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Lethality is a special skill native to the Assassin-related classes; it first debuted in TearRing Saga: Utna Heroes Saga, but debuted in the Fire Emblem series with the release of Fire Emblem: The Blazing Blade.

In TearRing Saga: Utna Heroes Saga, this skill is known as Blazing Wind, or Gale in the fan translation.

Overview[]

In its various incarnations, activating Lethality will instantly deplete the enemy's health, regardless of the normal battle damage calculations. The potency of this effect is countered by the lowest activation rate of any attacking skill.

In Fire Emblem: The Blazing Blade and Fire Emblem: The Sacred Stones, Silencer uses half of the user's critical rate as a percentage. This makes it highly recommended to use Myrmidons as the base unit when creating an Assassin unit in The Sacred Stones, as Myrmidons typically possess high skill stats. It cannot activate against the Fire Dragon or Fomortiis, but can activate against other bosses, although the use of the Iron Rune/Hoplon Guard will prevent it from triggering.

In the Japanese version of Fire Emblem: Radiant Dawn, Bane is called Shunsatsu, or what is known as Lethality in the earlier games.

In Awakening and Fates, if the user battles an enemy with Dragonskin, the skill is disabled. This skill is prioritized first over all other skill-activated attack skills. This is likely because it is the least likely to occur and the most devastating if activated. It can be blocked by Dual Guard and Guard Stance or the enemy can survive if they have Miracle and it activates.

In Fire Emblem Warriors: Three Hopes Lethality exists in two forms- a Dex based trigger under the name Lethality, and a hidden Innate Ability under the name Sharpshooter that activates on critical hits. It can be earned by mastering the Bow Knight class with certain characters.

In Fire Emblem Engage, Lethality is a Bond Ring skill acquired by equipping Marisa's S Rank Bond Ring.

Stats[]

TearRing Saga: Utna Heroes Saga[]

Name Activation Capacity
TS Blazing WindBlazing Wind (User's Skill - Enemy's Skill) +3)%, if Range is 1 and (Enemy's HP+Enemy's Defense)≤(2*Player Attack) -
Effects When activated, the user will be able to instantly kill the enemy.
Users Base Skill: Ezekiel, Yoda.
Notes -

Fire Emblem: The Blazing Blade[]

Name Activation Capacity
Silencer 50% chance when unleashing a critical hit. -
Effects Allows the user to instantly kill a selected enemy unit. This skill is ineffective against certain characters.
Users Base skill of the Assassin class.
Notes -

Fire Emblem: The Sacred Stones[]

Name Activation Capacity
Silencer 50% chance when unleashing a critical hit. -
Effects Allows the user to instantly kill a selected enemy unit. This skill is ineffective against certain characters.
Users Base skill of the Assassin class.
Notes -

Fire Emblem: Path of Radiance[]

Name Activation Capacity
Lethality (FE9)
Lethality
(Critical Rate/2)% 20
Effects Allows the user to instantly kill a selected enemy unit. This skill is ineffective against certain characters.
Users Occult Skill: Assassin class; Can be assigned with the MasteryBookOccult Scroll.
Notes -

Fire Emblem: Radiant Dawn[]

Name Activation Capacity
Lethality
Lethality
(Skill/2)% 30
Effects Allows the user to instantly kill a selected enemy unit. This skill is ineffective against certain characters.
Users Class Skill: Assassin
Notes -

Fire Emblem Awakening[]

Name Activation Capacity
Lethality (FE13)
Lethality
(Skill/4)% -
Effects Allows the user to instantly kill a selected enemy unit. This skill is ineffective against certain characters.
Users Learned Skill: Level 5 Assassins.
Notes -

Fire Emblem Fates[]

Name Activation Capacity
Lethality (FE13)
Lethality
(Skill/4)% -
Effects Allows the user to instantly kill a selected enemy unit, provided that the unit would deal at least 1 damage in battle, not including any post-combat skills such as Savage Blow. This skill is ineffective against certain characters.
Users Learned Skill: Level 5 or higher Master Ninja.
Notes -

Fire Emblem Echoes: Shadows of Valentia[]

Name Lethality
HP/Dur Rng Mt Hit Avo Crt
-10 - - - - -
Effects Allows the user to instantly kill a selected enemy unit.
Users Unused
Notes -

Fire Emblem Heroes[]

Name Charge SP
FEH skill special Lethality 4 500
Effects When special triggers, treats foe's Def/Res as if reduced by 75% during combat. Disables non-Special skills that "reduces damage by X%."
Users Volke


Fire Emblem Warriors[]

Name Activation Capacity
FEW Lethality
Lethality
Luck -
Effects May raise power of critical hits and combos.
Users Learned from Niles's skill board.
Notes -

Fire Emblem Three Houses[]

Name Activation Capacity
Lethality FE16
Lethality
(Dex/4)% -
Effects Chance to instantly kill a foe when dealing damage.
Users Mastery Skill: Assassin
Notes -

Fire Emblem Warriors: Three Hopes[]

Name Activation Capacity
Lethality FE16
Lethality
(Dex x 0.25%) -
Effects Grants a (Dex x 0.25%) chance of instantly defeating non-commander units.
Users Dimitri, Hubert, Bernadetta, Dorothea, Dedue, Sylvain, Mercedes, Ingrid, Rodrigue, Lorenz, Raphael, Marianne, Leonie, Holst, Balthus, Constance, Hapi, Seteth, Manuela, Jeritza, Catherine, Shamir, Jeralt, Rhea (Assassin Mastery Rank 2)
Notes -


Name Activation Capacity
FEW3H Sharpshooter
Sharpshooter
Critical hits -
Effects Causes critical hits to instantly defeat non-commander units.
Users Master Bow Knight with Mercedes, Ingrid, Yuri, or Gatekeeper
Notes -

Fire Emblem Engage[]

Name Activation Capacity
FE17 Lethality Icon
Lethality
Critical hits -
Effects When landing a critical hit, instantly kills foe. Trigger %=30. (Excludes certain powerful foes.)
Users Skill of Marisa's S Rank Bond Ring


Trivia[]

  • Enemies never have Lethality on them in games where they appear where the skill is triggered by stats for balancing reasons.
    • In the GBA series, there are no generic Assassins because of this.
    • Likewise in Awakening, while there are generic Assassins, none of them are equipped with Lethality; the only enemy with Lethality is Jaffar, although he's only present in the DLC-exclusive Smash Brethren and Rogues & Redeemers series. However, it's still possible to run into Lethality-using enemies via StreetPass and potentially Aversa's Paralogue.
      • Unlike the previous games prior to Awakening, Lethality is now treated as a normal hit and can miss, although very unlikely in most cases.
      • Miracle can activate against Lethality to survive the hit.
        • Coupled with Counter, it's possible to kill the Lethality user if the damage is high enough.
    • In Three Houses, enemy Guardian Golems in the Cindered Shadows expansion have Lethality as a barrier ability, though these Guardian Golems are intended to be avoided in the only map they appear on.
  • When battle animations are toggled on and Lethality activates, it gives off a critical hit since the skill activates on a critical hit. However, if they're toggled off, Lethality uses normal damage sounds.
  • In Awakening, the highest obtainable activation rate for Lethality is 25%. This is obtained with Inigo as Chrom's son, being in the Assassin class with Limit Breaker, which will give him 60 Skill, or 15% activation rate. This is increased to 25% with Rightful King.
  • In Fates, playable first-generation characters can have a minimum 15% activation rate on Lethality with Quixotic, not factoring in their current skill stat. The Avatar and children characters can have a minimum 25% activation rate (also not factoring in their skill stat), as they can learn Hoshidan Unity which stacks with Quixotic and adds an additional 10% activation rate.
  • In Echoes: Shadows of Valentia, the skill Lethality is fully programmed in the game files but goes unused during normal gameplay.

Gallery[]

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