History in the SeriesEdit
In their original inception in Shadow Dragon and the Blade of Light, Armor Knights are established as units that are slow-moving, yet renowned for their unparalleled Defense, they can equip Lances, as well as Swords. This version of the class is unable to promote, in spite of the existence of the General class in the game.
In Gaiden, the Knight is simply known as the Armor and serves as the second tier of the Soldier line. Armors are able to further promote into the third tier Baron when the necessary requirements are met.
The advent of Mystery of the Emblem sees the General class being posited as the main promoted form of the Armor Knight class.
In Genealogy of the Holy War and Thracia 776, the Armor Knight class is split into four distinct forms: the classic Lance-wielding Armor, the Axe Armor (アクスアーマー Akusu āmā), the Sword Armor (ソードアーマー Sōdo āmā) and the Bow Armor (ボウアーマー Bou āmā). Depending on the type of weapon that is assigned to each variant, Armor Knights specialize in Lances, Axes, Swords or Bows. All three versions of the class are known to promote into the General class.
In TearRing Saga: Utna Heroes Saga, the Armor Knight class, depending on the character in question, either promotes into the classic General class or the mounted Iron Knight class. Armor Knight and its promotions use Swords exclusively unlike in Fire Emblem.
From The Binding Blade to Path of Radiance, the different variants of the Armor Knight class are merged back into a singular Lance-wielding entity that is simply referred to as the Knight class in localised versions. The Knight primarily promotes into General, although the branched promotion system in The Sacred Stones further gives them the option to promote into Great Knight. In The Binding Blade specifically, Gwendolyn is credited as being the first female Knight to appear in the series.
In The Japanese version of Path of Radiance, the Knight class is known as Heavy Infantry (重歩兵 Jūhohei) class.
In TearRing Saga: Berwick Saga, the Armor Knight is an axe wielding class that can use Large Shields and serves as the only Armor group class the player has access to. Although it's sole playable member Derrick cannot promote, the enemy-only Gigas Knight is essentially an upgraded version of the class. It lacks the ability to equip Large Shields but has higher stats across the board and exclusive access to the Gigas Axe, which grants a massive boost to their defense stat.
Radiant Dawn again sees the Knight class being split into three distinct forms:
- Lance Armor (槍重装兵 Ransu āmā)
- Sword Armor (剣重装兵 Sōdo āmā)
- Axe Armor (斧重装兵 Akusu āmā)
As before, each variant of the class specializes in the type of weapon assigned to each one. Each variant similarly promotes into different General variants that specialize in the usage of specific weapons; the Lance Armor promotes into the Lance General class, the Sword Armor promotes into the Sword General class and the Axe Armor promotes into the Axe General class. Additionally all variants of the Armor Knight possess higher resistance than most physical classes.
From Shadow Dragon onwards, the different variants of the class are yet again merged into a singular Lance-wielding entity, primarily promoting into the General class.
In Awakening, the Knight class, like its The Sacred Stones predecessor, is given the additional option to promote into the Great Knight class. The class's low resistance is also restored.
In the Koei spinoff crossover with the Dynasty Warriors franchise, Fire Emblem Warriors, Knights are an enemy only class that uses Lances, making it the first time where the class or its variants are not playable. Despite being unplayable in the final game, a interview with Koei, prior to the game's release, suggested the class would have been playable at some point during development. The game also introduces a Hoshidan form of the Knight, the Armored Knight (鎧武者, Yoroi Musha).
Knights are considered to be bulky powerhouses, owing to their high HP and Defense allowing them to ward off the onslaughts of a variety of hostile attackers for several turns. Due to this, it is a good idea for the player to deploy their Knights on the front-lines in order to stall strong foes or protect weak allies. Movement for Knights tends to be low, so usage of boots is often recommended. The main threat to a Knight takes the form of armour-slaying weapons, as this variety of weapons can fell them fairly easily. In addition to this, it is not at all difficult for enemy units to access such weapons due to their fairly low weapon levels.
Yet another glaring weakness of Knights is their low Resistance, making them vulnerable to magic-based attacks. An exception to this is Radiant Dawn, where Armor Knights possess high Resistance for a physical class.
In Fates, the Natural Cover skill that Knights learn at Level 10 and above further amplifies their ability to withstand enemy onslaughts, as it reduces sustained damage when they are traversing terrain that hampers their movement.
Knights promote to Generals in almost all games.
In Shadow Dragon and the Blade of Light, Knights are not able to class change, despite the General class already existing at the time.
In Gaiden, they are a second-tier class that can promote into Barons, which takes the place of General. In The Sacred Stones, Knights are one of the promotion options of Recruits and may promote into either Generals or Great Knights.
Regardless of the game or the type of weapon that the Knight class employs, the attire that they are outfitted with is standardised: Bulky, cumbersome shoulderpads, a mostly armored body usually alongside a shield that is either half or equal to their in-game height. The style and bulkiness of the armor that they wear does, however, vary across the series; Knights hailing from Shadow Dragon and the Blade of Light, Mystery of the Emblem and Awakening sport shoulder armor that resembles cauldrons used for brewing and cooking, while Knights in all other titles are uniformly dressed in armor that snugly fits each individual character's body type.
In many games, Knights have less armor around their waist, elbows and the back of their knees, presumably so as not to restrict thier movement in those areas. Knights usually wear a close helmet, thus obscuring most of their face. There are only a few exceptions in the series. In Tearring Saga, all knights forego a helmet, while in Awakening and Fates, their shoulder armor form a "hood" which covers their face.
In titles that feature Knights specialising in different weapons (Sword Armor, Bow Armor, etc.), the designs may slightly differ to allow for differentiation to be easily observed even when they do not have any weapons equipped.
|FE1||16||5||-||1||3||0||11||0||5||-||-||Sword, Lance 7|
|FE1||52||20||-||20||20||20||20||20||5||-||-||Sword, Lance 20|
|FE13|| Defense +2|
|Learnt at Level 1.|
Learnt at Level 10.
|FE14|| Defense +2|
|Learnt at Level 1 and above.|
Learnt at Level 10 and above.
|Base Class||Promotion Method||Promoted Class(es)|
|FE2||Soldier||Visit a shrine when the appropriate level has been reached.||Armor|
|FE2||Armor||Visit a shrine when the appropriate level has been reached.||Baron|
|FE3||Armor Knight||Use a Knight Crest on a Level 10+ Armor Knight||General|
|FE4||Sword Armor||Choose the "Class Change" option in the Home Castle when the relevant unit reaches Level 20.||General|
|FE5||Axe Armor||Use a Knight Proof on a Level 10+ Knight.||General|
|TS||Armor Knight||Use a Knight Proof on a Level 10+ Armour Knight.||General (Billford)|
Iron Knight (Norton)
|FE6||Knight||Use a Knight Crest on a Level 10+ Knight.||General|
|FE7||Knight||Use a Knight Crest on a Level 10+ Knight.||General|
|FE8||Recruit||Automatically at the start of next map after reaching Level 10.||Knight|
|FE8||Knight||Use a Knight Crest on a Level 10+ Knight.||General|
|Use a Master Seal on a Level 10+ Knight.|
|Use a Master Seal on a Level 10+ Sword Armor or train a Sword Armor to Level 21.|
|Use a Master Seal on a Level 10+ Lance Armor or train a Sword Armor to Level 21.|
|Use a Master Seal on a Level 10+ Axe Armor or train a Axe Armor to Level 21.|
|FE11||Knight||Use a Master Seal on a Level 10+ Knight.||General|
|FE12||Knight||Use a Master Seal on a Level 10+ Knight.||General|
|FE13||Knight||Use a Master Seal on a Level 10+ Knight.||General|
|FE14||Knight||Use a Master Seal on a Level 10+ Knight.||General|
|FE15||Soldier||Visit a shrine reaching level 7.||Knight|
|FE15||Knight||Visit a shrine reaching level 10.||Baron|
- Draug- Knight of Altea who accompanies Marth to Talys.
- Dolph- Knight of Archanea who is loyal to Nyna.
- Macellan- Knight of Archanea who is loyal to Nyna.
- Roger- Knight of Grust who falls in love with Caeda.
- Valbar - A knight who fights against Barth, who killed his entire family.
- Promotion for: Lukas and Forsyth.
- Dalsin (Axe Armor) - Knight of Manster who joins Leif after his brother is rescued.
- Weissman (Sword Armor) - Servant of Raydrik and boss of Chapter 1.
- Norton - Leader of Wellt's castle guards and a close friend of Lionel.
- Billford - The "Wild Bull of Barge".
- Barthe - Knight of Ostia.
- Bors - Knight of Ostia and Gwendolyn's older brother.
- Gwendolyn - Knight of Ostia and Bors' younger sister and the first female knight in the series.
- Rude - Greedy knight of Bern intending to sell Princess Guinivere to Bern's enemies.
- Wallace - Retired knight of Caelin. Was assigned by Lundgren to kill Lyn but joins her instead.
- Oswin - Knight of Ostia sent by Uther to accompany Hector in his quest.
- Wire - Boss of Chapter 11 in Hector's story.
- Bauker - Commander of the Imperial Guard of Laus.
- Bool - An assassin sent by Lundgren to kill Lyn in Araphen.
- Yogi - Knight of Caelin.
- Boies - Subordinate of Ephidel.
- Gilliam - Knight of Frelia.
- Breguet - Knight of Grado who takes Tana as a hostage.
- Saar - A commander of the Grado Army and the captain of the border guard in Serafew.
- Promotion for: Amelia.
- Gatrie - Member of the Greil Mercenaries.
- Brom - An inexperienced recruit in the Crimean army.
- Dakova - A knight of Daein who attacks the Greil Mercenaries fort in order to capture Princess Elincia
- Maijin - A knight of Daein who encountered the Greil Mercenaries while patrolling Crimea.
- Kamura - A knight of Daein who attacks the fortress where the Greil Mercenaries are staying while in Gallia.
- Derrick - A mysterious mercenary who wears his armor at all times.
- Meg (Sword Armor) - Brom's daughter.
- Zaitan - Knight of Begnion guarding a Daein storehouse
- Djur - Knight of the Begnion Occupational Army who is put in charge of the Umono prison camp in Daein.
- Kellam - A Knight of Ylisse with a lack of presence.
- Kjelle - Sully's daughter from the future.
- Raimi - A Knight of Ferox and boss of Chapter 3.
- (Spotpass) Valbar, Amelia, Brom, Nephenee and Arden.
- Effie - A Nohrian knight known for her voracious appetite and herculean strength. She is Elise's best friend and her retainer.
- Benny - A Nohrian border guard whose intimidating appearance contrasts with his gentle soul and a love for animals.
- Ignatius - Benny's son. As intimidating in appearance as his father, but timid deep down.
- Knights are virtually always portrayed as intimidating and composed in their battle animations. The only exception to this is in Awakening, where Knight battle animations depict them portrayed as clumsy and comical.
- Knights are one of the most popular enemy units in the franchise.