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List of weapons in Fire Emblem: Path of Radiance

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The following is a list of weapons from Fire Emblem: Path of Radiance.

FE9 SwordSwordsEdit

Name Rank Uses Wt Mt Hit Crt Range WEx Cost Effects
FE9SlimSwordSlim Sword E 35 5 3 100% 5% 1 1 560 -
FE9IronSwordIron Sword E 46 7 5 90% 0% 1 1 460 -
TrainerTrainer E - 3 6 150% 0% 1 1 230 Cannot critical.
FE9veniniedgeVenin Edge D 40 8 3 70% 0% 1 1 520 Inflicts Poison upon contact.
FE9SteelSwordSteel Sword D 35 12 8 75% 0% 1 2 700 -
FE9IronBladeIron Blade D 35 15 9 70% 0% 1 2 980 -
FE9ArmorslayerArmorslayer D 18 17 8 80% 0% 1 2 1,260 Effective vs. Armored units.
FE9LongSwordLongsword D 18 15 6 85% 0% 1 2 1,260 Effective vs. Horseback units.
FE9KillingedgeKilling Edge C 20 9 9 75% 30% 1 2 1,300 -
FE9laguzslayerLaguzslayer C 18 15 9 75% 0% 1 2 1,800 Effective vs. Laguz units.
FE9steelbladeSteel Blade C 35 17 11 75% 0% 1 2 700 -
FE9braveswordBrave Sword B 30 16 9 75% 0% 1 1 5,400 Allows user to strike twice in one attack.
FE9SonicSwordSonic Sword B 25 9 10 70% 0% 1-2 1 5,500 Inflicts Wind-elemental damage. Effective vs. flying units.
FE9SilverSwordSilver Sword A 25 11 13 80% 0% 1 2 1,875 -
FE9SilverBladeSilver Blade A 15 14 15 60% 0% 1 2 1,800 -
FE9RuneSwordRunesword A 15 19 15 65% 0% 1-2 2 7,200 Inflicts Light-elemental damage. Restores HP to user equal to damage dealt.
FE9vagueKattiVague Katti S 25 8 12 80% 35% 1 2 - Defense +3.
FE9AmitiAmiti - - 12 9 75% 0% 1 2 - Elincia only. Allows user to strike twice in one attack. Defense +3, Resistance +3.
FE9AlonditeAlondite - - 20 18 80% 5% 1-2 2 - Black Knight only. Negates non-Wrath criticals. Defense +5.
GurgurantGurgurant - - 25 20 90% 0% 1-2 2 - Ashnard only. Negates non-Wrath criticals.
Regal SwordRegal Sword - 40 6 7 95% 10% 1 2 - Ike only. Effective vs. Armored/Horseback units.
FE9RagnellRagnell - - 20 18 80% 5% 1-2 2 - Ike only. Negates Goddess' blessing and non-Wrath criticals. Defense +5.

FE9 LanceLancesEdit

Name Rank Uses Wt Mt Hit Crt Range WEx Cost Effects
FE9IronLanceIron Lance E 45 8 7 80% 0% 1 1 360 -
FE9SlimLanceSlim Lance E 35 6 4 85% 5% 1 1 525 -
FE9JavelinJavelin E 25 11 6 60% 0% 1-2 1 500 -
FE9VeninLanceVenin Lance E 40 9 4 60% 0% 1 1 440 Inflicts Poison upon contact.
FE9SteelLanceSteel Lance D 35 13 10 70% 0% 1 2 560 -
FE9KnightKillerKnight Killer D 18 16 7 70% 0% 1 2 1,170 Effective vs. Horseback units.
FE9HeavySpearHeavy Spear D 18 18 8 80% 0% 1 1 1,260 Effective vs. Armored units.
FE9ShortSpearShort Spear C 15 12 9 70% 0% 1-2 2 1,950 -
FE9KillerLanceKiller Lance C 20 10 10 70% 30% 1 2 1,200 -
LaguzLanceLaguz Lance C 15 17 12 75% 0% 1 2 1,620 Effective vs. Laguz units.
FlameLanceFlame Lance B 25 12 10 70% 0% 1-2 2 7,500 Deals Fire-elemental damage. Effective vs. Beast Laguz.
FE9BraveLanceBrave Lance B 30 17 11 70% 0% 1 1 5,700 Allows user to strike twice in one attack.
FE9SpearSpear B 15 15 12 70% 5% 1-2 2 5,700 -
FE9SilverLanceSilver Lance A 25 12 15 75% 0% 1 2 1,500 -
FE9WishbladeWishblade S 20 15 16 80% 5% 1-2 1 - Luck +3.

FE9 AxeAxesEdit

Name Rank Uses Wt Mt Hit Crt Range WEx Cost Effects
IronaxeIron Axe E 45 10 8 75% 0% 1 1 270 -
FE9practiceaxePractice Axe E - 4 8 450% 0% 1 1 225 Cannot critical.
FE9handaxeHand Axe E 25 13 7 55% 0% 1-2 1 375 -
FE9steelaxeSteel Axe E 35 15 11 65% 0% 1 2 420 -
DevilAxeFE9UnusedDevil Axe E 20 18 18 55% 0% 1 8 900 Unused.
FE9veninaxeVenin Axe D 40 11 5 60% 0% 1 1 360 Inflicts Poison upon contact.
FE9hammerHammer D 20 20 10 55% 0% 1 2 800 Effective vs. Armored units.
FE9poleaxPoleax D 18 18 10 60% 0% 1 2 810 Effective vs. Horseback units.
FE9shortaxeShort Axe C 15 13 10 65% 0% 1-2 2 1,500 -
FE9killeraxeKiller Axe C 20 12 12 65% 30% 1 2 1,000 -
LaguzaxeLaguz Axe C 15 16 13 65% 0% 1 2 5,250 Effective vs. Laguz units.
BoltaxeBolt Axe B 25 12 10 70% 0% 1-2 2 3,750 Deals Thunder-elemental damage. Effective vs. Dragon Laguz.
FE9braveaxeBrave Axe B 30 20 10 65% 0% 1 1 5,250 Allows user to strike twice in one attack.
FE9tomahawkTomahawk B 15 17 13 65% 0% 1-2 2 5,550 -
FE9silveraxeSilver Axe A 25 14 16 70% 0% 1 2 1,250 -
FE9urvanUrvan S 20 18 18 70% 5% 1 2 - Unused. Resistance +3.

FE9 BowBowsEdit

All bows and ballistae (excluding Onager) are effective against flying units.

Name Rank Uses Wt Mt Hit Crt Range WEx Cost Effects
FE9ironbowIron Bow E 45 5 6 85% 0% 2 1 540 -
FE9BallistaBallista E 5 20 18 100% 0% 3-10 4 - Archer/Sniper only. Ignores user's Strength.
FE9IronBallistaLong Ballista E 5 20 22 90% 0% 3-10 4 - Archer/Sniper only. Ignores user's Strength.
KillerballistaFE9Killer Ballista E 5 10 20 95% 10% 3-10 4 - Archer/Sniper only. Ignores user's Strength.
OnagerOnager E 5 20 20 255% 0% 3-10 4 - Archer/Sniper only. Ignores user's Strength. Damages surrounding enemies. Always hits. Cannot critical.
FE9veninbowVenin Bow D 40 5 4 65% 0% 2 1 600 Inflicts Poison upon contact.
FE9longbowLongbow D 20 10 5 65% 0% 2-3 2 2,000 Archer/Sniper only.
FE9steelbowSteel Bow D 35 9 9 70% 0% 2 2 840 -
FE9killerbowKiller Bow C 15 7 9 75% 30% 2 2 1,050 -
FE9laguzbowLaguz Bow C 15 10 10 75% 0% 2 2 1,950 Effective vs. Laguz units.
FE9bravebowBrave Bow B 30 12 10 70% 0% 2 1 5,850 -
FE9brightbowBright Bow B 25 9 10 70% 0% 1-2 1 5,750 Unused. Deals Light-elemental damage.
FE9silverbowSilver Bow A 25 6 13 75% 0% 2 2 2,000 -
FE9doublebowDouble Bow S 20 10 7 65% 0% 4 2 - Sniper only. Strength +3.
FE9rolfsbowRolf's Bow - 45 2 8 100% 5% 2 2 - Rolf only.

FE9 FireFire MagicEdit

All Fire magic is effective against Beast Laguz.

Name Rank Uses Wt Mt Hit Crt Range WEx Cost Effects
FE9fireFire E 40 3 3 95% 0% 1-2 1 560 -
FE9elfireElfire D 30 5 5 85% 0% 1-2 2 1,800 -
FE9meteorMeteor C 5 11 11 70% 0% 3-10 3 750 -
FE9bolganoneBolganone A 20 9 9 85% 0% 1-2 2 2,000 -
FE9rexflameRexflame S 20 12 14 85% 0% 1-2 2 - Unused. Speed +3.

FE9 ThunderThunder MagicEdit

All Thunder magic is effective against Dragon Laguz.

Name Rank Uses Wt Mt Hit Crt Range WEx Cost Effects
FE9thunderThunder E 40 3 4 85% 5% 1-2 1 600 -
FE9elthunderElthunder D 30 6 7 75% 10% 1-2 2 1,950 -
FE9boltingBolting C 5 13 13 65% 5% 3-10 3 800 -
FE9thoronThoron A 20 7 10 85% 5% 1-2 2 2,200 -
FE9rexboltRexbolt S 20 14 15 75% 10% 1-2 2 - Skill +3.

FE9 WindWind MagicEdit

All Wind magic is effective against flying units.

Name Rank Uses Wt Mt Hit Crt Range WEx Cost Effects
FE9windWind E 40 1 2 100% 0% 1-2 1 520 -
FE9vortexVortex - - 2 4 90% 0% 1-2 2 - Same as Vortex skill.
FE9elwindElwind D 30 2 4 90% 0% 1-2 2 1,650 -
FE9blizzardBlizzard C 5 10 8 75% 0% 3-5 3 700 -
FE9tornadoTornado A 20 5 6 90% 0% 1-2 2 1,800 -
FE9rexcaliburRexcalibur S 20 9 12 85% 0% 1-2 2 - Unused. Luck +3.

FE9 Light&StaffLight MagicEdit

Name Rank Uses Wt Mt Hit Crt Range WEx Cost Effects
FE9lightLight D 40 4 2 80% 0% 1-2 1 800 -
FE9shineShine C 30 6 4 75% 0% 1-2 2 2,100 -
FE9purgePurge B 5 8 10 70% 0% 3-10 3 1,000 -
FE9nosferatuNosferatu A 20 12 7 70% 0% 1-2 2 1,500 Restores user's HP equal to damage dealt.
FE9rexauraRexaura S 20 5 12 85% 5% 1-2 2 - Defense +3.

FE9 StaffStavesEdit

All staves have a 100% hit rate, excluding Silence (70%), Sleep (65%), and Berserk (60%). For Staves with range of "1-User's Magic/2", minimum range is 5.

Name Rank Uses Wt Range WEx Cost Effects
FE9healHeal E 40 2 1 3 800 Restores HP to an adjacent ally equal to (Magic +10). Provides 11 EXP to the user.
FE9mendMend D 20 4 1 3 1,000 Restores HP to an adjacent ally equal to (Magic +20). Provides 12 EXP to the user.
FE9unlockUnlock D 10 7 1-2 5 1,500 Unused. Opens a door. Provides 17 EXP to the user.
FE9torchTorch D 10 5 0 5 1,000 Increases user's sight in Fog of War. Effect decreases by 1 each turn. Provides 15 EXP to the user.
FE9wardWard C 15 4 1 4 2,250 Increases an adjacent ally's Resistance. Bonus decreases by 1 each turn. Provides 17 EXP to the user.
FE9restoreRestore C 10 4 1 3 2,000 Cures all conditions on an adjacent ally. Provides 20 EXP to the user.
FE9physicPhysic C 15 5 1-User's Magic/2 4 3,750 Restores an ally's HP equal to (Magic +10). Provides 22 EXP to the user.
FE9hammerneHammerne C 3 7 1 8 1,800 Fully repairs an adjacent ally's weapon to full durability. Provides 40 EXP to the user.
FE9silenceSilence B 3 7 1-User's Magic/2 5 1,200 Inflicts Silence to one enemy. Provides 30 EXP to the user.
FE9sleepSleep B 3 8 1-User's Magic/2 5 1,500 Inflicts Sleep to one enemy. Provides 35 EXP to the user.
FE9berserkBerserk B 3 8 1-User's Magic/2 5 1,800 Unused. Inflicts Berserk on one enemy. Provides 40 EXP to the user.
FE9rescueRescue B 3 6 1-User's Magic/2 5 1,800 Teleports an ally to an adjacent space to user. Provides 40 EXP to the user.
FE9recoverRecover B 15 6 1 4 2,250 Fully restores all HP to an adjacent ally. Provides 17 EXP to the user.
FE9warpWarp A 5 5 1 7 7,500 Unused. Teleports an adjacent ally to any traversable space on the map. Provides 85 EXP to the user.
FE9fortifyFortify A 8 7 1-User's Magic/2 5 8,000 Restores HP to all allies in range equal to (Magic +10). Provides 60 EXP to the user.
FE9asherastaffAshera Staff S 3 4 All 4 - Restores all HP and conditions to all allies. Provides 100% EXP to the user.

KnivesEdit

Name Uses Wt Mt Hit Crt Range Cost Effects
FE9knifeKnife 30 2 2 100% 5% 1 480 -
FE9daggerDagger 30 4 4 90% 0% 1 600 -
FE9stilettoStiletto 20 8 8 95% 10% 1 1,500 Effective vs. Armored units.

LaguzEdit

Name Wt Mt Hit Crt Range Effects
FE9 Claw (Cat)Claw (Cat) 1 8 90% 0% 1 -
FE9 Claw (Tiger)Claw (Tiger) 1 9 90% 0% 1 -
FE9 Claw (Lion)Claw (Lion) 1 10 95% 0% 1 Negates Goddess' blessing and non-Wrath criticals.
FE9 Breath (White)Breath (White) 1 10 75% 0% 1 Negates Goddess' blessing.
Breath redBreath (Red) 1 10 90% 0% 1 Negates Goddess' blessing.
FE9 Beak (Hawk)Beak (Hawk) 1 7 90% 0% 1 -
FE9 Beak (Hawk)Beak (Tibarn) 1 8 95% 0% 1 Negates Goddess' blessing and non-Wrath criticals.
FE9 Beak (Raven)Beak (Raven) 1 7 90% 0% 1 -
FE9 Beak (Raven)Beak (Naesala) 1 8 95% 0% 1 Negates Goddess' blessing and non-Wrath criticals.


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