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List of weapons in Fire Emblem: Ankoku Ryū to Hikari no Tsurugi

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The following is a list of weapons from Fire Emblem: Ankoku Ryū to Hikari no Tsurugi.

SwordsEdit

Name WLv Uses Wt Mt Hit Crt Range Cost Effects
Iron Sword 2 42 2 5 100% 0% 1 320 -
Steel Sword 2 38 4 8 80% 0% 1 500 -
Silver Sword 9 17 3 12 100% 0% 1 2,000 -
Kill Sword 7 22 2 8 100% 20% 1 1,250 -
Thunder Sword 8 20 2 7 90% 0% 1-2 1,600 Cannot be used by Generals.
Devil Sword 1 19 5 17 100% 0% 1 - May inflict damage on the user when attacking.
Dragon Killer 7 16 2 6 80% 0% 1 - Effective vs. Dragon Knights and transformed Manaketes (except Earth Dragons).
Armor Killer 3 22 2 5 80% 0% 1 760 Effective vs. Armor Knights and Generals.
Rapier - 28 1 5 100% 10% 1 900 Marth Only. Effective vs. Social Knights, Armor Knights, Paladins, and Generals.
Miracle - 24 1 18 100% 10% 1 - Marth Only. Increases Growth Rates.
Falchion - - 3 10 100% 0% 1 - Marth Only. Effective vs. Medueus. Negates non-Manakete direct attacks. When used as an item, restores HP.

LancesEdit

Name WLv Uses Wt Mt Hit Crt Range Cost Effects
Lance 1 38 6 8 80% 0% 1 450 -
Silver Lance 7 20 7 12 80% 0% 1 1,880 -
Knight Killer 4 14 5 5 90% 0% 1 820 Effective vs. Social Knights and Paladins.
Javelin 3 22 6 7 70% 0% 1-2 600 -
Gradius 14 17 4 20 100% 0% 1-2 - When used as an item, restores HP.

AxesEdit

Name WLv Uses Wt Mt Hit Crt Range Cost Effects
Axe 4 43 7 7 80% 0% 1 360 -
Steel Axe 2 31 9 9 70% 0% 1 550 -
Hammer 2 40 6 6 70% 0% 1 300 Effective vs. Armor Knights and Generals.
Devil Axe 4 9 14 20 70% 0% 1 - May damage the user when attacking instead.
Hand Axe 3 13 9 5 60% 0% 1-2 450 -

BowsEdit

Name WLv Uses Wt Mt Hit Crt Range Cost Effects
Bow 1 33 1 4 90% 0% 2 400 -
Steel Bow 3 28 3 7 80% 0% 2 560 -
Bowgun 2 37 2 5 100% 20% 2 950 -
Silver Bow 7 24 6 11 80% 0% 2 2,200 -
Partia 13 17 3 17 100% 0% 2 - When used as an item, increases user's Resistance by 7. Bonus decreases by 1 each turn.

FirearmsEdit

Name WLv Uses Wt Mt Hit Crt Range Cost Effects
Quick Rain 1 27 7 12 90% 0% 1-2 1,000 Effective vs. Pegasus Knights and Dragon Knights.
Stonehedge 2 43 13 15 50% 0% 1-2 1,280 -
Fire Gun 5 23 10 12 100% 0% 1-2 1,400 -
Thunderbolt 6 23 11 10 90% 0% 1-2 - Effective vs. Shooters.
Elephant 1 19 12 18 90% 0% 1-2 - -

DragonstonesEdit

All Dragonstones have infinite usage and are sold for 0 gold.

Name Wt Mt Hit Crt Range Effects
Fire Dragonstone 3 16 80% 0% 1 Bantu Only. Defense +12.
Divine Dragonstone 1 12 100% 0% 1 Tiki Only. Effective vs. Manaketes (except Earth Dragons). Defense +15.
Demon Dragonstone 6 18 90% 0% 1 Negates magic damage. Defense +16.
Earth Dragonstone 10 20 70% 0% 1 Negates ranged attacks. Defense +23.

MagicEdit

Name WLv Uses Wt Mt Hit Crt Range Cost Effects
Fire 1 25 0 5 100% 0% 1-2 300 -
Thunder 2 21 1 6 90% 0% 1-2 460 -
Blizza 3 23 2 7 80% 5% 1-2 700 -
Elfire 4 18 5 9 80% 0% 1-2 1,250 -
Bolganone 5 13 6 12 70% 0% 1-2 1,600 -
Thoron 6 21 3 13 100% 10% 1-2 1,950 -
Worm 7 25 6 16 90% 0% 1-2 2,280 -
Aura - 25 20 7 90% 0% 1-2 - Linde Only.
Excalibur - 33 3 13 100% 20% 1-2 - Merric Only.
Maph - 18 9 14 70% 0% 1-2 - Gharnef Only. Negates enemy attacks.
Starlight - 12 5 13 100% 0% 1-2 - Negates Maph's special effect.

StavesEdit

Name WLv Uses Range Cost Effects
Live 1 20 1 780 Restores 10 HP to an adjacent ally.
Relive 2 16 1 1,200 Restores 20 HP to an adjacent ally.
Recover 3 13 1 1,550 Restores all HP to an adjacent ally.
Reblow 7 10 2,450 Restores 10 HP to an ally.
Reserve 8 12 - Restores 10 HP to all allies.
Warp 6 7 1 - Teleports an adjacent ally to any traversable space on the map.
M Shield 8 18 1 2,500 Increases an adjacent ally's Resistance by 7. Bonus decreases by 1 each turn.
Hammerne 6 12 1 - Lena Only. Fully repairs an adjacent ally's weapon to full durability.
Ohm 1 1 - - Elice Only. Revives one fallen ally. Can only be used on Chapter 24.


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