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The following is a list of weapons from Fire Emblem: Radiant Dawn.

FE10 SwordSwords[]

Icon Name Rank Range Uses Wt Mt Hit Crt WEx Cost Effects
FE10slimsword Slim Sword E 1 35 3 2 100% 5% 1 560 -
Bronze Sword Bronze Sword E 1 50 5 3 95% 0% 1 350 Cannot critical.
FE10ironsword Iron Sword D 1 50 7 6 90% 0% 2 500 -
FE10veninedge Venin Edge D 1 50 7 6 90% 0% 1 300 Inflicts Poison upon contact.
Windedge Wind Edge D 1-2 20 10 6 60% 0% 2 700 -
FE10steelsword Steel Sword C 1 40 11 9 85% 0% 3 800 -
FE10bravesword Brave Sword C 1 40 9 9 90% 0% 2 2,800 Allows user to strike twice in one attack.
FE10ironblade Iron Blade C 1 40 13 10 70% 0% 3 800 -
FE10wodao Wo Dao B 1 30 7 7 90% 20% 3 3,000 -
FE10killingedge Killing Edge B 1 30 8 8 85% 30% 2 3,600 -
FE10wyrmslayer Wyrmslayer B 1 20 14 11 70% 0% 3 3,600 Effective vs. Dragons.
FE10steelblade Steel Blade B 1 35 17 13 65% 0% 4 1,400 -
Stormsword Storm Sword B 1-2 20 11 12 50% 0% 3 4,000 -
FE10silversword Silver Sword A 1 30 10 12 80% 0% 5 1,800 -
FE10silverblade Silver Blade A 1 30 16 16 60% 0% 5 3,600 -
FE10tempestblade Tempest Blade S 1-2 20 15 18 55% 5% 5 10,000 -
Vaguekatti Vague Katti SS 1 50 10 20 95% 5% 6 20,000 Defense +3.
Alondite Alondite SS 1-2 - 20 18 80% 5% 8 - Defense +5.
Ettard Ettard * 1 50 15 14 95% 5% 5 - Ike only.
Florete Florete * 1-2 45 15 14 95% 15% 4 9,000 Mist only.
Caladbolg Caladbolg * 1 40 8 15 85% 5% 2 - Edward only. Luck +8.
Amiti Amiti * 1 - 10 15 90% 0% 2 - Elincia only. Allows user to strike twice in one attack. Defense +3, Resistance +3.
Ragnell Ragnell * 1-2 - 20 18 80% 5% 2 - Ike only. Defense +5.

FE10 LanceLances[]

Icon Name Rank Range Uses Wt Mt Hit Crt WEx Cost Effects
FE10slimlance Slim Lance E 1 35 4 3 95% 5% 1 490 Unused.
FE10bronzelance Bronze Lance E 1 50 6 4 90% 0% 1 450 Cannot critical.
FE10ironlance Iron Lance D 1 50 9 7 85% 0% 2 600 -
FE10veninlance Venin Lance D 1 50 9 7 85% 0% 1 350 Inflicts Poison upon contact.
FE10javelin Javelin D 1-2 20 11 7 65% 0% 2 600 -
FE10horseslayer Horseslayer D 1 20 15 12 65% 0% 2 1,300 Effective vs. Horseback units.
FE10steellance Steel Lance C 1 40 13 10 80% 0% 3 960 -
FE10bravelance Brave Lance C 1 40 11 10 85% 0% 2 2,900 Allows user to strike twice in one attack.
Irongreatlance Iron Greatlance C 1 40 14 11 75% 0% 3 640 -
FE10killerlance Killer Lance B 1 30 10 9 80% 30% 2 4,320 -
FE10shortspear Short Spear B 1-2 20 12 10 55% 0% 3 3,000 -
Steelgreatlance Steel Greatlance B 1 35 18 14 70% 0% 4 1,120 -
FE10silverlance Silver Lance A 1 30 12 13 80% 0% 5 2,160 -
Silvergreatlance Silver Greatlance A 1 30 17 17 50% 0% 5 2,880 -
FE10spear Spear S 1-2 20 16 13 60% 5% 5 9,000 -
Wishblade Wishblade SS 1-2 50 15 22 100% 5% 6 15,500 Luck +3.

FE10 AxeAxes[]

All Axes are effective against Doors.

Icon Name Rank Range Uses Wt Mt Hit Crt WEx Cost Effects
Bronze Axe Bronze Axe E 1 50 7 5 85% 0% 2 250 Cannot critical.
FE10ironaxe Iron Axe D 1 50 11 8 80% 0% 2 400 -
FE10veninaxe Venin Axe D 1 50 11 8 80% 0% 1 250 Inflicts Poison upon contact.
FE10handaxe Hand Axe D 1-2 25 12 9 75% 0% 2 625 -
FE10hammer Hammer D 1 20 17 13 60% 0% 2 800 Effective vs. Armored units.
FE10steelaxe Steel Axe C 1 40 15 11 75% 0% 3 640 -
FE10braveaxe Brave Axe C 1 40 13 11 80% 0% 2 2,640 Allows user to strike twice in one attack.
FE10ironpoleax Iron Poleax C 1 40 16 12 65% 0% 3 400 -
FE10killeraxe Killer Axe B 1 30 12 10 75% 30% 2 2,880 -
FE10shortaxe Short Axe B 1-2 15 13 12 60% 0% 3 1,500 -
FE10steelpoleax Steel Poleax B 1 35 20 15 60% 0% 4 700 -
FE10silveraxe Silver Axe A 1 30 14 14 70% 0% 5 1,440 -
FE10silverpoleax Silver Poleax A 1 30 19 18 60% 0% 5 1,800 -
FE10tomahawk Tomahawk S 1-2 15 17 15 65% 5% 5 6,000 -
Urvan Urvan SS 1 50 17 22 110% 5% 6 15,000 Resistance +3.
Tarvos Tarvos * 1 40 12 18 100% 5% 2 - Nolan only. Defense +4.

FE10 BowBows[]

Bows listed with an * are Crossbows. All Bows are effective against pegasi and bird laguz.

Icon Name Rank Range Uses Wt Mt Hit Crt WEx Cost Effects
FE10bronzebow Bronze Bow E 2 50 4 3 80% 0% 1 400 Cannot critical.
FE10ironbow Iron Bow E 2 50 8 6 85% 0% 2 750 -
FE10veninbow Venin Bow D 2 50 8 6 85% 0% 1 400 Inflicts Poison upon contact.
FE10killerbow Killer Bow C 2 25 9 8 80% 30% 2 2,000 -
Rolfsbow Rolf's Bow C 2 45 8 8 85% 0% 4 2,700 -
Ironlongbow Iron Longbow C 2-3 20 15 8 65% 0% 2 2,000 -
FE10steelbow Steel Bow C 2 35 10 10 80% 0% 3 1,050 -
FE10bravebow Brave Bow B 2 40 10 9 85% 0% 2 7,200 Allows user to strike twice in one attack.
Steellongbow Steel Longbow B 2-3 20 18 12 60% 0% 3 4,000 -
FE10silverbow Silver Bow A 2 25 9 15 75% 0% 5 2,250 -
FE10silencer Silencer A 2 50 6 16 100% 5% 5 8,000 -
Silverlongbow Silver Longbow S 2-3 20 17 17 55% 0% 5 12,000 -
Doublebow Double Bow SS 1-2 50 12 22 100% 5% 6 16,500 Strength +3.
Lughnasadh Lughnasadh * 2 40 5 16 100% 5% 2 - Leonardo only. Speed +5.
Bowgun Bowgun* - 1-2 40 12 24 100% 0% - 2,000 Ignores user's Strength.
Crossbow Crossbow* - 1-2 35 14 28 100% 0% - 3,500 Ignores user's Strength.
Taksh Taksh* - 1-2 30 16 30 100% 10% - 6,000 Ignores user's Strength.
Aqqar Aqqar* - 1-2 25 18 34 100% 0% - 6,250 Ignores user's Strength.
Arbalest Arbalest* - 1-2 20 20 38 100% 15% - 6,000 Ignores user's Strength.
FE10ballista Ballista E 3-10 5 20 18 100% 0% - 0 Ignores user's Strength.
FE10ironballista Iron Ballista E 3-15 5 20 28 90% 0% - 0 Ignores user's Strength.
FE10killerballista Killer Ballista E 3-10 5 20 26 95% 10% - 0 Ignores user's Strength.
Onager Onager E 3-10 5 20 22 255% 0% - 0 Ignores user's Strength. Hits nearby units. Cannot critical.

FE10 KnifeKnives[]

Icon Name Rank Range Uses Wt Mt Hit Crt WEx Cost Effects
Bronzeknife Bronze Knife E 1-2 30 1 1 70% 0% 1 180 Cannot critical.
Bronzedagger Bronze Dagger D 1 45 1 2 85% 0% 2 270 Cannot critical.
Ironknife Iron Knife D 1-2 25 2 2 65% 0% 2 500 -
Beastkiller Beast Killer D 1 20 8 9 65% 20% 2 1,200 Effective vs. Beasts.
Steelknife Steel Knife C 1-2 20 3 4 60% 0% 3 800 -
Irondagger Iron Dagger C 1 40 3 5 80% 5% 3 360 -
Kard Kard B 1 30 6 4 70% 10% 4 2,400 -
Steeldagger Steel Dagger B 1 35 5 8 85% 5% 4 420 -
Silverknife Silver Knife A 1-2 15 4 7 60% 0% 5 1,800 -
Stiletto Stiletto A 1 25 8 8 80% 20% 5 3,100 -
Silverdagger Silver Dagger A 1 25 7 12 85% 5% 5 1,800 -
Peshkatz Peshkatz S 1-2 30 9 13 90% 0% 5 12,600 -
Baselard Baselard SS 1 50 10 18 100% 15% 6 18,600 -

FE10 StrikeStrikes[]

Icon Name Rank Range Wt Mt Hit Crt WEx Effects
FE10 Claw (Cat) Claw A 1 1 8 90% 0% 1 Cat class only.
FE10 Claw (Cat) Claw S 1 1 13 90% 0% 1 Cat class only.
FE10 Claw (Cat) Claw SS 1 1 18 90% 0% 1 Cat class only.
FE10 Fang (Tiger) Fang A 1 1 10 90% 0% 1 Tiger class only.
FE10 Fang (Tiger) Fang S 1 1 15 90% 0% 1 Tiger class only.
FE10 Fang (Tiger) Fang SS 1 1 20 90% 0% 1 Tiger class only.
FE10 Fang (Lion) Fang A 1 1 11 95% 0% 1 Lion class only (excluding Caineghis and Giffca).
FE10 Fang (Lion) Fang S 1 1 16 95% 0% 1 Lion class only (excluding Caineghis and Giffca).
FE10 Fang (Lion) Fang SS 1 1 21 95% 0% 1 Lion class only (excluding Caineghis and Giffca).
FE10 Great Fang (Lion) Great Fang A 1 1 12 95% 0% 1 Caineghis/Giffca only.
FE10 Great Fang (Lion) Great Fang S 1 1 17 100% 0% 1 Caineghis/Giffca only.
FE10 Great Fang (Lion) Great Fang SS 1 1 22 100% 0% 1 Caineghis/Giffca only.
FE10 Fang (Wolf) Fang A 1 1 9 90% 0% 1 Wolf class only (excluding Nailah).
FE10 Fang (Wolf) Fang S 1 1 14 90% 0% 1 Wolf class only (excluding Nailah).
FE10 Fang (Wolf) Fang SS 1 1 19 90% 0% 1 Wolf class only (excluding Nailah).
FE10 Great Fang (Nailah) Great Fang A 1 1 10 90% 0% 1 Nailah only.
FE10 Great Fang (Nailah) Great Fang S 1 1 15 90% 0% 1 Nailah only.
FE10 Great Fang (Nailah) Great Fang SS 1 1 20 100% 0% 1 Nailah only.
Beak Beak A 1 1 7 90% 0% 1 Raven class only (excluding Naesala).
Beak Beak S 1 1 12 90% 0% 1 Raven class only (excluding Naesala).
Beak Beak SS 1 1 17 90% 0% 1 Raven class only (excluding Naesala).
FE10 Great Beak Great Beak A 1 1 8 95% 0% 1 Naesala only.
FE10 Great Beak Great Beak S 1 1 13 95% 0% 1 Naesala only.
FE10 Great Beak Great Beak SS 1 1 18 100% 0% 1 Naesala only.
FE10 Talon Talon A 1 1 8 90% 0% 1 Hawk class only (excluding Tibarn).
FE10 Talon Talon S 1 1 13 90% 0% 1 Hawk class only (excluding Tibarn).
FE10 Talon Talon SS 1 1 18 90% 0% 1 Hawk class only (excluding Tibarn).
Great Talon (FE10) Great Talon A 1 1 10 100% 0% 1 Tibarn only.
Great Talon (FE10) Great Talon S 1 1 15 100% 0% 1 Tibarn only.
Great Talon (FE10) Great Talon SS 1 1 20 100% 0% 1 Tibarn only.
Breath red Red Breath A 1-2 1 13 90% 0% 1 Red Dragon only.
Breath red Red Breath S 1-2 1 18 90% 0% 1 Red Dragon only.
Breath red Red Breath SS 1-2 1 23 100% 0% 1 Red Dragon only.
Breath white White Breath A 1-2 1 11 90% 0% 1 White Dragon only. Inflicts magic-based damage.
Breath white White Breath S 1-2 1 16 100% 0% 1 White Dragon only. Inflicts magic-based damage.
Breath white White Breath SS 1-2 1 21 110% 0% 1 White Dragon only. Inflicts magic-based damage.
Breath black Black Breath A 1-2 1 12 95% 0% 1 Black Dragon only (excluding Dheginsea).
Breath black Black Breath S 1-2 1 17 105% 0% 1 Black Dragon only (excluding Dheginsea).
Breath black Black Breath SS 1-2 1 22 115% 0% 1 Black Dragon only (excluding Dheginsea).
Breath black Black Breath A 1-2 1 15 95% 0% 1 Dheginsea only.
Breath black Black Breath S 1-2 1 20 105% 0% 1 Dheginsea only.
Breath black Black Breath SS 1-2 1 25 115% 0% 1 Dheginsea only.

FE10 Fire MagicFire Magic[]

All Fire magic (except Fire Tail) is effective against Beast Laguz.

Icon Name Rank Range Uses Wt Mt Hit Crt WEx Cost Effects
FE10fire Fire E 1-2 40 3 5 90% 0% 1 400 -
FE10elfire Elfire D 1-2 35 5 7 85% 0% 2 2,100 -
Meteor Meteor C 3-10 5 18 8 70% 0% 2 750 -
FE10arcfire Arcfire B 1-2 25 7 9 80% 5% 4 2,500 -
Bolganone Bolganone S 1-2 20 9 11 75% 0% 5 3,000 -
Rexflame Rexflame SS 1-2 15 13 14 100% 5% 6 7,500 Speed +3.
FE10firetail Fire Tail SS 1-2 - 1 13 85% 0% 1 - Spirits only. Cannot critical.
Cymbeline Cymbeline * 1-2 45 5 13 95% 10% 8 - Sanaki only.

FE10 Thunder MagicThunder Magic[]

All Thunder magic (except Thunder Tail) is effective against Dragon Knights and Dragon Laguz.

Icon Name Rank Range Uses Wt Mt Hit Crt WEx Cost Effects
FE10thunder Thunder E 1-2 40 4 3 80% 5% 1 880 -
FE10elthunder Elthunder C 1-2 35 6 5 75% 10% 2 1,470 -
Bolting Bolting B 3-10 5 19 6 60% 5% 3 800 -
FE10arcthunder Arcthunder A 1-2 25 9 7 90% 15% 4 2,550 -
FE10thoron Thoron S 1-2 20 11 9 65% 5% 5 3,200 -
Rexbolt Rexbolt SS 1-2 15 14 12 95% 15% 6 9,000 Skill +3.
FE10thundertail Thunder Tail SS 1-2 - 1 11 75% 0% 1 - Spirits only. Cannot critical.

FE10 Wind MagicWind Magic[]

All Wind magic (except Wind Tail) is effective against Pegasus Knights and Bird Laguz.

Icon Name Rank Range Uses Wt Mt Hit Crt WEx Cost Effects
FE10wind Wind E 1-2 40 2 4 95% 0% 1 720 -
FE10elwind Elwind D 1-2 35 4 6 90% 0% 2 2,030 -
FE10blizzard Blizzard C 3-10 5 17 7 75% 0% 2 700 -
FE10arcwind Arcwind B 1-2 25 6 8 85% 10% 4 2,450 -
Tornado Tornado S 1-2 20 7 10 80% 0% 5 2,800 -
Rexcalibur Rexcalibur SS 1-2 15 12 13 105% 10% 6 6,750 Luck +3.
FE10windtail Wind Tail SS 1-2 - 1 12 90% 0% 1 - Spirits only. Cannot critical.

FE10 Light MagicLight Magic[]

Icon Name Rank Range Uses Wt Mt Hit Crt WEx Cost Effects
FE10light Light E 1-2 40 1 3 100% 0% 1 960 -
FE10ellight Ellight C 1-2 35 3 5 95% 0% 2 2,240 -
FE10purge Purge B 3-10 5 16 5 80% 0% 3 1,000 -
FE10shine Shine A 1-2 25 5 7 90% 10% 4 2,600 -
FE10nosferatu Nosferatu S 1-2 20 7 6 85% 0% 4 4,000 Restores HP to user equal to damage dealt.
Valaura Valaura S 1-2 17 12 8 95% 0% 5 6,800 Inflicts Poison upon contact.
Rexaura Rexaura SS 1-2 15 11 12 110% 5% 6 12,000 Defense +3.
Thani Thani * 1-2 45 1 8 100% 0% 2 - Micaiah only. Effective vs. Armored/Horseback units.
Creiddylad Creiddylad * 1-2 - 15 11 100% 15% 1 - Sephiran only.

FE10 DarkDark Magic[]

Icon Name Rank Range Uses Wt Mt Hit Crt WEx Cost Effects
FE10worm Worm C 1-2 30 9 8 75% 0% 3 2,400 -
FE10carreau Carreau B 1-2 25 11 10 70% 5% 4 3,000 -
FE10fenrir Fenrir A 3-10 5 20 9 60% 0% 4 1,500 -
FE10verrine Verrine S 1-2 20 13 12 65% 0% 5 5,000 -
FE10balberith Balberith SS 1-2 15 15 15 75% 10% 6 13,500 Strength +3.

FE10 StaffStaves[]

If a character is equipped with a staff, they can attack with it during counters. Attacking with a staff won't reduce the staff's usage.

Icon Name Rank Range Uses Wt Mt Hit Crt WEx EXP Cost Effects
FE10heal Heal E 1 40 2 1 100% 5% 3 11 800 Restores HP to an adjacent ally equal to (Magic +10). While equipped, user restores 5 HP each turn.
FE10mend Mend D 1 20 4 1 100% 10% 5 12 1,000 Restores HP to an adjacent ally equal to (Magic +20). While equipped, user restores 15 HP each turn.
FE10torchstaff Torch D 0 10 7 1 100% 15% 5 15 1,000 Raises sight in Fog of War. When equipped, user gains +2 sight in Fog of War.
FE10unlock Unlock D 1 10 7 1 100% 15% 5 17 1,500 Unlocks a door. When equipped, user gains +3 Speed and +1 Defense.
FE10restore Restore C 1 10 4 1 100% 15% 7 20 2,000 Restores all conditions to an adjacent ally. When equipped, user is cured of all conditions each turn.
FE10ward Ward C 1 15 4 1 100% 20% 7 17 2,250 Increases an adjacent ally's Resistance by 7. Bonus decreases by 1 each turn. When equipped, user gains +2 Speed and +2 Defense.
FE10physic Physic C 1-(User's Magic/2) 15 5 1 100% 25% 7 22 3,750 Restores an ally's HP equal to (Magic +10). When equipped, user restores 20 HP each turn.
FE10hammerne Hammerne C 1 3 7 1 100% 25% 7 40 1,800 Fully restores all uses to an adjacent ally's weapon. When equipped, user gains +1 Speed and +3 Defense.
FE10recover Recover B 1 15 6 1 100% 20% 9 17 2,250 Restores all HP to an adjacent ally. When equipped, user restores 25 HP each turn.
FE10sleep Sleep B 1-(User's Magic/2) 3 6 1 65% 35% 9 35 1,500 Inflicts Sleep to one enemy. When equipped, cures user of Sleep each turn.
FE10rescue Rescue A 1-(User/s Magic/2) 3 6 1 100% 40% 9 40 1,800 Teleports an ally to a space adjacent to user. When equipped, user gains +5 Speed and +4 Defense.
FE10silence Silence A 1-(User's Magic/2) 3 7 1 70% 30% 9 30 1,200 Inflicts Silence to one enemy. When equipped, cures user of Silence each turn.
FE10rewarp Rewarp A 1-30 15 7 1 100% 30% 12 60 15,000 Teleports user to any traversable space on the map. When equipped, user restores 20 HP each turn.
FE10elsilence Elsilence S 1-30 2 7 1 80% 30% 11 70 2,400 Inflicts Silence to one enemy. When equipped, cures user of Silence each turn.
Elsleep Elsleep S 1-30 2 8 1 75% 35% 11 85 3,000 Inflicts Sleep to one enemy. When equipped, cures user of Sleep each turn.
FE10fortify Fortify S 1-(User's Magic/2) 5 7 1 100% 50% 11 60 5,000 Restores HP to all allies in range equal to (Magic +10). When equipped, user restores 30 HP each turn.
Matrona Matrona SS 1-(User's Magic/2) 3 3 1 100% 100% 13 10 - Restores all HP and moves Biorhythm to best position. When equipped, user restores 20 HP and all conditions each turn, as well as gains +5 Defense.
Asherastaff Ashera Staff SS 1 3 4 1 100% 100% 13 100 0 Restores all HP and conditions to all allies. When equipped, user gains +5 Defense.

Judge Weapons[]

Italicized text indicates the weapon's properties when used by the in-game enemies. For weapons with a range of 1~User's Magic/2, the max range is 15 (unless listed).

Icon Name Rank Wt Mt Hit Crt Range WEx Effects
Judge Judge - 16 50 100% 0% 1-2 1 Ashera only. Cannot critical. Counts as Light magic.
Judge Judge (Multiple Physical) - 1 52 100% 0% 1-User's Magic/2
All
1 Ashera only. Cannot critical. Damages all enemies in range. Does 3 less damage for each square between the user and the enemy.
Judge Judge (Multiple Light) - 1 50 100% 0% 1-User's Magic/2
All
1 Ashera only. Cannot critical. Counts as Light magic. Damages all enemies in range. Does 3 less damage for each square between the user and the enemy.
Judge Judge (Multiple Dark) - 1 1 100% 0% 1-User's Magic/2 1 Unused. Ashera only. Cannot critical. Counts as Dark magic.
Judge Judge (Single Light) - 20 50 100% 0% 1-User's Magic/2 1 Ashera only. Cannot critical.
Judge Judge (Single Physical) - 20 50 100% 0% 1-User's Magic/2 1 Ashera only. Cannot critical.
Judge Judge (Single Dark) - 10 1 100% 0% 1-User's Magic/2 1 Unused. Ashera only. Cannot critical. Counts as Dark magic.
Judge Judge (Multiple Silence) - 1 1 100% 0% 1-User's Magic/2
All
1 Ashera only. Inflicts Silence to all enemies in range.
Judge Judge (Multiple Stun) - 1 1 100% 0% 1-User's Magic/2
All
1 Ashera only. Inflicts Stun to all enemies in range.
Judge Judge (Lekain's multiple Silence) Staff- SS 1 1 100% 0% 1-User's Magic/2
All
1 Inflicts Silence to all enemies in range.
Judge Judge (Dheginsea's multiple Physical) Strike- SS 1 10 100% 0% 1-User's Magic/2
1-8
1 Cannot critical. Damages all enemies in range. Deals 5 less damage for each square between user and enemy.
Judge Judge (Sephiran's multiple Light) Light- SS 1 25 100% 0% 1-User's Magic/2
1-8
1 Cannot critical. Damages all enemies in range. Deals 5 less damage for each square between user and enemy.
Judge Judge (Sephiran's single Light) Light- SS 25 5 100% 0% 1-User's Magic/2 1 Cannot critical.
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