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List of items in Fire Emblem: The Sacred Stones

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The following is a list of items from Fire Emblem: The Sacred Stones.

Name Uses Cost Effects
Angelicrobe Angelic Robe 1 8000 Permanently raises HP by 7 points
Increases HP by a max of 7 points. Vanishes after use.
Energyring Energy Ring 1 8000 Permanently raises Strength/Magic by 2 points
Secretbook Secret Book 1 8000 Permanently raises Skill by 2 points
Speedwings Speedwing 1 8000 Permanently raises Speed by 2 points
Goddessicon Goddess Icon 1 8000 Permanently raises Luck by 2 points
Dracoshield Dragonshield 1 8000 Permanently raises Defense by 2 points
Talisman Talisman 1 8000 Permanently raises Resistance by 2 points
Boots Swiftsole 1 8000 Permanently raises Movement by 2 points
Bodyring Body Ring 1 8000 Permanently raises Constitution by 2 points
Herocrest Hero Crest 1 10000 Class change item for Myrmidons, Fighters and Mercenaries
For mercenaries, mymidons, and fighters Lv. 10 and up.
Knightcrest Knight Crest 1 10000 Class change item for Cavaliers and Knights
Orionsbolt Orion's Bolt 1 10000 Class change item for Archers
Elysianwhip Elysian Whip 1 10000 Class change item for Pegasus Knights and Wyvern Riders
Guidingring Guiding Ring 1 10000 Class change item for Mages, Shamans, Priests, Clerics, Monks and Troubadours
For magic wielders and troubadours Lv. 10 and up.
Chestkey Chest Key 1 300 Opens a chest
Doorkey Door Key 1 50 Opens a door
Opens doors in adjacent spaces.
Lockpick Lockpick 15 1200 Opens chests and doors. Thieves, Assassins and Rogues only
Opens doors and chests. Usable only by thieves.
Vulnerary Vulnerary 3 300 Recovers HP by 10 points
A medicinal solution used for healing minor wounds.
Elixir Elixir 3 3000 Fully recovers HP
A powerful solution that restores all HP.
Purewater Pure Water 3 900 Temporary raises resistance by 7 points. Effect decreases by 1 each turn
A draught that boosts Res. Grows weaker each turn.
Antitoxin Antitoxin 3 350 Cures the poison status
A medicinal solution that cures poison.
Torch Torch 5 500 Increases user's sight in fog of war. Effect decreases by 1 each turn
A staff with burning pitch. Grows dimmer each turn.
Fili shield Fili Shield - 10000 Negates effective bonus of bows and wind magic towards user
An amulet that protects fliers from arrows.
Membercard Member Card 1 6000 Lets the user enter secret shops
If someone with this card stops in a suspicious space...
Silvercard Silver Card 1 4000 User can buy items for half price
A special card that reduces the cost of all items by half.
Whitegem White Gem 1 20000 Can be sold for 10000G
A valuable gemstone worth 10,000 gold.
Bluegem Blue Gem 1 10000 Can by sold for 5000G
Redgem Red Gem 1 5000 Can be sold for 2500G
Hoplonguard Hoplon Guard - 5000 User is immune to critical attacks
A device that negates enemy critical attacks.
Master seal Master Seal 1 20000 Class change item for all normal classes, except the Lords
For some units Lv. 10 and up who have not changed class.
Metisstome Metis's Tome 1 - Permanently raises all of the user's growth rates by 5%
Oceanseal Ocean Seal 1 10000 Class change item for Thieves and Pirates
For use by thieves and pirates Lv. 10 and up.
Lunarbrace Lunar Brace 1 - Class changes Eirika to a Master Lord
Solarbrace Solar Brace 1 - Class changes Ephraim to a Master Lord
Junafruit Juna Fruit 1 - Permanently lowers the user's Level by 1-5 points. Can only be used by units Level 9 or over

(Cannot be obtained without codes.)

Dragonstone Dragonstone 50 - Myrrh only, effective against monsters. Strength +12, Skill +12, Defence +15, Resistance +20.

Stats: Might 16, Accuracy 100, Weight 0, Critical 15, Weapon EXP 0

A stone imbued with mysterious might. Myrrh draws strength from it.
Blackgem Black Gem 1 30000 Can be sold for 15000G
Goldgem Gold Gem 1 40000 Can be sold for 20000G
A valuable gemstone worth 20,000 gold.

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