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List of weapons in Fire Emblem: Shadow Dragon

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{{Expand The following is a list of weapons from Fire Emblem: Shadow Dragon.

SwordsEdit

Name Rank Uses Wt Mt Hit Crt Range WEx Cost Effects
FE11ironswordIron Sword E 40 4 5 100% 0% 1 2 400 -
An affordable sword that is easy to wield.
FE11steelswordSteel Sword D 35 8 8 90% 0% 1 2 875 -
A weighty but more powerful sword.
FE11silverswordSilver Sword B 20 5 12 100% 0% 1 2 2,000 -
A sword whose mighty blow offset its steep price.
FE11killingedgeKilling Edge C 20 6 8 90% 20% 1 2 1,500 -
A sword whose design yields frequent critical hits.
LevinswordLevin Sword C 16 20 6 90% 0% 1-2 2 1,600 Inflicts magic-based damage.
A sword of lightning used to attack indirectly.
DevilswordDevil Sword D 25 4 17 100% 0% 1 2 - May inflict damage to the user when attacking instead.
A mighty but cursed sword known to harm its user.
FE11wyrmslayerWyrmslayer C 15 9 7 80% 0% 1 2 1,200 Effective vs. Manaketes.
A sword effective against dragons.
FE11armorslayerArmorslayer C 20 9 7 80% 0% 1 2 1,000 Effective vs. Armored units.
A sword effective against armored units.
MercuriusMercurius A 20 8 18 100% 0% 1 2 - -
A powerful blade, and regalia of House Archanea.
FE11rapierRapier E 28 4 5 100% 10% 1 2 1,120 Marth Only. Effective vs. Horseback/Armored units.
Strong against cavalry/armored uints. For Marth.
FE11WodaoWo Dao C 20 5 7 85% 30% 1 2 1,400 -
FE11braveswordBrave Sword B 30 7 7 80% 0% 1 2 2,400 Online Shop Only. Allows user to attack twice in one attack.
FalchionFalchion (False) E - 7 12 100% 0% 1 2 - Becomes a Steel Sword when dropped.
FalchionFalchion (Tiny) E - 9 7 90% 0% 1 2 - Marth Only. Effective vs. Manaketes/Earth Dragons. When used as an item, restores 10 HP.
FalchionFalchion E - 8 12 100% 0% 1 2 - Marth Only. Effective vs. Manaketes/Earth Dragons. When used as an item, restores 10 HP.
A gift from the Divine Dragon King. For Marth.

LancesEdit

Name Rank Uses Wt Mt Hit Crt Range WEx Cost Effects
FE11ironlanceIron Lance E 40 5 6 90% 0% 1 2 480 -
An affordable lance that is easy to wield.
FE11steellanceSteel Lance D 35 9 9 80% 0% 1 2 980 -
A weighty but more powerful lance.
FE11silverlanceSilver Lance B 20 6 13 90% 0% 1 2 2,200 -
A lance whose mighty blow offset its steep price.
FE11javelinJavelin D 30 7 7 70% 0% 1-2 2 750 -
A throwing spear used to attack enemies indirectly.
FE11killerlanceKiller Lance C 20 6 9 80% 20% 1 2 1,800 -
A lance whose design yields frequent critical hits.
FE11ridersbaneRidersbane C 20 10 8 70% 0% 1 2 1,200 Effective vs. Horseback units.
A lance effective against cavalry.
WingspearWing Spear E 28 4 8 90% 10% 1 2 1,120 Caeda Only. Effective vs. Horseback/Armored units.
Strong against cavalry/armored units. For Caeda.
DragonpikeDragonpike C 15 10 8 70% 0% 1 2 1,350 Effective vs. Manaketes.
A lance effective against dragons.
FE11bravelanceBrave Lance B 30 8 8 75% 0% 1 2 2,700 Online Shop only. Allows user to attack twice in one attack.
GradiusGradivus A 20 8 19 90% 0% 1-2 2 - When used as an item, restores all HP.
A mighty lance, and regalia of House Archanea.

AxesEdit

Name Rank Uses Wt Mt Hit Crt Range WEx Cost Effects
FE11ironaxeIron Axe E 40 6 7 80% 0% 1 2 320 -
An affordable axe that is easy to wield.
FE11steelaxeSteel Axe D 35 10 10 70% 0% 1 2 700 -
A weighty but more powerful axe.
FE11silveraxeSilver Axe B 20 7 14 80% 0% 1 2 1,600 -
An axe whose mighty blow offest its steep price.
FE11handaxeHand Axe D 30 8 8 60% 0% 1-2 2 540 -
A throwing axe used to attack enemies indirectly.
FE11killeraxeKiller Axe C 20 7 10 70% 20% 1 2 1,400 -
An axe whose design yields frequent critical hits.
FE11hammerHammer C 20 11 9 60% 0% 1 2 1,100 Effective vs. Armored units.
An axe weapon effective against armored units.
FE11poleaxPoleax C 15 11 9 60% 0% 1 2 1,050 Effective vs. Horseback units.
An axe weapon effective against cavalry.
FE11devilaxeDevil Axe D 25 8 17 100% 0% 1 2 - May damage the user instead when attacking.
A mighty but cursed axe known to harm its user.
FE11braveaxeBrave Axe B 30 9 9 80% 0% 1 2 2,100 Online Shop Only. Allows user to attack twice in one attack.
HauteclereHauteclere A 20 9 18 80% 0% 1 2 - When used as an item, restores 10 HP.
A formidable axe whose power is second to none.

Bows & BallistaeEdit

Name Rank Uses Wt Mt Hit Crt Range WEx Cost Effects
FE11ironbowIron Bow E 40 4 5 90% 0% 2 2 440 -
An affordable bow that is easy to wield.
FE11steelbowSteel Bow D 35 8 8 80% 0% 2 2 770 -
A weighty but more powerful bow.
FE11silverbowSilver Bow B 20 5 12 90% 0% 2 2 2,100 -
A bow whose mighty blow offset its steep price.
FE11killerbowKiller Bow C 20 6 8 80% 20% 2 2 1,600 -
A bow whose design yields frequent critical hits.
FE11longbowLongbow C 25 8 8 70% 0% 2-3 2 2,000 Archers/Snipers only.
A bow with great range used to strike distant foes.
FE11bravebowBrave Bow B 30 7 7 80% 0% 2 2 2,400 Online Shop Only. Allows user to attack twice in one attack.
PartiaParthia A 20 7 17 100% 0% 2 2 - When used as an item, raises user's Resistance by 7. Bonus decreases by 1 each turn.
A formidable bow, and regalia of House Arcahnea.
ArrowspateArrowspate - 20 6 12 80% 0% 3-10 2 1,000 Effective vs. flying units.
A ballista strong against fliers.
StonehoistStonehoist - 40 8 15 50% 0% 3-10 2 1,200 -
A ballista for striking distant enemies.
HoistflammeHoistflamme - 20 10 12 90% 0% 3-10 2 1,000 -
A ballista for striking distant enemies.
ThunderboltThunderbolt - 10 5 10 80% 0% 3-10 2 700 Effective vs. Ballisticians. Deals magic-based damage.
A magical ballista strong against ballisticians
PachydermPachyderm - 20 10 18 70% 0% 3-10 2 3,000 -
A ballista for striking distant enemies.

TomesEdit

Name Rank Uses Wt Mt Hit Crt Range WEx Cost Effects
FE11fireFire E 25 1 5 100% 0% 1-2 2 300 -
Magic used to attack with flames.
FE11thunderThunder E 21 2 6 90% 0% 1-2 2 420 -
Magic used to attack with lightning.
BlizzardBlizzard D 23 2 7 80% 5% 1-2 2 690 -
Potent magic used to attack with ice.
FE11elfireElfire D 18 3 9 80% 0% 1-2 2 1,260 -
Potent magic used to attacck with flames.
MaphImhullu (False) A - 4 12 70% 0% 1-2 2 - Enemy Only. Displays enemy's damage as 0. Uses Elfire's stats during battle.
FE11bolganoneBolganone C 13 4 12 70% 0% 1-2 2 1,690 -
Superior magic used to attack with flames.
FE11thoronThoron C 21 4 13 100% 10% 1-2 2 2,100 -
Superior magic used to attack with lightning.
WormSwarm B 25 5 6 70% 0% 3-10 2 2,500 Cannot double attack.
AuraAura B 25 1 18 90% 0% 1-2 2 - Females Only. Linde can use at rank E.
Light magic for women (Linde can use at level E).
FE11excaliburExcalibur B 33 1 13 100% 20% 1-2 2 - Males Only. Merric can use at rank E. Effective vs. flying units.
Wind magic for men (Merric can use at level E).
MaphImhullu A - 4 14 70% 0% 1-2 2 - Gharnef Only. Negates enemy attacks.
StarlightStarlight C 13 4 13 100% 0% 1-2 2 - Negates Imhullu's effect.
The sole magic capable of thwarting Imhullu's power.

StavesEdit

Name Rank Uses Range WEx EXP Cost Effects
FE11healHeal E 20 1 2 17 800 Restores HP to an adjacent unit equal to (Magic/2 +8).
A staff used to restore HP to an adjacent ally.
FE11mendMend D 16 1 2 22 1,280 Restores HP to an adjacent unit equal to (Magic/2 +15).
Greatly restores HP to an adjacent ally.
FE11recoverRecover B 13 1 2 30 1,690 Restores all HP to an adjacent unit.
Completely restores HP to an adjacent ally.
FE11physicPhysic C 10 2 30 1,500 Restores HP to an ally equal to (Magic/2 +8).
A staff used to restore HP to a distant ally.
FE11fortifyFortify A 12 0 2 70 3,000 Restore HP to all allies equal to (Magic/2 + 8).
A staff used to restore HP to all allies.
FE11warpWarp C 7 1 2 50 - Teleports an adjacent ally to any traversable space on the map.
Transports an adjacent ally to another location.
FE11barrierBarrier D 18 1 2 19 2,520 Increases an adjacent ally's Resistance by 7. Bonus decreases by 1 each turn.
Raises a nearby ally's resistance. Wears off with time.
FE11hammerneHammerne E 12 1 2 50 - Lena Only. Fully repairs the durability of one weapon for an adjacent ally.
Repairs an adjacent ally's combat items. For Lena only.
OhmAum A 1 0 2 100 - Shiida/Minerva/Maria/Elice Only. Revives one fallen ally.
Revives a single fallen ally. Only a princess can use it.

DragonstonesEdit

Bonuses for Defense and Resistance can only go up to a maximum of 30 Def/Res.

Name Uses Wt Mt Hit Crt Range Effects
FiredragonstoneFirestone 30 1 15 85% 0% 1 Strength +8, Skill +4, Speed +4, Defense +9, Resistance +4.
A stone used to transform into a fire dragon.
EarthdragonstoneEarthstone - 1 20 70% 0% 1-2 Medeus Only.
DemondragonstoneMagestone 30 1 15 85% 0% 1 Deals magic-based damage. Negates magic damage. Magic +7, Skill +1, Speed -1, Defense +11, Resistance +10.
DivinedragonstoneDivinestone 30 1 18 100% 0% 1 Divine Dragons Only. Effective vs. Manaketes and Earth Dragons. Strength +10, Skill +7, Speed +4, Defense +15, Resistance +11.
A divine dragonstone effective against Manaketes.


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