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List of weapons in Fire Emblem: Rekka no Ken

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The following is a list of weapons from Fire Emblem: Rekka no Ken.

SwordSwordsEdit

Name Rank Uses Wt Mt Hit Crt Range WEx Cost Effects
IronswordIron Sword E 46 5 5 90% 0% 1 1 460 -
SlimswordSlim Sword E 30 2 3 100% 5% 1 1 480 -
EmblembladeEmblem Blade E 60 5 5 90% 0% 1 1 -
A tactician's sword.
PoisonswordPoison Sword D 40 6 3 70% 0% 1 1 - Inflicts Poison upon contact.
Coated in lethal poison.
SteelswordSteel Sword D 30 10 8 75% 0% 1 1 600 -
IronbladeIron Blade D 35 12 9 70% 0% 1 2 980 -
ArmourslayerArmorslayer D 18 11 8 80% 0% 1 1 1,260 Effective vs. Armored units.
Effective against infantry.
LongswordLongsword D 18 11 6 85% 0% 1 1 1,260 Effective vs. Horseback units.
Effective against cavalry.
WodaoWo Dao D 20 5 8 75% 35% 1 1 1,200 Myrmidon/Swordmaster/Blade Lord only.
Improves critical hit rate.
SteelbladeSteel Blade C 25 14 11 65% 0% 1 2 1,250 -
KillingedgeKilling Edge C 20 7 9 75% 30% 1 1 1,300 -
Improves critical hit rate.
WyrmslayerWyrmslayer C 20 5 7 75% 0% 1 1 3,000 Effective vs. Dragon units.
Effective against wyverns.
LightbrandLight Brand C 25 9 9 70% 0% 1-2 1 1,250 Targets Resistance. Inflicts light magic damage at ranged.
Suffused with light magic.
LancereaverLancereaver C 15 9 9 75% 5% 1 2 1,800 Strong vs. Lances. Weak vs. Axes.
Strong against spears.
BraveswordBrave Sword B 30 12 9 75% 0% 1 1 3,000 Allows user to strike twice in one attack.
Can strike consecutively.
WindswordWind Sword B 40 9 9 70% 0% 1-2 1 8,000 Targets Resistance. Inflicts Wind magic damage. Effective vs. flying units.
A magic sword capable of
SilverswordSilver Sword A 20 8 13 80% 0% 1 1 1,500 -
SilverBladeSilver Blade A 15 13 14 60% 0% 1 2 1,800 -
RuneswordRunesword A 15 11 12 65% 0% 1-2 1 3,300 Targets Resistance. Inflicts Dark magic damage. Restores HP to user equal to damage dealt.
Imbued with dark magic.
RegalbladeRegal Blade S 25 9 20 85% 0% 1 1 15,000 -
For experienced units only.
ManikattiMani Katti Prf 45 3 8 80% 20% 1 2 - Lyn only. Effective vs. Armored/Mounted units.
Effective against infantry.
RapierRapier Prf 40 5 7 95% 10% 1 2 6,000 Eliwood only. Effective vs. Armored/Mounted units.
Effective against infantry.
DurandalDurandal Prf 20 16 17 90% 0% 1 1 - Eliwood only. Strength +5. Effective vs. Dragon units.
Increases strength by 5 pts.
SolkattiSol Katti Prf 30 14 12 95% 25% 1 2 - Lyn only. Resistance +5. Effective vs. Dragon units.
Forged to battle wyverns.

LanceLancesEdit

Name Rank Uses Wt Mt Hit Crt Range WEx Cost Effects
IronLanceIron Lance E 45 8 7 80% 0% 1 1 360 -
SlimLanceSlim Lance E 30 4 4 85% 5% 1 1 450 -
JavelinJavelin E 20 11 6 65% 0% 1-2 1 400 -
Doubles as ranged attack.
EmblemLanceEmblem Lance E 60 8 7 80% 0% 1 1 -
A tactician's lance.
PoisonLancePoison Lance E 40 8 4 60% 0% 1 1 - Inflicts Poison upon contact.
Coated in lethal poison.
SteelLanceSteel Lance D 30 13 10 70% 0% 1 2 480 -
HeavyspearHeavy Spear D 16 14 9 70% 0% 1 1 1,200 Effective vs. Armored units.
Effective against knights.
HorseslayerHorseslayer D 16 13 7 70% 0% 1 1 1,040 Effective vs. Horseback units.
Effective against cavalry.
ShortspearShort Spear C 18 12 9 60% 0% 1-2 1 900 -
Doubles as ranged attack.
KillerLanceKiller Lance C 20 9 10 70% 30% 1 1 1,200 -
Improves critical hit rate.
AxereaverAxereaver C 15 11 10 70% 5% 1 2 1,950 Strong vs. Axes. Weak vs. Swords.
Strong against axes.
BraveLanceBrave Lance B 30 14 10 70% 0% 1 1 7,500 Allows user to strike twice in one attack.
Can strike consecutively.
SpearSpear B 15 10 12 70% 5% 1-2 1 9,000 -
SpearSpear (Vaida's) B 15 10 12 70% 0% 1-2 1 1,500 Max HP +17, Strength +5, Skill +4, Speed +9, Defense +4, Resistance +14.
SilverLanceSilver Lance A 20 10 14 75% 0% 1 1 1,200 -
RexHastaRex Hasta S 25 11 21 80% 0% 1 1 15,000 -
For experienced units only.

AxeAxesEdit

Name Rank Uses Wt Mt Hit Crt Range WEx Cost Effects
HandaxeHand Axe E 20 12 7 60% 0% 1-2 1 300 -
Doubles as ranged attack.
IronaxeIron Axe E 45 10 8 75% 0% 1 1 270 -
EmblemaxeEmblem Axe E 60 10 8 75% 0% 1 1 -
A tactician's axe.
SteelaxeSteel Axe E 30 15 11 65% 0% 1 2 360 -
DevilaxeDevil Axe E 20 18 18 55% 0% 1 8 900 May inflict damage to the user instead when attacking.
Might injure its wielder.
PoisonaxePoison Axe D 40 10 4 60% 0% 1 1 - Inflicts Poison upon contact.
Coated in lethal poison.
HalberdHalberd D 18 15 10 60% 0% 1 1 810 Effective vs. Horseback units.
Effective against cavalry.
HammerHammer D 20 15 10 55% 0% 1 2 800 Effective vs. Armored units.
Effective against knights.
DragonaxeDragon Axe C 40 11 10 60% 0% 1 1 6,000 Effective vs. Dragon units.
An axe designed to strike
KilleraxeKiller Axe C 20 11 11 65% 30% 1 1 1,000 -
Improves critical hit rate.
SwordreaverSwordreaver C 15 13 11 65% 5% 1 2 2,100 Strong vs. Swords. Weak vs. Lances.
Strong against swords.
SwordslayerSwordslayer C 20 13 11 80% 5% 1 1 2,000 Strong vs. Swords. Weak vs Lances. Effective vs. Mercenaries/Heroes/ Myrmidons/Swordmasters/Blade Lords.
Good against myrmidons.
BraveaxeBrave Axe B 30 16 10 65% 0% 1 1 2,250 Allows user to strike twice in one attack.
Can strike consecutively.
TomahawkTomahawk A 15 14 13 65% 0% 1-2 1 3,000 -
SilveraxeSilver Axe A 20 12 15 70% 0% 1 1 1,000 -
BasilikosBasilikos S 25 13 22 75% 0% 1 1 15,000 -
For experienced units only.
WolfbeilWolf Beil Prf 30 10 10 75% 5% 1 1 6,000 Hector only. Effective vs. Armored/Horseback units.
Effective against infantry.
ArmadsArmads Prf 25 18 18 85% 0% 1 1 - Hector only. Defense +5. Effective vs. Dragon units.
Lightning-charged axe.

BowBowsEdit

All bows are effective against flying units, unless stated.

Name Rank Uses Wt Mt Hit Crt Range WEx Cost Effects
IronbowIron Bow E 45 5 6 85% 0% 2 1 540 -
EmblembowEmblem Bow E 60 5 6 85% 0% 2 1 -
A tactician's bow.
PoisonbowPoison Bow D 40 5 4 65% 0% 2 1 - Inflicts Poison upon contact.
Coated in lethal poison.
ShortbowShort Bow D 22 3 5 85% 10% 2 2 1,760 -
Improves critical hit rate.
LongbowLongbow D 20 10 5 65% 0% 2-3 1 2,000 -
Extended attack range.
SteelbowSteel Bow D 30 9 9 70% 0% 2 1 720 -
KillerbowKiller Bow C 20 7 9 75% 30% 2 1 1,400 -
Improves critical hit rate.
BravebowBrave Bow B 30 12 10 70% 0% 2 1 7,500 Allows user to strike twice in one attack.
Can strike consecutively.
SilverbowSilver Bow A 20 6 13 75% 0% 2 1 1,600 -
RienflecheRienfleche S 25 7 20 80% 0% 2 1 15,000 -
Can strike consecutively.

Ballistae are a subdivision of Bows, which also share their effectiveness against fliers. However, they can only be used by Archers and Snipers when one is available in the chapter.

Name Rank Uses Wt Mt Hit Crt Range WEx Cost Effects
BallistaBallista E 5 20 8 70% 0% 3-10 4 - Cannot be countered.
KillerballistaKiller Ballista E 5 20 12 65% 10% 3-10 4 - Cannot be countered.
IronballistaIron Ballista E 5 20 13 60% 0% 2-3 4 - Cannot be countered.

AnimaAnimaEdit

Name Rank Uses Wt Mt Hit Crt Range WEx Cost Effects
FireFire E 40 4 5 90% 0% 1-2 1 560 -
ThunderThunder D 35 6 8 80% 5% 1-2 1 700 -
ElfireElfire C 30 10 10 85% 0% 1-2 2 1,200 -
BoltingBolting B 5 20 12 60% 0% 3-10 1 2,500 Cannot be countered.
Long-range lightning strike.
FimbulvetrFimbulvetr A 20 12 13 80% 0% 1-2 1 6,000 -
ExcaliburExcalibur S 25 13 18 90% 10% 1-2 3 25,000 -
ForblazeForblaze Prf 20 11 14 85% 5% 1-2 1 - Athos only. Luck +5. Effective vs. Dragon units.
Boosts luck by 5 pts.

LightLightEdit

Name Rank Uses Wt Mt Hit Crt Range WEx Cost Effects
LightningLightning E 36 6 4 95% 5% 1-2 1 630 -
ShineShine D 30 8 6 90% 8% 1-2 2 900 -
DivineDivine C 25 12 8 85% 10% 1-2 1 2,500 -
PurgePurge B 5 20 10 75% 5% 3-10 3 3,000 Cannot be countered.
AuraAura A 20 15 12 85% 15% 1-2 1 8,000 -
AureolaAureola S 20 14 15 90% 5% 1-2 0 - Resistance +5. Effective vs. Dragons/Dark Druids.
Boosts resistance by 5 pts.
LuceLuce S 25 16 16 95% 25% 1-2 3 30,000 -

DarkDarkEdit

Name Rank Uses Wt Mt Hit Crt Range WEx Cost Effects
FluxFlux D 45 8 7 80% 0% 1-2 1 900 -
LunaLuna C 35 12 0 95% 20% 1-2 1 5,250 Negates Resistance.
Negates enemy resistance.
NosferatuNosferatu C 20 14 10 70% 0% 1-2 1 3,200 Restores HP equal to damage dealt.
Drains enemy HP into caster.
EclipseEclipse B 5 12 - 30% 0% 3-10 8 4,000 Cannot be countered. Halves enemy's current HP.
Reduces enemy HP by half.
FenrirFenrir A 20 18 15 70% 0% 1-2 1 9,000 -
GerspenstGespenst S 25 20 23 80% 0% 1-2 3 35,000 -
EreshkigalEreshkigal - - 12 20 95% 0% 1-2 1 - -

StaffStaffEdit

Name Rank Uses Range WEx Cost Effects
HealHeal E 30 1 2 600 Restores HP to an adjacent ally equal to (Magic +10). Provides 11 EXP to the user.
Restores HP to allies in adjacent spaces.
MendMend D 20 1 3 1,000 Restores HP to an adjacent ally equal to (Magic +20). Provides 12 EXP to the user.
Restores many HP to allies in adjacent spaces.
TorchSTorch D 10 1~User's Magic/2 5 1,000 Lights up an area in Fog of War. Effect decreases by 1 each turn. Provides 15 EXP to the user.
Lights an area. The light grows weaker each turn.
UnlockUnlock D 10 1-2 5 1,500 Opens a door. Provides 17 EXP to the user.
Unlocks doors, even from a distance.
RecoverRecover C 15 1 3 2,250 Restores all HP to an adjacent ally. Provides 17 EXP to the user.
Restores all HP to allies in adjacent spaces.
RestoreRestore C 10 1 3 3,000 Restores all conditions to an adjacent ally. Provides 20 EXP to the user.
Returns allies to normal condition. (Cures sleep, etc.)
HammerneHammerne C 3 1 8 2,000 Fully repairs an adjacent ally's weapon to full durability. Provides 40 EXP to the user.
Restores an adjacent ally's weapons to new condition.
BarrierBarrier C 15 1 4 2,250 Increases an adjacent ally's Resistance by 7. Bonus decreases by 1 each turn. Provides 17 EXP to the user.
Increases magic resistance of adjacent allies briefly.
PhysicPhysic B 15 1~User's Magic/2 3 3,750 Restores HP to an ally equal to (Magic +10). Provides 22 EXP to the user.
Restores HP to allies at a distance.
SilenceSilence B 3 1~User's Magic/2 5 1,200 Inflicts Silence to one enemy. Provides 30 EXP to the user.
Halts all enemy magic for several turns.
SleepSleep B 3 1~User's Magic/2 5 1,500 Inflicts Sleep to one enemy. Provides 35 EXP to the user.
Puts enemies to sleep for several turns.
BerserkBerserk B 3 1~User's Magic/2 5 1,800 Inflicts Berserk to one enemy. Provides 40 EXP to the user.
Sends enemies into a berserker rage.
RescueRescue B 3 1~User's Magic/2 7 1,800 Teleports one ally to an adjacent space to user. Provides 40 EXP to the user.
Moves allies from distant spaces to adjacent ones.
FortifyFortify A 8 1~User's Magic/2 5 8,000 Restores HP to all allies in range equal to (Magic +10). Provides 60 EXP to the user.
Restores all HP to allies nearby.
WarpWarp A 5 1 7 7,500 Teleports an adjacent ally to any traversable space on the map. Provides 85 EXP to the user.
Moves allies in adjacent spaces instantly elsewhere.
  • The Emblem Blade, Wind Sword, Emblem Lance, Emblem Axe, Dragon Axe, and Emblem Bow can only be obtained by linking the game with the Mario Kart Double Dash!! bonus disc.


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