FANDOM


“Sweet courtesy is ever the herald of hospitality. Will this suffice to explain my actions?”
—Kurthnaga to Ike on Nasir's ship en route to Begnion.

Kurthnaga is a non-playable character in Fire Emblem: Path of Radiance, and a playable character in Fire Emblem: Radiant Dawn. He is the prince of Goldoa and Dheginsea's youngest child. His siblings are Rajaion and Almedha, and he is also the uncle of Soren. Despite his young appearance and the youngest dragon across all the clans, he is over 100 years old.

ProfileEdit

Path of RadianceEdit

Ike's group meets him first in Path of Radiance while stranded in Goldoa. He assists the mercenaries by freeing the ship and sending them on their way. He is the first dragon to change the mercenaries' minds about the dragons. His kind character convinced them that dragons were actually a great species.

Radiant DawnEdit

In Radiant Dawn, he leaves Goldoa, along with Ena, to stop the war between Begnion and the laguz, and to find his sister. He first appears in Daein as a pilgrim named Kurth who has been detained by the Begnion Occupational Army. He, Laura, and Aimee were rescued by Micaiah and her crew from Gribe Prison, and temporarily traveled alongside her afterward.

He becomes Goldoa's new king following Dheginsea's death in the Tower of Guidance at the end of the game and vows to uphold his father’s wishes as the new Black Dragon King. During the epilogue (when certain conditions are met), he is the only person besides Almedha to know the truth about her son.

In the end, he opens Goldoa to the rest of the continent, so that everyone can thrive in peace and Ashunera can come back to Tellius.

PersonalityEdit

A soft-spoken, well-mannered and a shy character, Kurthnaga can be considered rather different than the other dragons, as he is vigorous and filled with boundless curiosity. He has great interest in the affairs of other countries, and while normally a reserved person, he can get a little excited, as seen when he visits the desert for the first time.

He also has a strong sense of justice, even leading him to impulsively intervene in the Laguz-Begnion War. and eventually making him confront Dheginsea. Such resolve only strengthens after the death of his father.

It is revealed in radiant dawn that he is hemophobic, meaning that he is afraid of blood. This is largely shown in chapter 4-1, where he refuses to fight, and cowers from Ike when he sees blood on his sword.

In-GameEdit

AvailabilityEdit

  • Part 4: Endgame: Automatically from Base, available in Endgame.
Part 1 Part 2 Part 3 Part 4 Endgame
P 1 2 3 4 5 6 7 8 9 E P 1 2 3 E P 1 2 3 4 5 6 7 8 9 10 11 12 13 E P 1 2 3 4 5 E A1 A2 A3 A4 A5

◎=Forced ○=Available

Base StatsEdit

Starting Class Affinity
FE10 Kurthnaga Dragon Prince (Untransformed) Sprite
Dragon Prince

FE10 Kurthnaga Dragon Prince (Transformed) Sprite
Black Dragon
FE10Water Water
Level HP Str Mag Skl Spd Lck Def Res Con Wt Mov
20 55 15

30
7

14
8

16
10

20
21 15

30
15

30
7

17
12

42
6

5
Skills Weapon Starting Items

Nighttide Night Tide
Shove Shove
Formshift Formshift*

FE10 Strike Strike - A

Breath black Black Breath
FE10elixir Elixir
FE10olivigrass Olivi Grass

*After Part 4: Endgame Part 3.

Growth RatesEdit

HP Str Mag Skl Spd Lck Def Res
95% 45% 15% 20% 35% 60% 25% 40%

BiorhythmEdit

RD Biorhythm A

Bond SupportEdit

OverviewEdit

Kurthnaga joins in the endgame with underwhelming bases, but he has great potential. Upon gaining formshift, if trained properly, Kurthnaga is effectively a laguz royal. With the right skillset, Kurthnaga is a force to be reckoned with, and is practically unstoppable. "ParaBlossom" is a great idea, considering his growths in Strength, Speed, and Resistance will skyrocket if used. His Defense will grow well as well, with his Skill remaining mediocre. He is nearly immune to most damage once trained. Celerity is useful due to his low movement, and Nihil will be useful once you recruit Nasir. He'll make decent use of Ire. It won't activate super often due to his low skill, but considering his laguz royal status, he has 100 skill capacity after reaching Level 30, so he has the room for it. But this is considering that you attempt to train him. He is extremely difficult to train with bases akin Volug, who joins in Part 1. This serves as a huge barrier to his usefulness, as he will require extensive babying and countless skill sacrifices to become even a useable unit. Overall, Kurthnaga can become a destroyer of worlds, but only if you are willing to go from hell and back to get there.

EpilogueEdit

Young Dragon Prince (若き竜王, Young Dragon King in the Japanese version)

Kurthnaga spends his days arbitrating conflicts between nations, guarding the peace so many had died for.

Death QuotesEdit

Kurthnaga:: Ugh... Gh... Im-impossible! I wasn't... This can't... Guh...

Kurthnaga:: Ugh...
Ike:: Prince Kurthnaga! Don't be a fool! Stay back!
Kurthnaga:: I... I'm sorry... I thought I could...

Kurthnaga: I am... King Deghinsea's heir! I cannot die! I have to return home... I must survive... No matter the cost...

“For..forgive me... I'll hold you back in this condition... I don't want to be hindrance. I'll rely on my own strengths...from this point on. I hope to see you again someday.”
—Kurthnaga's defeat quote as a NPC in chapter 3.

Non-Canon AppearancesEdit

Kurthnaga is illustrated in the trading card game Fire Emblem Cipher with the following cards:

TriviaEdit

  • Kurthnaga's name is a combination of the names of recurring character Naga and the Fire Emblem: Genealogy of the Holy War NPC Kurth.
  • During A Faint Light, when Kurthnaga is given the Pilgrim class, his stats page states he is a Beorc.
  • In Kurthnaga's Radiant Dawn artwork, he is shown holding a dagger, which he has never used during the game.
  • In the cutscene where he attacks Castle Nox in Part 3: Chapter 13, he is shown as large as a tower, but in battle, he is much smaller, being barely taller than a beorc. Another thing that makes this strange is the fact Ulki says Kurthnaga is far too big to be a wyvern, yet in battle, wyverns are bigger than Kurthnaga, although this could be simply to have Kurth reasonably fit in the battle screen.

GalleryEdit