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List of weapons in Fire Emblem: Shadow Dragon

From Fire Emblem Wiki

The weapons of Fire Emblem: Shadow Dragon can be divided into two types: physical weapons and magical weapons. Each type has its own subdivisions and its own set of rules. The page below categorizes these weapons and lists their characteristics.

Contents

[edit] Physical Weapons

Most of the units in the game wield physical weapons, which use strength to determine the attacking power. Physical weapons are divided into four classes: Swords, Lances, Axes, and Bows. Most physical weapons are subject to the feature of Fire Emblem games that is known as the Weapons Triangle. In this triangle, Axes best Lances, Lances best Swords, and Swords best Axes. Bows are not affected by the weapon type of the attacked unit.

[edit] Swords

Swords are the most common weapon in the game, wielded by Marth, Falcoknights, Cavaliers, Paladins, Myrmidons, Swordmasters, Thieves, Mercenaries, Heroes, and Horsemen. They are generally accurate and weak compared to other weapons, although there are more sacred swords in the Fire Emblem games than there other sacred types of weapons.

Icon Name Cost Uses Weapon Rank Might Hit Critical Weight Notes
File:FE11ironsword.png Iron Sword 400 40 E 5 100 0 4 Low-end.
File:FE11steelsword.png Steel Sword 875 35 D 8 90 0 8 Mid-range.
File:FE11silversword.png Silver Sword 2000 20 B 12 100 0 5 High-end.
File:FE11killingedge.png Killing Edge 1500 20 C 8 90 20 6 Higher critical.
File:FE11armorslayer.png Armorslayer 1000 20 C 7 80 0 9 Effective against armored units.
File:FE11wyrmslayer.png Wyrmslayer 1200 15 C 7 80 0 9 Effective against manaketes.
File:FE11bravesword.png Brave Sword 2400 30 B 7 80 0 7 Doubles the amount of attacks.
File:Levinsword.png Levin Sword 1600 20 C 6 90 0 6 Capable of attacking from 2 spaces.
File:Devilsword.png Devil Sword 0 25 D 17 100 0 4 Sometimes damages the user.
File:FE11Wodao.png Wo Dao 1400 20 C 7 85 30 5 Even higher critical.

[edit] Lances

Lances, while not as common as Swords, also appear fairly frequently. They are wielded by Pegasus Knights, Falcoknights, Dracoknights, Cavaliers, Paladins, Knights, and Generals. Lances are less powerful but more accurate than axes; they are more powerful and less accurate than swords. Most players as such like lances, because even though relatively few classes can use them they are often better than either swords or axes.

Icon Name Cost Uses Weapon Rank Might Hit Critical Weight Notes
File:FE11ironlance.png Iron Lance 480 40 E 6 90 0 5 Low-end.
File:FE11steellance.png Steel Lance 980 35 D 9 80 0 9 Mid-range.
File:FE11silverlance.png Silver Lance 2200 20 B 13 90 0 6 High-end.
File:FE11killerlance.png Killer Lance 1800 20 C 9 80 20 6 Higher critical.
File:FE11ridersbane.png Ridersbane 1200 20 C 8 70 0 10 Effective against cavalry units.
File:Dragonpike.png Dragonpike 1350 15 C 8 70 0 10 Effective against manaketes.
File:FE11bravelance.png Brave Lance 2700 30 B 8 75 0 8 Doubles the amount of attacks.
File:FE11javelin.png Javelin 750 30 D 7 70 0 7 Capable of attacking from 2 spaces.

[edit] Axes

Axes are fairly infrequent in this Fire Emblem game, the only units that wield them being Pirates, Berserkers, Fighters, Warriors, and Dracoknights. Axe wielders are usually quite powerful and prone to missing frequently, and this is true of axes themselves. They are, as such, risky to use, but when they hit the rewards are generally worth the risks.

Icon Name Cost Uses Weapon Rank Might Hit Critical Weight Notes
File:FE11ironaxe.png Iron Axe 320 40 E 7 80 0 6 Low-end.
File:FE11steelaxe.png Steel Axe 700 35 D 10 70 0 10 Mid-range.
File:FE11silveraxe.png Silver Axe 1600 20 B 14 80 0 7 High-end.
File:FE11killeraxe.png Killer Axe 1400 20 C 10 70 20 7 Higher critical.
File:FE11poleax.png Poleax 1050 20 C 9 60 0 11 Effective against cavalry units.
File:FE11hammer.png Hammer 1100 20 C 9 60 0 11 Effective against armored units.
File:FE11devilaxe.png Devil Axe 0 25 C 17 100 0 8 Sometimes damages the user.
File:FE11braveaxe.png Brave Axe 2100 30 B 9 80 0 9 Doubles the amount of attacks.
File:FE11handaxe.png Hand Axe 540 30 D 8 60 0 8 Capable of attacking from 2 spaces.

[edit] Bows

Bows are unique among the physical weapons in that they cannot attack at close range. While bows are the least common weapon type in the game (wielded by Hunters, Archers, Snipers, Horsemen, and Generals, all of which appear as enemies very rarely), they are useful in that their wielders need not fear counterattacks from most units. Bows are always effective against flying units and can only attack from 2 spaces away (unless specified).

Icon Name Cost Uses Weapon Rank Might Hit Critical Weight Notes
File:FE11ironbow.png Iron Bow 440 40 E 5 90 0 4 Low-end.
File:FE11steelbow.png Steel Bow 770 35 D 8 80 0 8 Mid-range.
File:FE11silverbow.png Silver Bow 2100 20 B 12 90 0 5 High-end.
File:FE11killerbow.png Killer Bow 1600 20 C 8 80 20 6 Higher critical.
File:FE11bravebow.png Brave Bow 2400 30 B 7 80 0 7 Doubles the amount of attacks.
File:FE11longbow.png Longbow 2000 25 C 8 70 0 8 Capable of attacking from 3 spaces. Archers/Snipers only.

[edit] Ballistae

Ballistae are a type of weapon that can only be used by the special class Ballisticians. They attack at between 3 and 10 spaces, and are very useful for picking off enemy units at long range. They do not have weapon ranks.

Icon Name Cost Uses Might Hit Critical Weight Notes
File:Stonehoist.png Stonehoist 1200 40 14 50 0 8 Strong, but inaccurate.
File:Hoistflamme.png Hoistflamme 1000 20 12 90 0 10 Accurate.
File:Pachyderm.png Pachyderm 3000 20 18 70 0 10 High-end.
File:Arrowspate.png Arrowspate 1000 20 12 80 0 6 Effective against flying units.
File:Thunderbolt.png Thunderbolt 700 10 10 80 0 5 Effective against ballisticians. Attacks using magic.

[edit] Special Physical Weapons

Throughout the game, several special physical weapons can be collected. Often they are extremely powerful and only for a select few (or even one) character. Most are priceless and should not be sold.

Icon Name Cost Uses Weapon Rank Might Hit Critical Weight Notes
File:FE11rapier.png Rapier (Sword) 1120 28 E 5 100 10 4 Effective against Armored and Mounted units. Marth only.
File:Wingspear.png Wing Spear (Lance) 1120 28 E 8 90 10 4 Effective against Armored and Mounted units. Shiida only.
File:Gradius.png Gradivus (Lance) Priceless 20 A 19 90 0 8 Can be used to recover all HP. Can attack at a distance of up to two spaces. Regalia of Archanea.
File:Mercurius.png Mercurius (Sword) Priceless 20 A 18 100 10 8 Regalia of Archanea.
File:Partia.png Parthia (Bow) Priceless 20 A 17 100 0 7 Regalia of Archanea. Can be used to increase Resistance by 7.
File:Hauteclere.png Hauteclere (Axe) Priceless 20 A 18 80 0 9 Can be used to recover 10 HP.
File:Falchion.png Falchion (Sword) Priceless Unlimited E 12 100 0 7 Marth only. Effective against Manaketes and Earth Dragons. Can be used to heal 10 HP.

[edit] Magical Weapons

Magical weapons are the other type of weapon in Fire Emblem: Shadow Dragon. They calculate damage using Mag instead of Str and Res instead of Def. As very few units in the game have any resistance at all, magic is highly useful. Magic wielders, however, have a tendency to be quite fragile and being prone to dying; as such, the classes that wield magical weapons (Mages, Sages, Dark Mages, Sorcerors, and Bishops) are usually used to wield staves and attack with Swarm at a distance.

[edit] Common Magical Weapons

A few magical weapons are generic and spread throughout the game. They can be purchased in some shops. These, though not as glamorous as their special counterparts, are sort of the magician's bread and butter. They should by no means be ignored. All have a range of 1-2, except swarm which has a range of 3-10.

Icon Name Cost Uses Weapon Rank Might Hit Critical Weight Notes
File:FE11fire.png Fire 300 25 E 5 100 0 1
File:FE11thunder.png Thunder 420 21 E 6 90 0 2
File:Blizzard.png Blizzard 690 23 D 7 80 5 2
File:FE11elfire.png Elfire 1260 18 D 9 80 0 3
File:FE11bolganone.png Bolganone 1690 13 C 12 70 0 4
File:FE11thoron.png Thoron 2100 21 C 13 100 10 4
File:worm.png Swarm 2500 25 B 6 70 0 5 Capable of attacking between 3 and 10 spaces away, cannot Double Attack.

[edit] Special Magical Weapons

Throughout the game, several special magical weapons can be collected. Often they are extremely powerful and only for a select few (or even one) character. Most are priceless and should not be sold. All these have a range of 1-2.

Icon Name Cost Uses Weapon Rank Might Hit Critical Weight Notes
File:FE11excalibur.png Excalibur Priceless 33 B 13 100 20 1 Men only. Effective against fliers and armored units. Merric can use at E Rank.
File:Aura.png Aura Priceless 25 B 18 90 0 1 Women only. Linde can use at E Rank.
File:Maph.png Imhullu Uncollectible. Unlimited A 14 70 0 4 Wielder cannot take any damage.
File:Starlight.png Starlight Priceless 13 C 13 100 0 4 Negates Imhullu's effect. Must be forged using the Starsphere and Lightsphere.

[edit] Dragonstones

Dragonstones are the weapons wielded by manaketes. They give large stat bonuses, but there are very few of them and they can only attack at a range of one space (with the exception of the Earth Stone). Like ballistae, they do not have weapon ranks. They are all priceless and should not be sold.

Icon Name Uses Might Hit Critical Weight Notes
File:Firedragonstone.png Firestone 30 15 85 0 1 Str +8, Skl +4, Spd +4, Def +9, Res +4
File:Demondragonstone.png Magestone 30 15 85 0 1 Deals magical damage and negates magical damage to the user. Mag +7, Skl +1, Spd -1, Def + 11, Res +10.
File:Divinedragonstone.png Divinestone 30 18 100 0 1 Divine Dragons only. Effective against manaketes and Medeus. Str +10, Skl +7, Spd +4, Def +15, Res +11.
File:Earthdragonstone.png Earthstone Unlimited 20 70 0 1 Medeus only. Capable of attacking at up to two spaces.

[edit] Staves

Staves are tools, usually of healing, wielded by Curates, Sages, Sorcerors, and Bishops. They have a large range of different effects, from Warping units across the map to restoring their health. Staves are quite useful, and will be seen often in online play. Staves do not have critical hits, and they do not have any might whatsoever. They always hit and have 0 weight.

Icon Name Cost Uses Weapon Rank Range Effect
File:FE11heal.png Heal 800 20 E 1 Restores ((Magic/2) +8) HP to an adjacent ally.
File:FE11mend.png Mend 1280 16 D 1 Restores ((Magic/2) +15) HP to an adjacent ally.
File:FE11recover.png Recover 1690 30 B 1 Restores all HP to an adjacent ally.
File:FE11physic.png Physic 1500 10 C All Restores ((Magic/2) +8 HP to any ally.
File:FE11fortify.png Fortify 3000 12 A All Restores ((Magic/2) +8 HP to all allies.
File:FE11warp.png Warp Priceless 7 C 1 Warps an adjacent ally to anywhere on the map.
File:FE11barrier.png Barrier 2520 18 D 1 +7 Res to an adjacent ally (effect decreases over time).
File:FE11hammerne.png Hammerne Priceless 12 E 1 Lena only, restores all uses to an adjacent ally's weapon.
File:Ohm.png Aum Priceless 1 A 0 Revives one fallen ally.