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Lightsphere

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“Carrying it nullifies the enemy's terrain bonus during battle.”
—In-game description, Shin Monshō

The Lightsphere (光のオーブ Hikari no ōbu, lit. Light Orb), is a special item that debuts in Fire Emblem: Ankoku Ryū to Hikari no Tsurugi. One of five spheres possessed by the Divine Dragon clan, the Lightsphere is integral to assembling the complete Shield of Seals, and is positioned in the topmost alcove of the shield. The Lightsphere is, alongside the Starsphere, also one of two items necessary to craft the sacred magic tome, Starlight. In addition to this, the power of the Lightsphere could also possibly have been harnessed for the purpose of fashioning the Aura tome.

As the polar opposite of the Darksphere, the Lightsphere is instrumental to defeating Hardin in Chapter 20 of Mystery of the Emblem and its remake. In order for its ability to nullify the Darksphere's negating effect to be activated, the Lightsphere must be placed into the inventory of characters who are selected to engage Hardin in battle.

In Awakening, the Lightsphere assumes a new name, Argent (白炎 Hakuen, lit. White Flame).

Originally coloured orange, the Lightsphere takes on a white hue as Argent in Awakening. In the artwork portrayal of the Shield in Awakening, Argent's place on the Shield of Seals is accompanied by the inscription "white frame orb holy light," poorly transliterated text that is certainly intended to be "White Flame Orb, Holy Light."

BackgroundEdit

In Ankoku Ryū to Hikari no Tsurugi and its remakes, the Lightsphere is first mentioned at the end of Chapter 15. After succeeding in fighting his way into the city of Khadein, Marth meets the apparition of Gotoh, who urges him to locate both the Lightsphere and the Starsphere in order for him to be able to craft the Starlight tome. Marth eventually succeeds in retrieving the Lightsphere from a Chest in the Fane of Raman in Chapter 19. Later in Chapter 22, the Lightsphere, along with the Starsphere, is presented to Gotoh in a Village, allowing for the Starlight tome to be forged. The tome is then employed to nullify the negating effect of Gharnef's Imhullu tome and thereafter defeat him in Chapter 23.

The Lightsphere resurfaces in Chapter 14 of Mystery of the Emblem and its remake. When Marth succeeds in reaching the center room of the Ice Dragon Temple on Gotoh's request, he is bequeathed the Lightsphere by the archsage. Alongside its other sphere counterparts, the Lightsphere is later slotted into its allotted alcove on the Shield of Seals following Hardin's fall in Chapter 20. With the assembled Shield of Seals on hand, Marth will charge towards the dominion of Medeus to rescue the four kidnapped princesses and put an end to the War of Heroes.

In Awakening, the Lightsphere is observed to have taken on a new name, Argent. Argent, originally set in its corresponding alcove on the Shield of Seals, is initially in the custody of Ylisse in this game. The Shield of Seals, later also adorned with Gules, Azure and Vert, is stolen by Validar at the end of Chapter 21, who telepathically manipulates the Avatar into wrenching it from Chrom and handing it to him. The entire set is later recovered following the events of Chapter 23.

Item InformationEdit

Fire Emblem: Ankoku Ryū to Hikari no TsurugiEdit

Name Uses Worth Effect(s) / Note(s)
Lightsphere - - Negates enemies' terrain bonuses.

Fire Emblem: Mystery of the EmblemEdit

Name Uses Worth Effect(s) / Note(s)
FE3 Lightsphere Lightsphere - - Negates enemies' terrain bonuses, effective bonuses, critical hits, and the nullifying effect of the Darksphere.

Fire Emblem: Shadow DragonEdit

“Needed to create a blast of Starlight. Carrying it nullifies the effects of terrain.”
—In-game description, Shadow Dragon

Name Uses Worth Effect(s) / Note(s)
FE12lightsphere Lightsphere - - Negates enemies' terrain bonuses.

Fire Emblem: Shin Monshō no Nazo ~Hikari to Kage no Eiyū~Edit

Name Uses Worth Effect(s) / Note(s)
FE12lightsphere Lightsphere - - Negates enemies' terrain bonuses and the nullifying effect of the Darksphere.

Item LocationsEdit

Fire Emblem: Ankoku Ryū to Hikari no TsurugiEdit

Method Location
Treasure Ch. 15 - Chest

Fire Emblem: Mystery of the EmblemEdit

Method Location
Treasure Book 1: Ch. 15 - Chest
Event Book 2: Ch. 14 - Position Marth before the door of the center room.

Fire Emblem: Shin Monshō no Nazo ~Hikari to Kage no Eiyū~Edit

Method Location
Event Book 2: Ch. 14 - Position Marth before the door of the center room.

GalleryEdit


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