The following is a list of weapons in Fire Emblem: Awakening .
* indicates that this weapon sells for 1/4 of its Worth instead of 1/2.
Name
Rank
Uses
Mt
Hit
Crt
Range
Cost
Effects
Bronze Sword
E
50
3
100%
0%
1
350
-
Iron Sword
D
40
5
95%
0%
1
520
-
Steel Sword
C
35
8
90%
0%
1
840
-
Silver Sword
B
30
11
85%
0%
1
1,410
-
Brave Sword
A
30
9
80%
0%
1
2,100
Allows user to strike twice in one attack.
Armorslayer
D
25
8
80%
0%
1
1,450
Effective vs. Armored units.
Wyrmslayer
D
25
8
80%
0%
1
1,500
Effective vs. Dragon units.
Killing Edge
C
30
9
90%
30%
1
1,470
-
Levin Sword
C
25
10
80%
0%
1-2
1,600
Inflicts magic-based damage.
Rapier
E
35
5
90%
10%
1
1,600
Lord/Great Lord/Lodestar only. Effective vs. Armored/Horseback units.
Noble Rapier
C
25
8
85%
10%
1
2,100
Lord/Great Lord/Lodestar only. Effective vs. Armored/Horseback units.
Missiletainn
C
35
8
85%
10%
1
1,050
Owain only. Skill +1.
Sol
B
30
12
85%
5%
1
0
Grants Sol skill while equipped.
Amatsu
A
30
12
60%
5%
1-2
0
Myrmidon/Swordmaster only.
Falchion
E
-
5
80%
0%
1
0
Chrom /Lucina /Marth only. Effective vs. Dragon units.
Exalted Falchion
E
-
15
80%
10%
1
-
Chrom/Marth only. Effective vs. Dragon/Fell Dragon units. When used as an item, restores 20 HP.
Parallel Falchion
E
-
12
80%
5%
1
-
Lucina/Marth only. Effective vs. Dragon/Fell Dragon units. When used as an item, restores 20 HP.
Mercurius
A
25
17
95%
5%
1
0
-
Tyrfing
A
25
15
85%
10%
1
0
Resistance +5.
Balmung
A
25
13
90%
10%
1
0
Speed +5.
Mystletainn
A
25
14
85%
15%
1
0
Skill +5.
Sol Katti
A
25
8
100%
50%
1
0
Myrmidon/Swordmaster only. Resistance +5.
Ragnell
A
25
15
70%
0%
1-2
0
Infinite usage when used by enemy Priam. Defense +5.
Tree Branch *
E
20
1
100%
0%
1
100
-
Glass Sword *
E
3
11
85%
0%
1
600
-
Soothing Sword *
D
10
8
85%
0%
1
920
Restores 10 HP each turn.
Superior Edge *
B
10
11
80%
0%
1
1950
Grants Swordbreaker skill while equipped.
Leif's Blade *
D
20
4
95%
30%
1
820
Grants Despoil skill while equipped.
Roy's Blade *
C
25
8
95%
5%
1
900
-
Eliwood's Blade *
C
20
10
85%
5%
1
960
-
Eirika's Blade *
C
20
6
95%
10%
1
1,200
Allows user to strike twice in one attack.
Seliph's Blade *
B
15
12
90%
15%
1
1,530
Speed +2, Resistance +2.
Alm's Blade *
B
10
15
75%
10%
1
1,630
-
Name
Rank
Uses
Mt
Hit
Crt
Range
Cost
Effects
Bronze Lance
E
50
3
90%
0%
1
350
-
Iron Lance
D
40
6
85%
0%
1
560
-
Steel Lance
C
35
9
80%
0%
1
910
-
Silver Lance
B
30
13
75%
0%
1
1,560
-
Brave Lance
A
30
10
70%
0%
1
2,220
Allows user to strike twice in one attack.
Javelin
D
25
2
80%
0%
1-2
700
-
Short Spear
C
25
5
75%
0%
1-2
1,600
-
Spear
B
25
8
70%
0%
1-2
2,400
-
Beast Killer
D
25
9
70%
0%
1
1,650
Effective vs. Beast units.
Blessed Lance
C
35
11
70%
0%
1
1,540
Effective vs. Revenant units. Restores 10 HP to user each turn.
Killer Lance
C
30
10
80%
30%
1
1,680
-
Luna
B
30
14
80%
5%
1
0
Grants Luna skill while equipped.
Gradivus
A
25
19
85%
5%
1-2
0
When used as an item, restores all HP.
Gáe Bolg
A
25
15
75%
10%
1
0
Defense +5.
Gungnir
A
25
16
70%
10%
1
0
Strength +5.
Log *
E
20
1
90%
0%
1
100
-
Glass Lance *
E
3
13
75%
0%
1
600
-
Miniature Lance *
D
10
1
55%
35%
1-2
650
-
Shockstick *
C
20
11
85%
10%
1
1,200
Deals magic-based damage.
Superior Lance *
B
10
13
70%
0%
1
2,100
Grants Lancebreaker skill while equipped.
Finn's Lance *
D
25
8
85%
10%
1
950
Defense +2, Luck +2.
Ephraim's Lance *
C
20
11
80%
10%
1
1,220
Strength +2, Speed +2.
Sigurd's Lance *
B
15
14
85%
15%
1
1,920
-
Name
Rank
Uses
Mt
Hit
Crt
Range
Cost
Effects
Bronze Axe
E
50
4
80%
0%
1
400
-
Iron Axe
D
40
7
75%
0%
1
600
-
Steel Axe
C
35
11
70%
0%
1
980
-
Silver Axe
B
30
15
65%
0%
1
1,740
-
Brave Axe
A
30
12
60%
0%
1
2,400
Allows user to strike twice in one attack.
Hand Axe
D
35
3
70%
0%
1-2
750
-
Short Axe
C
25
7
65%
0%
1-2
1,750
-
Tomahawk
B
25
10
60%
0%
1-2
2,550
-
Hammer
D
25
10
60%
0%
1
1,850
Effective vs. Armored units.
Bolt Axe
B
30
14
70%
5%
1-2
1,920
Deals magic-based damage.
Killer Axe
C
30
12
70%
30%
1
1,860
-
Vengeance
B
30
16
75%
5%
1
0
Grants Vengeance skill while equipped.
Wolf Berg
A
35
18
75%
5%
1-2
0
Walhart only.
Hauteclere
A
25
21
70%
5%
1
0
When used as an item, restores all HP.
Helswath
A
25
18
60%
10%
1-2
0
Defense +5.
Armads
A
25
17
80%
10%
1
0
Defense +5.
Ladle *
E
20
1
80%
0%
1
100
-
Glass Axe *
E
3
15
65%
0%
1
600
-
Imposing Axe *
D
10
14
35%
10%
1
830
-
Volant Axe *
C
10
8
55%
0%
1-2
1,510
Effective vs. flying units.
Superior Axe *
B
10
15
60%
10%
1
2,150
Grants Axebreaker skill while equipped.
Orsin's Hatchet *
D
20
4
85%
5%
1-2
960
-
Titania's Axe *
C
20
12
80%
10%
1
1,320
Grants Patience skill while equipped.
Hector's Axe *
B
15
15
75%
15%
1
2,010
Strength +2, Defense +2.
All bows are effective against Flying units
Name
Rank
Uses
Mt
Hit
Crt
Range
Cost
Effects
Bronze Bow
E
50
3
90%
0%
2
350
-
Iron Bow
D
40
6
85%
0%
2
560
-
Steel Bow
C
35
9
80%
0%
2
910
-
Silver Bow
B
30
13
75%
0%
2
1,560
-
Brave Bow
A
30
10
70%
0%
2
2,220
Allows user to strike twice in one attack.
Blessed Bow
C
35
11
70%
0%
2
1,540
Effective vs. Revenants. Restores 10 HP each turn.
Killer Bow
C
30
10
80%
30%
2
1,680
-
Longbow
C
25
9
70%
0%
2-3
2,150
Archer/Sniper only.
Astra
B
30
14
75%
5%
2
0
Grants Astra skill while equipped.
Parthia
A
25
19
95%
5%
2
0
When used as an item, increases Resistance by 5. Bonus decreases by 1 each turn.
Yewfelle
A
25
15
85%
10%
2
0
Speed +5.
Nidhogg
A
25
16
75%
10%
2
0
Luck +10.
Double Bow
A
25
13
70%
10%
2-3
0
Archer/Sniper only. Strength +5.
Slack Bow *
E
20
1
90%
0%
2
100
-
Glass Bow *
E
3
13
75%
0%
2
600
-
Towering Bow *
D
10
3
80%
0%
2-3
810
Archer/Sniper only.
Underdog Bow *
D
15
9
75%
5%
2
950
Grants Underdog skill while equipped.
Superior Bow *
B
10
13
70%
0%
2
2,160
Grants Bowbreaker skill while equipped.
Wolt's Bow *
C
25
10
85%
5%
2
950
When used as an item, restores 20 HP.
Innes' Bow *
B
15
13
115%
10%
2
1,710
-
Name
Rank
Uses
Mt
Hit
Crt
Range
Cost
Effects
Fire
E
45
2
90%
0%
1-2
540
-
Elfire
D
35
5
85%
0%
1-2
980
-
Arcfire
C
30
8
80%
0%
1-2
1,440
-
Bolganone
B
25
12
75%
0%
1-2
2,000
-
Valflame
A
25
16
80%
10%
1-2
0
Magic +5.
Thunder
E
45
3
80%
5%
1-2
630
-
Elthunder
D
35
6
75%
5%
1-2
1,050
-
Arcthunder
B
30
10
70%
10%
1-2
1,620
-
Thoron
B
25
14
65%
10%
1-2
2,200
-
Mjölnir
A
25
18
70%
20%
1-2
0
Skill +5.
Wind
E
45
1
100%
0%
1-2
450
Effective vs. flying units.
Elwind
D
35
4
95%
0%
1-2
910
Effective vs. flying units.
Arcwind
C
30
6
90%
0%
1-2
1,320
Effective vs. flying units.
Rexcalibur
B
25
10
85%
0%
1-2
1,900
Effective vs. flying units.
Excalibur
A
25
13
100%
30%
1-2
0
Effective vs. flying units.
Forseti
A
25
14
90%
10%
1-2
0
Effective vs. flying units. Speed +5.
Book of Naga
A
25
15
80%
15%
1-2
0
Effective vs. Dragon units. Defense +5, Resistance +5.
Flux
E
45
5
70%
0%
1-2
540
Dark Mage/Sorcerer/Tome wielders with Shadowgift only.
Nosferatu
D
20
7
65%
0%
1-2
980
Dark Mage/Sorcerer/Tome wielders with Shadowgift only. Restores HP to user equal to half the damage dealt.
Ruin
C
20
4
60%
50%
1-2
1,380
Dark Mage/Sorcerer/Tome wielders with Shadowgift only.
Waste
B
30
10
45%
0%
1-2
2,160
Dark Mage/Sorcerer/Tome wielders with Shadowgift only. Allows user to strike twice in one attack.
Goetia
A
25
19
75%
10%
1-2
0
Dark Mage/Sorcerer/Tome wielders with Shadowgift only.
Mire
C
10
10
65%
0%
3-10
2,000
Dark Mage/Sorcerer/Tome wielders with Shadowgift only. Cannot double attack (except in Double Duels). Negates user's offensive trigger Skills (such as Astra) and support unit's Dual Strikes.
Grima's Truth
B
-
12
80%
0%
1-2
N/A
Dark Mage/Sorcerer/Tome wielders with Shadowgift only.
Dying Blaze
E
3
10
75%
0%
1-2
600
-
Micaiah's Pyre
B
15
13
85%
15%
1-2
2,130
Defense +2, Resistance +2.
Superior Jolt
B
10
14
60%
15%
1-2
2,320
Grants Tomebreaker skill while equipped.
Katarina's Bolt
C
20
11
75%
30%
1-2
1,920
-
Wilderwind
D
5
2
70%
35%
1-2
760
Effective vs. flying units.
Celica's Gale
C
20
4
80%
5%
1-2
1,720
Allows user to strike twice in one attack.
Aversa's Night
B
10
15
75%
0%
1-2
2,340
Dark Mage/Sorcerer/Tome wielders with Shadowgift only. Restores HP to user equal to half the damage dealt.
Staves give a fixed amount of EXP when used. Experience from using a staff is reduced according to Level and if a character is promoted. The values given are the base values (for Level 1 non-promoted characters).
Name
Rank
Uses
Range
Cost
Effects
Heal
E
30
1
600
Restores a small amount of HP to an adjacent ally. Provides 17 EXP to the user.
Mend
D
20
1
1,000
Restores a medium amount of HP to an adjacent ally. Provides 22 EXP to the user.
Physic
C
10
1-User's Magic/2
1,800
Restores a small amount of HP to an ally. Provides 30 EXP to the user.
Recover
B
15
1
1,950
Restores all HP to an adjacent ally. Provides 40 EXP to the user.
Fortify
A
5
1-User's Magic/2
2,500
Restores a small amount of HP to all allies in range. Provides 60 EXP to the user.
Goddess Staff
A
1
1-User's Magic/2
0
Restores all HP to allies in range. Provides 100 EXP to the user.
Rescue
E
5
1-User's Magic/2
2,100
Teleports an ally to an adjacent space to user. Provides 40 EXP to the user.
Ward
C
5
1-User's Magic/2
2,100
Increases an adjacent ally's Resistance by 5. Bonus decreases by 1 each turn. Provides 30 EXP to the user.
Hammerne
B
1
1
2,000
Fully repairs an adjacent ally's weapon to full durability. Provides 50 EXP to the user.
Kneader
E
20
1
100
Restores a tiny amount of HP to an adjacent ally. Provides 12 EXP to the user.
Balmwood Staff
D
15
1
1,200
Restores HP to an adjacent ally or the user. Provides 22 EXP to the user.
Catharsis
B
5
1-User's Magic/2
2,100
Restores a medium amount of HP to an ally. Provides 35 EXP to the user.
Name
Uses
Mt
Hit
Crt
Range
Cost
Effects
Beaststone
50
6
80%
0%
1
2,000
Taguel only. Strength +3, Skill +5, Speed +5, Luck +4, Defense +1.
Beaststone+
35
10
70%
0%
1
3,220
Taguel only. Strength +5, Skill +8, Speed +8, Luck +6, Defense +4, Resistance +2.
Dragonstone
50
8
80%
0%
1-2
2,300
Manakete only. Strength +8, Magic +5, Skill +3, Speed +2, Defense +10, Resistance +7.
Dragonstone+
35
12
70%
0%
1-2
3,780
Manakete only. Strength +11, Magic +6, Skill +5, Speed +4, Defense +13, Resistance +9.
Enemy Weapons
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