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The following is a list of skills in Fire Emblem Heroes.

  • Skills with * after their name cannot be inherited.
  • Users with * after their name have a rarity advantage, meaning they unlock a skill a rank earlier than usual.

FEH skill offense WeaponEdit

FEH Sword SwordsEdit

Weapon Might Range Effect Rarity Users
Iron Sword 6 1 - All
Steel Sword 8 1 - ✯✯ All
Silver Sword 11 1 - ✯✯✯ Alfonse, Alm, Ayra Black Knight,Chrom, Corrin (Male), Eirika, Eliwood, Ike, Laslow, Lucina, Lyn, Marth, Marth (Masked), Olivia, Roy, Roy (Brave), Ryoma, Seliph, Sigurd, Xander, Zephiel
Silver Sword+ 15 1 - ✯✯✯✯✯ Laslow, Olivia
Armor Slayer 8 1 Effective against armored units. ✯✯✯ Caeda, Hana, Selena, Tobin
Armor Slayer+ 12 1 Effective against armored units. ✯✯✯✯✯ Caeda, Hana, Selena, Tobin
Brave Sword 5 1 Spd-5. Attack twice when initiating combat. ✯✯✯ Arden, Cain, Draug, Luke, Ogma
Brave Sword+ 8 1 Spd-5. Attack twice when initiating combat. ✯✯✯✯✯ Arden, Cain, Draug, Luke, Ogma
Ruby Sword 8 1 Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage. ✯✯✯ Hinata, Palla, Stahl, Seth
Ruby Sword+ 12 1 Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage. ✯✯✯✯✯ Hinata, Palla, Stahl, Seth
Killing Edge 7 1 Accelerates Special trigger (cooldown count -1) ✯✯✯ Eldigan, Fir, Lon'qu
Killing Edge+ 11 1 Accelerates Special trigger (cooldown count -1) ✯✯✯✯✯ Fir, Lon'qu
Wo Dao 9 1 Increases damage by 10 when Special activates ✯✯✯ Athena, Karel
Wo Dao+ 13 1 Increases damage by 10 when Special activates ✯✯✯✯✯ Athena, Karel
Zanbato 10 1 Effective against cavalry units. ✯✯✯ Gray
Zanbato+ 14 1 Effective against cavalry units. ✯✯✯✯✯ Gray
Slaying Edge 10 1 Accelerates Special trigger (cooldown count -1). ✯✯✯ Saber
Slaying Edge+ 14 1 Accelerates Special trigger (cooldown count -1). ✯✯✯✯✯ Saber
Ayra's Blade 16 1 Grants Spd+3. If unit's Spd - foe's Spd ≥ 1, gain Special cooldown charge +1 per attack. (If similar skill also used, only highest value applied.) ✯✯✯✯✯ Ayra
Fólkvangr * 16 1 Grants Atk+5 at start of turn if Alfonse's HP ≤ 50%. ✯✯✯✯✯ Alfonse
Falchion * 16 1 Effective against dragons. At the start of every third turn unit recovers 10 HP. ✯✯✯✯✯ Alm, Chrom, Lucina, Marth, Marth (Masked)
Binding Blade * 16 1 Grants Def/Res+2 when this Roy is attacked. ✯✯✯✯✯ Roy
Durandal * 16 1 Grants Atk+4 during combat if Eliwood initiates attack. ✯✯✯✯✯ Eliwood
Sol Katti * 16 1 If Lyn initiates attack at HP ≤ 50%, any follow-up occurs immediately. ✯✯✯✯✯ Lyn
Yato * 16 1 Grants Spd +4 during combat if Corrin initiates attack ✯✯✯✯✯ Corrin (Male)
Raijinto * 16 1 Enables Ryoma to counterattack regardless of distance to attacker. ✯✯✯✯✯ Ryoma
Sieglinde * 16 1 Grants adjacent allies Atk+3 through their next actions at the start of each turn. ✯✯✯✯✯ Eirika
Tyrfing * 16 1 Grants Def+4 in battle if Seliph's HP ≤ 50%. ✯✯✯✯✯ Seliph
Mystletainn * 16 1 Accelerates Special trigger (cooldown count -1) ✯✯✯✯✯ Eldigan
Eckesachs * 16 1 Inflicts Def-4 on foes within 2 spaces through their next actions at the start of each turn. ✯✯✯✯✯ Zephiel
Siegfried * 16 1 Enables Xander to counterattack regardless of distance to attacker. ✯✯✯✯✯ Xander
Ragnell * 16 1 Enables Ike to counterattack regardless of distance to attacker. ✯✯✯✯✯ Ike
Blazing Durandal* 16 1 Grants attack+3. If Roy's Atk > foes, unit gains Special cooldown charge +1.

(If using similar skill, only highest value applied)

✯✯✯✯✯ Roy (Brave)
Amiti* 11 1 Spd -2. Attack twice when initiating combat. ✯✯✯✯✯ Elincia
Alondite* 16 1 Enables counterattack regardless of distance if this unit is attacked. ✯✯✯✯✯ Black Knight
Divine Tyrfing* 16 1 Grants Res+3. If in combat against foe using magic, Sigurd receives 50% less damage from the first attack. ✯✯✯✯✯ Sigurd

FEH LanceLancesEdit

Weapon MightRangeEffectRarity Users
Iron Lance 6 1 - All
Steel Lance 8 1 - ✯✯ All
Silver Lance 11 1 - ✯✯✯ Camus, Clair, Clive, Effie, Jagen, Lucina (Brave), Sharena
Silver Lance+ 15 1 - ✯✯✯✯✯ Clair, Clive, Effie, Jagen, Sharena
Killer Lance 7 1 Accelerates Special trigger (cooldown count-1). ✯✯✯ Catria, Gwendolyn, Peri, Shanna
Killer Lance+ 11 1 Accelerates Special trigger (cooldown count-1). ✯✯✯✯✯ Catria, Gwendolyn, Peri, Shanna
Brave Lance 5 1 Spd -5, Attack twice when initiating combat ✯✯✯ Abel, Cordelia, Donnel, Hinoka
Brave Lance+ 8 1 Spd -5, Attack twice when initiating combat ✯✯✯✯✯ Abel, Cordelia, Donnel, Hinoka
Sapphire Lance 8 1 Gives ATK+20% if weapon-triangle advantage, ATK-20% if disadvantage. ✯✯✯ Azura, Oscar, Subaki, Sully
Sapphire Lance+ 12 1 Gives ATK+20% if weapon-triangle advantage, ATK-20% if disadvantage. ✯✯✯✯✯ Azura, Oscar, Subaki, Sully
Heavy Spear 8 1 Effective against armored units ✯✯✯ Ephraim, Est, Florina, Oboro
Heavy Spear+ 12 1 Effective against armored units ✯✯✯✯✯ Est, Florina, Oboro
Carrot Lance 9 1 If unit initiates attack, unit recovers 4 HP after the battle. ✯✯✯ Xander (Spring)
Carrot Lance+ 13 1 If unit initiates attack, unit recovers 4 HP after the battle. ✯✯✯✯✯ Xander (Spring)
First Bite 10 1 Grants allies within 2 spaces Def/Res+2 through their next actions after any combat this unit initiates. ✯✯✯ Charlotte (Bride)
First Bite+ 14 1 Grants allies within 2 spaces Def/Res+2 through their next actions after any combat this unit initiates. ✯✯✯✯✯ Charlotte (Bride)
Firesweep Lance 11 1 Unit and enemies cannot use counterattacks. ✯✯✯ Roderick
Firesweep Lance+ 15 1 Unit and enemies cannot use counterattacks. ✯✯✯✯✯ Roderick
Deft Harpoon 10 1 If unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res+2. If attacking, unit will take 2 damage after combat. ✯✯✯ Robin (Summer)
Deft Harpoon+ 14 1 If unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res+2. If attacking, unit will take 2 damage after combat. ✯✯✯✯✯ Robin (Summer)
Ridersbane 10 1 Effective against cavalry units. ✯✯✯ Mathilda
Ridersbane+ 14 1 Effective against cavalry units. ✯✯✯✯✯ Mathilda
Berkut's Lance 10 1 Grants Res+4 when this unit is attacked. ✯✯✯ Berkut
Berkut's Lance+ 14 1 Grants Res+4 when this unit is attacked. ✯✯✯✯✯ Berkut
Slaying Lance 10 1 Accelerates Special trigger (cooldown count -1). ✯✯✯ Nephenee
Slaying Lance+ 14 1 Accelerates Special trigger (cooldown count -1). ✯✯✯✯✯ Nephenee
Fensalir * 16 1 Inflicts ATK-4 on foes within 2 spaces through their next actions at the start of each turn. ✯✯✯✯✯ Sharena
Siegmund * 16 1 Grants adjacent allies Atk+3 through their next actions at the start of each turn. ✯✯✯✯✯ Ephraim
Gradivus * 16 1 Enables Camus to counterattack regardless of distance to attacker. ✯✯✯✯✯ Camus
Vidofnir* 16 1 If Tana is attacked by foe using sword, axe, or lance, unit receives Def+7 during combat. ✯✯✯✯✯ Tana
Cursed Lance 16 1 Grants Atk/Spd+2 and accelerates Special trigger (cooldown count-1). Valter takes 4 damage after combat. ✯✯✯✯✯ Valter
Geirskögul* 16 1 Grants Def+. Grants allies with sword, lance, axe, bow or dagger within 2 spaces Atk/Spd+3 during combat. ✯✯✯✯✯ Lucina (Brave)

FEH AxeAxesEdit

Weapon MightRangeEffectRarity Users
Iron Axe 6 1 - All
Steel Axe 8 1 - ✯✯ All
Silver Axe 11 1 - ✯✯✯ Anna, Gunter, Hector, Ike (Brave), Minerva, Michalis
Silver Axe+ 15 1 - ✯✯✯✯✯ Gunter
Killer Axe 7 1 Accelerates Special trigger (cooldown count-1). ✯✯✯ Beruka, Hawkeye, Sheena
Killer Axe+ 11 1 Accelerates Special trigger (cooldown count-1). ✯✯✯✯✯ Beruka, Hawkeye, Sheena
Brave Axe 5 1 Spd-5. Attack twice when initiating combat. ✯✯✯ Barst, Camilla, Raven
Brave Axe+ 8 1 Spd-5. Attack twice when initiating combat. ✯✯✯✯✯ Barst, Camilla, Raven
Hammer 8 1 Effective against armored units ✯✯✯ Bartre, Frederick, Cherche
Hammer+ 12 1 Effective against armored units ✯✯✯✯✯ Bartre, Frederick, Cherche
Emerald Axe 8 1 Gives ATK+20% if weapon-triangle advantage, ATK-20% if disadvantage. ✯✯✯ Arthur, Narcian, Titania
Emerald Axe+ 12 1 Gives ATK+20% if weapon-triangle advantage, ATK-20% if disadvantage. ✯✯✯✯✯ Arthur, Narcian, Titania
Slaying Axe 10 1 Accelerates Speciale trigger (cooldown count -1) ✯✯✯ Amelia
Slaying Axe+ 14 1 Accelerates Speciale trigger (cooldown count -1) ✯✯✯✯✯ Amelia
Carrot Axe 9 1 If unit initiates attack, unit recovers 4 HP after the battle. ✯✯✯ Chrom (Spring)
Carrot Axe+ 13 1 If unit initiates attack, unit recovers 4 HP after the battle. ✯✯✯✯✯ Chrom (Spring)
Legion's Axe 10 1 After combat, bonuses on targeted foe

become penalties through its next action.

✯✯✯ Legion
Legion's Axe+ 14 1 After combat, bonuses on targeted foe

become penalties through its next action.

✯✯✯✯✯ Legion
Melon Crusher 10 1 If unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res+2. If attacking, unit will take 2 damage after combat. ✯✯✯ Tiki (Summer)
Melon Crusher+ 14 1 If unit has 100% HP at start of combat, unit gets Atk/Spd/Def/Res+2. If attacking, unit will take 2 damage after combat. ✯✯✯✯✯ Tiki (Summer)
Lilith Floatie 10 1 Grants allies within 2 spaces Atk/Spd+1 during combat. ✯✯✯ Xander (Summer)
Lilith Floatie+ 14 1 Grants allies within 2 spaces Atk/Spd+1 during combat. ✯✯✯✯✯ Xander (Summer)
Nóatún * 16 1 Anna may move adjacent to any ally when HP ≤ 40%. ✯✯✯✯✯ Anna
Hauteclere * 16 1 Accelerates Special trigger (cooldown count -1) ✯✯✯✯✯ Minerva, Michalis
Armads * 16 1 Hector makes a guaranteed follow-up attack when attacked at HP >= 80% ✯✯✯✯✯ Hector
Urvan* 16 1 Accelerates Special trigger (cooldown count-1). If Ike receives consecutive attacks, damage from second attack onward reduced by 80%. ✯✯✯✯✯ Ike (Brave)
Urðr* 16 1 If Sing or Dance is used, target also granted Atk/Spd/Def/Res+3. ✯✯✯✯✯ Azura (Performing)

FEH BowBowsEdit

Weapon MightRangeEffectRarity Users
Iron Bow 4 2 Effective against flying units. All
Steel Bow 6 2 Effective against flying units. ✯✯ All
Silver Bow 9 2 Effective against flying units. ✯✯✯ Jeorge, Lyndis (Brave), Rebecca, Takumi, Virion
Silver Bow+ 13 2 Effective against flying units. ✯✯✯✯✯ Rebecca, Virion
Killer Bow 5 2 Effective against flying units. Accelerates Special trigger (cooldown count -1) ✯✯✯ Niles
Killer Bow+ 9 2 Effective against flying units. Accelerates Special trigger (cooldown count -1) ✯✯✯✯✯ Niles
Brave Bow 4 2 Spd -5. Effective against flying units. Attacks twice if unit initiates combat ✯✯✯ Gordin, Klein
Brave Bow+ 7 2 Spd -5. Effective against flying units. Attacks twice if unit initiates combat ✯✯✯✯✯ Gordin, Klein
Assassin's Bow 7 2 Effective against flying units. If target has a dagger, it can't make a follow-up attack and this unit will. ✯✯✯ Setsuna
Assassin's Bow+ 11 2 Effective against fliers. If target has a dagger, it can't make a follow-up attack and this unit will. ✯✯✯✯✯ Setsuna
Firesweep Bow 7 2 Effective against flying units. Unit and enemies cannot use counterattacks. ✯✯✯ Faye
Firesweep Bow+ 11 2 Effective against fliers. Unit and enemies cannot use counterattacks. ✯✯✯✯✯ Faye
Cupid Arrow 8 2 Effective against flying units. Grants allies within 2 spaces Def/Res+2 through their next actions after any combat this unit initiates. ✯✯✯ Cordelia (Bride)
Cupid Arrow+ 12 2 Effective against flying units. Grants allies within 2 spaces Def/Res+2 through their next actions after any combat this unit initiates. ✯✯✯✯✯ Cordelia (Bride)
Refreshing Bolt 8 2 If unit has 100% HP at start of combat, unit gets Atk/Spd/Res+2. If attacking, unit takes 2 damage after combat. Effective against fliers. ✯✯✯ Gaius (Summer)
Refreshing Bolt+ 12 2 If unit has 100% HP at start of combat, unit gets Atk/Spd/Res+2. If attacking, unit takes 2 damage after combat. Effective against fliers. ✯✯✯✯✯ Gaius (Summer)
Clarisse's Bow 7 2 After this unit attacks, foes within 2 spaces of target suffer Atk/Spd-5 through their next actions. Effective against flying units. ✯✯✯ Clarisse
Clarisse's Bow+ 11 2 After this unit attacks, foes within 2 spaces of target suffer Atk/Spd-5 through their next actions. Effective against flying units. ✯✯✯✯✯ Clarisse
Slaying Bow 10 2 Effective against flying units. Accelerates Special trigger (cooldown count-1). ✯✯✯ Leon
Slaying Bow+ 12 2 Effective against flying units. Accelerates Special trigger (cooldown count-1). ✯✯✯✯✯ Leon
Parthia* 14 2 Effective against flying units. Grants Res+4 during combat if initiating attack. ✯✯✯✯✯ Jeorge
Fujin Yumi* 14 2 Effective against flying units. Takumi can pass through foes if own HP ≥ 50%. ✯✯✯✯✯ Takumi
Nidhogg* 14 2 Effective against flying units. During combat, Innes's Atk/Spd/Def/Res boosted by numbers of adjacent allies x 2. ✯✯✯✯✯ Innes
Mulagir* 14 2 Effective against flying units. Grants Spd+3. If foe is magic user, foe's bonuses (from skills like Fortify, Rally, etc.) are nullified during combat. ✯✯✯✯✯ Lyn (Brave)

FEH DaggerDaggersEdit

Weapon MightRangeEffectRarity Users
Iron Dagger 3 2 After combat, inflicts Def/Res-3 on foe until its next action. All
Steel Dagger 5 2 After combat, inflicts Def/Res-3 on foe until its next action. ✯✯ All
Silver Dagger 7 2 After combat, inflicts Def/Res-7 on foe until its next action. ✯✯✯ Felicia, Jaffar, Jakob
Silver Dagger+ 10 2 After combat, inflicts Def/Res-7 on foe until its next action. ✯✯✯✯✯ Felicia, Jakob
Rogue Dagger 4 2 After combat, inflicts Def/Res-3 on foe until its next action. Grants unit Def/Res+3 for 1 turn. ✯✯✯ Gaius, Matthew
Rogue Dagger+ 7 2 After combat, inflicts Def/Res-5 on foe until its next action. Grants unit Def/Res+5 for 1 turn. ✯✯✯✯✯ Gaius, Matthew
Smoke Dagger 6 2 After combat, inflicts Def/Res -4 on foes within 2 spaces of target through their next actions ✯✯✯ Saizo
Smoke Dagger+ 9 2 After combat, inflicts Def/Res -6 on foes within 2 spaces of target through their next actions ✯✯✯✯✯ Saizo
Poison Dagger 2 2 Effective against infantry units. Infantry foes suffer Def/Res -4 after combat through their next actions ✯✯✯ Kagero
Poison Dagger+ 5 2 Effective against infantry units. Infantry foes suffer Def/Res -6 after combat through their next actions ✯✯✯✯✯ Kagero
Seashell 7 2 Foe takes Def/Res-5 until end of foe's next action. If unit has 100% HP at start of combat, Atk/Spd/Def/Res+2. If attacking, unit takes 2 damage after. ✯✯✯ Frederick (Summer)
Seashell+ 10 2 Foe takes Def/Res-7 until end of foe's next action. If unit has 100% HP at start of combat, Atk/Spd/Def/Res+2. If attacking, unit takes 2 damage after. ✯✯✯✯✯ Frederick (Summer)
Dancer's Fan 7 2 ✯✯✯ Olivia (Performing)
Dancer's Fan+ 10 2 If unit initiates attack, allies recover 7 HP after combat. Also, enemy suffers Def/Res-7 after combat until end of foes next action. ✯✯✯✯✯ Olivia (Performing)
Deathly Dagger * 11 2 After combat, inflicts Def/Res -7 on foe through its next action. If Jaffar initiated combat, 7 damage to foe after battle. ✯✯✯✯✯ Jaffar

FEH Staff Staves Edit

Weapon MightRangeEffectRarity Users
Assault 10 2 - All
Pain 3 2 Inflicts 10 damage on targeted foe after combat. ✯✯✯ Azama, Lucius
Absorb 4 4 Recovers HP=50% of damage dealt. ✯✯✯ Lachesis, Serra
Slow 5 2 After any combat, inflicts Spd-6 on foe through its next action. ✯✯✯ Mist, Wrys
Fear 5 2 After combat, inflicts Atk-6 on targeted foe through its next action. ✯✯✯ Clarine, Sakura
Gravity 6 2 After any combat, reduces foe's Movement to one space through its next action. ✯✯✯ Elise, Genny, Lissa
Panic 7 2 After combat, bonuses on targeted foe become penalties through its next action. ✯✯✯✯ Maria, Priscilla
Candlelight 7 2 After combat, foe inflicted with status preventing them from counterattacking. ✯✯✯✯ Lyn (Bride)

Tomes Edit

Weapon MightRangeEffectRarity Users
FEH Fire TomeFlux 4 2 - Henry, Leo, Raigh, Sophia, Tharja
FEH Fire TomeFire 4 2 - Arvis, Celica, Lilina, Sanaki
FEH Fire TomeRuin 6 2 - ✯✯ Henry, Leo, Raigh, Sophia, Tharja
FEH Fire TomeElfire 6 2 - ✯✯ Arvis,Celica, Lilina, Sanaki
FEH Fire TomeRauðrwolf 6 2 Effective against cavalry units. ✯✯✯ Raigh
FEH Fire TomeRauðrraven 7 2 Grants weapon advantage vs. colorless enemies. ✯✯✯ Henry
FEH Fire TomeRauðrblade 9 2 Slows Special trigger (cooldown count+1). Adds total bonuses on unit to damage dealt. ✯✯✯ Tharja
FEH Fire TomeRauðrowl 6 2 During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2. ✯✯✯ Katarina
FEH Fire TomeFenrir 9 2 - ✯✯✯ Leo, Sophia
FEH Fire TomeBolganone 9 2 - ✯✯✯ Arvis, Celica, Lilina, Sanaki
FEH Fire TomeTomato Tome 8 2 Grants allies within 2 spaces Atk/Spd+1 during combat. ✯✯✯ Leo (Summer)
FEH Fire TomeRauðrwolf+ 10 2 Effective against cavalry units. ✯✯✯✯✯ Raigh
FEH Fire TomeRauðrraven+ 11 2 Grants weapon advantage vs. colorless enemies. ✯✯✯✯✯ Henry
FEH Fire TomeRauðrblade+ 13 2 Slows Special trigger (cooldown count+1). Adds total bonuses on unit to damage dealt. ✯✯✯✯✯ Tharja
FEH Fire TomeRauðrowl+ 10 2 During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2. ✯✯✯✯✯ Katarina
FEH Fire TomeFenrir+ 13 2 - ✯✯✯✯✯ Sophia
FEH Fire TomeBolganone+ 13 2 - ✯✯✯✯✯ Lilina
FEH Fire TomeTomato Tome+ 12 2 Grants allies within 2 spaces Atk/Spd+1 during combat. ✯✯✯✯✯ Leo (Summer)
FEH Fire TomeBrynhildr * 14 2 If Leo initiates attack, restricts foe’s next-turn movement to 1 space or less. ✯✯✯✯✯ Leo
FEH Fire TomeCymbeline * 14 2 Grants adjacent allies Atk+4 through their next actions after any combat this unit initiates. ✯✯✯✯✯ Sanaki
FEH Fire TomeRagnarok 14 2 If Celica has 100% HP at the start of combat, she receives Atk/Spd +5. If attacking, She will receive 5 damage after combat. ✯✯✯✯✯ Celica
FEH Fire TomeValflame 14 2 At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Atk/Res-4 until the end of foe's next action. Arvis
FEH Wind TomeWind 4 2 - All Green
FEH Wind TomeElwind 6 2 - ✯✯ All Green
FEH Wind TomeGronnwolf 6 2 Effective against cavalry units. ✯✯✯ Robin (Female)
FEH Wind TomeGronnraven 7 2 Grants weapon advantage vs. colorless foes. ✯✯✯ Cecilia
FEH Wind TomeGronnblade 9 2 Slows Special trigger (cooldown count+1). Adds total bonuses on unit to damage dealt. ✯✯✯ Nino
FEH Wind TomeGronnowl 6 2 During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2. ✯✯✯ Boey
FEH Wind TomeRexcalibur 9 2 - ✯✯✯ Deirdre, Julia, Merric, Sonya, Soren
FEH Wind TomeGreen Egg 7 2 If unit initiates attack, unit recovers 4 HP after the battle. ✯✯✯ Camilla (Spring)
FEH Wind TomeHibiscus Tome 8 2 Grants allies within 2 spaces Atk/Spd+1 during combat ✯✯✯ Elise (Summer)
FEH Wind TomeGronnwolf+ 10 2 Effective against cavalry units. ✯✯✯✯✯ Robin (Female)
FEH Wind TomeGronnraven+ 11 2 Grants weapon advantage vs. colorless foes. ✯✯✯✯✯ Cecilia
FEH Wind TomeGronnblade+ 13 2 Slows Special trigger (cooldown count+1). Adds total bonuses on unit to damage dealt. ✯✯✯✯✯ Nino
FEH Wind TomeGronnowl+ 10 2 During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2. ✯✯✯✯✯ Boey
FEH Wind TomeRexcalibur+ 13 2 - ✯✯✯✯✯ Soren
FEH Wind TomeGreen Egg+ 11 2 If unit initiates attack, unit recovers 4 HP after the battle. ✯✯✯✯✯ Camilla (Spring)
FEH Wind TomeHibiscus Tome+ 12 2 Grants allies within 2 spaces Atk/Spd+1 during combat ✯✯✯✯✯ Elise (Summer)
FEH Wind TomeDancer's Ring 8 2 Inigo (Performing)
FEH Wind TomeDancer's Ring + 12 2 If the unit initiates attack, adjacent allies recover 7 HP after combat. ✯✯✯✯✯ Inigo (Performing)
FEH Wind TomeDark Excalibur 14 2 Grants +10 to damage when Special triggers. ✯✯✯✯✯ Sonya
FEH Wind TomeÉlivágar * 14 2 If Veronica initiates attack, bonuses on foes within 2 spaces of the target become penalties through their next actions. ✯✯✯✯✯ Veronica
FEH Wind TomeExcalibur * 14 2 Effective against flying units ✯✯✯✯✯ Merric
FEH Wind TomeNaga * 14 2 Effective against dragons. Grants Def/Res+2 when this unit is attacked. ✯✯✯✯✯ Julia
FEH Wind TomeDivine Naga * 14 2 Effective against dragons. Foe's bonuses (from skills like Fortify, Rally, etc.) are nullified during combat. ✯✯✯✯✯ Deirdre
FEH Thunder TomeThunder 4 2 - All Blue
FEH Thunder TomeElthunder 6 2 - ✯✯ All Blue
FEH Thunder TomeBlárwolf 6 2 Effective against cavalry units. ✯✯✯ Ursula
FEH Thunder TomeBlárraven 7 2 Grants weapon advantage vs. colorless foes. ✯✯✯ Robin (Male)
FEH Thunder TomeBlárblade 9 2 Slows Special trigger (cooldown count +1). Adds total bonuses on unit to damage dealt ✯✯✯ Odin, Tailtiu
FEH Thunder TomeBlárowl 6 2 During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2. ✯✯✯ Mae
FEH Thunder TomeThoron 9 2 - ✯✯✯ Delthea, Linde, Olwen, Reinhardt
FEH Thunder TomeBlue Egg 7 2 If unit initiates attack, unit recovers 4 HP after the battle. ✯✯✯ Lucina (Spring)
FEH Thunder TomeBlessed Bouquet 9 2 Grants allies within 2 spaces Def/Res+2 through their next actions after any combat this unit initiates. ✯✯✯ Caeda (Bride)
FEH Thunder TomeSealife Tome 8 2 Grants allies within 2 spaces Atk/Spd+1 during combat. ✯✯✯ Corrin (Female, Summer)
FEH Thunder TomeBlárwolf+ 10 2 Effective against cavalry units. ✯✯✯✯✯ Ursula
FEH Thunder TomeBlárraven+ 11 2 Grants weapon advantage vs. colorless foes. ✯✯✯✯✯ Robin (Male)
FEH Thunder TomeBlárblade+ 13 2 Slows Special trigger (cooldown count +1). Adds total bonuses on unit to damage dealt ✯✯✯✯✯ Odin, Tailtiu
FEH Thunder TomeBlárowl+ 10 2 During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2. ✯✯✯✯✯ Mae
FEH Thunder TomeThoron+ 13 2 - ✯✯✯✯✯ Enemy only
FEH Thunder TomeBlue Egg+ 11 2 If unit initiates attack, unit recovers 4 HP after the battle. ✯✯✯✯✯ Lucina (Spring)
FEH Thunder TomeBlessed Bouquet+ 12 2 Grants allies within 2 spaces Def/Res+2 through their next actions after any combat this unit initiates. ✯✯✯✯✯ Caeda (Bride)
FEH Thunder TomeSealife Tome+ 12 2 Grants allies within 2 spaces Atk/Spd+1 during combat. ✯✯✯✯✯ Corrin (Female, Summer)
FEH Thunder TomeDancer's Score 8 2 Shigure (Performing)
FEH Thunder TomeDancer's Score+ 12 2 If unit initiates attack, adjacent allies recover 7 HP after combat. ✯✯✯✯✯ Shigure (Performing)
FEH Thunder TomeDark Aura 14 2 Grants adjacent allies who use swords, axes, lances, or dragonstones Atk +6 through their next actions at the start of each turn. ✯✯✯✯✯ Delthea
FEH Thunder TomeValaskjálf * 14 2 Enables Bruno at ≤ 50% HP to strike first, even when attacked. ✯✯✯✯✯ Bruno
FEH Thunder TomeAura * 14 2 Restores 5 HP to adjacent allies after any combat this unit initiates. ✯✯✯✯✯ Linde
FEH Thunder TomeDire Thunder * 9 2 Spd-5. Attack twice when initiating combat. ✯✯✯✯✯ Olwen, Reinhardt

FEH Fire BreathFEH Thunder BreathFEH Wind BreathBreath Edit

Unlike other weapon skills, any breath user can inherit any breath without changing its color. The color of the breath is entirely dependant on its' user.

Weapon MightRangeEffectRarity Users
Fire Breath 6 1 - All
Fire Breath+ 8 1 - ✯✯ All
Lightning Breath 7 1 Enables counterattack regardless of attacker's range. Slows Special trigger (cooldown count +1). ✯✯✯ Nowi, Tiki (Adult)
Lightning Breath+ 11 1 Enables counterattack regardless of attacker's range. Slows Special trigger (cooldown count +1). ✯✯✯✯✯ Nowi, Tiki (Adult)
Flametongue 11 1 - ✯✯✯ Tiki (Young)
Flametongue+ 15 1 - ✯✯✯✯✯ Tiki (Young)
Light Breath 9 1 Grants adjacent allies Def/Res+4 through their next actions after any combat this unit initiates. ✯✯✯ Fae, Ninian
Light Breath+ 13 1 Grants adjacent allies Def/Res+4 through their next actions after any combat this unit initiates. ✯✯✯✯✯ Fae, Ninian
Dark Breath 9 1 After this unit attacks, foes within 2 spaces of target suffer Atk/Spd-5 through their next actions. ✯✯✯ Corrin (Female)
Dark Breath+ 13 1 After this unit attacks, foes within 2 spaces of target suffer Atk/Spd-5 through their next actions. ✯✯✯✯✯ Corrin (Female)

FEH skill support AssistEdit

Skill Effect Rarity Users
Rally Attack Grants Atk+4 to an adjacent ally until the end of the turn. ✯✯✯ Camilla (Spring), Cordelia (Bride), Elise (Summer) Hana, Raigh, Sharena
Rally Speed Grants Spd+4 to an adjacent ally until the end of the turn. ✯✯✯ Caeda, Gaius, Seliph, Lucina (Spring)
Rally Defense Grants Def+4 to an adjacent ally until the end of the turn. ✯✯✯ Nowi, Oboro, Roderick
Rally Resistance Grants Res+4 to an adjacent ally until the end of the turn. ✯✯✯ Cecilia, Jakob, Mathilda, Tailtiu
Rally Atk/Spd Grants Atk/Spd+3 to an adjacent ally until the end of the turn. ✯✯✯✯✯ Cordelia (Bride)
Rally Atk/Res Grants Atk/Res+3 to an adjacent ally until the end of the turn. ✯✯✯✯✯ Elise (Summer)
Rally Def/Res Grants Def/Res+3 to an adjacent ally until the end of the turn. ✯✯✯✯✯ Roderick
Rally Spd/Def Grants Spd/Def+3 to an adjacent ally unit the end of the turn. Oscar
Rally Spd/Res Grants Spd/Res+3 to an adjacent ally until the end of the turn. Tailtiu
Sing * Enables target to take another action. Cannot be used on units with Sing or Dance Azura, Azura (Performing), Shigure (Performing)
Dance * Enables target to take another action. Cannot be used on units with Sing or Dance ✯✯✯ Inigo (Performing), Ninian, Olivia, Olivia (Performing)
Reciprocal Aid Swap HP with adjacent ally (neither unit can go above their max HP). ✯✯✯ Donnel, Matthew, Setsuna, Titania
Heal Restores 5 HP. All Staff users
Reconcile Restores 7 HP each to target and this unit. ✯✯ Azama, Clarine, Lissa, Lucius, Lyn (Bride), Priscilla, Wrys
Rehabilitate Restores 7 HP or more the further below 50% the target's HP is. Slows Special Trigger (cooldown count+1). ✯✯✯✯ Lissa, Lyn (Bride), Priscilla, Wrys
Mend Restores 10 HP. ✯✯ Elise, Lachesis, Maria, Mist, Sakura, Serra
Recover Restores 15 HP. Slows Special trigger (cooldown count +1). Elise, Mist, Serra
Physic Restores 8 HP. Rng:2. ✯✯✯✯ Lachesis, Maria, Sakura
Martyr Restores HP=7+this unit's suffered damage. Unit heals HP=half suffered damge. Slows Special trigger (cooldown count+1). ✯✯✯✯ Azama, Clarine, Lucius
Ardent Sacrifice Heals adjacent ally 10 HP. Unit loses 10 HP (but cannot reach 0 this way) ✯✯✯ Deirdre, Frederick (Summer), Elincia, Florina, Linde, Rebecca
Swap Swap places with an adjacent ally. ✯✯✯ Arthur, Gray, Seth, Stahl, Subaki, Xander (Spring)
Pivot Unit moves to opposite side of adjacent ally. Cherche, Eirika, Marth, Tobin
Reposition Moves adjacent ally to opposite side of unit. ✯✯✯ Barst, Olwen, Robin (Summer), Selena
Draw Back Unit moves 1 space away from target ally, who moves to unit's former position. ✯✯✯ Fae, Mae, Nino, Sully
Shove Push adjacent ally 1 space farther away. ✯✯✯ Est, Gordin, Roy, Chrom (Spring)
Smite Push adjacent ally 2 spaces farther away. ✯✯✯✯ Bartre, Effie, Charlotte (Bride)
Harsh Command Converts penalties on target into bonuses. ✯✯✯ Clair, Gunter, Saizo, Sanaki

FEH skill special SpecialEdit

Skill Charge Effect Rarity Users
Daylight 4 Heal 30% of damage dealt Alfonse, Chrom, Faye, Laslow, Ogma, Raven, Tiki (Summer)
Noontime 3 Heal 30% of damage dealt Faye, Laslow, Ogma
Sol 4 Heal 50% of damage dealt ✯✯✯✯ Alfonse, Chrom, Raven, Tiki (Summer)
Rising Flame 5 Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res). Arvis, Berkut, Jeorge, Lilina, Tiki (Young)
Blazing Flame 5 Before combat this unit initiates, foes in an area near target take damage equal to 1.5x(unit's Atk minus foe's Def or Res). Lilina, Tiki (Young)
Growing Flame 5 Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res). Berkut, Jeorge
Holy Vestments 3 Reduces damage inflicted by attacks from foes 2 spaces away by 30%. ✯✯✯ Abel, Amelia, Eliwood, Jagen, Lukas, Minerva, Saber
Sacred Cowl 2 Reduces damage inflicted by attacks from foes 2 spaces away by 30%. ✯✯✯✯ Amelia, Eliwood, Lukas, Minerva
Aegis 3 Reduces damage inflicted by attacks from foes 2 spaces away by 50%. ✯✯✯✯ Abel, Jagen, Saber
Night Sky 4 Grants +50% to damage dealt ✯✯✯ Anna, Ayra, Beruka, Cordelia, Gaius (Summer), Jaffar, Lon'qu, Lyn, Peri, Roy (Brave), Ryoma, Virion
Glimmer 3 Grants +50% to damage dealt. ✯✯✯✯ Beruka, Jaffar, Lon'qu, Peri
Astra 5 Grants +150% to damage dealt ✯✯✯✯ Anna, Ayra, Cordelia, Gaius (Summer), Lyn, Roy (Brave),

Ryoma, Virion

Regnal Astra 2 Boosts damage dealt by 40% of unit's Spd. (Skill cannot be inherited.) Ayra
Galeforce 5 If this unit initiates an attack, it can take another action after combat. (Once per turn only.) ✯✯✯✯✯ Cordelia, Lyn, Roy (Brave)
Imbue 1 When healing an ally with a staff, increases recovered HP by 10. ✯✯ All Staff users
Heavenly Light 2 When healing an ally with a staff, all other allies recover 10 HP. ✯✯✯ Genny, Wrys
Solid-Earth Balm 1 When healing an ally with a staff, grants all allies Def+4 for 1 turn. ✯✯✯ Azama, Lachesis
Swift-Winds Balm 1 When healing an ally with a staff, grants all allies Spd+4 for 1 turn. ✯✯✯ Clarine, Serra, Lyn (Bride)
Kindled-Fire Balm 1 When healing an ally with a staff, grants all allies Atk+4 for 1 turn. ✯✯✯ Elise, Lissa
Still-Water Balm 1 When healing an ally with a staff, grants all allies Res+4 for 1 turn. ✯✯✯ Priscilla, Sakura
Miracle 5 If HP > 1, survive a lethal attack with 1 HP remaining. Delthea, Lucius, Maria, Mist, Sigurd
Dragon Gaze 4 Grants +30% to Atk. ✯✯✯ Alm, Camilla, Corrin (Both), Julia, Lyndis (Brave), Sophia, Corrin (Female, Summer)
Draconic Aura 3 Grants +30% to Atk. ✯✯✯✯ Alm, Camilla, Corrin (Female), Lyn (Brave)
Dragon Fang 4 Grants +50% to Atk. ✯✯✯✯ Corrin (Male), Julia, Sophia, Corrin (Female, Summer)
Glowing Ember 4 Boosts damage dealt by 50% of unit's Def ✯✯✯ Boey, Henry, Leon, Luke, Robin (Both), Tiki (Adult), Xander (Summer)
Bonfire 3 Boosts damage dealt by 50% of unit's Def ✯✯✯✯ Luke, Robin (Male), Tiki (Adult), Xander (Summer)
Ignis 4 Boosts damage dealt by 80% of unit's Def ✯✯✯✯ Boey, Henry, Leon, Robin (Female)
Chilling Wind 4 Boosts damage dealt by 50% of unit's Res ✯✯✯ Caeda (Bride), Felicia, Fir, Innes, Katarina, Klein, Leo (Summer), Niles, Shanna
Iceberg 3 Boosts damage dealt by 50% of unit's Res ✯✯✯✯ Caeda (Bride), Innes, Leo (Summer, Niles, Shanna
Glacies 4 Boosts damage dealt by 80% of unit's Res ✯✯✯✯ Felicia, Fir, Katarina, Klein
Rising Light 5 Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res). Celica, Eldigan, Leo, Hawkeye
Blazing Light 5 Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). Celica, Leo
Growing Light 5 Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res). ✯✯✯✯ Arvis, Eldigan, Hawkeye
Rising Wind 5 Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res). Hinoka, Merric, Soren
Blazing Wind 5 Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). Hinoka
Growing Wind 5 Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res). Merric, Soren
Rising Thunder 5 Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res). Reinhardt, Ursula, Michalis
Blazing Thunder 5 Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). Reinhardt, Michalis
Growing Thunder 5 Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res). Ursula
Buckler 3 Reduces damage inflicted by attacks from adjacent foes by 30%. ✯✯ Arden, Cain, Clive, Draug, Gwendolyn, Hector, Hinata, Sheena
Escutcheon 2 Reduces damage inflicted by attacks from adjacent foes by 30%. ✯✯✯✯ Cain, Clive, Gwendolyn, Sheena
Pavise 3 Reduces damage inflicted by attacks from adjacent foes by 50%. ✯✯✯✯ Arden, Draug, Hector, Hinata
Aether 5 Resolve combat as if foe suffered Def/Res-50%. Unit recovers HP=half damage dealt. ✯✯✯✯✯ Chrom, Ike (Brave), Ike, Ike (Brave), Lucina (Brave), Lucina
New Moon 3 Resolve combat as if foe suffered Def/Res-30% ✯✯✯ Athena, Black Knight, Catria, Ephraim, Frederick, Ike, Ike (Brave), Lucina, Lucina (Brave), Nephenee, Odin, Palla, Sonya, Tana, Valter
Moonbow 2 Resolve combat as if foe suffered Def/Res-30% ✯✯✯✯ Athena, Ephraim, Nephenee, Odin, Palla, Sonya, Tana
Luna 3 Resolve combat as if foe suffered Def/Res-50% ✯✯✯✯ Black Knight, Catria, Frederick, Lucina, Lucina (Brave), Ike, Ike (Brave), Valter
Black Luna 3 Resolve combat as if foe suffered Def/Res-80% (Skill cannot be inherited) ✯✯✯✯✯ Black Knight
Retribution 3 Grants bonus to damage dealt equal to 30% of damage suffered. ✯✯✯ Kagero, Karel, Narcian, Takumi, Tharja
Reprisal 2 Grants bonus to damage dealt equal to 30% of damage suffered. Kagero, Karel
Vengeance 3 Grants bonus to damage dealt equal to 50% of damage suffered. ✯✯✯✯ Narcian, Takumi, Tharja

PassiveEdit

Type AEdit

Skill Effect Rarity Users
FEH HP +3 HP +3 Grants +3 to max HP. ✯✯✯ Abel, Arthur*, Donnel*, Lucius, Merric, Raigh, Saber, Seliph*, Setsuna
FEH HP +4 HP +4 Grants +4 to max HP. ✯✯✯✯ Abel, Arthur*, Donnel*, Lucius, Merric, Raigh, Seliph*, Setsuna
FEH HP +5 HP +5 Grants +5 to max HP. ✯✯✯✯✯ Abel, Arthur*, Donnel*, Lucius, Merric, Raigh, Seliph*, Setsuna
FEH HP Spd 1 HP Spd 1 Grants HP+3, Spd+1 Saber
FEH HP Spd 2 HP Spd 2 Grants HP+4, Spd+2 Saber
FEH Attack +1 Attack +1 Grants Atk+1 ✯✯✯ Alm, Cecilia, Gordin*, Cherche*, Lilina, [[[Tailtiu]], Tobin*
FEH Attack +2 Attack +2 Grants Atk+2 ✯✯✯✯ Alm, Cecilia, Gordin*, Cherche*, Lilina, Tobin*
FEH Attack +3 Attack +3 Grants Atk+3 ✯✯✯✯✯ Alm, Cecilia, Gordin*, Cherche*, Lilina, Tobin*
25px Atk/Spd 1 Grants Atk/Spd +1 Nephenee
25px Atk/Spd 2 Grants Atk/Spd +2 Nephenee
25px Atk/Res 1 Grants Atk/Res +1 Tailtiu
25px Atk/Res 2 Grants Atk/Res +2 Tailtiu
FEH Speed +1 Speed +1 Grants Spd+1 ✯✯✯ Azura, Elise (Summer), Linde, Fir*, Leon, Lon'qu, Sharena*
FEH Speed +2 Speed +2 Grants Spd+2 ✯✯✯✯ Azura, Linde, Fir*, Leon, Lon'qu, Sharena*
FEH Speed +3 Speed +3 Grants Spd+3 ✯✯✯✯✯ Azura, Linde, Fir*, Leon, Lon'qu, Sharena*
FEH Spd Res 1 Spd Res 1 Grants Spd/Res +1 Elise (Summer)
FEH Spd Res 2 Spd Res 2 Grants Spd/Res +2 Elise (Summer)
FEH Defense +1 Defense +1 Grants Def+1 ✯✯✯ Clive*, Corrin (Male)*, Chrom (Spring), Jakob*, Nowi, Robin (Summer), Stahl*
FEH Defense +2 Defense +2 Grants Def+2 ✯✯✯✯ Clive*, Corrin (Male)*, Jakob*, Nowi, Stahl*
FEH Defense +3 Defense +3 Grants Def+3 ✯✯✯✯✯ Clive*, Corrin (Male)*, Jakob*, Nowi, Stahl*
FEH Attack Def +1 Attack Def +1 Grants Atk/Def +1 Chrom (Spring)
FEH Attack Def +2 Attack Def +2 Grants Atk/Def +2 Chrom (Spring)
FEH HP Def 1 HP Def 1 Grants HP+3, Def+1 Robin (Summer)
FEH HP Def 2 HP Def 2 Grants HP+4, Def+2 Robin (Summer)
FEH Resistance +1 Resistance +1 Grants Res+1 ✯✯✯ Caeda (Bride), Clarine, Felicia, Julia, Nino*, Peri, Subaki
FEH Resistance +2 Resistance +2 Grants Res+2 ✯✯✯✯ Clarine, Felicia, Julia, Nino*, Peri, Subaki
FEH Resistance +3 Resistance +3 Grants Res+3 ✯✯✯✯✯ Clarine, Felicia, Julia, Nino*, Peri, Subaki
FEH Attack Res +1 Attack Res +1 Grants Atk/Res +1 Caeda (Bride), Tailtiu
FEH Attack Res +2 Attack Res +2 Grants Atk/Res +2 Caeda (Bride), Tailtiu
FEH Defiant Atk 1 Defiant Atk 1 Grants Atk +3 at start of turn if unit's HP ≤ 50% Gaius, Karel, Lyn, Odin, Ogma, Ryoma, Tiki (Adult)*
FEH Defiant Atk 2 Defiant Atk 2 Grants Atk +5 at start of turn if unit's HP ≤ 50% Gaius, Karel, Lyn, Odin, Ogma, Ryoma, Tiki (Adult)*
FEH Defiant Atk 3 Defiant Atk 3 Grants Atk +7 at start of turn if unit's HP ≤ 50% ✯✯✯✯✯ Gaius, Karel, Lyn, Odin, Ogma, Ryoma, Tiki (Adult)*
FEH Defiant Spd 1 Defiant Spd 1 Grants Spd +3 at start of turn if unit's HP ≤ 50% ✯✯✯ Lucina, Raven*, Robin (Male), Camilla (Spring)
FEH Defiant Spd 2 Defiant Spd 2 Grants Spd +5 at start of turn if unit's HP ≤ 50% ✯✯✯✯ Lucina, Raven*, Robin (Male), Camilla (Spring)
FEH Defiant Spd 3 Defiant Spd 3 Grants Spd +7 at start of turn if unit's HP ≤ 50% ✯✯✯✯✯ Lucina, Raven*, Robin (Male), Camilla (Spring)
FEH Defiant Def 1 Defiant Def 1 Grants Def +3 at start of turn if unit's HP ≤ 50% ✯✯✯ Beruka*, Chrom*, Henry, Hinoka
FEH Defiant Def 2 Defiant Def 2 Grants Def +5 at start of turn if unit's HP ≤ 50% ✯✯✯✯ Beruka*, Chrom*, Henry, Hinoka
FEH Defiant Def 3 Defiant Def 3 Grants Def +7 at start of turn if unit's HP ≤ 50% ✯✯✯✯✯ Beruka*, Chrom*, Henry, Hinoka
FEH Defiant Res 1 Defiant Res 1 Grants Res +3 at start of turn if unit's HP ≤ 50% ✯✯✯ Est*, Robin (Female), Virion
FEH Defiant Res 2 Defiant Res 2 Grants Res +5 at start of turn if unit's HP ≤ 50% ✯✯✯✯ Est*, Robin (Female), Virion
FEH Defiant Res 3 Defiant Res 3 Grants Res +7 at start of turn if unit's HP ≤ 50% ✯✯✯✯✯ Est*, Robin (Female), Virion
FEH Triangle Adept 1 Triangle Adept 1 Gives Atk +10% if he has a weapon-triangle advantage, Atk -10% if he has a disadvantage. Cannot be inherited by a Colorless unit. ✯✯✯ Azura (Performing), Cordelia, Roy, Sanaki, Selena
FEH Triangle Adept 2 Triangle Adept 2 Gives Atk +15% if he has a weapon-triangle advantage, Atk -15% if he has a disadvantage. Cannot be inherited by a Colorless unit. ✯✯✯✯ Azura (Performing), Cordelia, Roy, Sanaki, Selena
FEH Triangle Adept 3 Triangle Adept 3 Gives Atk +20% if he has a weapon-triangle advantage, Atk -20% if he has a disadvantage. Cannot be inherited by a Colorless unit. ✯✯✯✯✯ Azura (Performing), Cordelia, Roy, Sanaki, Selena
FEH Life and Death 1 Life and Death 1 Grants Atk/Spd+3. Inflicts Def/Res -3. ✯✯✯ Hana, Jaffar, Minerva, Zephiel
FEH Life and Death 2 Life and Death 2 Grants Atk/Spd+4. Inflicts Def/Res -4. ✯✯✯✯ Hana, Jaffar, Minerva, Zephiel
FEH Life and Death 3 Life and Death 3 Grants Atk/Spd+5. Inflicts Def/Res -5. ✯✯✯✯✯ Hana, Jaffar, Minerva, Zephiel
FEH Fury 1 Fury 1 Grants Atk/Spd/Def/Res+1. Unit takes 2 damage after combat. ✯✯✯ Bartre, Eldigan, Hinata*, Legion, Jagen
FEH Fury 2 Fury 2 Grants Atk/Spd/Def/Res+2. Unit takes 4 damage after combat. ✯✯✯✯ Bartre, Eldigan, Hinata*, Legion, Jagen
FEH Fury 3 Fury 3 Grants Atk/Spd/Def/Res+3. Unit takes 6 damage after combat. ✯✯✯✯✯ Bartre, Eldigan, Hinata*, Legion, Jagen
FEH Armored Blow 1 Armored Blow 1 Grants Def+2 if unit initiates combat. ✯✯✯ Athena, Catria, Frederick (Summer), Gunter, Lucina (Brave), Tiki (Young), Titania
FEH Armored Blow 2 Armored Blow 2 Grants Def+4 if unit initiates combat. ✯✯✯✯ Catria, Frederick (Summer), Gunter, Tiki (Young), Titania
FEH Armored Blow 3 Armored Blow 3 Grants Def+6 if unit initiates combat. ✯✯✯✯✯ Catria, Frederick (Summer), Gunter, Tiki (Young), Titania
FEH Warding Blow 1 Warding Blow 1 Grants Res+2 if unit initiates combat. Kagero, Niles*, Olwen, Sonya, Sophia
FEH Warding Blow 2 Warding Blow 2 Grants Res+4 if unit initiates combat. Kagero, Niles*, Olwen, Sophia
FEH Warding Blow 3 Warding Blow 3 Grants Res+6 if unit initiates combat. ✯✯✯✯✯ Kagero, Niles*, Olwen, Sophia
FEH Death Blow 1 Death Blow 1 Grants Atk+2 if unit initiates combat. Alfonse*, Delthea, Effie, Elincia, Katarina, Klein*, Hawkeye, Ursula
FEH Death Blow 2 Death Blow 2 Grants Atk+4 if unit initiates combat. ✯✯✯✯ Alfonse*, Delthea, Effie, Elincia, Klein*, Hawkeye, Ursula
FEH Death Blow 3 Death Blow 3 Grants Atk+6 if unit initiates combat. ✯✯✯✯✯ Alfonse*, Delthea, Effie, Elincia, Klein*, Hawkeye, Ursula
FEH Darting Blow 1 Darting Blow 1 Grants Spd+2 if unit initiates combat Ayra, Caeda, Camilla, Florina*, Rebecca, Tharja*, Lucina (Spring), Corrin (Nohrian Summer), Valter, Roy (Brave)
FEH Darting Blow 2 Darting Blow 2 Grants Spd+4 if unit initiates combat Caeda, Camilla, Florina*, Rebecca, Tharja*, Valter
FEH Darting Blow 3 Darting Blow 3 Grants Spd+6 if unit initiates combat ✯✯✯✯✯ Caeda, Camilla, Florina*, Rebecca, Tharja*, Valter
FEH Swift Sparrow 1 Swift Sparrow 1 Grants Atk/Spd+2 if unit initiates combat Ayra, Katarina, Lucina (Spring), Lyn (Brave)
FEH Swift Sparrow 2 Swift Sparrow 2 Grants Atk/Spd+4 if unit initiates combat Ayra, Katarina, Lucina (Spring), Lyn (Brave)
FEH Sturdy Blow 1 Sturdy Blow 1 Grants Atk/Def+2 if unit initiates combat Athena, Lucina (Brave)
FEH Sturdy Blow 2 Sturdy Blow 2 Grants Atk/Def+4 if unit initiates combat Athena, Lucina (Brave)
FEH Swift Strike 1 Swift Strike 1 Grants Spd/Res+2 if unit initiates combat Corrin (Nohrian Summer)
FEH Swift Strike 2 Swift Strike 2 Grants Spd/Res+4 if unit initiates combat Corrin (Nohrian Summer)
FEH Steady Blow 1 Steady Blow 1 Grants Spd/Def+2 during combat when unit initiates. Roy (Brave)
FEH Steady Blow 2 Steady Blow 2 Grants Spd/Def+4 during combat when unit initiates. Roy (Brave)
FEH Mirror Strike 1 Mirror Strike 1 Grants Atk/Res+2 during combat if unit initiates attack. Sonya
FEH Mirror Strike 2 Mirror Strike 2 Grants Atk/Res+4 during combat if unit initiates attack. Sonya
FEH Fortress Def 1 Fortress Def 1 Grants Def+3. Inflicts Atk-3. Lukas, Seth
FEH Fortress Def 2 Fortress Def 2 Grants Def+4. Inflicts Atk-3. Lukas, Seth
FEH Fortress Def 3 Fortress Def 3 Grants Def+5. Inflicts Atk-3. Lukas, Seth
FEH Fortress Res 3 Fortress Res 1 Grants Res+3. Inflicts Atk-3. Innes
FEH Fortress Res 3 Fortress Res 2 Grants Res+4. Inflicts Atk-3. Innes
FEH Fortress Res 3 Fortress Res 3 Grants Res+5. Inflicts Atk-3. Innes
FEH Distant Def 1 Distant Def 1 If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+2 during combat. Celica, Olivia (Performing)
FEH Distant Def 2 Distant Def 2 If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+4 during combat. Celica, Olivia (Performing)
FEH Distant Def 3 Distant Def 3 If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+6 during combat. Celica, Olivia (Performing)
FEH Close Def 1 Close Def 1 If unit is attacked by foe using sword, axe, lance, or dragonstone, unit receives Def/Res+2 during combat. Sigurd, Tiki (Summer)
FEH Close Def 2 Close Def 2 If unit is attacked by foe using sword, axe, lance, or dragonstone, unit receives Def/Res+4 during combat. Sigurd, Tiki (Summer)
FEH Close Def 3 Close Def 3 If unit is attacked by foe using sword, axe, lance, or dragonstone, unit receives Def/Res+6 during combat. Sigurd, Tiki (Summer)
FEH Steady Stance 1 Steady Stance 1 Grants Def+2 during combat when this unit is attacked. Black Knight, Ike (Brave)
FEH Steady Stance 2 Steady Stance 2 Grants Def+4 during combat when this unit is attacked. Black Knight, Ike (Brave)
FEH Steady Stance 3 Steady Stance 3 Grants Def+6 during combat when this unit is attacked. ✯✯✯✯✯ Black Knight
FEH Steady Breath Steady Breath If attacked, unit granted Def+4 during combat; also gains special cooldown charge +1. (If using other similar skill, only highest value applied.) ✯✯✯✯✯ Ike (Brave)
FEH Earth Boost 1 Earth Boost 1 If unit has at least 3 more HP than enemy at the start of combat, unit receives Def+2 during combat. Amelia, Boey
FEH Earth Boost 2 Earth Boost 2 If unit has at least 3 more HP than enemy at the start of combat, unit receives Def+4 during combat. Amelia, Boey
FEH Earth Boost 3 Earth Boost 3 If unit has at least 3 more HP than enemy at the start of combat, unit receives Def+6 during combat. Amelia, Boey
FEH Wind Boost 1 Wind Boost 1 If unit has at least 3 more HP than enemy at the start of combat, unit receives Spd+2 during combat. Charlotte (Bride), Gray
FEH Wind Boost 2 Wind Boost 2 If unit has at least 3 more HP than enemy at the start of combat, unit receives Spd+4 during combat. Charlotte (Bride), Gray
FEH Wind Boost 3 Wind Boost 3 If unit has at least 3 more HP than enemy at the start of combat, unit receives Spd+6 during combat. Charlotte (Bride), Gray
FEH Fire Boost 1 Fire Boost 1 If unit has at least 3 more HP than enemy at the start of combat, unit receives Atk+2 during combat. Luke, Xander (Summer)
FEH Fire Boost 2 Fire Boost 2 If unit has at least 3 more HP than enemy at the start of combat, unit receives Atk+4 during combat. Luke, Xander (Summer)
FEH Fire Boost 3 Fire Boost 3 If unit has at least 3 more HP than enemy at the start of combat, unit receives Atk+6 during combat. Luke, Xander (Summer)
FEH Water Boost 1 Water Boost 1 If unit has at least 3 more HP than enemy at the start of combat, unit receives Res+2 during combat. ✯✯✯ Berkut
FEH Water Boost 2 Water Boost 2 If unit has at least 3 more HP than enemy at the start of combat, unit receives Res+3 during combat. ✯✯✯✯ Berkut
FEH Water Boost 3 Water Boost 3 If unit has at least 3 more HP than enemy at the start of combat, unit receives Res+4 during combat. ✯✯✯✯✯ Berkut
FEH Heavy Blade 1 Heavy Blade 1 If unit's Atk - foe's Atk ≥ 5, unit gains Special cooldown charge +1 attack.
(If using other similar skill, only highest value applied.)
Ike
FEH Heavy Blade 2 Heavy Blade 2 If unit's Atk - foe's Atk ≥ 3, unit gains Special cooldown charge +1 attack.
(If using other similar skill, only highest value applied.)
Ike
FEH Heavy Blade 3 Heavy Blade 3 If unit's Atk - foe's Atk ≥ 1, unit gains Special cooldown charge +1 attack.
(If using other similar skill, only highest value applied.)
Ike
FEH Close Counter Close Counter Enables unit to counterattack regardless of distance to attacker. Only usable by 2-range units. Takumi
FEH Distant Counter Distant Counter Enables unit to counterattack regardless of distance to attacker. Only usable by 1-range units. Hector
FEH Svalinn Shield Svalinn Shield Neturalizes "effective against" bonuses. Can only be used by Armored units. ✯✯✯✯ Sheena
FEH Iote's Shield Iote's Shield Neturalizes "effective against" bonuses. Can only be used by Fliers. ✯✯✯✯ Michalis
FEH Grani's Shield Grani's Shield Neturalizes "effective against" bonuses. Can only be used by Cavalry units. ✯✯✯✯ Camus

Type BEdit

Skill Effect Rarity Users
FEH Swordbreaker 1 Swordbreaker 1 If unit's HP ≥ 90% in combat against a sword user, unit makes a follow-up attack and foe cannot. Cannot be used by Green units. ✯✯✯ Abel*, Ike, Sully
FEH Swordbreaker 2 Swordbreaker 2 If unit's HP ≥ 70% in combat against a sword user, unit makes a follow-up attack and foe cannot. Cannot be used by Green units. ✯✯✯✯ Abel*, Ike, Sully
FEH Swordbreaker 3 Swordbreaker 3 If unit's HP ≥ 50% in combat against a sword user, unit makes a follow-up attack and foe cannot. Cannot be used by Green units. ✯✯✯✯✯ Abel*, Ike, Sully
FEH Lancebreaker 1 Lancebreaker 1 If unit's HP ≥ 90% in combat against a lance user, unit makes a follow-up attack and foe cannot. Cannot be used by Red units. Arthur, Narcian*, Oscar
FEH Lancebreaker 2 Lancebreaker 2 If unit's HP ≥ 70% in combat against a lance user, unit makes a follow-up attack and foe cannot. Cannot be used by Red units. ✯✯✯✯ Arthur, Narcian*, Oscar
FEH Lancebreaker 3 Lancebreaker 3 If unit's HP ≥ 50% in combat against a lance user, unit makes a follow-up attack and foe cannot. Cannot be used by Red units. ✯✯✯✯✯ Arthur, Narcian*, Oscar
FEH Axebreaker 1 Axebreaker 1 If unit's HP ≥ 90% in combat against a Axe user, unit makes a follow-up attack and foe cannot. Cannot be used by Blue units. Eliwood, Laslow*
FEH Axebreaker 2 Axebreaker 2 If unit's HP ≥ 70% in combat against a Axe user, unit makes a follow-up attack and foe cannot. Cannot be used by Blue units. ✯✯✯✯ Eliwood, Laslow*
FEH Axebreaker 3 Axebreaker 3 If unit's HP ≥ 50% in combat against a Axe user, unit makes a follow-up attack and foe cannot. Cannot be used by Blue units. ✯✯✯✯✯ Eliwood, Laslow*
FEH Bowbreaker 1 Bowbreaker 1 If unit's HP ≥ 90% in combat against a Bow user, unit makes a follow-up attack and foe cannot. ✯✯ Setsuna
FEH Bowbreaker 2 Bowbreaker 2 If unit's HP ≥ 70% in combat against a Bow user, unit makes a follow-up attack and foe cannot. ✯✯✯ Setsuna
FEH Bowbreaker 3 Bowbreaker 3 If unit's HP ≥ 50% in combat against a Bow user, unit makes a follow-up attack and foe cannot. ✯✯✯✯ Setsuna
FEH Daggerbreaker 1 Daggerbreaker 1 If unit's HP ≥ 90% in combat against a Dagger user, unit makes a follow-up attack and foe cannot. ✯✯ Kagero
FEH Daggerbreaker 2 Daggerbreaker 2 If unit's HP ≥ 70% in combat against a Dagger user, unit makes a follow-up attack and foe cannot. ✯✯✯ Kagero
FEH Daggerbreaker 3 Daggerbreaker 3 If unit's HP ≥ 50% in combat against a Dagger user, unit makes a follow-up attack and foe cannot. ✯✯✯✯ Kagero
FEH R Tomebreaker 1 R Tomebreaker 1 If unit's HP ≥ 90% in combat against a Red Tome user, unit makes a follow-up attack and foe cannot. Cannot be used by Green units. Odin
FEH R Tomebreaker 2 R Tomebreaker 2 If unit's HP ≥ 70% in combat against a Red Tome user, unit makes a follow-up attack and foe cannot. Cannot be used by Green units. ✯✯ Odin
FEH R Tomebreaker 3 R Tomebreaker 3 If unit's HP ≥ 50% in combat against a Red Tome user, unit makes a follow-up attack and foe cannot. Cannot be used by Green units. ✯✯✯✯ Odin
FEH G Tomebreaker 1 G Tomebreaker 1 If unit's HP ≥ 90% in combat against a Green Tome user, unit makes a follow-up attack and foe cannot. Cannot be used by Blue units. Henry
FEH G Tomebreaker 2 G Tomebreaker 2 If unit's HP ≥ 70% in combat against a Green Tome user, unit makes a follow-up attack and foe cannot. Cannot be used by Blue units. ✯✯ Henry
FEH G Tomebreaker 3 G Tomebreaker 3 If unit's HP ≥ 50% in combat against a Green Tome user, unit makes a follow-up attack and foe cannot. Cannot be used by Blue units. ✯✯✯✯ Henry
FEH B Tomebreaker 1 B Tomebreaker 1 If unit's HP ≥ 90% in combat against a Blue Tome user, unit makes a follow-up attack and foe cannot. Cannot be used by Red units. Robin (Female)
FEH B Tomebreaker 2 B Tomebreaker 2 If unit's HP ≥ 70% in combat against a Blue Tome user, unit makes a follow-up attack and foe cannot. Cannot be used by Red units. ✯✯ Robin (Female)
FEH B Tomebreaker 3 B Tomebreaker 3 If unit's HP ≥ 50% in combat against a Blue Tome user, unit makes a follow-up attack and foe cannot. Cannot be used by Red units. ✯✯✯✯ Robin (Female)
FEH Escape Route 1 Escape Route 1 Enables unit whose own HP ≤ 30% to warp adjacent to any ally. Cecilia*, Cordelia (Bride), Marth, Ninian
FEH Escape Route 2 Escape Route 2 Enables unit whose own HP ≤ 40% to warp adjacent to any ally. ✯✯✯✯ Cecilia*, Cordelia (Bride), Marth, Ninian
FEH Escape Route 3 Escape Route 3 Enables unit whose own HP ≤ 50% to warp adjacent to any ally. ✯✯✯✯✯ Cecilia*, Cordelia (Bride), Marth, Ninian
FEH Vantage 1 Vantage 1 Unit counterattacks first when attacked at HP ≤ 25% ✯✯✯ Anna, Gaius (Summer), Gordin, Lon'qu*, Reinhardt
FEH Vantage 2 Vantage 2 Unit counterattacks first when attacked at HP ≤ 50% ✯✯✯✯ Anna, Gaius (Summer), Gordin, Lon'qu*, Reinhardt
FEH Vantage 3 Vantage 3 Unit counterattacks first when attacked at HP ≤ 75% ✯✯✯✯✯ Anna, Gaius (Summer), Gordin, Lon'qu*, Reinhardt
FEH Poison Strike 1 Poison Strike 1 Inflicts 4 damage to foe after any combat this unit initiates. ✯✯✯ Clarisse*, Matthew, Saizo*
FEH Poison Strike 2 Poison Strike 2 Inflicts 7 damage to foe after any combat this unit initiates. ✯✯✯✯ Clarisse*, Matthew, Saizo*
FEH Poison Strike 3 Poison Strike 3 Inflicts 10 damage to foe after any combat this unit initiates. ✯✯✯✯✯ Clarisse*, Matthew, Saizo*
FEH Wary Fighter 1 Wary Fighter 1 Prevents follow up attack in combat from unit and foes if unit's HP ≥ 90%. Only usable by Armored units. Effie, Zephiel*
FEH Wary Fighter 2 Wary Fighter 2 Prevents follow up attack in combat from unit and foes if unit's HP ≥ 70%. Only usable by Armored units. Effie, Zephiel*
FEH Wary Fighter 3 Wary Fighter 3 Prevents follow up attack in combat from unit and foes if unit's HP ≥ 50%. Only usable by Armored units. ✯✯✯✯ Effie, Zephiel*
FEH Desperation 1 Desperation 1 If unit initiates combat with HP ≤ 25%, follow-up attacks occur immediately after unit's attack. Ayra, Karel, Mae, Navarre, Roy (Brave), Shanna*
FEH Desperation 2 Desperation 2 If unit initiates combat with HP ≤ 50%, follow-up attacks occur immediately after unit's attack. ✯✯✯✯ Ayra, Karel, Mae, Navarre, Roy (Brave), Shanna*
FEH Desperation 3 Desperation 3 If unit initiates combat with HP ≤ 75%, follow-up attacks occur immediately after unit's attack. ✯✯✯✯✯ Ayra, Karel, Mae, Navarre, Roy (Brave), Shanna*
FEH Quick Riposte 1 Quick Riposte 1 Unit automatically makes a follow-up attack if attacked at HP ≥ 90%. ✯✯✯ Deirdre, Klein, Leo, Subaki
FEH Quick Riposte 2 Quick Riposte 2 Unit automatically makes a follow-up attack if attacked at HP ≥ 80%. ✯✯✯✯ Deirdre, Klein, Leo, Subaki
FEH Quick Riposte 3 Quick Riposte 3 Unit automatically makes a follow-up attack if attacked at HP ≥ 70%. ✯✯✯✯✯ Deirdre, Klein, Leo, Subaki
FEH Brash Assault 1 Brash Assault 1 Unit automatically makes a follow-up when at HP < 30% and attacking a foe that can counter.

[Read: If initiating combat, make a 2nd attack, regardless of Speed, after foe's counterattack]

Bartre*, Hinata, Seliph
FEH Brash Assault 2 Brash Assault 2 Unit automatically makes a follow-up when at HP < 40% and attacking a foe that can counter. ✯✯✯✯ Bartre*, Hinata, Seliph
FEH Brash Assault 3 Brash Assault 3 Unit automatically makes a follow-up when at HP < 50% and attacking a foe that can counter. ✯✯✯✯✯ Bartre*, Hinata, Seliph
FEH Renewal 1 Renewal 1 At the start of every fourth turn, restores 10 HP. ✯✯✯ Boey, Fae*, Jakob, Lissa
FEH Renewal 2 Renewal 2 At the start of every third turn, restores 10 HP. ✯✯✯✯ Boey, Fae*, Jakob, Lissa
FEH Renewal 3 Renewal 3 At the start of every second turn, restores 10 HP. ✯✯✯✯✯ Boey, Fae*, Jakob, Lissa
FEH Live to Serve 1 Live to Serve 1 When healing allies with a staff, unit also recovers 50% of the HP restored. ✯✯✯ Elise, Wrys
FEH Live to Serve 2 Live to Serve 2 When healing allies with a staff, unit also recovers 75% of the HP restored. ✯✯✯✯ Elise, Wrys
FEH Live to Serve 3 Live to Serve 3 When healing allies with a staff, unit also recovers the same amount. ✯✯✯✯✯ Elise, Wrys
FEH Wings of Mercy 1 Wings of Mercy 1 Enables unit to warp adjacent to any ally with HP ≤ 30%. ✯✯✯ Black Knight, Cain*, Faye, Frederick, Palla
FEH Wings of Mercy 2 Wings of Mercy 2 Enables unit to warp adjacent to any ally with HP ≤ 40%. ✯✯✯✯ Black Knight, Cain*, Faye, Frederick, Palla
FEH Wings of Mercy 3 Wings of Mercy 3 Enables unit to warp adjacent to any ally with HP ≤ 50%. ✯✯✯✯✯ Black Knight, Cain*, Faye, Frederick, Palla
FEH Pass 1 Pass 1 Unit can pass through foes if its own HP ≥ 75%. Cordelia, Fir, Gaius*
FEH Pass 2 Pass 2 Unit can pass through foes if its own HP ≥ 50%. ✯✯✯✯ Cordelia, Fir, Gaius*
FEH Pass 3 Pass 3 Unit can pass through foes if its own HP ≥ 25%. ✯✯✯✯✯ Cordelia, Fir, Gaius*
FEH Obstruct 1 Obstruct 1 Prevents foes from moving through adjacent spaces while this unit's HP ≥ 90%.

(No effect on foes with a Pass skill.)

✯✯✯ Corrin (Male), Hana*, Legion*, Lukas, Stahl
FEH Obstruct 2 Obstruct 2 Prevents foes from moving through adjacent spaces while this unit's HP ≥ 70%.

(No effect on foes with a Pass skill.)

✯✯✯✯ Corrin (Male), Hana*, Legion*, Lukas, Stahl
FEH Obstruct 3 Obstruct 3 Prevents foes from moving through adjacent spaces while this unit's HP ≥ 50%.

(No effect on foes with a Pass skill.)

✯✯✯✯✯ Corrin (Male), Hana*, Legion*, Lukas, Stahl
FEH Seal Atk 1 Seal Atk 1 After combat, foe suffers Atk-3 through its next action. Catria, Jeorge*, Rebecca
FEH Seal Atk 2 Seal Atk 2 After combat, foe suffers Atk-5 through its next action. ✯✯✯✯ Catria, Jeorge*, Rebecca
FEH Seal Atk 3 Seal Atk 3 After combat, foe suffers Atk-7 through its next action. ✯✯✯✯✯ Catria, Jeorge*, Rebecca
FEH Seal Spd 1 Seal Spd 1 After combat, foe suffers Spd-3 through its next action. Est, Frederick (Summer), Tobin, Virion*
FEH Seal Spd 2 Seal Spd 2 After combat, foe suffers Spd-5 through its next action. ✯✯✯✯ Est, Tobin, Virion*
FEH Seal Spd 3 Seal Spd 3 After combat, foe suffers Spd-7 through its next action. ✯✯✯✯✯ Est, Tobin, Virion*
FEH Seal Atk Spd 1 Seal Atk Spd 1 After combat, foe suffers Atk/Spd-3 through its next action. Frederick (Summer)
FEH Seal Atk Spd 2 Seal Atk Spd 2 After combat, foe suffers Atk/Spd-5 through its next action. Frederick (Summer)
FEH Seal Def 1 Seal Def 1 After combat, foe suffers Def-3 through its next action. ✯✯✯ Ephraim, Oboro*, Roy
FEH Seal Def 2 Seal Def 2 After combat, foe suffers Def-5 through its next action. ✯✯✯✯ Ephraim, Oboro*, Roy
FEH Seal Def 3 Seal Def 3 After combat, foe suffers Def-7 through its next action. ✯✯✯✯✯ Ephraim, Oboro*, Roy
FEH Seal Atk Def 1 Seal Atk Def 1 After combat, foe suffers Atk/Def-3 through its next action. Seth
FEH Seal Atk Def 2 Seal Atk Def 2 After combat, foe suffers Atk/Def-3 through its next action. Seth
FEH Seal Res 1 Seal Res 1 After combat, foe suffers Res-3 through its next action. ✯✯✯ Corrin (Female), Leo (Summer), Lucina (Spring), Raigh*
FEH Seal Res 2 Seal Res 2 After combat, foe suffers Res-5 through its next action. ✯✯✯✯ Corrin (Female), Leo (Summer), Lucina (Spring), Raigh*
FEH Seal Res 3 Seal Res 3 After combat, foe suffers Res-7 through its next action. ✯✯✯✯✯ Corrin (Female), Leo (Summer), Lucina (Spring), Raigh*
FEH Windsweep 1 Windsweep 1 If unit initiates attack, no follow-up occurs. Against foe with sword, lance, axe, bow, or dagger, if unit’s Spd - foe’s Spd ≥ 5, foe can’t counterattack. ✯✯ Alm
FEH Windsweep 2 Windsweep 2 If unit initiates attack, no follow-up occurs. Against foe with sword, lance, axe, bow, or dagger, if unit’s Spd - foe’s Spd ≥ 3, foe can’t counterattack. ✯✯✯ Alm
FEH Windsweep 3 Windsweep 3 If unit initiates attack, no follow-up occurs. Against foe with sword, lance, axe, bow, or dagger, if unit’s Spd - foe’s Spd ≥ 1, foe can’t counterattack. ✯✯✯✯✯ Alm
FEH Watersweep 1 Watersweep 1 If unit initiates attack, no follow-up occurs. Against foe with magic, staff or dragonstone, if unit’s Spd - foe’s Spd ≥ 5, foe can’t counterattack. ✯✯ Soren
FEH Watersweep 2 Watersweep 2 If unit initiates attack, no follow-up occurs. Against foe with magic, staff or dragonstone, if unit’s Spd - foe’s Spd ≥ 3, foe can’t counterattack. ✯✯✯ Soren
FEH Watersweep 3 Watersweep 3 If unit initiates attack, no follow-up occurs. Against foe with magic, staff or dragonstone, if unit’s Spd - foe’s Spd ≥ 1, foe can’t counterattack. ✯✯✯✯✯ Soren
FEH Guard 1 Guard 1 If unit's HP is 100% at start of combat, enemy is inflicted with Special cooldown charge -1.
(If using similar skill, only highest value applied.)
Leon, Titania
FEH Guard 2 Guard 2 If unit's HP is 90% at start of combat, enemy is inflicted with Special cooldown charge -1.
(If using similar skill, only highest value applied.)
Leon, Titania
FEH Guard 3 Guard 3 If unit's HP is 80% at start of combat, enemy is inflicted with Special cooldown charge -1.
(If using similar skill, only highest value applied.)
Leon, Titania
FEH Shield Pulse 1 Shield Pulse 1 If unit's Special triggers based on a foe's attack, Special cooldown count-1 at start of turn 1. Saber
FEH Shield Pulse 2 Shield Pulse 2 If unit's Special triggers based on a foe's attack, Special cooldown count-1 at start of turn 1. Unit takes 5 less damage when Special triggers. Saber
FEH Shield Pulse 3 Shield Pulse 3 If unit's Special triggers based on foe's attack, Special cooldown counts-3 at start of turn 1. Unit takes 5 less damage when Special triggers. Saber
FEH Wrathful Staff 1 Wrathful Staff 1 If unit has 100% HP at the start of combat, damage from their staff will be calculated the same as other weapons. Genny
FEH Wrathful Staff 2 Wrathful Staff 2 If unit has ≥ 50% HP at the start of combat, damage from their staff will be calculated the same as other weapons. Genny
FEH Wrathful Staff 3 Wrathful Staff 3 Damage from unit's staff will be calculated the same as other weapons. Genny
FEH Dazzling Staff 1 Dazzling Staff 1 If unit has 100% HP at the start of combat, the enemy cannot counterattack. Lyn (Bride)
FEH Dazzling Staff 2 Dazzling Staff 2 If unit has ≥ 50% HP at the start of combat, the enemy cannot counterattack. Lyn (Bride)
FEH Dazzling Staff 3 Dazzling Staff 3 The enemy cannot counterattack. Lyn (Bride)
FEH Cancel Affinity 1 Cancel Affinity 1 Any weapon triangle affinity granted by unit's skills is negated. Also negates any weapon triangle affinity granted by foe's skills. Innes, Mathilda
FEH Cancel Affinity 2 Cancel Affinity 2 Any weapon triangle affinity granted by unit's skills is negated. If affinity disadvantage exists, weapon triangle affinity granted by foe's skills is negated. Innes, Mathilda
FEH Cancel Affinity 3 Cancel Affinity 3 Any weapon triangle affinity granted by unit's skills is negated. If affinity disadvantage exists, weapon triangle affinity granted by foe's skill is reversed. Innes, Mathilda
FEH Wrath 1 Wrath 1 If unit's HP ≤ 25%, Special cooldown count -1 at start of turn if Special triggers by attacking. If Special triggers, +10 damage from Special. Nephenee
FEH Wrath 2 Wrath 2 If unit's HP ≤ 50%, Special cooldown count -1 at start of turn if Special triggers by attacking. If Special triggers, +10 damage from Special. Nephenee
FEH Wrath 3 Wrath 3 If unit's HP ≤ 75%, Special cooldown count -1 at start of turn if Special triggers by attacking. If special triggers, +10 damage from Special. Nephenee
FEH Flier Formation 1 Flier Formation 1 If unit has 100% HP, unit can move to a space adjacent to a flier ally within 2 spaces. Elincia
FEH Flier Formation 2 Flier Formation 2 If unit has ≥ 50% HP, unit can move to a space adjacent to a flier ally within 2 spaces. Elincia
FEH Flier Formation 3 Flier Formation 3 Unit can move to a space adjacent to a flier ally within 2 spaces. Elincia
FEH Blaze Dance 1 Blaze Dance 1 If Sing or Dance is used, target granted Atk+2. Olivia (Performing)
FEH Blaze Dance 2 Blaze Dance 2 If Sing or Dance is used, target granted Atk+3. Olivia (Performing)
FEH Blaze Dance 3 Blaze Dance 3 If Sing or Dance is used, target granted Atk+4. Olivia (Performing)
FEH Gale Dance 1 Gale Dance 1 If Sing or Dance is used, target granted Spd+2. Inigo (Performing)
FEH Gale Dance 2 Gale Dance 2 If Sing or Dance is used, target granted Spd+3. Inigo (Performing)
FEH Gale Dance 3 Gale Dance 3 If Sing or Dance is used, target granted Spd+4. Inigo (Performing)
FEH Torrent Dance 1 Torrent Dance 1 If Sing or Dance is used, target granted Res+2. Shigure (Performing)
FEH Geyser Dance 1 Geyser Dance 1 If Sing or Dance is used, target granted Def/Res+3. Shigure (Performing)
FEH Geyser Dance 2 Geyser Dance 2 If Sing or Dance is used, target granted Def/Res+4. Shigure (Performing)
FEH Knock Back Knock Back If unit initiates attack, foe is moved 1 space away after combat. Cannot be used by 2-range units. ✯✯✯ Olivia, Barst
FEH Drag Back Drag Back If unit initiates attack, the unit moves 1 space away after combat. Foe moves into unit's previous space. Cannot be used by 2-range units. ✯✯✯ Donnel, Eirika, Gwendolyn, Roderick
FEH Lunge Lunge If unit initiates attack, after combat, unit and targeted foe swap places. Cannot be used by 2-range units. Beruka, Draug, Eldigan
FEH Hit and Run Hit and Run If unit initiates attack, unit advances 1 space after battle. Cannot be used by 2-range units. Clair, Clive
FEH Follow-Up Ring Follow-Up Ring Unit makes a guaranteed follow-up attack when unit's HP ≥ 50% at start of combat. (Skill cannot be inherited.) Arden
FEH Recover Ring Recover Ring Restores 10 HP at the start of each turn. (Skill cannot be inherited.) Arvis
FEH Live For Honor Live for Honor If unit survives, get 1.5x normal badges from a Training Tower map. (If similar skill effects also used, only highest multiplier applied.) Xander (Spring)
FEH Live For Bounty Live for Bounty If unit survives, get 1.5x normal shards/crystals from a Training Tower map. (If similar skill effects also used, only highest multiplier applied.) Camilla (Spring)
FEH Sacae&#039;s Blessing Sacae's Blessing * If foe has sword, lance, or axe, foes cannot counterattack. (Skill cannot be inherited) Lyn (Brave)
FEH Beorc&#039;s Blessing Beorc's Blessing * If foe is cavalry or flier type, foe's bonuses (from skills like Fortify, Rally, etc.) are nullified during combat. (Skill cannot be inherited.) Ike (Brave)
FEH Crusader&#039;s Ward Crusader's Ward * If Sigurd receives consecutive attacks from a foe 2 spaces away, damage from second attack onward reduced by 80%. (Skill cannot be inherited.) Sigurd

Type CEdit

Skill Effect Rarity Users
FEH Spur Atk 1 Spur Atk 1 Grants adjacent allies Atk+2 during combat. Alfonse, Barst, Camus, Delthea, Hector, Lilina*, Lucina, Ogma, Reinhardt
FEH Spur Atk 2 Spur Atk 2 Grants adjacent allies Atk+3 during combat. Alfonse, Barst, Camus, Hector, Lilina*, Lucina, Ogma, Reinhardt
FEH Spur Atk 3 Spur Atk 3 Grants adjacent allies Atk+4 during combat. ✯✯✯✯✯ Alfonse, Barst, Lilina*, Lucina, Ogma
FEH Spur Spd 1 Spur Spd 1 Grants adjacent allies Spd+2 during combat. Clair, Jeorge, Lucina (Brave), Lyn, Marth*, Palla, Saizo
FEH Spur Spd 2 Spur Spd 2 Grants adjacent allies Spd+3 during combat. ✯✯✯✯ Clair, Jeorge, Lyn, Marth*, Palla*, Saizo
FEH Spur Spd 3 Spur Spd 3 Grants adjacent allies Spd+4 during combat. ✯✯✯✯✯ Clair, Jeorge, Lyn, Marth*, Saizo
FEH Spur Def 1 Spur Def 1 Grants adjacent allies Def+2 during combat ✯✯✯ Arden, Celica, Chrom, Draug, Minerva, Priscilla, Robin (Male)*, Roderick, Sully*
FEH Spur Def 2 Spur Def 2 Grants adjacent allies Def+3 during combat ✯✯✯✯ Celica, Chrom, Draug, Minerva, Priscilla, Robin (Male)*, Sully*
FEH Spur Def 3 Spur Def 3 Grants adjacent allies Def+4 during combat ✯✯✯✯✯ Celica, Chrom, Priscilla, Robin (Male)*, Sully*
FEH Spur Res 1 Spur Res 1 Grants adjacent allies Res+2 during combat Anna*, Azura (Performing), Berkut*, Eliwood*, Lachesis, Merric, Mist, Niles, Olwen, Tharja, Tiki (Adult)
FEH Spur Res 2 Spur Res 2 Grants adjacent allies Res+3 during combat ✯✯✯✯ Anna*, Berkut*, Eliwood*, Lachesis, Merric, Niles, Olwen, Tharja, Tiki (Adult)
FEH Spur Res 3 Spur Res 3 Grants adjacent allies Res+4 during combat ✯✯✯✯✯ Anna*, Lachesis, Merric, Niles, Tharja, Tiki (Adult)
FEH Spur Def Res 1 Spur Def Res 1 Grants adjacent allies Def/Res+2 during combat Mist
FEH Spur Def Res 2 Spur Def Res 2 Grants adjacent allies Def/Res+3 during combat Mist
FEH Spur Spd Def 1 Spur Spd Def 1 Grants adjacent allies Spd/Def+2 during combat Oscar
FEH Spur Spd Def 2 Spur Spd Def 2 Grants adjacent allies Spd/Def+3 during combat Oscar
FEH Threaten Atk 1 Threaten Atk 1 Inflicts Atk-3 on foes within 2 spaces through their next actions at the start of each turn. Azama, Cain, Charlotte (Bride), Fae, Hawkeye*
FEH Threaten Atk 2 Threaten Atk 2 Inflicts Atk-4 on foes within 2 spaces through their next actions at the start of each turn. Azama, Cain, Charlotte (Bride), Fae, Hawkeye*
FEH Threaten Atk 3 Threaten Atk 3 Inflicts Atk-5 on foes within 2 spaces through their next actions at the start of each turn. ✯✯✯✯✯ Azama, Cain, Charlotte (Bride), Fae, Hawkeye*
FEH Threaten Spd 1 Threaten Spd 1 Inflicts Spd-3 on foes within 2 spaces through their next actions at the start of each turn. Jaffar, Selena*, Shanna, Takumi
FEH Threaten Spd 2 Threaten Spd 2 Inflicts Spd-4 on foes within 2 spaces through their next actions at the start of each turn. ✯✯✯✯ Jaffar, Selena*, Shanna, Takumi
FEH Threaten Spd 3 Threaten Spd 3 Inflicts Spd-5 on foes within 2 spaces through their next actions at the start of each turn. ✯✯✯✯✯ Jaffar, Selena*, Shanna, Takumi
FEH Threaten Def 1 Threaten Def 1 Inflicts Def-3 on foes within 2 spaces through their next actions at the start of each turn. ✯✯ Ephraim, Ike (Brave), Michalis, Peri*, Raven
FEH Threaten Def 2 Threaten Def 2 Inflicts Def-4 on foes within 2 spaces through their next actions at the start of each turn. ✯✯✯ Ephraim, Ike (Brave), Michalis, Peri*, Raven
FEH Threaten Def 3 Threaten Def 3 Inflicts Def-5 on foes within 2 spaces through their next actions at the start of each turn. ✯✯✯✯ Ephraim, Ike (Brave), Michalis, Peri*, Raven
FEH Threaten Res 1 Threaten Res 1 Inflicts Res-3 on foes within 2 spaces through their next actions at the start of each turn. Nowi, Oboro, Ursula
FEH Threaten Res 2 Threaten Res 2 Inflicts Res-4 on foes within 2 spaces through their next actions at the start of each turn. Nowi, Oboro, Ursula
FEH Threaten Res 3 Threaten Res 3 Inflicts Res-5 on foes within 2 spaces through their next actions at the start of each turn. Nowi, Oboro, Ursula
FEH Fortify Def 1 Fortify Def 1 Grants adajacent allies Def+2 through their next actions at the start of each turn. Cherche, Frederick*, Ninian, Sakura, Sharena, Sheena, Xander (Spring)
FEH Fortify Def 2 Fortify Def 2 Grants adajacent allies Def+3 through their next actions at the start of each turn. ✯✯✯✯ Cherche, Frederick*, Ninian, Sakura, Sharena, Sheena, Xander (Spring)
FEH Fortify Def 3 Fortify Def 3 Grants adajacent allies Def+4 through their next actions at the start of each turn. ✯✯✯✯✯ Cherche, Frederick*, Sakura, Sharena, Xander (Spring)
FEH Fortify Res 1 Fortify Res 1 Grants adajacent allies Res+2 through their next actions at the start of each turn. ✯✯ Azura, Caeda, Jagen*, Linde, Maria, Sophia*, Soren, Corrin (Nohrian Summer)
FEH Fortify Res 2 Fortify Res 2 Grants adajacent allies Res+3 through their next actions at the start of each turn. ✯✯✯ Azura, Caeda, Jagen*, Linde, Maria, Sophia*, Soren, Corrin (Nohrian Summer)
FEH Fortify Res 3 Fortify Res 3 Grants adajacent allies Res+4 through their next actions at the start of each turn. ✯✯✯✯✯ Azura, Linde, Maria, Sophia*, Soren
FEH Fortify Armor Fortify Armor Grants adjacent armored allies Def/Res+6 through their next actions at the start of each turn. Can only be used by Armored units. ✯✯✯✯ Sheena
FEH Fortify Cavalry Fortify Cavalry Grants adjacent cavalry allies Def/Res+6 through their next actions at the start of each turn. Can only be used by Cavalry units. ✯✯✯✯ Jagen
FEH Fortify Fliers Fortify Fliers Grants adjacent flying allies Def/Res+6 through their next actions at the start of each turn. Can only be used by Fliers. ✯✯✯✯ Caeda, Corrin (Nohrian Summer)
FEH Fortify Dragons Fortify Dragons Grants adjacent dragon allies Def/Res+6 through their next actions at the start of each turn. Can only be used by Dragons. ✯✯✯✯ Ninian
FEH Hone Atk 1 Hone Atk 1 Grants adjacent allies Atk +2 through their next actions at the start of each turn. Corrin (Female)*, Gunter*, Gwendolyn, Inigo (Performing), Mathilda, Nino, Olivia*, Sanaki, Serra
FEH Hone Atk 2 Hone Atk 2 Grants adjacent allies Atk +3 through their next actions at the start of each turn. ✯✯✯✯ Corrin (Female)*, Gunter*, Gwendolyn, Inigo (Performing), Mathilda, Nino, Olivia*, Sanaki, Serra
FEH Hone Atk 3 Hone Atk 3 Grants adjacent allies Atk +4 through their next actions at the start of each turn. ✯✯✯✯✯ Corrin (Female)*, Inigo (Performing), Mathilda, Nino, Olivia*, Sanaki, Serra
FEH Hone Spd 1 Hone Spd 1 Grants adjacent allies Spd+2 through their next actions at the start of each turn. ✯✯✯ Caeda (Bride), Eirika*, Hinoka, Laslow, Matthew*, Ryoma
FEH Hone Spd 2 Hone Spd 2 Grants adjacent allies Spd+3 through their next actions at the start of each turn. ✯✯✯✯ Caeda (Bride), Eirika*, Hinoka, Laslow, Matthew*, Ryoma
FEH Hone Spd 3 Hone Spd 3 Grants adjacent allies Spd+4 through their next actions at the start of each turn. ✯✯✯✯✯ Caeda (Bride), Eirika*, Laslow, Matthew*, Ryoma
FEH Drive Atk 1 Drive Atk 1 Grants allies within 2 spaces Atk+2 during combat. Delthea
FEH Drive Atk 2 Drive Atk 2 Grants allies within 2 spaces Atk+3 during combat. Delthea
FEH Drive Def 1 Drive Def 1 Grants allies within 2 spaces Def+2 during combat. Arden, Roderick
FEH Drive Def 2 Drive Def 2 Grants allies within 2 spaces Def+3 during combat. Arden, Roderick
FEH Drive Spd 1 Drive Spd 1 Grants allies within 2 spaces Spd+2 during combat. Lucina (Brave), Tailtiu
FEH Drive Spd 2 Drive Spd 2 Grants allies within 2 spaces Spd+3 during combat. Lucina (Brave), Tailtiu
FEH Drive Res 1 Drive Res 1 Grants allies within 2 spaces Res+2 during combat. Azura (Performing)
FEH Drive Res 2 Drive Res 2 Grants allies within 2 spaces Res+3 during combat. Azura (Performing)
FEH Hone Armor Hone Armor Grants adjacent armored allies Atk/Spd+6 through their next actions at the start of each turn. Can only be used by Armored units. ✯✯✯✯ Gwendolyn
FEH Hone Cavalry Hone Cavalry Grants adjacent cavalry allies Atk/Spd+6 through their next actions at the start of each turn. Can only be used by Cavalry units. ✯✯✯✯ Gunter
FEH Hone Fliers Hone Fliers Grants adjacent flying allies Atk/Spd+6 through their next actions at the start of each turn. Can only be used by Fliers. Hinoka
FEH Goad Armor Goad Armor Grants armored allies within 2 spaces Spd/Atk+4 during combat. Can only be used by Armored units. ✯✯✯✯ Hector
FEH Goad Cavalry Goad Cavalry Grants cavalry allies within 2 spaces Spd/Atk+4 during combat. Can only be used by Cavalry units. ✯✯✯✯ Camus, Reinhardt
FEH Goad Fliers Goad Fliers Grants flying allies within 2 spaces Spd/Atk+4 during combat. Can only be used by Fliers. ✯✯✯✯ Palla
FEH Ward Armor Ward Armor Grants armored allies within 2 spaces Def/Res+4 during combat. Can only be used by Armored units. ✯✯✯✯ Draug
FEH Ward Cavalry Ward Cavalry Grants cavalry allies within 2 spaces Def/Res+4 during combat. Can only be used by Cavalry units. ✯✯✯✯ Berkut, Eliwood, Olwen
FEH Ward Fliers Ward Fliers Grants flying allies within 2 spaces Def/Res+4 during combat. Can only be used by Fliers. Minerva
FEH Savage Blow 1 Savage Blow 1 If unit initiates attack, foes within 2 spaces of target take 3 damage after combat. Camilla*, Leo, Narcian
FEH Savage Blow 2 Savage Blow 2 If unit initiates attack, foes within 2 spaces of target take 5 damage after combat. Camilla*, Leo, Narcian
FEH Savage Blow 3 Savage Blow 3 If unit initiates attack, foes within 2 spaces of target take 7 damage after combat. ✯✯✯✯✯ Camilla*, Leo, Narcian
FEH Breath of Life 1 Breath of Life 1 If unit initiates attack, adjacent allies recover 3 HP after combat. ✯✯✯ Cordelia (Bride), Felicia*, Florina, Julia, Tiki (Young)
FEH Breath of Life 2 Breath of Life 2 If unit initiates attack, adjacent allies recover 5 HP after combat. ✯✯✯✯ Cordelia (Bride), Felicia*, Florina, Julia, Tiki (Young)
FEH Breath of Life 3 Breath of Life 3 If unit initiates attack, adjacent allies recover 7 HP after combat. ✯✯✯✯✯ Cordelia (Bride), Felicia*, Florina, Julia, Tiki (Young)
FEH Axe Experience 1 Axe Experience 1 If unit survives, unit gets 1.5x EXP. (If similar skill effects also used, only highest multipler applied.) Chrom (Spring)
FEH Axe Experience 2 Axe Experience 2 If unit survives, all axe users on team get 1.5x EXP. (If similar skill effects also used, only highest multipler applied.) Chrom (Spring)
FEH Axe Experience 3 Axe Experience 3 If unit survives, all axe users on team get 2x EXP. (If similar skill effects also used, only highest multipler applied.) Chrom (Spring)
FEH Bow Experience 1 Bow Experience 1 If unit survives, unit gets 1.5x EXP. (If similar skill effects also used, only highest multipler applied.) Faye
FEH Bow Experience 2 Bow Experience 2 If unit survives, all bow users on team get 1.5x EXP. (If similar skill effects also used, only highest multipler applied.) Faye
FEH Bow Experience 3 Bow Experience 3 If unit survives, all bow users on team get 2x EXP. (If similar skill effects also used, only highest multipler applied.) Faye
FEH B Tome Experience 1 B Tome Experience 1 If unit survives, unit gets 1.5x EXP. (If similar skill effects also used, only highest multipler applied.) Mae
FEH B Tome Experience 2 B Tome Experience 2 If unit survives, all Blue Tome users on team get 1.5x EXP. (If similar skill effects also used, only highest multipler applied.) Mae
FEH B Tome Experience 3 B Tome Experience 3 If unit survives, all Blue Tome users on team get 2x EXP. (If similar skill effects also used, only highest multipler applied.) Mae
FEH Sword Experience 1 Sword Experience 1 If unit survives, unit gets 1.5x EXP. (If similar skill effects also used, only highest multipler applied.) Athena
FEH Sword Experience 2 Sword Experience 2 If unit survives, all Sword users on team get 1.5x EXP. (If similar skill effects also used, only highest multipler applied.) Athena
FEH Sword Experience 3 Sword Experience 3 If unit survives, all Sword users on team get 2x EXP. (If similar skill effects also used, only highest multipler applied.) Athena
FEH Lance Valor 1 Lance Valor 1 If unit survives and uses a lance, unit gets 1.5x SP. (If similar skill effects also used, only highest multiplier applied.) Robin (Summer)
FEH Lance Valor 2 Lance Valor 2 If unit survives, all lance users on team get 1.5x SP. (If similar skill effects also used, only highest multiplier applied.) Robin (Summer)
FEH Lance Valor 3 Lance Valor 3 If unit survives, all lsnce users on team get 2x SP. (If similar skill effects also used, only highest multiplier applied.) Robin (Summer)
FEH Axe Valor 1 Axe Valor 1 If unit survives and uses an axe, unit gets 1.5x SP. (If similar skill effects also used, only highest multiplier applied.) Tiki (Summer)
FEH Axe Valor 2 Axe Valor 2 If unit survives, all axe users on team get 1.5x SP. (If similar skill effects also used, only highest multiplier applied.) Tiki (Summer)
FEH Axe Valor 3 Axe Valor 3 If unit survives, all axe users on team get 2x SP. (If similar skill effects also used, only highest multiplier applied.) Tiki (Summer)
FEH Sword Valor 1 Sword Valor 1 If unit survives and uses a sword, unit gets 1.5x SP. (If similar skill effects also used, only highest multiplier applied.) Gray
FEH Sword Valor 2 Sword Valor 2 If unit survives, all sword users on team get 1.5x SP. (If similar skill effects also used, only highest multiplier applied.) Gray
FEH Sword Valor 3 Sword Valor 3 If unit survives, all sword users on team get 2x SP. (If similar skill effects also used, only highest multiplier used) Gray
FEH G Tome Valor 1 G Tome Valor 1 If unit survives and uses a green tome, unit gets 1.5x SP. (If similar skill effects also used, only highest multiplier applied.) Elise (Summer)
FEH G Tome Valor 2 G Tome Valor 2 If unit survives, all green tome users on team get 1.5x SP. (If similar skill effects also used, only highest multiplier applied.) Elise (Summer)
FEH G Tome Valor 3 G Tome Valor 3 If unit survives, all green tome users on team get 2x SP. (If similar skill effects also used, only highest multiplier used) Elise (Summer)
25px B Tome Valor 1 If unit survives and uses a blue tome, unit gets 1.5x SP. (If similar

skill effects also used, only highest multiplier applied.)

Shigure (Performing)
25px B Tome Valor 2 If unit survives, all blue tome users on team get 1.5x SP. (If similar

skill effects also used, only highest multiplier applied.)

Shigure (Performing)
25px B Tome Valor 3 If unit survives, all blue tome users on team get 2x SP. (If similar skill effects also used, only highest multiplier used) Shigure (Performing)
FEH Atk Ploy 1 Atk Ploy 1 At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Atk-3 until the end of foe's next action. Katarina, Leo (Summer)
FEH Atk Ploy 2 Atk Ploy 2 At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Atk-4 until the end of foe's next action. Katarina, Leo (Summer)
FEH Atk Ploy 3 Atk Ploy 3 At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Atk-5 until the end of foe's next action. Katarina, Leo (Summer)
FEH Panic Ploy 1 Panic Ploy 1 At start of turn, bonuses become penalties on all foes in cardinal directions with HP 5 or more lower than unit through foe's next action. Luke, Valter
FEH Panic Ploy 2 Panic Ploy 2 At start of turn, bonuses become penalties on all foes in cardinal directions with HP 3 or more lower than unit through foe's next action. Luke, Valter
FEH Panic Ploy 3 Panic Ploy 3 At start of turn, bonuses become penalties on all foes in cardinal directions with HP 1 or more lower than unit through foe's next action. Luke, Valter
FEH Def Ploy 1 Def Ploy 1 At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Def-3 until the end of foe's next action. Arvis, Gaius (Summer)
FEH Def Ploy 2 Def Ploy 2 At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Def-4 until the end of foe's next action. Arvis, Gaius (Summer)
FEH Def Ploy 3 Def Ploy 3 At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Def-5 until the end of foe's next action. Arvis, Gaius (Summer)
FEH Res Ploy 1 Res Ploy 1 At start of turn, foes in cardinal directions with Res 1 or more lower than unit suffer Res-3 until the end of foe's next action. Sonya
FEH Res Ploy 2 Res Ploy 2 At start of turn, foes in cardinal directions with Res 1 or more lower than unit suffer Res-4 until the end of foe's next action. Sonya
FEH Res Ploy 3 Res Ploy 3 At start of turn, foes in cardinal directions with Res 1 or more lower than unit suffer Res-5 until the end of foe's next action. Sonya
FEH Spd Ploy 1 Spd Ploy 1 At start of turn, foes in cardinal directions with Res 1 or more lower

than unit suffer Spd-3 until the end of foe's next action.

Deirdre
FEH Spd Ploy 2 Spd Ploy 2 At start of turn, foes in cardinal directions with Res 1 or more lower

than unit suffer Spd-4 until the end of foe's next action.

Deirdre
FEH Spd Ploy 3 Spd Ploy 3 At start of turn, foes in cardinal directions with Res 1 or more lower

than unit suffer Spd-5 until the end of foe's next action.

Deirdre
FEH Infantry Pulse 1 Infantry Pulse 1 Special cooldown count-1 at start of turn 1 for any Infantry allies with at least 5 fewer HP than unit. (Effects will stack with similar skills.) Xander (Summer)
FEH Infantry Pulse 2 Infantry Pulse 2 Special cooldown count-1 at start of turn 1 for any Infantry allies with at least 3 fewer HP than unit. (Effects will stack with similar skills.) Xander (Summer)
FEH Infantry Pulse 3 Infantry Pulse 3 Special cooldown count-1 at start of turn 1 for any Infantry allies with at least 1 fewer HP than unit. (Effects will stack with similar skills.) Xander (Summer)
FEH Atk Smoke 1 Atk Smoke 1 After combat, inflicts Atk-3 on foes within 2 spaces of target through their next actions. Lyn (Brave)
FEH Atk Smoke 1 Atk Smoke 2 After combat, inflicts Atk-5 on foes within 2 spaces of target through their next actions. Lyn (Brave)
FEH Atk Smoke 1 Atk Smoke 3 After combat, inflicts Atk-7 on foes within two spaces of target through their next actions. Lyn (Brave)
FEH Spd Smoke 1 Spd Smoke 1 After combat, inflicts Spd-3 on foes within 2 spaces of target through their next actions. Sigurd
FEH Spd Smoke 2 Spd Smoke 2 After combat, inflicts Spd-5 on foes within 2 spaces of target through their next actions. Sigurd
FEH Spd Smoke 3 Spd Smoke 3 After combat, inflicts Spd-7 on foes within two spaces of target through their next actions. Sigurd
FEH Armor March 1 Armor March 1 If unit has 100% HP and an adjacent armored ally at start of turn, unit and any such allies can move 1 extra space. Amelia
FEH Armor March 2 Armor March 2 If unit has ≥ 50% HP and an adjacent armored ally at start of turn, unit and any such allies can move 1 extra space. Amelia
FEH Armor March 3 Armor March 3 If unit has an adjacent armored ally at start of turn, unit and any such allies can move 1 extra space. Amelia
FEH Armor March 3 Armor March 3 If unit has an adjacent armored ally at start of turn, unit and any such allies can move 1 extra space. Amelia
FEH Guidance 1 Guidance 1 If unit has 100% HP, infantry and armored allies within 2 spaces can move to a space adjacent to unit. Tana
FEH Guidance 2 Guidance 2 If unit has ≥ 50%, infantry and armored allies within 2 spaces can move to a space adjacent to unit. Tana
FEH Guidance 3 Guidance 3 Infantry and armored allies within 2 spaces can move to a space adjacent to unit. Tana

Sacred SealsEdit

See also: Sacred Seal
Skill Effect
FEH HP +3 HP +3 Grants +3 to max HP.
FEH HP +4 HP +4 Grants +4 to max HP.
FEH HP +5 HP +5 Grants +5 to max HP.
FEH Attack +1 Attack +1 Grants Atk +1.
FEH Attack +2 Attack +2 Grants Atk +2.
FEH Attack +3 Attack +3 Grants Atk +3.
FEH Speed +1 Speed +1 Grants Spd +1.
FEH Speed +2 Speed +2 Grants Spd +2.
FEH Speed +3 Speed +3 Grants Spd +3.
FEH Resistance +1 Resistance +1 Grants Res +1.
FEH Resistance +2 Resistance +2 Grants Res +2.
FEH Resistance +3 Resistance +3 Grants Res +3.
FEH Defense +1 Defense +1 Grants Def +1.
FEH Defense +2 Defense +2 Grants Def +2.
FEH Defense +2 Defense +3 Grants Def +3.
FEH Fortify Res 1 Fortify Res 1 Grants adjacent allies Res+2 through their next actions at the start of each turn.
FEH Fortify Res 2 Fortify Res 2 Grants adjacent allies Res+3 through their next actions at the start of each turn.
FEH Fortify Res 3 Fortify Res 3 Grants adjacent allies Res+4 through their next actions at the start of each turn.
FEH Fortify Def 1 Fortify Def 1 Grants adjacent allies Def+2 through their next actions at the start of each turn.
FEH Fortify Def 2 Fortify Def 2 Grants adjacent allies Def+3 through their next actions at the start of each turn.
FEH Fortify Def 3 Fortify Def 3 Grants adjacent allies Def+4 through their next actions at the start of each turn.
FEH Spur Def 1 Spur Def 1 Grants adjacent allies Def+2 during combat
FEH Spur Def 2 Spur Def 2 Grants adjacent allies Def+3 during combat
FEH Spur Def 3 Spur Def 3 Grants adjacent allies Def+4 during combat
FEH Breath of Life 1 Breath of Life 1 If unit initiates attack, adjacent allies recover 3 HP after combat.
FEH Breath of Life 2 Breath of Life 2 If unit initiates attack, adjacent allies recover 5 HP after combat.
FEH Breath of Life 2 Breath of Life 3 If unit initiates attack, adjacent allies recover 7 HP after combat.
FEH Quickened Pulse Quickened Pulse Special cooldown count -1 at start of Turn 1.
FEH Squad Ace A 1 Squad Ace A 1 Grants +3 to max HP.
FEH Squad Ace A 2 Squad Ace A 2 Grants +4 to max HP.
FEH Squad Ace A 3 Squad Ace A 3 Grants +5 to max HP.
FEH Squad Ace B 1 Squad Ace B 1 Grants Def+1
FEH Squad Ace B 2 Squad Ace B 2 Grants Def+2
FEH Squad Ace B 3 Squad Ace B 3 Grants Def+3
FEH Squad Ace C 1 Squad Ace C 1 Grants Res+1
FEH Squad Ace C 2 Squad Ace C 2 Grants Res+2
FEH Squad Ace C 3 Squad Ace C 3 Grants Res+3
25px Squad Ace D 1 Grants Spd+1
25px Squad Ace D 2 Grants Spd+2
25px Squad Ace D 3 Grants Spd+3
FEH Phantom Spd 1 Phantom Spd 1 When any skill compares this unit's Spd stat to another unit's, this unit's Spd stat is counted as +5 over actual value.
FEH Phantom Spd 2 Phantom Spd 3 When any skill compares this unit's Spd stat to another unit's, this unit's Spd stat is counted as +8 over actual value.
FEH Phantom Spd 3 Phantom Spd 2 When any skill compares this unit's Spd stat to another unit's, this unit's Spd stat is counted as +10 over actual value.
FEH Atk Ploy 1 Atk Ploy 1 At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Atk-3 until end of foe's next action.
FEH Atk Ploy 1 Atk Ploy 2 At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Atk-4 until end of foe's next action.
FEH Atk Ploy 1 Atk Ploy 3 At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Atk-5 until end of foe's next action.
FEH Panic Ploy 1 Panic Ploy 1 At start of turn, bonuses become penalties on all foes in cardinal directions with HP 5 or more lower than unit through foe's next action.
FEH Panic Ploy 2 Panic Ploy 2 At start of turn, bonuses become penalties on all foes in cardinal directions with HP 3 or more lower than unit through foe's next action.
FEH Panic Ploy 2 Panic Ploy 3 At start of turn, bonuses become penalties on all foes in cardinal directions with HP 1 or more lower than unit through foe's next action.
FEH Hardy Bearing 1 Hardy Bearing 1 Disables skills that change unit's attack priority. If unit has 100% HP at start of battle, enemy skills that change attack priority are also disabled.
FEH Hardy Bearing 2 Hardy Bearing 2 Disables skills that change unit's attack priority. If unit has ≥ 50% HP at start of battle, enemy skills that change attack priority are also disabled.
FEH Hardy Bearing 3 Hardy Bearing 3 Disables skills that change unit's attack priority. Enemy skills that change attack priority are also disabled.
FEH Distant Def 1 Distant Def 1 If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+2 during combat.
FEH Distant Def 2 Distant Def 2 If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+4 during combat.
FEH Distant Def 3 Distant Def 3 If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+6 during combat.
FEH Deflect Melee 1 Deflect Melee 1 If unit receives consecutive attacks from a foe using a sword, lance, or axe, damage from second attack onward reduced by 30%.
(Cannot be used by tome, bow, dagger or staff users.)
FEH Deflect Melee 2 Deflect Melee 2 If unit receives consecutive attacks from a foe using a sword, lance, or axe, damage from second attack onward reduced by 50%.
(Cannot be used by tome, bow, dagger or staff users.)
FEH Deflect Melee 3 Deflect Melee 3 If unit receives consecutive attacks from a foe using a sword, lance, or axe, damage from second attack onward reduced by 80%.
(Cannot be used by tome, bow, dagger or staff users.)
FEH Deflect Missile 1 Deflect Missile 1 If unit receives consecutive attacks from a foe using a bow or dagger, damage from second attack onward reduced by 30%.
FEH Deflect Missile 2 Deflect Missile 2 If unit receives consecutive attacks from a foe using a bow or dagger, damage from second attack onward reduced by 50%.
FEH Deflect Missile 3 Deflect Missile 3 If unit receives consecutive attacks from a foe using a bow or dagger, damage from second attack onward reduced by 80%.
FEH Deflect Magic 1 Deflect Magic 1 If unit receives consecutive attacks from a foe using magic, damage from second attack onward reduced by 30%.
FEH Deflect Magic 2 Deflect Magic 2 If unit receives consecutive attacks from a foe using magic, damage from second attack onward reduced by 50%.
FEH Deflect Magic 3 Deflect Magic 3 If unit receives consecutive attacks from a foe using magic, damage from second attack onward reduced by 80%.
FEH Embla&#039;s Ward Embla's Ward Unit receives 0 damage.


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