This is a list of weapons from Fire Emblem: New Mystery of the Emblem .
Name
Rank
Uses
Mt
Hit
Crt
Range
WEx
Cost
Effects
Iron Sword
E
40
5
100%
0%
1
2
400
-
An affordable sword that is easy to wield.
Steel Sword
D
35
8
90%
0%
1
2
875
-
A weighty but more powerful sword.
Silver Sword
B
20
12
100%
0%
1
2
2,000
-
A sword whose mighty blows offset its steep price.
Killing Edge
C
20
8
90%
20%
1
2
1,500
-
A sword whose design yields frequent critical hits.
Levin Sword
C
20
10
90%
0%
1-2
2
1,600
Inflicts Thunder -elemental magic damage.
A lightning sword. Can be used to attack indirectly.
Devil Sword
D
25
17
100%
0%
1
2
0
Has a chance of damaging the wielder when attacking.
A mighty but cursed sword known to harm its user.
Wyrmslayer
C
15
7
80%
0%
1
2
1,200
Effective vs. Manaketes and transformed dragons (except Dark Dragons )
A sword effective against dragons.
Armorslayer
C
20
7
80%
0%
1
2
1,000
Effective vs. armored units.
A sword effective against armored units.
Swordslayer
C
12
8
80%
0%
1
2
1,560
Effective vs. Myrmidons and Mercenaries.
A sword effective against myrmidons/mercenaries.
Master Sword
B
25
12
100%
30%
1
2
5,000
-
A powerful sword with a high critical rate.
Mercurius
A
20
18
100%
10%
1
2
0
-
Rapier
E
28
5
100%
10%
1
2
1,120
Marth Only. Effective vs. Armored/Horseback units.
Strong against cavalry/armored units. For Marth.
Wo Dao
C
20
7
85%
30%
1
2
1,400
-
An exotic sword that yields frequent critical hits.
Brave Sword
B
30
7
80%
0%
1
2
2,400
Allows user to attack twice in one attack.
A sword with which the wielder always strikes twice.
Falchion
E
-
12
100%
0%
1
?
-
Marth Only. Effective vs. Manaketes and transformed dragons. When used as an item, restores 10 HP.
A gift from the Divine Dragon King. For Marth.
Lady Sword
E
25
12
100%
0%
1
2
1,500
Females Only.
A mighty sword that only women can wield.
Obtuse Sword
E
20
1
100%
0%
1
2
100
Worth 0 when sold.
Bamboo Sword
E
15
2
120%
30%
1
2
300
Worth 0 when sold.
A wooden practice sword. Weak, but easy to use.
Glass Sword
E
3
12
100%
0%
1
2
600
Worth 0 when sold.
Pure Sword
D
10
8
100%
0%
1
2
700
Worth 0 when sold. When used as an item, increases Resistance by 7. Each turn, the bonus decreases by 1.
Quick Sword
D
12
2
80%
0%
1
2
960
Worth 0 when sold. Allows user to attack twice in one attack.
Luke's Sword
E
30
7
80%
10%
1
2
750
Worth 0 when sold.
Cecil's Sword
E
25
6
100%
10%
1
2
625
Worth 0 when sold.
Ogma's Sword
C
20
12
90%
20%
1
2
1,600
Worth 0 when sold.
A sword owned by Ogma, mercenary of Talys.
Name
Rank
Uses
Mt
Hit
Crt
Range
WEx
Cost
Effects
Iron Lance
E
40
6
90%
0%
1
2
600
-
An affordable lance that is easy to wield.
Steel Lance
D
35
9
80%
0%
1
2
980
-
A weighty but more powerful lance.
Silver Lance
B
20
13
90%
0%
1
2
2,200
-
A lance whose mighty blows offset its steep price.
Javelin
D
30
7
70%
0%
1-2
2
750
-
A spear used to attack foes directly or indirectly.
Spear
B
20
10
90%
0%
1-2
2
1,600
-
Killer Lance
C
20
9
80%
30%
1
2
1,800
-
A lance whose design yields frequent critical hits.
Ridersbane
C
20
8
70%
0%
1
2
1,200
Effective vs. Horseback units.
A lance effective against cavalry.
Wing Spear
Prf
28
8
90%
10%
1
2
1,120
Caeda Only. Effective vs. Armor/Horseback units.
Strong against cavalry/armored units. For Caeda.
Dragonpike
C
15
8
70%
0%
1
2
1,350
Effective vs. Manaketes and transformed dragons (except Dark Dragons)
A lance effective against dragons.
Brave Lance
B
30
8
75%
0%
1
2
2,700
Allows user to attack twice in one attack.
A lance with which the wielder always strikes twice.
Gradivus
A
20
19
90%
0%
1-2
2
-
When used as an item, recovers all HP.
A mighty lance, regalia of House Archanea.
Laundry Pole
E
20
1
90%
0%
1
2
100
Worth 0 when sold.
A long pole meant for daily use, not for battle.
Flycatcher
E
10
6
70%
0%
1
2
800
Worth 0 when sold. Effective vs. flying units.
Glass Lance
E
3
13
90%
0%
1
2
600
Worth 0 when sold.
Quick Lance
D
12
3
75%
0%
1
2
960
Worth 0 when sold. Allows the user to attack twice in one attack.
Roderick's Lance
E
25
7
100%
10%
1
2
625
Worth 0 when sold.
Draug's Lance
D
20
10
80%
10%
1
2
800
Worth 0 when sold.
Camus's Lance
C
20
13
90%
20%
1
2
1,600
Worth 0 when sold.
Name
Rank
Uses
Mt
Hit
Crt
Range
WEx
Cost
Effects
Iron Axe
E
40
7
80%
0%
1
2
320
-
An affordable axe that is easy to wield.
Steel Axe
D
35
10
70%
0%
1
2
700
-
A weighty but more powerful axe.
Silver Axe
B
20
14
80%
0%
1
2
1,600
-
An axe whose mighty blows offset its steep price.
Hand Axe
D
30
8
60%
0%
1-2
2
540
-
An axe used to attack foes directly or indirectly.
Tomahawk
B
20
11
80%
0%
1-2
2
1,600
-
Killer Axe
C
30
10
70%
30%
1
?
1,860
-
An axe whose design yields frequent critical hits.
Hammer
C
20
9
60%
0%
1
2
1,100
Effective vs. Armored units
An axe weapon effective against armored units.
Poleax
C
15
9
60%
0%
1
2
1,050
Effective vs. Horseback units.
An axe weapon effective against cavalry.
Devil Axe
D
20
17
100%
0%
1
2
-
May damage user when attacking.
A mighty but cursed axe known to harm its user.
Brave Axe
B
30
9
80%
0%
1
?
2,400
Allows user to attack twice in one attack.
An axe with which the wielder always strikes twice.
Hauteclere
A
20
20
80%
10%
1
2
-
When used as an item, recovers 10 HP.
A formdiable axe whose power rivals the regalia.
Frying Pan
E
20
1
80%
0%
1
2
100
Worth 0 when sold.
Immortal Axe
D
15
10
80%
0%
1
2
825
Worth 0 when sold. When used as an item, recovers 20 HP.
Hit Axe
D
20
7
120%
0%
1
2
700
Worth 0 when sold.
Glass Axe
E
3
14
80%
0%
1
2
600
Worth 0 when sold.
Quick Axe
D
10
4
70%
0%
1
2
800
Worth 0 when sold. Allows user to attack twice in one attack.
Bord'n'Cord Axe
E
30
8
90%
10%
1
2
750
Worth 0 when sold.
Barst's Axe
D
25
11
80%
10%
1
2
1,000
Worth 0 when sold.
Legion's Axe
D
20
11
70%
30%
1
2
1,200
Worth 0 when sold.
Name
Rank
Uses
Mt
Hit
Crt
Range
WEx
Cost
Effects
Iron Bow
E
40
5
90%
0%
2
2
440
-
An affordable bow that is easy to wield.
Steel Bow
D
35
8
80%
0%
2
2
770
-
A weighty but more powerful bow.
Silver Bow
B
20
12
90%
0%
2
2
2,100
-
A bow whose might offsets its steep price.
Killer Bow
C
20
8
80%
20%
2
2
1,600
-
A bow whose design yields frequent critical hits.
Longbow
C
20
8
65%
0%
2-3
2
2,000
Archers/Snipers Only.
A bow with great range. For Archers and Snipers.
Brave Bow
B
30
7
80%
0%
2
2
2,400
Allows user to attack twice in one attack.
A bow with which the wielder always strikes twice.
Parthia
A
20
17
100%
10%
2
2
-
When used as an item, increases Resistance by 1. Each turn, bonus wears off by 1.
A formidable bow, regalia of House Archanea.
Toy Bow
E
20
1
90%
0%
2
2
100
Worth 0 when sold.
Cleave Bow
D
10
5
70%
0%
2
2
800
Worth 0 when sold. Effective vs. Armored units.
Glass Bow
E
3
12
90%
0%
2
2
600
Worth 0 when sold.
Quick Bow
D
12
2
80%
0%
2
2
960
Worth 0 when sold. Allows user to attack twice in one attack.
Gordin's Bow
D
25
9
90%
10%
2
2
1,000
Worth 0 when sold.
Ryan's Bow
E
30
6
100%
10%
2
2
750
Worth 0 when sold.
Clarisse's Bow
C
20
9
80%
30%
2
2
1,400
Worth 0 when sold.
Name
Rank
Uses
Mt
Hit
Crt
Range
WEx
Cost
Effects
Fire
E
25
5
100%
0%
1-2
2
300
-
Magic used to attack with flames.
Thunder
E
21
5
100%
0%
1-2
2
300
-
Magic used to attack with lightning.
Blizzard
D
23
7
80%
5%
1-2
2
690
-
Potent magic used to attack with ice.
Shaver
D
30
7
100%
30%
1-2
2
1,500
Effective vs. flying units
Magic that attacks with wind. Strong against fliers.
Elfire
D
18
4
80%
0%
1-2
2
1,260
-
Potent magic used to attack with flames.
Nosferatu
E
24
8
90%
0%
1-2
2
2,400
Females Only. Restores HP to user equal to damage dealt.
Powerful magic that drains enemy HP. For women.
Bolganone
C
13
12
70%
0%
1-2
2
1,690
-
Thoron
C
21
13
100%
10%
1-2
2
2,100
-
Superior magic used to attack with lightning.
Swarm
B
25
6
70%
0%
3-10
2
0
Enemy Only.
Meteor
B
33
12
80%
0%
3-10
2
-
Enemy Only.
Glower
B
18
10
90%
0%
1-2
2
-
Enemy Only. Negates Resistance.
Aura
B
25
18
90%
0%
1-2
2
-
Females Only. Linde can use at Rank E.
Light magic for women (Linde can use at level E)
Excalibur
B
33
13
100%
20%
1-2
2
-
Males Only. Merric can use at Rank E. Effective vs. flying units.
Wind magic for men (Merric can use at level E)
Imhullu
A
-
14
70%
0%
1-2
-
-
Gharnef Only. Nullifies damage from all weapons except Starlight .
Starlight
C
13
17
100%
10%
1-2
2
-
Negates Imhullu 's special effects.
Nurufire
E
15
1
100%
0%
1-2
2
150
Worth 0 when sold.
Yurublizzard
E
12
5
90%
10%
1-2
2
660
Worth 0 when sold.
Merric's Book
D
20
8
100%
30%
1-2
2
1,300
Worth 0 when sold. Effective vs. flying units.
Katarina's Book
D
15
11
90%
10%
1-2
2
1,350
Worth 0 when sold.
Name
Rank
Uses
Mt
Hit
Crt
Range
WEx
Cost
Effects
Heal
E
20
-
-
-
1
2
800
Recovers HP equal to (Magic/2) +8 to an adjacent ally.. Provides 17 EXP to user.
A staff used to restore HP to an adjacent ally.
Mend
D
16
-
-
-
1
2
1,280
Recovers HP equal to (Magic/2) +15 to an adjacent ally. Provides 22 EXP to user.
Greatly restores HP to an adjacent ally.
Recover
B
13
-
-
-
1
2
1,690
Recovers all HP to an adjacent ally. Provides 30 EXP to user.
Completely restores HP to an adjacent ally.
Physic
C
10
-
-
-
1-All
2
1,500
Recovers HP equal to (Magic/2) +8 to an adjacent ally. Provides 40 EXP to user.
A staff used to restore HP to a distant ally.
Fortify
A
12
-
-
-
-
2
3,000
Recovers HP equal to (Magic/2) +8 to all allies. Provides 70 EXP to user.
A special staff used to restore HP to all allies.
Warp
C
7
-
-
-
1
2
-
Teleports an adjacent ally to any traversable square on the map. Provides 50 EXP to user. Does not exist in Lunatic mode.
Transports an adjacent ally to another location.
Rescue
E
5
-
-
-
∞
2
1,500
Teleports any ally unit to a space adjacent to user. Provides 50 EXP to user.
A special staff that returns an ally to the user.
Barrier
D
18
-
-
-
1
2
2,160
Increases Resistance of an adjacent ally by 7. Bonus decreases by 1 per turn. Provides 19 EXP to user. Cannot increase the stat's value beyond its cap and does not stack with other temporary stat-boosters when they increase the same stat.
Raises a nearby ally's resistance. Wears off with time.
Thief
E
5
-
-
-
∞
2
1,250
User can unlock any chest from a distance. Provides 50 EXP to user.
A staff that can open chests.
Unlock
C
5
-
-
-
1-2
2
1,050
User can unlock any door from a distance. Provides 50 EXP to user.
A staff that can open locked doors.
Hammerne
E
3
-
-
-
1
2
-
Lena/Malliesia Only. Restores durability of an adjacent ally's selected weapon to full. Provides 50 EXP to user.
Repairs an ally's combat item. For Lena or Malicia.
Silence
B
3
-
-
-
All
2
2,520
Inflicts Silence on all enemies for one turn. Provides 50 EXP to user.
A special staff that seals all magic for a turn.
Anew
B
3
-
-
-
∞
2
2,520
Allows one ally to take another turn. Provides 56 EXP to user.
A staff that allows allies to move again.
Aum
A
1
-
-
-
0
2
-
Caeda/Minerva/Sheema/Maria/Yumina/Elice/Nyna Only. Revives one dead ally. Provides 100 EXP to user.
A special staff for princesses that can revive a fallen ally.
Mediocre
E
10
-
-
-
1
10
100
Worth 0 when sold. Recovers HP equal to (Magic/2) +1 to an adjacent ally. Provides 10 EXP to user.
Glass
D
3
-
-
-
1
2
600
Worth 0 when sold. Recovers all HP to an adjacent ally. Provides 25 EXP to user.
Strength
E
3
-
-
-
1
2
750
Worth 0 when sold. Increases ally's Strength by 2 for one turn. Cannot increase the stat's value beyond its cap and does not stack with other temporary stat-boosters when they increase the same stat. Provides 20 EXP to user.
Speed
E
3
-
-
-
1
2
750
Worth 0 when sold. Increases ally's Speed by 2 for one turn. Cannot increase the stat's value beyond its cap and does not stack with other temporary stat-boosters when they increase the same stat. Provides 20 EXP to user.
Defense
E
3
-
-
-
1
2
750
Worth 0 when sold. Increases ally's Defence by 2 for one turn. Cannot increase the stat's value beyond its cap and does not stack with other temporary stat-boosters when they increase the same stat. Provides 20 EXP to user.
Wrys
E
30
-
-
-
1
2
900
Worth 0 when sold. Recovers HP equal to (Magic/2) +10 to an adjacent ally. Provides 18 EXP to user.
Ballistae Edit
Ballistae are only usable by Ballisticians only, making them enemy only.
Name
Rank
Uses
Mt
Hit
Crt
Range
WEx
Cost
Effects
Arrowspate
-
20
12
80%
0%
3-10
2
1,000
Effective vs. flying units.
Stonehoist
-
40
15
50%
0%
3-10
2
1,200
-
Hoistflamme
-
20
12
90%
0%
3-10
2
1,000
Thunderbolt
-
10
10
80%
0%
3-10
2
700
Effective vs. Ballisticians. Deals magic-based damage.
Pachyderm
-
20
18
70%
0%
3-10
2
3,000
-
Dragonstones Edit
Dragonstones are only usable by Manaketes and transformed dragons. Defense and Resistance can only increase to a maximum of 30.
Name
Rank
Uses
Mt
Hit
Crt
Range
WEx
Cost
Effects
Firestone
-
30
15
85%
0%
1
0
3,000
Strength +8, Skill +4, Speed +4, Defense +9, Resistance +4.
A stone used to transform into a fire dragon.
Icestone
-
30
15
85%
0%
1
0
3,000
Strength +5, Skill +7, Speed +4, Defense +13, Resistance +8.
A stone used to transform into an ice dragon.
Wyvernstone
-
30
15
85%
0%
1
0
3,000
Strength +5, Skill +4, Speed +7, Defense +8, Resistance +3.
A stone used to transform into a wyvern.
Magestone
-
30
15
85%
0%
1
0
3,000
Inflicts magic-based damage. Negates magic damage on user. Magic +7, Skill +1, Speed -1, Defense +11, Resistance +10.
A stone used to transform into a mage dragon.
Divinestone
-
30
18
100%
0%
1
0
4,500
Divine Dragons Only. Effective vs. Manaketes and transformed dragons (except Dark Dragons). Strength +9, Skill +7, Speed +4, Defense +15, Resistance +11.
A divine dragonstone effective against dragons.
Fire Breath
-
-
15
85%
0%
1-2
-
-
-
Ice Breath
-
-
15
85%
0%
1-2
-
-
-
Magic Breath
-
-
15
85%
0%
1-2
-
-
-
Dark Breath
-
-
20
85%
0%
1-2
-
-
-
Characters (
3 -
12 ) - Classes (
3 -
12 ) - Items (
3 -
12 ) - Weapons (
3 -
12 ) -
Chapters - Music (
3 -
12 ) - Translation (
3 -
12 )
Chapters
* Counted as individual chapters in New Mystery of the Emblem .
Downloadable Episodes (Exclusive to New Mystery of the Emblem)