Level (レベル) is a measure of the proficiency a character has in their current class.
The maximum Level for a character is usually 20. In Fire Emblem: Genealogy of the Holy War the maximum Level is 30. For laguz units in Fire Emblem: Radiant Dawn, the maximum Level is 40. In Fire Emblem: Shadow Dragon, Lord/Marth, Thieves, Manaketes, and Ballisticians can reach level 30. In Fire Emblem: Awakening, Dancer, Manakete, Taguel, Conqueror, Dread Fighter, Bride, Villager, and Lodestar can reach a maximum level of 30.
Changes In LevelEdit
Level increases when a character attains 100 Experience Points. This triggers an event known as a Level Up. Aside from characters with growths of 100% or greater, Level is the only stat guaranteed to rise on Level Up (except in Fire Emblem: Radiant Dawn, where growths are programmed so you get at least one every time you level up).
There is an item called Juna Fruit in Fire Emblem: The Sacred Stones which can be used to decrease a unit's level. This item is not available in game, however, and can only be acquired through cheating.
What stats get raised, and how much they raise is based on the unit's growth rate in that stat. Units with high growth rates (a high percent chance) in a stat will have that stat raise more often, and if a unit has a low stat growth rate (a low percent chance) the stat will not raise often.
In the Game Boy Advanced games, there is a pseudo-fail-safe. If a unit gets an empty level the game will re-roll up to three times to get them at least one stat. If the unit already has one sat capped this does not occur. This makes empty levels seem more common to the player when a unit has capped a stat.
Effects of LevelEdit
Most characters can only promote once they are above a certain Level. In most games, the Level required is 10. Genealogy of the Holy War on the other hand allows promotion from Level 20. In Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn, unpromoted units can reach level 21 which will trigger a class change to the next tier. The unit's level then resets to 1.
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