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List of weapons in Fire Emblem: Shin Monshō no Nazo ~Hikari to Kage no Eiyū~

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This is a list of weapons from Fire Emblem: Shin Monshō no Nazo ~Hikari to Kage no Eiyū~.

FE12 SwordSwordsEdit

Name Rank Uses Mt Hit Crt Range WEx Cost Effects
FE11ironswordIron Sword E 40 5 100% 0% 1 2 400 -
An affordable sword that is easy to wield.
FE11steelswordSteel Sword D 35 8 90% 0% 1 2 875 -
A weighty but more powerful sword.
FE11silverswordSilver Sword B 20 12 100% 0% 1 2 2,000 -
A sword whose mighty blows offset its steep price.
FE11killingedgeKilling Edge C 20 8 90% 20% 1 2 1,500 -
A sword whose design yields frequent critical hits.
LevinswordLevin Sword C 20 10 90% 0% 1-2 2 1,600 Inflicts Thunder-elemental magic damage.
A lightning sword. Can be used to attack indirectly.
DevilswordDevil Sword D 25 17 100% 0% 1 2 0 Has a chance of damaging the wielder when attacking.
A mighty but cursed sword known to harm its user.
FE11wyrmslayerWyrmslayer C 15 7 80% 0% 1 2 1,200 Effective vs. Manaketes and transformed dragons (except Dark Dragons)
A sword effective against dragons.
FE11armorslayerArmorslayer C 20 7 80% 0% 1 2 1,000 Effective vs. armored units.
A sword effective against armored units.
SwordKillerFE12Swordslayer C 12 8 80% 0% 1 2 1,560 Effective vs. Myrmidons and Mercenaries.
A sword effective against myrmidons/mercenaries.
Master Sword FE12Master Sword B 25 12 100% 30% 1 2 5,000 -
A powerful sword with a high critical rate.
MercuriusMercurius A 20 8 100% 10% 1 2 0 -
FE11rapierRapier E 28 5 100% 10% 1 2 1,120 Marth Only. Effective vs. Armored/Horseback units.
Strong against cavalry/armored units. For Marth.
FE11WodaoWo Dao C 20 7 85% 30% 1 2 1,400 -
An exotic sword that yields frequent critical hits.
FE11braveswordBrave Sword B 30 7 80% 0% 1 2 2,400 Allows user to attack twice in one attack.
A sword with which the wielder always strikes twice.
FalchionFalchion E - 12 100% 0% 1  ? - Marth Only. Effective vs. Manaketes and transformed dragons. When used as an item, restores 10 HP.
A gift from the Divine Dragon King. For Marth.
Lady Sword Icon (FE12)Lady Sword E 25 12 100% 0% 1 2 1,500 Females Only.
A mighty sword that only women can wield.
Obtuse SwordObtuse Sword E 20 1 100% 0% 1 2 100 Worth 0 when sold.
Bamboo SwordBamboo Sword E 15 2 120% 30% 1 2 300 Worth 0 when sold.
A wooden practice sword. Weak, but easy to use.
Glass SwordGlass Sword E 3 12 100% 0% 1 2 600 Worth 0 when sold.
Pure SwordPure Sword D 10 8 100% 0% 1 2 700 Worth 0 when sold. When used as an item, increases Resistance by 7. Each turn, the bonus decreases by 1.
Quick SwordQuick Sword D 12 2 80% 0% 1 2 960 Worth 0 when sold. Allows user to attack twice in one attack.
Ruke's SwordLuke's Sword E 30 7 80% 10% 1 2 750 Worth 0 when sold.
Cecil's SwordCecil's Sword E 25 6 100% 10% 1 2 625 Worth 0 when sold.
Ogma's SwordOgma's Sword C 20 12 90% 20% 1 2 1,600 Worth 0 when sold.
A sword owned by Ogma, mercenary of Talys.

FE12 LanceLancesEdit

Name Rank Uses Mt Hit Crt Range WEx Cost Effects
FE11ironlanceIron Lance E 40 6 90% 0% 1 2 600 -
An affordable lance that is easy to wield.
FE11steellanceSteel Lance D 35 9 80% 0% 1 2 980 -
A weighty but more powerful lance.
FE11silverlanceSilver Lance B 20 13 90% 0% 1 2 2,200 -
A lance whose mighty blows offset its steep price.
FE11javelinJavelin D 30 7 70% 0% 1-2 2 750 -
A spear used to attack foes directly or indirectly.
Spear iconSpear B 20 10 90% 0% 1-2 2 1,600 -
FE11killerlanceKiller Lance C 20 9 80% 30% 1 2 1,800 -
A lance whose design yields frequent critical hits.
FE11ridersbaneRidersbane C 20 8 70% 0% 1 2 1,200 Effective vs. Horseback units.
A lance effective against cavalry.
WingspearWing Spear Prf 28 8 90% 10% 1 2 1,120 Caeda Only. Effective vs. Armor/Horseback units.
Strong against cavalry/armored units. For Caeda.
DragonpikeDragonpike C 15 8 70% 0% 1 2 1,350 Effective vs. Manaketes and transformed dragons (except Dark Dragons)
A lance effective against dragons.
FE11bravelanceBrave Lance B 30 8 75% 0% 1 2 2,700 Allows user to attack twice in one attack.
A lance with which the wielder always strikes twice.
GradiusGradivus A 20 19 90% 0% 1-2 2 - When used as an item, recovers all HP.
A mighty lance, regalia of House Archanea.
Laundry PoleLaundry Pole E 20 1 90% 0% 1 2 100 Worth 0 when sold.
A long pole meant for daily use, not for battle.
FlycatcherFlycatcher E 10 6 70% 0% 1 2 800 Worth 0 when sold. Effective vs. flying units.
Glass LanceGlass Lance E 3 13 90% 0% 1 2 600 Worth 0 when sold.
Quick LanceQuick Lance D 12 3 75% 0% 1 2 960 Worth 0 when sold. Allows the user to attack twice in one attack.
Rody's LanceRody's Lance E 25 7 100% 10% 1 2 625 Worth 0 when sold.
Draug's LanceDraug's Lance D 20 10 80% 10% 1 2 800 Worth 0 when sold.
Camus's LanceCamus's Lance C 20 13 90% 20% 1 2 1,600 Worth 0 when sold.

FE12 AxeAxesEdit

Name Rank Uses Mt Hit Crt Range WEx Cost Effects
FE11ironaxeIron Axe E 40 7 80% 0% 1 2 320 -
An affordable axe that is easy to wield.
FE11steelaxeSteel Axe D 35 10 70% 0% 1 2 700 -
A weighty but more powerful axe.
FE11silveraxeSilver Axe B 20 14 80% 0% 1 2 1,600 -
An axe whose mighty blows offset its steep price.
FE11handaxeHand Axe D 30 8 60% 0% 1-2 2 540 -
An axe used to attack foes directly or indirectly.
FE12TomahawkTomahawk B 20 11 80% 0% 1-2 2 1,600 -
FE11killeraxeKiller Axe C 30 10 70% 30% 1  ? 1,860 -
An axe whose design yields frequent critical hits.
FE11hammerHammer C 20 9 60% 0% 1 2 1,100 Effective vs. Armored units
An axe weapon effective against armored units.
FE11poleaxPoleax C 15 9 60% 0% 1 2 1,050 Effective vs. Horseback units.
An axe weapon effective against cavalry.
FE11devilaxeDevil Axe D 20 17 100% 0% 1 2 - May damage user when attacking.
A mighty but cursed axe known to harm its user.
FE11braveaxeBrave Axe B 30 9 80% 0% 1  ? 2,400 Allows user to attack twice in one attack.
An axe with which the wielder always strikes twice.
HauteclereHauteclere A 20 20 80% 10% 1 2 - When used as an item, recovers 10 HP.
A formdiable axe whose power rivals the regalia.
Frying PanFrying Pan E 20 1 80% 0% 1 2 100 Worth 0 when sold.
Immortal AxeImmortal Axe D 15 10 80% 0% 1 2 825 Worth 0 when sold. When used as an item, recovers 20 HP.
Hit AxeHit Axe D 20 7 120% 0% 1 2 700 Worth 0 when sold.
Glass AxeGlass Axe E 3 14 80% 0% 1 2 600 Worth 0 when sold.
Quick AxeQuick Axe D 10 4 70% 0% 1 2 800 Worth 0 when sold. Allows user to attack twice in one attack.
Bord'n'cord AxeBord'n'Cord Axe E 30 8 90% 10% 1 2 750 Worth 0 when sold.
Barst's AxeBarst's Axe D 25 11 80% 10% 1 2 1,000 Worth 0 when sold.
Roro's AxeRoro's Axe D 20 11 70% 30% 1 2 1,200 Worth 0 when sold.

FE12 BowBowsEdit

Name Rank Uses Mt Hit Crt Range WEx Cost Effects
FE11ironbowIron Bow E 40 5 90% 0% 2 2 440 -
An affordable bow that is easy to wield.
FE11steelbowSteel Bow D 35 8 80% 0% 2 2 770 -
A weighty but more powerful bow.
FE11silverbowSilver Bow B 20 12 90% 0% 2 2 2,100 -
A bow whose might offsets its steep price.
FE11killerbowKiller Bow C 20 8 80% 20% 2 2 1,600 -
A bow whose design yields frequent critical hits.
FE11longbowLongbow C 20 8 65% 0% 2-3 2 2,000 Archers/Snipers Only.
A bow with great range. For Archers and Snipers.
FE11bravebowBrave Bow B 30 7 80% 0% 2 2 2,400 Allows user to attack twice in one attack.
A bow with which the wielder always strikes twice.
PartiaParthia A 20 17 100% 10% 2 2 - When used as an item, increases Resistance by 1. Each turn, bonus wears off by 1.
A formidable bow, regalia of House Archanea.
Toy BowToy Bow E 20 1 90% 0% 2 2 100 Worth 0 when sold.
Cleave BowCleave Bow D 10 5 70% 0% 2 2 800 Worth 0 when sold. Effective vs. Armored units.
Glass BowGlass Bow E 3 12 90% 0% 2 2 600 Worth 0 when sold.
Quick BowQuick Bow D 12 2 80% 0% 2 2 960 Worth 0 when sold. Allows user to attack twice in one attack.
Gordin's BowGordin's Bow D 25 9 90% 10% 2 2 1,000 Worth 0 when sold.
Ryan's BowRyan's Bow E 30 6 100% 10% 2 2 750 Worth 0 when sold.
Kleine's BowKleine's Bow C 20 9 80% 30% 2 2 1,400 Worth 0 when sold.

FE12 TomeTomesEdit

Name Rank Uses Mt Hit Crt Range WEx Cost Effects
FE11fireFire E 25 5 100% 0% 1-2 2 300 -
Magic used to attack with flames.
FE11thunderThunder E 21 5 100% 0% 1-2 2 300 -
Magic used to attack with lightning.
BlizzardBlizzard D 23 7 80% 5% 1-2 2 690 -
Potent magic used to attack with ice.
FE12ShaverShaver D 30 7 100% 30% 1-2 2 1,500 Effective vs. flying units
Magic that attacks with wind. Strong against fliers.
FE11elfireElfire D 18 4 80% 0% 1-2 2 1,260 -
Potent magic used to attack with flames.
FE12NosferatuNosferatu E 24 8 90% 0% 1-2 2 2,400 Females Only. Restores HP to user equal to damage dealt.
Powerful magic that drains enemy HP. For women.
FE11bolganoneBolganone C 13 12 70% 0% 1-2 2 1,690 -
FE11thoronThoron C 21 13 100% 10% 1-2 2 2,100 -
Superior magic used to attack with lightning.
WormSwarm B 25 6 70% 0% 3-10 2 0 Enemy Only.
FE12MeteorMeteor B 33 12 80% 0% 3-10 2 - Enemy Only.
Glower (Icon)Glower B 18 10 90% 0% 1-2 2 - Enemy Only. Negates Resistance.
AuraAura B 25 18 90% 0% 1-2 2 - Females Only. Linde can use at Rank E.
Light magic for women (Linde can use at level E)
FE11excaliburExcalibur B 33 13 100% 20% 1-2 2 - Males Only. Merric can use at Rank E. Effective vs. flying units.
Wind magic for men (Merric can use at level E)
MaphImhullu A - 14 70% 0% 1-2 - - Gharnef Only. Nullifies damage from all weapons except Starlight.
StarlightStarlight C 13 17 100% 10% 1-2 2 - Negates Imhullu's special effects.
NurufireNurufire E 15 1 100% 0% 1-2 2 150 Worth 0 when sold.
YurublizzardYurublizzard E 12 5 90% 10% 1-2 2 660 Worth 0 when sold.
Merric's BookMerric's Book D 20 8 100% 30% 1-2 2 1,300 Worth 0 when sold. Effective vs. flying units.
Katarina's BookKatarina's Book D 15 11 90% 10% 1-2 2 1,350 Worth 0 when sold.

FE12 StaffStavesEdit

Name Rank Uses Mt Hit Crt Range WEx Cost Effects
FE11healHeal E 20 - - - 1 2 800 Recovers HP equal to (Magic/2) +8 to an adjacent ally.. Provides 17 EXP to user.
A staff used to restore HP to an adjacent ally.
FE11mendMend D 16 - - - 1 2 1,280 Recovers HP equal to (Magic/2) +15 to an adjacent ally. Provides 22 EXP to user.
Greatly restores HP to an adjacent ally.
FE11recoverRecover B 13 - - - 1 2 1,690 Recovers all HP to an adjacent ally. Provides 30 EXP to user.
Completely restores HP to an adjacent ally.
FE11physicPhysic C 10 - - - 1-All 2 1,500 Recovers HP equal to (Magic/2) +8 to an adjacent ally. Provides 40 EXP to user.
A staff used to restore HP to a distant ally.
FE11fortifyFortify A 12 - - - - 2 3,000 Recovers HP equal to (Magic/2) +8 to all allies. Provides 70 EXP to user.
A special staff used to restore HP to all allies.
FE11warpWarp C 7 - - - 1 2 - Teleports an adjacent ally to any traversable square on the map. Provides 50 EXP to user. Does not exist in Lunatic mode.
Transports an adjacent ally to another location.
Rescue (FE12)Rescue E 5 - - - 2 1,500 Teleports any ally unit to a space adjacent to user. Provides 50 EXP to user.
A special staff that returns an ally to the user.
FE11barrierBarrier D 18 - - - 1 2 2,160 Increases Resistance of an adjacent ally by 7. Bonus decreases by 1 per turn. Provides 19 EXP to user. Cannot increase the stat's value beyond its cap and does not stack with other temporary stat-boosters when they increase the same stat.
Raises a nearby ally's resistance. Wears off with time.
Thief Staff (FE12)Thief E 5 - - - 2 1,250 User can unlock any chest from a distance. Provides 50 EXP to user.
A staff that can open chests.
Unlock (FE12)Unlock C 5 - - - 1-2 2 1,050 User can unlock any door from a distance. Provides 50 EXP to user.
A staff that can open locked doors.
FE11hammerneHammerne E 3 - - - 1 2 - Lena/Malliesia Only. Restores durability of an adjacent ally's selected weapon to full. Provides 50 EXP to user.
Repairs an ally's combat item. For Lena or Malicia.
Silence (FE12)Silence B 3 - - - All 2 2,520 Inflicts Silence on all enemies for one turn. Provides 50 EXP to user.
A special staff that seals all magic for a turn.
Again (FE12)Again B 3 - - - 2 2,520 Allows one ally to take another turn. Provides 56 EXP to user.
A staff that allows allies to move again.
OhmAum A 1 - - - 0 2 - Caeda/Minerva/Sheema/Maria/Yumina/Elice/Nyna Only. Revives one dead ally. Provides 100 EXP to user.
A special staff for princesses that can revive a fallen ally.
Mediocre StaffMediocre E 10 - - - 1 10 100 Worth 0 when sold. Recovers HP equal to (Magic/2) +1 to an adjacent ally. Provides 10 EXP to user.
Glass StaffGlass D 3 - - - 1 2 600 Worth 0 when sold. Recovers all HP to an adjacent ally. Provides 25 EXP to user.
Strength StaffStrength E 3 - - - 1 2 750 Worth 0 when sold. Increases ally's Strength by 2 for one turn. Cannot increase the stat's value beyond its cap and does not stack with other temporary stat-boosters when they increase the same stat. Provides 20 EXP to user.
Speed StaffSpeed E 3 - - - 1 2 750 Worth 0 when sold. Increases ally's Speed by 2 for one turn. Cannot increase the stat's value beyond its cap and does not stack with other temporary stat-boosters when they increase the same stat. Provides 20 EXP to user.
Defense StaffDefense E 3 - - - 1 2 750 Worth 0 when sold. Increases ally's Defence by 2 for one turn. Cannot increase the stat's value beyond its cap and does not stack with other temporary stat-boosters when they increase the same stat. Provides 20 EXP to user.
Wrys StaffWrys E 30 - - - 1 2 900 Worth 0 when sold. Recovers HP equal to (Magic/2) +10 to an adjacent ally. Provides 18 EXP to user.

BallistaeEdit

Ballistae are only usable by Ballisticians only, making them enemy only.

Name Rank Uses Mt Hit Crt Range WEx Cost Effects
ArrowspateArrowspate - 20 12 80% 0% 3-10 2 1,000 Effective vs. flying units.
StonehoistStonehoist - 40 15 50% 0% 3-10 2 1,200 -
HoistflammeHoistflamme - 20 12 90% 0% 3-10 2 1,000
ThunderboltThunderbolt - 10 10 80% 0% 3-10 2 700 Effective vs. Ballisticians. Deals magic-based damage.
PachydermPachyderm - 20 18 70% 0% 3-10 2 3,000 -

DragonstonesEdit

Dragonstones are only usable by Manaketes and transformed dragons. Defense and Resistance can only increase to a maximum of 30.

Name Rank Uses Mt Hit Crt Range WEx Cost Effects
FiredragonstoneFirestone - 30 15 85% 0% 1 0 3,000 Strength +8, Skill +4, Speed +4, Defense +9, Resistance +4.
A stone used to transform into a fire dragon.
Ice stone iconIcestone - 30 15 85% 0% 1 0 3,000 Strength +5, Skill +7, Speed +4, Defense +13, Resistance +8.
A stone used to transform into an ice dragon.
Flying stoneWyvernstone - 30 15 85% 0% 1 0 3,000 Strength +5, Skill +4, Speed +7, Defense +8, Resistance +3.
A stone used to transform into a wyvern.
DemondragonstoneMagestone - 30 15 85% 0% 1 0 3,000 Inflicts magic-based damage. Negates magic damage on user. Magic +7, Skill +1, Speed -1, Defense +11, Resistance +10.
A stone used to transform into a mage dragon.
DivinedragonstoneDivinestone - 30 18 100% 0% 1 0 4,500 Divine Dragons Only. Effective vs. Manaketes and transformed dragons (except Dark Dragons). Strength +9, Skill +7, Speed +4, Defense +15, Resistance +11.
A divine dragonstone effective against dragons.
Fire breathFire Breath - - 15 85% 0% 1-2 - - -
Ice breathIce Breath - - 15 85% 0% 1-2 - - -
Magic breath iconMagic Breath - - 15 85% 0% 1-2 - - -
Dark Breath FE12Dark Breath - - 20 85% 0% 1-2 - - -



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