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“To keep another’s secret is a sign of strength and trust. But when we hold our own secrets in, we’re only judging everyone else. “You can never understand,” we think. It’s sad, but…it’s what we do.”
—Kliff in Echoes: Shadows of Valentia

Kliff is a playable character in Fire Emblem Gaiden and its remake, Fire Emblem Echoes: Shadows of Valentia. He is 15 years old.

ProfileEdit

Though the villagers of Ram Village know little about Kliff aside from the fact that he moved to the village from a town and lives with his young mother, many rumors surrounded him, such as his father being a wealthy merchant, his mother coming from a village where many sorcerers lived, and that his parents divorced soon after but still provided for the family, and so forth. Regardless, it seems they were still well to do enough to have Kliff attend school in town, but having been bullied at school growing up, and having had a self-centered and smothering mother, he longed to escape his home and broaden his perspectives.

After the war, Kliff bid farewell to Alm and vanished to another continent. Later, a boy claiming to be the son of Kliff served under Alm and displayed a great proficiency for magic.

PersonalityEdit

Due to his intellect and calm personality, Kliff found difficulty fitting in with the energetic children from the village, as he'd rather read instead, having a deep interest in researching and acquiring knowledge regarding history and magic. One such case being when Tobin approached him, getting irritated by his cheerfulness, amidst other things, to the point of dismay, and choosing to ignore him instead.

As a child, Kliff had a timid and sensitive personality, breaking into tears when threatened by Slayde during their encounter.

In-GameEdit

Gaiden Edit

RecruitmentEdit

Talk to him in Ram Village.

Base StatsEdit

Starting Class
FE2 Villager Map IconVillager
Level HP Str Skl Spd Lck Def Res Mov
1 20 7 1 2 10 3 8 4
Magic Starting Items

-

-

Growth RatesEdit

HP Str Skl Spd Lck Def Res
50% 20% 40% 50% 20% 40% 0%

Learnt MagicEdit

Class Level Magic Learnt
FE2 Mage Map IconMage
1 Fire
4 Thunder
7 Excalibur
11 Arrow
FE2 Sage Map IconSage
1 Recover
9* Aura
  • Calculated as if Kliff was promoted at Level 12

OverallEdit

Of the three starting villagers in Alm's team, Kliff starts out the weakest and must gain the most levels in order to class change at the first available shrine, but he has the greatest long term potential of the three. Kliff's growths rates are very high across the board, with no notable weaknesses aside from his average strength. He also possesses the highest natural resistance base. Kliff's all around solid stats allow him to function well in nearly any classline the player puts him into, as his high speed growth makes up for the low speed base of classes such as cavalier, archer, mage, and soldier, and his high defenses and good overall stats make him an exceptional mercenary as well. He has relatively few notable weaknesses and can fill any role the player wishes him to in their army.

Echoes: Shadows of Valentia Edit

Base StatsEdit

Prologue

Starting Class
FE15 Boy (Kilff)Boy
Level HP Atk Skl Spd Lck Def Res Mov
1 16 5 1 2 10 2 8 4
Magic Skills Starting Items

-

-

-

Act 1

Starting Class
FE15 Villager (Kliff)Villager
Level HP Atk Skl Spd Lck Def Res Mov
1 20 7 1 2 10 3 8 4
Magic Skills Starting Items

-

-

Bread iconBread

Class SetsEdit

Class Set(s)
Base Class(es) Possible Promotion(s)

Class Set(s)
Base Class(es) Possible Promotion(s)

*Tier 3 class.
**DLC class; access with the Altar of the Destrier.

Class Set(s)
Base Class(es) Possible Promotion(s)

*Tier 3 class.
**DLC class; access with the Altar of the Titan.

Class Set(s)
Base Class(es) Possible Promotion(s)

*Tier 3 class.
**DLC class; access with the Altar of the Ogre.
***Possible to loop back to Villager after Dread Fighter and Yasha.

Class Set(s)
Base Class(es) Possible Promotion(s)

*Tier 3 class.
**DLC class; access with the Altar of the Marksman.

Class Set(s)
Base Class(es) Possible Promotion(s)

*DLC class; access with the Altar of the Savant.


Learnt MagicEdit

Class Level Magic Learnt
FE15 Mage (Kliff)Mage
1 Echoes black magic iconFire
4 Echoes black magic iconThunder
9 Echoes black magic iconExcalibur
15 Echoes black magic iconSagittae
FE15 Sage (Kliff)Sage
1 Echoes white magic iconRecover
5 Echoes black magic iconAura
FE15 Guru (Kliff)Guru
1 Echoes white magic iconLemegeton

Growth RatesEdit

HP Atk Skl Spd Lck Def Res
35% 30% 45% 60% 20% 40% 0%

Personal Max StatsEdit

HP Atk Skl Spd Lck Def Res
52 40 39 41 39 41 40


SupportsEdit

See also: Kliff/Supports

Passive Supports

OverallEdit

In Shadows of Valentia, Kliff is once again the weakest to start of Alm's starting villagers, though he shares the amount of levels his must gain in order to class change with Faye, at two. His stat growths are very similar to what they were in Gaiden, as his skill, speed, and defense are exceptional, and he once again has the highest base resistance in the entirety of Alm's starting team. Like in Gaiden, in the long term Kliff's high speed growth will fix the low starting speed of the cavalier, archer, soldier, and mage classes and allow him to perform exceptionally in them, however he must deal with the lower starting speed of these classes, as his low base speed of 2 makes him the slowest of all the starting villagers early on, with the most extreme case being mage starting him out with a lowly attack speed of 1. As a mercenary, his high defense affords him a greater deal of survivability than other members of the class and he is the only one able to comfortably reach the doubling thresholds of the fastest enemies in the game, though his average attack means he will be relying on forges to increase his damage.

Regardless of the class the player gives to Kliff, he performs exceptionally on all of them in the long term, and is the most flexible of the villagers on Alm's starting team.

QuotesEdit

GaidenEdit

“Alm, sorry...”
—Kliff's death quote

Echoes: Shadows of ValentiaEdit

Kliff/Echoes: Shadows of Valentia Quotes

Possible EndingsEdit

Gaiden Edit

"When the war ended, he bid farewell to Alm. Afterwards, he was never seen again."

Echoes: Shadows of Valentia Edit

"With the war over, Kliff bid Alm farewell and vanished—with some speculating that he left for a new continent. Decades later, a young man claiming to be Kliff's son arrived in Valentia to serve the king. The boy was said to have a tremendous gift for magic."

Non-Canon AppearancesEdit

Fire Emblem 0 (Cipher)Edit

Kliff is illustrated in the trading card game Fire Emblem Cipher with the following cards:

TriviaEdit

  • Kliff is the only male character that can learn six spells.
  • Kliff is the only playable male character (not counting the prologue, where the kid versions of Alm's friends were voiced by female voice actresses) to be voiced by a woman in the Japanese version of Shadows of Valentia.
    • And this also is one of several instances where a male character was originally voiced by a female voice actress in the Japanese version, but played by a male voice actor in the English version, a trait shared with Awakening's Ricken and Henry, and Fates' Hayato and Percy.
  • In the Gaiden manga, Kliff is stabbed to death by Desaix when he and Clair were working together to rescue Mathilda. He attempts to fight back with magic but fails, then dies in Alm's arms. Desaix then has his eye taken out by Alm and is stabbed to death by Alm, Clive, Gray and Tobin.
  • In the novelization by Katsuyuki Ozaki, Kliff and Silque are actually half-siblings from the same mother (who was also Alm's nanny), separated before Kliff was born. Kliff figures this out before Silque does, and reveals this to her with his dying breath after he took an Arcanist's attack for her.
  • Kliff is current the 3rd most popular character from CYL2 not yet in Fire Emblem Heroes.
  • When examining the burn mark on the side of Alm's and Mycen's house, Alm says that it is the result of Kliff practicing fire magic.
    • Celica will make a similar comment if she travels to Ram Village near the end of Act 2 and examines the same mark. This implies Kliff studied magic at an early age, at least by the time of the prologue.

GalleryEdit