The Knight (アーマーナイト Āmā naito), also known as the Armor Knight or simply Armor (アーマー Āmā), is a heavily-armored combat physical class that recurrently appear across the Fire Emblem Series. Often wielding Lances as their sole weapon of choice, Knights are generally hampered by low Movement and compensate for this with their good physical stats across the board. They are one of few classes that count as armored units, which leaves them vulnerable to bonus damage from weapons such as Armorslayers and Hammers.
History in the Series
In their original inception in Shadow Dragon and the Blade of Light, Armor Knights are established as units that are slow-moving, yet renowned for their unparalleled Defense, they can equip Lances, as well as Swords. This version of the class is unable to promote, in spite of the existence of the General class in the game.
In Gaiden, the Knight is simply known as the Armor and serves as the second tier of the Soldier line. Armors are able to further promote into the third tier Baron when the necessary requirements are met.
The advent of Mystery of the Emblem sees the General class being posited as the main promoted form of the Armor Knight class.
In Genealogy of the Holy War and Thracia 776, the Armor Knight class is split into four distinct forms: the classic Lance-wielding Armor, the Axe Armor (アクスアーマー Akusu āmā), the Sword Armor (ソードアーマー Sōdo āmā) and the Bow Armor (ボウアーマー Bou āmā). Depending on the type of weapon that is assigned to each variant, Armor Knights specialize in Lances, Axes, Swords or Bows. All three versions of the class are known to promote into the General class.
In TearRing Saga: Utna Heroes Saga, the Armor Knight class, depending on the character in question, either promotes into the classic General class or the mounted Iron Knight class. Armor Knight and its promotions use Swords exclusively unlike in Fire Emblem.
From The Binding Blade to Path of Radiance, the different variants of the Armor Knight class are merged back into a singular Lance-wielding entity that is simply referred to as the Knight class in localised versions. The Knight primarily promotes into General, although the branched promotion system in The Sacred Stones further gives them the option to promote into Great Knight. In The Binding Blade specifically, Gwendolyn is credited as being the first female Knight to appear in the series.
In The Japanese version of Path of Radiance, the Knight class is known as Heavy Infantry (重歩兵 Jūhohei) class.
In TearRing Saga: Berwick Saga, the Armor Knight is an axe wielding class that can use Large Shields, does not promote, and serves as the only Armor group class the player has access to.
Radiant Dawn again sees the Knight class being split into three distinct forms:
- Lance Armor (槍重装兵 Ransu āmā)
- Sword Armor (剣重装兵 Sōdo āmā)
- Axe Armor (斧重装兵 Akusu āmā)
As before, each variant of the class specializes in the type of weapon assigned to each one. Each variant similarly promotes into different General variants that specialize in the usage of specific weapons; the Lance Armor promotes into the Lance General class, the Sword Armor promotes into the Sword General class and the Axe Armor promotes into the Axe General class. Additionally all variants of the Armor Knight possess higher resistance then most physical classes.
From Shadow Dragon onwards, the different variants of the class are yet again merged into a singular Lance-wielding entity, primarily promoting into the General class.
In Awakening and Fates, the Knight class, like its The Sacred Stones predecessor, is given the additional option to promote into the Great Knight class.
In Fates, the Knight class is treated as a Nohrian class. Its Hoshidan counterpart is the Spear Fighter class.
Overview
Combat
Knights are considered to be bulky powerhouses, owing to their high HP and Defense allowing them to ward off the onslaughts of a variety of hostile attackers for several turns. Due to this, it is a good idea for the player to deploy their Knights on the front-lines in order to stall strong foes or protect weak allies. Movement for Knights tends to be low, so usage of boots is often recommended. The main threat to a Knight takes the form of armour-slaying weapons, as this variety of weapons can fell them fairly easily. In addition to this, it is not at all difficult for enemy units to access such weapons due to their fairly low weapon levels.
Yet another glaring weakness of Knights is their low Resistance, making them vulnerable to magic-based attacks. An exception to this is Radiant Dawn, where Armor Knights possess high Resistance for a physical class.
In Fates, the Natural Cover skill that Knights learn at Level 10 and above further amplifies their ability to withstand enemy onslaughts, as it reduces sustained damage when they are traversing terrain that hampers their movement.
Promotion
Knights promote to Generals in most games. In Gaiden, they are a second-tier class that can promote into Barons. In The Sacred Stones, Knights are one of the promotion options of Recruits and may promote into either Generals or Great Knights. In Shadow Dragon and the Blade of Light, Knights are not able to class change, despite the General class already existing at the time.
Uniform
Regardless of the game or the type of weapon that the Knight class employs, the attire that they are outfitted with is standardised: Unrealistically bulky, cumbersome armor, alongside a shield that is either half or equal to their in-game height. The style and bulkiness of the armor that they wear does, however, vary across the series; Knights hailing from the Archanea Series and Ylisse sport armor that resembles cauldrons used for brewing and cooking, while Knights in all other titles are uniformly dressed in armor that snugly fits each individual character's body type.
In titles that feature Knights specialising in different weapons (Sword Armor, Bow Armor, etc.), the designs may slightly differ to allow for differentiation to be easily observed even when they do not have any weapons equipped.
In-Game
Base Stats
HP | Str | Mag | Skl | Spd | Lck | Def | Res | Mov | Con | Wt | Wlv | Cha | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
FE1 | 16 | 5 | - | 1 | 3 | 0 | 11 | 0 | 5 | - | - | Sword, Lance 7 | |
FE2 | 34 | 16 | - | 2 | 2 | 0 | 12 | 1 | 4 | - | - | Lance | |
FE3 | 18 | 5 | - | 2 | 4 | - | 6 | 0 | 5 | - | - | Lance 9 | |
FE4 (Original) | 40 | 9 | 0 | 5 | 3 | 0 | 10 | 0 | 5 | - | - | B | |
FE4 (Sword) | 40 | 9 | 0 | 5 | 3 | 0 | 10 | 0 | 5 | - | - | B | |
FE4 (Axe) | 40 | 9 | 0 | 5 | 3 | 0 | 10 | 0 | 5 | - | - | B | |
FE4 (Bow) | 40 | 9 | 0 | 5 | 3 | 0 | 10 | 0 | 5 | - | - | B | |
FE5 (Original) | 20 | 4 | 0 | 0 | 0 | 0 | 8 | - | 5 | 9 | - | E | |
FE5 (Sword) | 20 | 4 | 0 | 0 | 0 | 0 | 8 | - | 5 | 9 | - | E | |
FE5 (Axe) | 20 | 4 | 0 | 0 | 0 | 0 | 8 | - | 5 | 9 | - | E | |
FE5 (Bow) | 20 | 4 | 0 | 0 | 0 | 0 | 8 | - | 5 | 9 | - | E | |
TS | 28 | 5 | 0 | 4 | 2 | 0 | 9 | - | 3 | - | - | 3 | |
FE6 | 17/16 | 5/4 | - | 2/3 | 0/1 | - | 9/8 | 0/1 | 4 | 13/10 | - | D | |
FE7 | 17/16 | 5/4 | - | 2/3 | 0/1 | - | 9/8 | 0/1 | 4 | 13/10 | - | D | |
FE8 | 17/16 | 5/4 | - | 2/3 | 0/1 | - | 9/8 | 0/1 | 4 | 13/10 | - | D | |
FE9 | 20 | 5 | 0 | 2 | 0 | - | 9 | 0 | 5 | 12 | 16 | D | |
FE10 (Sword) | 22/20 | 8/6 | 0 | 5/7 | 6/3 | 0 | 12/9 | 4 | 5 | 12/6 | 20/12 | D | |
FE10 (Lance) | 22 | 9 | 0 | 6 | 5 | 0 | 11 | 4 | 5 | 12 | 20 | D | |
FE10 (Axe) | 21 | 10 | 0 | 7 | 4 | 0 | 11 | 4 | 5 | 12 | 20 | D | |
FE11 | 18 | 6 | 0 | 2 | 0 | 0 | 11 | 0 | 5 | - | - | E | |
FE12 | 18 | 6 | 0 | 2 | 0 | 0 | 11 | 0 | 5 | - | - | E | |
FE13 | 18 | 8 | 0 | 4 | 2 | 0 | 11 | 0 | 4 | - | - | E | |
FE14 | 19 | 8 | 0 | 5 | 3 | 3 | 8 | 1 | 4 | - | - | E |
Maximum Stats
HP | Str | Mag | Skl | Spd | Lck | Def | Res | Mov | Con | Wt | Wlv | Cha | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
FE1 | 52 | 20 | - | 20 | 20 | 20 | 20 | 20 | 5 | - | - | Sword, Lance 20 | |
FE2 | 52 | 40 | - | 40 | 40 | 40 | 40 | 40 | 4 | - | - | Lance | |
FE3 | 52 | 20 | - | 20 | 20 | 20 | 20 | 20 | 5 | - | - | Lance 20 | |
FE4 (Original) | 80 | 24 | 15 | 20 | 18 | 30 | 25 | 15 | 5 | - | - | B | |
FE4 (Sword) | 80 | 24 | 15 | 20 | 18 | 30 | 25 | 15 | 5 | - | - | B | |
FE4 (Axe) | 80 | 24 | 15 | 20 | 18 | 30 | 25 | 15 | 5 | - | - | B | |
FE4 (Bow) | 80 | 24 | 15 | 20 | 18 | 30 | 25 | 15 | 5 | - | - | B | |
FE5 (Lance) | 80 | 20 | 20 | 20 | 20 | 20 | 20 | - | 12 | 20 | - | A | |
FE5 (Axe) | 80 | 20 | 20 | 20 | 20 | 20 | 20 | - | 12 | 20 | - | A | |
FE5 (Sword) | 80 | 20 | 20 | 20 | 20 | 20 | 20 | - | 12 | 20 | - | A | |
FE5 (Bow) | 80 | 20 | 20 | 20 | 20 | 20 | 20 | - | 12 | 20 | - | A | |
TS | 60 | 20 | 15 | 19 | 17 | 30 | 24 | - | 12 | - | - | 18 | |
FE6 | 60 | 20 | - | 20 | 20 | 30 | 20 | 20 | 15 | 20 | - | A | |
FE7 | 60 | 20 | - | 20 | 20 | 30 | 20 | 20 | 15 | 20 | - | A | |
FE8 | 60 | 20 | - | 20 | 20 | 30 | 20 | 20 | 15 | 20 | - | A | |
FE9 | 40 | 20 | 15 | 20 | 20 | 40 | 20 | 20 | 5 | 12 | 16 | A | |
FE10 (Sword) | 40 | 20 | 10 | 20 | 20 | 30 | 20 | 10 | 5 | 12/6 | 20/12 | A | |
FE10 (Lance) | 40 | 20 | 10 | 20 | 20 | 30 | 20 | 10 | 5 | 12 | 20 | A | |
FE10 (Axe) | 40 | 20 | 10 | 20 | 20 | 30 | 20 | 10 | 5 | 12 | 20 | A | |
FE11 | 60 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 5 | - | - | A | |
FE12 | 60 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 5 | - | - | A | |
FE13 | 60 | 30 | 20 | 26 | 23 | 30 | 30 | 22 | 4 | - | - | A | |
FE14 | 45 | 24 | 15 | 22 | 17 | 22 | 26 | 18 | 4 | - | - | B |
Growth Rates
HP | Str | Mag | Skl | Spd | Lck | Def | Res | Mov | Con | Wt | Wlv | Cha | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
FE6 | 80% | 40% | - | 35% | 15% | 25% | 28% | 20% | - | - | - | - | |
FE7 | 80% | 40% | - | 30% | 15% | 25% | 28% | 20% | - | - | - | - | |
FE8 | 80% | 40% | - | 30% | 15% | 25% | 28% | 20% | - | - | - | - | |
FE9 | 75% | 50% | 20% | 45% | 30% | 25% | 60% | 45% | - | - | - | - | |
FE10 (Sword) | 85/80% | 60/50% | 25/15% | 50/55% | 50/45% | 25/60% | 35% | 20/30% | - | - | - | - | |
FE10 (Lance) | 85% | 55% | 15% | 50% | 55% | 30% | 40% | 20% | - | - | - | - | |
FE10 (Axe) | 90% | 45% | 20% | 45% | 65% | 25% | 40% | 20% | - | - | - | - | |
FE11 | 60% | 15% | -15% | 20% | 0% | 0% | 30% | -10% | - | - | - | - | |
FE12 | 60% | 15% | -15% | 20% | 0% | 0% | 30% | -10% | - | - | - | - | |
FE13 | 50% | 25% | 0% | 15% | 10% | 0% | 15% | 5% | - | - | - | - | |
FE14 | 20% | 20% | 0% | 15% | 5% | 10% | 20% | 0% | - | - | - | - |
Class Skills
Skill | Requirements | |
---|---|---|
FE13 | Defense +2 Indoor Fighter | Learnt at Level 1. Learnt at Level 10. |
FE14 | Defense +2 Natural Cover | Learnt at Level 1 and above. Learnt at Level 10 and above. |
Promotions
Base Class | Promotion Method | Promoted Class | |
---|---|---|---|
FE2 | Soldier | Visit a shrine when the appropriate level has been reached. | Armor |
FE2 | Armor | Visit a shrine when the appropriate level has been reached. | Baron |
FE3 | Armor Knight | Use a Knight Crest on a Level 10+ Armor Knight | General |
FE4 | Sword Armor | Choose the "Class Change" option in the Home Castle when the relevant unit reaches Level 20. | General |
FE5 | Axe Armor | Use a Knight Proof on a Level 10+ Knight. | General |
TS | Armor Knight | Use a Knight Proof on a Level 10+ Armour Knight. | General (Billford) Iron Knight (Norton) |
FE6 | Knight | Use a Knight Crest on a Level 10+ Knight. | General |
FE7 | Knight | Use a Knight Crest on a Level 10+ Knight. | General |
FE8 | Recruit | Automatically at the start of next map after reaching Level 10. | Knight |
FE8 | Knight | Use a Knight Crest on a Level 10+ Knight. | General Great Knight |
FE9 | Knight | Use a Master Seal on a Level 10+ Knight. | General |
FE10 | Sword Armor | Use a Master Seal on a Level 10+ Sword Armor or train a Sword Armor to Level 21. | Sword General |
FE10 | Lance Armor | Use a Master Seal on a Level 10+ Lance Armor or train a Sword Armor to Level 21. | Lance General |
FE10 | Axe Armor | Use a Master Seal on a Level 10+ Axe Armor or train a Axe Armor to Level 21. | Axe General |
FE11 | Knight | Use a Master Seal on a Level 10+ Knight. | General |
FE12 | Knight | Use a Master Seal on a Level 10+ Knight. | General |
FE13 | Knight | Use a Master Seal on a Level 10+ Knight. | General Great Knight |
FE14 | Knight | Use a Master Seal on a Level 10+ Knight. | General Great Knight |
Notable Knights
Shadow Dragon and the Blade of Light/Shadow Dragon
- Draug- Knight of Altea who accompanies Marth to Talys.
- Dolph- Knight of Archanea who is loyal to Nyna.
- Macellan- Knight of Archanea who is loyal to Nyna.
- Roger- Knight of Grust who falls in love with Caeda.
Gaiden
Genealogy of the Holy War
Thracia 776
- Dalsin (Axe Armor) - Knight of Manster who joins Leif after his brother is rescued.
- Weissman (Sword Armor) - Servant of Raydrik and boss of Chapter 1.
TearRing Saga: Utna Heroes Saga
- Norton - Leader of Wellt's castle guards and a close friend of Lionel.
- Billford - The "Wild Bull of Barge".
The Binding Blade
- Barthe - Knight of Ostia.
- Bors - Knight of Ostia and Gwendolyn's older brother.
- Gwendolyn - Knight of Ostia and Bors' younger sister and the first female knight in the series.
- Rude - Greedy knight of Bern.
The Blazing Blade
- Wallace - Retired knight of Caelin.
- Oswin - Knight of Ostia.
- Wire - Boss of Chapter 11 in Hector's story.
- Bauker - Commander of the Imperial Guard of Laus.
- Bool - An assassin sent by Lundgren to kill Lyn in Araphen.
- Yogi - Knight of Caelin.
- Boies - Subordinate of Ephidel.
The Sacred Stones
- Gilliam - Knight of Frelia.
- Breguet - Knight of Grado who takes Tana as a hostage.
- Saar - A commander of the Grado Army and the captain of the border guard in Serafew.
- Promotion for: Amelia.
Path of Radiance
- Gatrie - Member of the Greil Mercenaries.
- Brom - An inexperienced recruit in the Crimean army.
- Dakova - A knight of Daein who attacks the Greil Mercenarie's fort in order to capture Princess Elincia
- Maijin - A knight of Daein who encountered the Greil Mercenaries while patrolling Crimea.
- Kamura - A knight of Daein who attacks the fortress where the Greil Mercenaries are staying while in Gallia.
TearRing Saga: Berwick Saga
- Derrick - A mysterious mercenary who wears his armor at all times.
Radiant Dawn
- Meg (Sword Armor) - Brom's daughter.
- Zaitan - Knight of Begnion guarding a Daein storehouse
- Djur - Knight of the Begnion Occupational Army who is put in charge of the Umono prison camp in Daein.
Awakening
- Kellam - Knight of Ylisse
- Kjelle - Sully's daughter from the future.
- Raimi - Knight of Ferox and boss of Chapter 3.
- (Spotpass) Valbar, Amelia, Brom, Nephenee and Arden.
Fates
- Effie - A strong knight who is one of Elise's retainers.
- Benny - A kind-hearted Nohrian knight who likes animals.
- Ignatius - Benny's son.