FE13 IconMaster Seal on a Level 10+ Sky Knight.FE14 Generic Kinshi Knight (F) Map SpriteKinshi Knight
FE14 FE14 Generic Archer (M) Map SpriteArcherUse a Master Seal FE13 IconMaster Seal on a Level 10+ Archer.FE14 Generic Kinshi Knight (F) Map SpriteKinshi Knight

Notable Kinshi KnightsEdit

FatesEdit

EtymologyEdit

Kinshi (金鵄) refers to a golden kite that led Emperor Jinmu, the first Japanese emperor, to victory against his nemesis, Nagasunehiko.

TriviaEdit

  • The Kinshi Knight class is the only class shared by all four Hoshido royal siblings, barring any shared classes gained through Friendship Seals and Partner Seals.
  • During a critical hit using a bow or yumi, the movement shadow effect on the arrow stays after hitting the enemy, resulting in a blue line warping across the screen.

GalleryEdit


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