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The following is a list of weapons from Fire Emblem: Radiant Dawn. Template:CompactToc

FE10 SwordSwords

Name Rank Uses Wt Mt Hit Crt Range WEx Cost Effects
FE10slimswordSlim Sword E 35 3 2 100% 5% 1 1 560 -
Bronze SwordBronze Sword E 50 5 3 95% 0% 1 1 350 Cannot critical.
FE10ironswordIron Sword D 50 7 6 90% 0% 1 2 500 -
FE10veninedgeVenin Edge D 50 7 6 90% 0% 1 1 300 Inflicts Poison upon contact.
WindedgeWind Edge D 20 10 6 60% 0% 1-2 2 700 -
FE10steelswordSteel Sword C 40 11 9 85% 0% 1 3 800 -
FE10braveswordBrave Sword C 40 9 9 90% 0% 1 2 2,800 Allows user to strike twice in one attack.
FE10ironbladeIron Blade C 40 13 10 70%% 0% 1 3 800 -
FE10wodaoWo Dao B 30 7 7 90% 20% 1 3 3,000 -
FE10killingedgeKilling Edge B 30 8 8 85% 30% 1 2 3,600 -
FE10wyrmslayerWyrmslayer B 20 14 11 70% 0% 1 3 3,600 Effective vs. Dragons.
FE10steelbladeSteel Blade B 35 17 13 65% 0% 1 4 1,400 -
StormswordStorm Sword B 20 11 12 50% 0% 1-2 3 4,000 -
FE10silverswordSilver Sword A 30 10 12 80% 0% 1 5 1,800 -
FE10silverbladeSilver Blade A 30 16 16 60% 0% 1 5 3,600 -
FE10tempestbladeTempest Blade S 20 15 15 55% 5% 1-2 5 10,000 -
VaguekattiVague Katti SS 50 10 20 95% 5% 1 6 20,000 Defense +3.
AlonditeAlondite SS - 20 18 80% 5% 1-2 8 - Defense +5.
EttardEttard - 46 15 14 95% 5% 1 5 - Ike only.
FloreteFlorete - 45 15 14 95% 15% 1-2 4 9,000 Mist only.
CaladbolgCaladbolg - 40 8 15 85% 5% 1 2 - Edward only. Luck +8.
AmitiAmiti - - 10 15 90% 0% 1 2 - Elincia only. Allows user to strike twice in one attack. Defense +3, Resistance +3.
RagnellRagnell - - 20 18 80% 5% 1-2 2 - Ike only. Defense +5.

FE10 LanceLances

Name Rank Uses Wt Mt Hit Crt Range WEx Cost Effects
FE10slimlanceSlim Lance E 35 4 3 95% 5% 1 1 490 Unused.
FE10bronzelanceBronze Lance E 50 6 4 90% 0% 1 1 450 Cannot critical.
FE10ironlanceIron Lance D 50 9 7 85% 0% 1 2 600 -
FE10veninlanceVenin Lance D 50 9 7 85% 0% 1 1 350 Inflicts Poison upon contact.
FE10javelinJavelin D 20 11 7 65% 0% 1-2 2 600 -
FE10horseslayerHorseslayer D 20 15 12 65% 0% 1 2 1,300 Effective vs. Horseback units.
FE10steellanceSteel Lance C 40 13 10 80% 0% 1 3 960 -
FE10bravelanceBrave Lance C 40 11 10 85% 0% 1 2 2,900 Allows user to strike twice in one attack.
IrongreatlanceIron Greatlance C 40 14 11 75% 0% 1 3 640 -
FE10killerlanceKiller Lance B 30 10 9 80% 30% 1 2 4,320 -
FE10shortspearShort Spear B 20 12 10 55% 0% 1-2 3 3,000 -
SteelgreatlanceSteel Greatlance B 35 18 14 70% 0% 1 4 1,120 -
FE10silverlanceSilver Lance A 30 12 13 80% 0% 1 5 2,160 -
SilvergreatlanceSilver Greatlance A 30 17 17 50% 0% 1 5 2,880 -
FE10spearSpear S 20 16 13 60% 5% 1-2 5 9,000 -
WishbladeWishblade SS 50 15 22 100% 5% 1-2 6 15,500 Luck +3.

FE10 AxeAxes

Name Rank Uses Wt Mt Hit Crt Range WEx Cost Effects
Bronze AxeBronze Axe E 50 7 5 85% 0% 1 2 250 Cannot critical.
FE10ironaxeIron Axe D 50 11 8 80% 0% 1 2 400 -
FE10veninaxeVenin Axe D 50 11 8 80% 0% 1 1 250 Inflicts Poison upon contact.
FE10handaxeHand Axe D 25 12 9 75% 0% 1-2 2 625 -
FE10hammerHammer D 20 17 13 60% 0% 1 2 800 Effective vs. Armored units.
FE10steelaxeSteel Axe C 40 15 11 75% 0% 1 3 640 -
FE10braveaxeBrave Axe C 40 13 11 80% 0% 1 2 2,640 Allows user to strike twice in one attack.
FE10ironpoleaxIron Poleax C 40 16 12 65% 0% 1 3 400 -
FE10killeraxeKiller Axe B 30 12 10 75% 30% 1 2 2,880 -
FE10shortaxeShort Axe B 15 13 12 60% 0% 1-2 3 1,500 -
FE10steelpoleaxSteel Poleax B 35 20 15 60% 0% 1 4 700 -
FE10silveraxeSilver Axe A 30 14 14 70% 0% 1 5 1,440 -
FE10silverpoleaxSilver Poleax A 30 19 18 60% 0% 1 5 1,800 -
FE10tomahawkTomahawk S 15 17 15 65% 5% 1-2 5 6,000 -
UrvanUrvan SS 50 17 22 110% 5% 1 6 15,000 Resistance +3.
TarvosTarvos - 40 12 18 100% 5% 1 2 - Nolan only. Defense +4.

FE10 BowBows

Bows listed with an * are Crossbows.

Name Rank Uses Wt Mt Hit Crt Range WEx Cost Effects
FE10bronzebowBronze Bow E 50 4 3 80% 0% 2 1 400 Cannot critical.
FE10ironbowIron Bow E 50 8 6 85% 0% 2 2 750 -
FE10veninbowVenin Bow D 50 8 6 85% 0% 2 1 400 Inflicts Poison upon contact.
FE10killerbowKiller Bow C 25 9 8 80% 30% 2 2 2,000 -
RolfsbowRolf's Bow C 45 8 8 85% 0% 2 4 2,700 -
IronlongbowIron Longbow C 20 15 8 65% 0% 2-3 2 2,000 -
FE10steelbowSteel Bow C 358 10 10 80% 0% 2 3 1,050 -
FE10bravebowBrave Bow B 40 10 9 85% 0% 2 2 7,200 Allows user to strike twice in one attack.
SteellongbowSteel Longbow B 20 18 12 60% 0% 2-3 3 4,000 -
FE10silverbowSilver Bow A 25 9 15 75% 0% 2 5 2,250 -
FE10silencerSilencer A 50 6 16 100% 5% 2 5 8,000 -
SilverlongbowSilver Longbow S 20 17 17 55% 0% 2-3 5 12,000 -
DoublebowDouble Bow SS 50 12 22 100% 5% 1-2 6 16,500 Strength +3.
LughnasadhLughnasadh - 40 5 16 100% 5% 2 2 - Leonardo only. Speed +5.
BowgunBowgun* - 40 12 24 100% 0% 1-2 - 2,000 Ignores user's Strength.
CrossbowCrossbow* - 35 14 28 100% 0% 1-2 - 3,500 Ignores user's Strength.
TakshTaksh* - 30 16 30 100% 10% 1-2 - 6,000 Ignores user's Strength.
AqqarAqqar* - 25 18 34 100% 0% 1-2 - 6,250 Ignores user's Strength.
ArbalestArbalest* - 20 20 38 100% 15% 1-2 - 6,000 Ignores user's Strength.
FE10ballistaBallista E 5 20 18 100% 0% 3-10 - 0 Ignores user's Strength.
FE10ironballistaIron Ballista E 5 20 28 90% 0% 3-15 - 0 Ignores user's Strength.
FE10killerballistaKiller Ballista E 5 20 26 95% 10% 3-10 - 0 Ignores user's Strength.
OnagerOnager E 5 20 22 255% 0% 3-10 - 0 Ignores user's Strength. Hits nearby units. Cannot critical.

FE10 KnifeKnives

Name Rank Uses Wt Mt Hit Crt Range WEx Cost Effects
BronzeknifeBronze Knife E 30 1 1 70% 0% 1-2 1 180 Cannot critical.
BronzedaggerBronze Dagger D 45 1 2 85% 0% 1 2 270 Cannot critical.
IronknifeIron Knife D 25 2 2 65% 0% 1-2 2 500 -
BeastkillerBeast Killer D 20 8 9 65% 20% 1 2 1,200 Effective vs. Beasts.
SteelknifeSteel Knife C 20 3 4 60% 0% 1-2 3 800 -
IrondaggerIron Dagger C 40 3 5 80% 5% 1 3 360 -
KardKard B 30 6 4 70% 10% 1 4 2,400 -
SteeldaggerSteel Dagger B 35 5 8 85% 5% 1 4 420 -
SilverknifeSilver Knife A 15 4 7 60% 0% 1-2 5 1,800 -
StilettoStiletto A 25 8 8 80% 20% 1 5 3,100 -
SilverdaggerSilver Dagger A 25 7 12 85% 5% 1 5 1,800 -
PeshkatzPeshkatz S 30 9 13 90% 0% 1-2 5 12,600 -
BaselardBaselard SS 50 10 18 100% 15% 1 6 18,600 -

FE10 StrikeStrikes

Name Rank Wt Mt Hit Crt Range WEx Effects
FE10 Fang (Wolf)Fang A 1 9 90% 0% 1 1 Wolf class only (excluding Nailah).
FE10 Fang (Wolf)Fang S 1 14 90% 0% 1 1 Wolf class only (excluding Nailah).
FE10 Fang (Wolf)Fang SS 1 19 90% 0% 1 1 Wolf class only (excluding Nailah).
FE10 Great Fang (Nailah)Great Fang A 1 10 90% 0% 1 1 Nailah only.
FE10 Great Fang (Nailah)Great Fang S 1 15 90% 0% 1 1 Nailah only.
FE10 Great Fang (Nailah)Great Fang SS 1 20 100% 0% 1 1 Nailah only.
FE10 Fang (Tiger)Fang A 1 10 90% 0% 1 1 Tiger class only.
FE10 Fang (Tiger)Fang S 1 15 90% 0% 1 1 Tiger class only.
FE10 Fang (Tiger)Fang SS 1 20 90% 0% 1 1 Tiger class only.
FE10 Fang (Lion)Fang A 1 11 95% 0% 1 1 Lion class only (excluding Caineghis and Giffca).
FE10 Fang (Lion)Fang S 1 16 95% 0% 1 1 Lion class only (excluding Caineghis and Giffca).
FE10 Fang (Lion)Fang SS 1 21 95% 0% 1 1 Lion class only (excluding Caineghis and Giffca).
FE10 Great Fang (Lion)Great Fang A 1 12 95% 0% 1 1 Caineghis/Giffca only.
FE10 Great Fang (Lion)Great Fang S 1 17 100% 0% 1 1 Caineghis/Giffca only.
FE10 Great Fang (Lion)Great Fang SS 1 22 100% 0% 1 1 Caineghis/Giffca only.
FE10 Claw (Cat)Claw A 1 8 90% 0% 1 1 Cat class only.
FE10 Claw (Cat)Claw S 1 13 90% 0% 1 1 Cat class only.
FE10 Claw (Cat)Claw SS 1 18 90% 0% 1 1 Cat class only.
BeakBeak A 1 7 90% 0% 1 1 Raven class only (excluding Naesala).
BeakBeak S 1 12 90% 0% 1 1 Raven class only (excluding Naesala).
BeakBeak SS 1 17 90% 0% 1 1 Raven class only (excluding Naesala).
FE10 Great BeakGreat Beak A 1 8 95% 0% 1 1 Naesala only.
FE10 Great BeakGreat Beak S 1 13 95% 0% 1 1 Naesala only.
FE10 Great BeakGreat Beak SS 1 18 100% 0% 1 1 Naesala only.
FE10 TalonTalon A 1 8 90% 0% 1 1 Hawk class only (excluding Tibarn).
FE10 TalonTalon S 1 13 90% 0% 1 1 Hawk class only (excluding Tibarn).
FE10 TalonTalon SS 1 18 90% 0% 1 1 Hawk class only (excluding Tibarn).
Great Talon (FE10)Great Talon A 1 10 100% 0% 1 1 Tibarn only.
Great Talon (FE10)Great Talon S 1 15 100% 0% 1 1 Tibarn only.
Great Talon (FE10)Great Talon SS 1 20 100% 0% 1 1 Tibarn only.
Breath redRed Breath A 1 13 90% 0% 1-2 1 Red Dragon only.
Breath redRed Breath S 1 18 90% 0% 1-2 1 Red Dragon only.
Breath redRed Breath SS 1 23 100% 0% 1-2 1 Red Dragon only.
Breath whiteWhite Breath A 1 11 90% 0% 1-2 1 White Dragon only. Inflicts magic-based damage.
Breath whiteWhite Breath S 1 16 100% 0% 1-2 1 White Dragon only. Inflicts magic-based damage.
Breath whiteWhite Breath SS 1 21 110% 0% 1-2 1 White Dragon only. Inflicts magic-based damage.
Breath blackBlack Breath A 1 12 95% 0% 1-2 1 Black Dragon only (excluding Dheginsea).
Breath blackBlack Breath S 1 17 105% 0% 1-2 1 Black Dragon only (excluding Dheginsea).
Breath blackBlack Breath SS 1 22 115% 0% 1-2 1 Black Dragon only (excluding Dheginsea).
Breath blackBlack Breath A 1 15 95% 0% 1-2 1 Dheginsea only.
Breath blackBlack Breath S 1 20 105% 0% 1-2 1 Dheginsea only.
Breath blackBlack Breath SS 1 25 115% 0% 1-2 1 Dheginsea only.

FE10 Fire MagicFire Magic

All Fire magic (except Fire Tail) is effective against Beast Laguz.

Name Rank Uses Wt Mt Hit Crt Range WEx Cost Effects
FE10fireFire E 40 3 5 90% 0% 1-2 1 400 -
FE10elfireElfire D 35 5 7 85% 0% 1-2 2 2,100 -
MeteorMeteor C 5 18 8 70% 0% 3-10 2 750 -
FE10arcfireArcfire B 25 7 9 80% 5% 1-2 4 2,500 -
BolganoneBolganone S 20 9 11 75% 0% 1-2 5 3,000 -
RexflameRexflame SS 15 13 14 100% 5% 1-2 6 7,500 Speed +3.
FE10firetailFire Tail SS - 1 13 85% 0% 1-2 1 - Spirits only. Cannot critical.
CymbelineCymbeline - 45 5 13 95% 10% 1-2 8 - Sanaki only.

FE10 Thunder MagicThunder Magic

All Thunder magic (except Thunder Tail) is effective against Dragon Knights and Dragon Laguz.

Name Rank Uses Wt Mt Hit Crt Range WEx Cost Effects
FE10thunderThunder E 40 4 3 80% 5% 1-2 1 880 -
FE10elthunderElthunder C 35 6 5 75% 10% 1-2 2 1,470 -
BoltingBolting B 5 19 6 60% 5% 3-10 3 800 -
FE10arcthunderArcthunder A 25 9 7 90% 15% 1-2 4 2,550 -
FE10thoronThoron S 20 11 9 65% 5% 1-2 5 3,200 -
RexboltRexbolt SS 15 14 12 95% 15% 1-2 6 9,000 Skill +3.
FE10thundertailThunder Tail SS - 1 11 75% 0% 1-2 1 - Spirits only. Cannot critical.

FE10 Wind MagicWind Magic

All Wind magic (except Wind Tail) is effective against Pegasus Knights and Bird Laguz.

Name Rank Uses Wt Mt Hit Crt Range WEx Cost Effects
FE10windWind E 40 2 4 95% 0% 1-2 1 720 -
FE10elwindElwind D 35 4 6 90% 0% 1-2 2 2,030 -
FE10blizzardBlizzard C 5 17 7 75% 0% 3-10 2 700 -
FE10arcwindArcwind B 25 6 8 85% 10% 1-2 4 2,450 -
TornadoTornado S 20 7 10 80% 0% 1-2 5 2,800 -
RexcaliburRexcalibur SS 15 12 13 105% 10% 1-2 6 6,750 Luck +3.
FE10windtailWind Tail SS - 1 12 90% 0% 1-2 1 - Spirits only. Cannot critical.

FE10 Light MagicLight Magic

Name Rank Uses Wt Mt Hit Crt Range WEx Cost Effects
FE10lightLight E 40 1 3 100% 0% 1-2 1 960 -
FE10ellightEllight C 33 3 5 95% 0% 1-2 2 2,240 -
FE10purgePurge B 5 16 5 80% 0% 3-10 3 1,000 -
FE10shineShine A 25 5 7 90% 10% 1-2 4 2,600 -
FE10nosferatuNosferatu S 20 7 6 85% 0% 1-2 4 4,000 Restores HP to user equal to damage dealt.
ValauraValaura S 17 12 8 95% 0% 1-2 5 6,800 Inflicts Poison upon contact.
RexauraRexaura SS 15 11 12 110% 5% 1-2 6 12,000 Defense +3.
ThaniThani - 45 1 8 100% 0% 1-2 2 - Micaiah only. Effective vs. Armored/Horseback units.
CreiddyladCreiddylad - - 15 11 100% 15% 1-2 1 - Sephiran only.

FE10 DarkDark Magic

Name Rank Uses Wt Mt Hit Crt Range WEx Cost Effects
FE10wormWorm C 30 9 8 75% 0% 1-2 3 2,400 -
FE10carreauCarreau B 25 11 10 70% 5% 1-2 4 3,000 -
FE10fenrirFenrir A 5 20 9 60% 0% 3-10 4 1,500 -
FE10verrineVerrine S 20 13 12 65% 0% 1-2 5 5,000 -
FE10balberithBalberith SS 15 15 15 75% 10% 1-2 6 13,500 Strength +3.

FE10 StaffStaves

If a character is equipped with a staff, they can attack with it during counters. Attacking with a staff won't reduce the staff usage. Might and Hit are 1 and 100, respectively, for most staves (exceptions - Sleep: 65 Hit, Elsleep: 75 Hit, Silence: 70 Hit, Elsilence: 80 Hit). Recovery-related Equip effects work at the beginning of each turn.

Name Rank Uses Wt Crt Range WEx Cost Effects
FE10healHeal E 40 2 5% 1 3 800 Restores HP to an adjacent ally equal to (Magic +10). While equipped, user restores 5 HP each turn. Provides 11 EXP to the user.
FE10mendMend D 20 4 10% 1 5 1,000 Restores HP to an adjacent ally equal to (Magic +20). While equipped, user restores 15 HP each turn. Provides 12 EXP to the user.
FE10torchstaffTorch D 10 7 15% 0 5 1,000 Raises sight in Fog of War. When equipped, user gains +2 sight in Fog of War. Provides 15 EXP to the user.
FE10unlockUnlock D 10 7 15% 1 5 1,500 Unlocks a door. When equipped, user gains +3 Speed and +1 Defense. Provides 17 EXP to the user.
FE10restoreRestore C 10 4 15% 1 7 2,000 Restores all conditions to an adjacent ally. When equipped, user is cured of all conditions each turn. Provides 20 EXP to the user.
FE10wardWard C 15 4 20% 1 7 2,250 Increases an adjacent ally's Resistance by 7. Bonus decreases by 1 each turn. When equipped, user gains +2 Speed and +2 Defense. Provides 17 EXP to the user.
FE10physicPhysic C 15 5 25% 1-User's Magic/2 7 3,750 Restores an ally's HP equal to (Magic +10). When equipped, user restores 20 HP each turn. Provides 22 EXP to the user.
FE10hammerneHammerne C 3 7 25% 1 7 1,800 Fully restores all uses to an adjacent ally's weapon. When equipped, user gains +1 Speed and +3 Defense. Provides 40 EXP to the user.
FE10recoverRecover B 15 6 20% 1 9 2,250 Restores all HP to an adjacent ally. When equipped, user restores 25 HP each turn. Provides 17 EXP to the user.
FE10sleepSleep B 3 6 35% 1-User's Magic/2 9 1,500 Inflicts Sleep to one enemy. When equipped, cures user of Sleep each turn. Provides 35 EXP to the user.
FE10rescueRescue A 3 6 40% 1-User/s Magic/2 9 1,800 Teleports an ally to a space adjacent to user. When equipped, user gains +5 Speed and +4 Defense. Provides 40 EXP to the user.
FE10silenceSilence A 3 7 30% 1-User's Magic/2 9 1,200 Inflicts Silence to one enemy. When equipped, cures user of Silence each turn. Provides 30 EXP to the user.
FE10rewarpRewarp A 15 7 30% 1-30 12 15,000 Teleports user to any traversable space on the map. When equipped, user restores 20 HP each turn. Provides 60 EXP to the user.
FE10elsilenceElsilence S 2 7 30% 1-30 11 2,400 Inflicts Silence to one enemy. When equipped, cures user of Silence each turn. Provides 70 EXP to the user.
ElsleepElsleep S 2 8 35% 1-30 11 3,000 Inflicts Sleep to one enemy. When equipped, cures user of Sleep each turn. Provides 85 EXP to the user.
FE10fortifyFortify S 5 7 50% 1-User's Magic/2 11 5,000 Restores HP to all allies in range equal to (Magic +10). When equipped, user restores 30 HP each turn. Provides 60 EXP to the user.
MatronaMatrona SS 3 3 100% 1-User's Magic/2 13 - Restores all HP and moves Biorhythm to best position. When equipped, user restores 20 HP and all conditions each turn, as well as gains +5 Defense. Provides 10 EXP to the user.
AsherastaffAshera Staff SS 3 4 100% 1 13 0 Restores all HP and conditions to all allies. When equipped, user gains +5 Defense. Provides 100 EXP to the user.

Judge Weapons

Italicised text indicates the weapon's properties when used by the in-game enemies. For weapons with a range of 1~User's Magic/2, the max range is 15 (unless listed).

Name Rank Wt Mt Hit Crt Range WEx Effects
JudgeJudge - 16 50 100% 0% 1-2 1 Ashera only. Cannot critical. Counts as Light magic.
JudgeJudge (Multiple Physical) - 1 52 100% 0% 1-User's Magic/2
All
1 Ashera only. Cannot critical. Damages all enemies in range. Does 3 less damage for each square between the user and the enemy.
JudgeJudge (Multiple Light) - 1 50 100% 0% 1-User's Magic/2
All
1 Ashera only. Cannot critical. Counts as Light magic. Damages all enemies in range. Does 3 less damage for each square between the user and the enemy.
JudgeJudge (Multiple Dark) - 1 1 100% 0% 1-User's Magic/2 1 Unused. Ashera only. Cannot critical. Counts as Dark magic.
JudgeJudge (Single Light) - 20 50 100% 0% 1-User's Magic/2 1 Ashera only. Cannot critical.
JudgeJudge (Single Physical) - 20 50 100% 0% 1-User's Magic/2 1 Ashera only. Cannot critical.
JudgeJudge (Single Dark) - 10 1 100% 0% 1-User's Magic/2 1 Unused. Ashera only. Cannot critical. Counts as Dark magic.
JudgeJudge (Multiple Silence) - 1 1 100% 0% 1-User's Magic/2
All
1 Ashera only. Inflicts Silence to all enemies in range.
JudgeJudge (Multiple Stun) - 1 1 100% 0% 1-User's Magic/2
All
1 Ashera only. Inflicts Stun to all enemies in range.
JudgeJudge (Lekain's multiple Silence) Staff SS 1 1 100% 0% 1-User's Magic/2
All
1 Inflicts Silence to all enemies in range.
JudgeJudge (Dheginsea's multiple Physical) Strike SS 1 10 100% 0% 1-User's Magic/2
1-8
1 Cannot critical. Damages all enemies in range. Deals 5 less damage for each square between user and enemy.
JudgeJudge (Sephiran's multiple Light) Light SS 1 25 100% 0% 1-User's Magic/2
1-8
1 Cannot critical. Damages all enemies in range. Deals 5 less damage for each square between user and enemy.
JudgeJudge (Sephiran's single Light) Light SS 25 5 100% 0% 1-User's Magic/2 1 Cannot critical.
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