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List of weapons in Fire Emblem: The Sacred Stones

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This is a list of all the weapons that appear in Fire Emblem: The Sacred Stones.

SwordSwordsEdit

Name Rank Uses Wt Mt Hit Crt Range WEx Cost Effects
IronswordIron Sword E 46 5 5 90% 0% 1 1 460 -
SlimswordSlim Sword E 30 2 3 100% 5% 1 1 480 -
SteelswordSteel Sword D 30 10 8 75% 0% 1 1 600 -
SilverswordSilver Sword A 20 8 13 80% 0% 1 1 1,500 -
IronbladeIron Blade D 35 12 9 70% 0% 1 2 980 -
SteelbladeSteel Blade C 25 14 11 65% 0% 1 2 980 -
SilverBladeSilver Blade A 15 13 14 60% 0% 1 2 1,800 -
PoisonswordPoison Sword D 40 6 3 70% 0% 1 1 - Inflicts Poison upon contact.
RapierRapier Prf 40 5 7 95% 10% 1 2 - Eirika Only. Effective vs. Armor and Cavalry units.
Effective against infantry.
BraveswordBrave Sword B 30 12 9 75% 0% 1 1 7,500 Allows user to strike twice in one attack.
Can strike consecutively.
ShamshirShamshir D 20 5 8 75% 35% 1 1 1,200 Myrmidon/Swordmaster/Assassin/ Eirika/Bonewalker/Wight Only.
Improves critical hit rate.
KillingedgeKilling Edge C 20 7 9 75% 30% 1 1 1,300 -
Improves critical hit rate.
ArmourslayerArmorslayer D 18 11 8 80% 0% 1 1 1,260 Effective vs. Armored units.
Effective against knights.
WyrmslayerWyrmslayer C 30 5 8 75% 0% 1 1 4,500 Effective vs. Dragon units.
Effective against wyverns.
LightbrandLight Brand C 25 9 9 70% 0% 1-2 1 1,250 Casts Light when attacking from range. Inflicts magic-based damage. Cannot critical at range.
RuneswordRunesword A 15 11 12 65% 0% 1-2 1 3,300 Casts Nosferatu when used from range. Restores HP equal to damage dealt. Inflicts magic-based damage.
Imbued with dark magic.
LancereaverLancereaver C 15 9 9 75% 5% 1 2 1,800 Advantage vs. Lances, disadvantage vs. Axes.
Strong against spears.
LongswordZanbato D 18 11 6 75% 5% 1 1 1,260 Effective vs. Cavalry units.
Effective against cavalry.
EmblembladeShadowkiller E 60 5 5 90% 5% 1 1 - Effective vs. Monsters. Cannot be obtained normally.
SieglindeSieglinde Prf 30 9 16 90% 0% 1 1 - Eirika Only. Strength +5. Effective vs. Monsters.
The Sacred Twin storm blade. Str +5.
Audhulma IconAudhulma S 30 9 18 85% 0% 1 1 - Resistance +5. Effective vs. Monsters.
The Sacred Twin ice blade. Res +5.
WindswordWind Sword B 40 9 9 70% 0% 1-2 1 8,000 Casts wind magic when used at range. Inflicts magic-based damage. Effective vs. flying units.

LanceLancesEdit

Name Rank Uses Wt Mt Hit Crt Range WEx Cost Effects
IronLanceIron Lance E 45 8 7 80% 0% 1 1 360 -
SlimLanceSlim Lance E 30 4 4 85% 5% 1 1 420 -
SteelLanceSteel Lance D 30 13 10 70% 0% 1 2 480 -
SilverLanceSilver Lance A 20 10 14 75% 0% 1 1 1,200 -
PoisonLanceToxin Lance E 40 8 4 65% 0% 1 1 - Inflicts Poison on contact.
BraveLanceBrave Lance B 30 14 10 70% 0% 1 1 7,500 Allows user to attack twice in one attack.
Can strike consecutively.
KillerLanceKiller Lance C 20 9 10 70% 30% 1 1 1,200 -
Improves critical hit rate.
HorseslayerHorseslayer D 16 13 7 70% 0% 1 1 1,040 Effective vs. Horseback units.
Effective against cavalry.
JavelinJavelin E 20 11 6 65% 0% 1-2 1 400 -
Doubles as ranged attack.
SpearSpear B 15 10 12 70% 5% 1-2 1 9,000 -
Doubles as ranged attack.
AxereaverAxereaver C 15 11 10 70% 5% 1 2 1,950 Effective vs. Axes. Weak vs. Swords.
Strong against axes.
ReginleifReginleif Prf 45 8 10 80% 10% 1 2 7,200 Ephraim Only. Effective vs. Armored/Horseback units.
Strong against cavalry, knights.
EmblemLanceBright Lance E 60 8 7 80% 5% 1 1 - Effective vs. Monsters. Cannot be obtained normally.
DragonspearDragonspear C 30 8 10 70% 0% 1 1 4,500 Effective vs. Dragon units.
Effective against wyverns.
VidofnirVidofnir S 30 11 15 85% 0% 1 1 - Defense +5. Effective vs. Monsters.
The Sacred Twin winged Lance. Def +5.
SiegmundSiegmund Prf 30 11 17 80% 0% 1 1 - Ephraim Only. Strength +5. Effective vs. Monsters.
The Sacred Twin fire lance. Str +5.
HeavyspearHeavy Spear D 16 14 9 70% 0% 1 1 1,200 Effective vs. Armored units.
Effective against knights.
ShortspearShort Spear C 18 12 9 60% 0% 1-2 1 900 -
Doubles as ranged attack.

AxeAxesEdit

Name Rank Uses Wt Mt Hit Crt Range WEx Cost Effects
IronaxeIron Axe E 45 10 8 75% 0% 1 1 270 -
SteelaxeSteel Axe E 30 15 11 65% 0% 1 2 360 -
SilveraxeSilver Axe A 20 12 15 70% 0% 1 1 1,000 -
PoisonaxePoison Axe D 40 10 4 60% 0% 1 1 - Inflicts Poison upon contact.
BraveaxeBrave Axe B 30 16 10 65% 0% 1 1 7,500 Wielder strikes twice on each attack.
Can strike consecutively.
KilleraxeKiller Axe C 20 11 11 65% 30% 1 1 1,000 -
Improves critical hit rate.
HalberdHalberd D 18 15 10 60% 0% 1 1 810 Supereffective vs. Cavalry units.
HammerHammer D 20 15 10 55% 0% 1 2 800 Supereffective vs. Armored units.
DevilaxeDevil Axe E 8 18 18 55% 0% 1 2 880 May damage wielder instead of target.
Might injure its wielder.
HandaxeHand Axe E 20 12 7 60% 0% 1-2 2 300 -
Doubles as ranged attack.
TomahawkTomahawk A 15 14 13 65% 0% 1-2 1 3,000 -
Doubles as ranged attack.
SwordreaverSwordreaver C 15 13 11 65% 5% 1 2 2,100 Advantage vs. Swords, Disadvantage vs. Lances
Strong against swords.
SwordslayerSwordslayer C 20 11 13 80% 5% 1 1 2,000 Advantage vs. Swords, Disadvantage vs. Lances, Supereffective vs. Myrmidon/Swordmaster/Thief/Rogue/ Assassin/Mercenary/Hero/Eirika
HatchetHatchet E 50 5 4 85% 0% 1-2 1 - -
Lightweight and easy to hit with.
DragonaxeDragon Axe C 30 11 12 60% 0% 1 1 4,500 Supereffective vs. Dragon units.
EmblemaxeFiendcleaver E 60 10 8 75% 5% 1 1 - Supereffective vs. Monsters. Cannot be obtained normally.
Battle axeBattle Axe B 20 15 13 60% 5% 1 1 1,000 -
Strong, but difficult to wield.
GarmGarm S 30 13 20 75% 0% 1 1 - +5 Speed bonus to wielder while equipped. Supereffective vs. Monsters.
The Sacred Twin black axe. Spd +5.

BowBowsEdit

Name Rank Uses Wt Mt Hit Crt Range WEx Cost Effects
IronbowIron Bow E 45 5 6 85% 0% 2 1 540 -
SteelbowSteel Bow D 30 9 9 70% 0% 2 1 720 -
SilverbowSilver Bow A 20 6 13 75% 0% 2 1 1,600 -
PoisonbowPoison Bow D 40 5 4 60% 0% 2 1 - Inflicts Poison upon contact.
KillerbowKiller Bow C 20 7 9 75% 30% 2 1 1,400 -
Improves critical hit rate.
BravebowBrave Bow B 30 12 10 70% 0% 2 1 7,500 Allows user to attack twice in one attack.
Can strike consecutively.
ShortbowShort Bow D 22 3 5 85% 10% 2 2 1,760 -
LongbowLongbow D 20 10 5 65% 0% 2-3 1 2,000 -
Extended attack range.
BallistaBallista E 5 20 8 60% 0% 3-10 4 - Archers/Snipers/Fleet only.
IronballistaIron Ballista E 5 20 13 60% 0% 3-10 4 - Archers/Snipers/Fleet only.
KillerballistaKiller Ballista E 5 20 12 65% 10% 3-10 4 - Archers/Snipers/Fleet only.
EmblembowBeacon Bow E 60 5 6 85% 5% 2 1 - Effective vs. Monsters. Cannot obtain normally.
NidhoggNidhogg S 30 7 18 80% 0% 2 1 - Luck +5. Effective vs. Monsters.
The Sacred twin serpent bow. Luck +5.

StaffStavesEdit

Name Rank Uses Range WEx EXP Cost Effects
HealHeal E 30 1 2 11 600 Restores HP equal to (User's Magic +10) to an adjacent ally.
Restores HP to allies in adjacent spaces.
MendMend D 20 1 3 12 1,000 Restores HP equal to (User's Magic +20) to an adjacent ally.
Restores many HP to allies in adjacent spaces.
RecoverRecover C 15 1 3 17 2,250 Restores all HP to an adjacent unit.
Restores all HP to allies in adjacent spaces.
PhysicPhysic B 15 1-Mag/2 3 22 3,750 Restores HP equal to (User's Magic +10) to one ally.
Restores HP to allies at a distance.
FortifyFortify A 8 1-Mag/2 3 60 8,000 Restores HP equal to (User's Magic +10) to all allies within casting range.
Restores all HP to allies nearby.
RestoreRestore C 10 1 3 20 2,000 Cures all status conditions on an adjacent ally.
Returns allies to normal condition. (Cures, sleep, etc.)
SilenceSilence B 3 1-Mag/2 5 30 1,200 Inflicts Silence to one enemy.
Halts all enemy magic for several turns.
SleepSleep C 3 1-Mag/2 5 35 1,500 Inflicts Sleep to one enemy.
BerserkBerserk B 3 1-Mag/2 5 40 1,800 Inflicts Berserk to one enemy.
WarpWarp A 5 1 7 85 7,500 Teleports an adjacent unit to any traversible and viewable space on the map withing the user's Magic stat range.
Moves allies in adjacent spaces instantly elsewhere.
RescueRescue B 3 1-Mag/2 7 40 1,800 Teleports one ally to a space adjacent to user.
Moves allies from distant spaces to adjacent ones.
TorchSTorch D 10 1-Mag/2 5 15 1,000 Lights up area within casting range, in Fog of War. Effect decreases each turn by 1.
HammerneHammerne A 3 1 8 40 1,800 Fully restores an adjacent ally's equipped weapon to full. Does not work on Myrrh's Dragonstone.
Restores an adjacent ally's weapons to new condition.
UnlockUnlock D 10 1-2 5 17 1,500 Opens a door.
Unlocks doors, even from a distance.
BarrierBarrier C 15 1 4 17 2,250 Increases an adjacent ally's Resistance by 7. Bonus decreases by 1 per turn.
Increases magic resistance of adjacent allies briefly.
LatonaLatona S 3 All 1 10 - Restores all HP and status conditions to all allies, excluding the user.
A Sacred Twin staff. The ancient Staff of Latona.

AnimaAnima MagicEdit

Name Rank Uses Wt Mt Hit Crt Range WEx Cost Effects
FireFire E 40 4 5 90% 0% 1-2 1 560 -
ThunderThunder D 35 6 8 80% 0% 1-2 1 700 -
ElfireElfire C 30 10 10 85% 0% 1-2 2 1,200 -
BoltingBolting B 5 20 12 60% 0% 3-10 5 2,500 -
Long-range lightning strike.
FimbulvetrFimbulvetr A 20 12 13 80% 0% 1-2 1 6,000 -
ExcaliburExcalibur S 30 13 18 90% 10% 1-2 1 - Speed +5. Effective vs. Monsters.
A Sacred Twin tome. Spd +5.
KillerballistaAlacalibur B 20 2 8 85% 0% 1-2 1 1,100 Effective vs. Monsters. Cannot obtain normally.

LightLight MagicEdit

Name Rank Uses Wt Mt Hit Crt Range WEx Cost Effects
LightningLightning E 36 6 4 95% 5% 1-2 1 630 -
ShineShine D 20 8 6 90% 8% 1-2 2 900 -
DivineDivine C 25 12 8 75% 5% 1-2 3 2,500 -
PurgePurge B 5 20 10 75% 5% 3-10 1 3,000 -
AuraAura A 20 15 12 85% 15% 1-2 1 8,000 -
IvaldiIvaldi S 30 10 17 90% 5% 1-2 1 - Defense +5. Effective vs. Monsters.
A Sacred Twin tome. Def +5.

DarkDark MagicEdit

Name Rank Uses Wt Mt Hit Crt Range WEx Cost Effects
FluxFlux D 45 8 7 80% 0% 1-2 1 900 -
LunaLuna C 30 12 0 50% 10% 1-2 1 4,200 Ignores enemy's Resistance.
Negates enemy resistance.
NosferatuNosferatu C 20 14 10 70% 0% 1-2 1 3,200 Recovers user's HP equal to damage dealt.
Drains enemy HP into caster.
EclipseEclipse B 5 12 - 30% 0% 3-10 8 4,000 Halves enemy's HP.
Reduces enemy HP by half.
FenrirFenrir A 20 18 15 70% 0% 1-2 1 9,000 -
GleipnirGleipnir S 30 20 23 80% 0% 1-2 3 - Skill +5.
A Sacred Twin tome. Skill +5.
NaglfarNaglfar S - 18 25 95% 0% 1-2 1 - -

Enemy WeaponsEdit

Name Rank Uses Wt Mt Hit Crt Range WEx Cost Effects
Wretched AirWretched Air - - 0 10 100% 0% 1-2 0 - Strength +10, Skill +10, Defense +20, Resistance +10. Ignores enemy's Defense.
NightmareNightmare Staff - 1 8 - 70% - 1-3 0 - Inflicts Sleep to all enemies in range.
Demon LightDemon Light - 0 15 60% 0% 1 0 - Magic +10, Skill +10, Luck +10, Defense +10, Resistance +15
RavagerRavager - - 0 15 85% 10% 1 0 - Magic +15, Skill +15, Defense +15, Resistance +10.
Demon surgeDemon Surge Dark - - 10 11 80% 0% 1-2 0 - -
ShadowshotShadowshot Dark - 5 20 13 70% 5% 3-10 0 - -
Sharp ClawSharp Claw - - 14 14 65% 0% 1 0 - -
Rotten ClawRotten Claw - - 8 7 80% 0% 1 0 - -
Fetid ClawFetid Claw - - 10 12 75% 0% 1 0 - -
Poison ClawPoison Claw - - 10 6 65% 0% 1 0 - Inflicts Poison upon contact.
Lethal TalonLethal Talon - - 12 10 60% 0% 1 0 - Inflicts Poison upon contact.
Fiery FangFiery Fang - - 5 5 90% 0% 1 0 - -
HellfangHellfang - - 8 13 80% 0% 1 0 - -
Evil EyeEvil Eye Dark - - 6 7 85% 0% 1-2 0 - -
Crimson Eye IconCrimson Eye Dark - - 13 14 70% 5% 1-2 0 - -
StoneStone Dark - 5 8 0 65% 0% 1-3 5 - Inflicts Stone on one enemy.



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