The following is a list of weapons in Fire Emblem Awakening .
* indicates that this weapon sells for 1/4 of its Worth instead of 1/2.
Icon
Name
Rank
Range
Uses
Mt
Hit
Crt
Cost
Effects
Bronze Sword
E
1
50
3
100%
0%
350
-
Iron Sword
D
1
40
5
95%
0%
520
-
Steel Sword
C
1
35
8
90%
0%
840
-
Silver Sword
B
1
30
11
85%
0%
1,410
-
Brave Sword
A
1
30
9
80%
0%
2,100
Allows user to strike twice in one attack.
Armorslayer
D
1
25
8
80%
0%
1,450
Effective vs. Armored units.
Wyrmslayer
D
1
25
8
80%
0%
1,500
Effective vs. Dragon units.
Killing Edge
C
1
30
9
90%
30%
1,470
-
Levin Sword
C
1-2
25
10
80%
0%
1,600
Inflicts magic-based damage.
Rapier
E
1
35
5
90%
10%
1,600
Lord /Great Lord /Lodestar only. Effective vs. Armored/Horseback units.
Noble Rapier
C
1
25
8
85%
10%
2,100
Lord/Great Lord/Lodestar only. Effective vs. Armored/Horseback units.
Tree Branch *
E
1
20
1
100%
0%
100
-
Glass Sword *
E
1
3
11
85%
0%
600
-
Soothing Sword *
D
1
10
8
85%
0%
920
Restores 10 HP each turn.
Leif's Blade *
D
1
20
4
95%
30%
820
Grants Despoil skill while equipped.
Roy's Blade *
D
1
25
8
95%
5%
900
-
Eliwood's Blade *
C
1
20
10
85%
5%
960
-
Eirika's Blade *
C
1
20
6
95%
10%
1,200
Allows user to strike twice in one attack.
Superior Edge *
B
1
10
11
80%
0%
1950
Grants Swordbreaker skill vs. a sword wielder while equipped.
Seliph's Blade *
B
1
15
12
90%
15%
1,530
Speed +2, Resistance +2.
Alm's Blade *
B
1
10
15
75%
10%
1,630
-
Falchion
*
1
-
5
80%
0%
0
Chrom /Marth only. Effective vs. Dragon units.
Exalted Falchion
*
1
-
15
80%
10%
-
Chrom/Marth only. Effective vs. Dragon/Fell Dragon units. When used as an item, restores 20 HP.
Parallel Falchion
*
1
-
12
80%
5%
-
Lucina/Marth only. Effective vs. Dragon/Fell Dragon units. When used as an item, restores 20 HP.
Missiletainn
*
1
35
8
85%
10%
1,050
Owain only. Skill +1.
Sol
B
1
30
12
85%
5%
0
Grants Sol skill while equipped.
Amatsu
A
1-2
30
12
60%
5%
0
Myrmidon/Swordmaster only.
Mercurius
A
1
25
17
95%
5%
0
-
Tyrfing
A
1
25
15
85%
10%
0
Resistance +5.
Balmung
A
1
25
13
90%
10%
0
Speed +5.
Mystletainn
A
1
25
14
85%
15%
0
Skill +5.
Sol Katti
A
1
25
8
100%
50%
0
Myrmidon /Swordmaster only. Resistance +5.
Ragnell
A
1-2
25
15
70%
0%
0
Infinite usage when used by enemy Priam. Defense +5.
Icon
Name
Rank
Range
Uses
Mt
Hit
Crt
Cost
Effects
Bronze Lance
E
1
50
3
90%
0%
350
-
Iron Lance
D
1
40
6
85%
0%
560
-
Steel Lance
C
1
35
9
80%
0%
910
-
Silver Lance
B
1
30
13
75%
0%
1,560
-
Brave Lance
A
1
30
10
70%
0%
2,220
Allows user to strike twice in one attack.
Javelin
D
1-2
25
2
80%
0%
700
-
Short Spear
C
1-2
25
5
75%
0%
1,600
-
Spear
B
1-2
25
8
70%
0%
2,400
-
Beast Killer
D
1
25
9
70%
0%
1,650
Effective vs. Beast units.
Blessed Lance
C
1
35
11
70%
0%
1,540
Effective vs. Revenant units. Restores 10 HP to user each turn.
Killer Lance
C
1
30
10
80%
30%
1,680
-
Log *
E
1
20
1
90%
0%
100
-
Glass Lance *
E
1
3
13
75%
0%
600
-
Miniature Lance *
D
1-2
10
1
55%
35%
650
-
Shockstick *
C
1
20
11
85%
10%
1,200
Deals magic-based damage.
Superior Lance *
B
1
10
13
70%
0%
2,100
Grants Lancebreaker skill vs. a lance wielder while equipped.
Finn's Lance *
D
1
25
8
85%
10%
950
Defense +2, Luck +2.
Ephraim's Lance *
C
1
20
11
80%
10%
1,220
Strength +2, Speed +2.
Sigurd's Lance *
B
1
15
14
85%
15%
1,920
-
Luna
B
1
30
14
80%
5%
0
Grants Luna skill while equipped.
Gradivus
A
1-2
25
19
85%
5%
0
When used as an item, restores all HP.
Gáe Bolg
A
1
25
15
75%
10%
0
Defense +5.
Gungnir
A
1
25
16
70%
10%
0
Strength +5.
Icon
Name
Rank
Range
Uses
Mt
Hit
Crt
Cost
Effects
Bronze Axe
E
1
50
4
80%
0%
400
-
Iron Axe
D
1
40
7
75%
0%
600
-
Steel Axe
C
1
35
11
70%
0%
980
-
Silver Axe
B
1
30
15
65%
0%
1,740
-
Brave Axe
A
1
30
12
60%
0%
2,400
Allows user to strike twice in one attack.
Hand Axe
D
1-2
35
3
70%
0%
750
-
Short Axe
C
1-2
25
7
65%
0%
1,750
-
Tomahawk
B
1-2
25
10
60%
0%
2,550
-
Hammer
D
1
25
10
60%
0%
1,850
Effective vs. Armored units.
Bolt Axe
B
1-2
30
14
70%
5%
1,920
Deals magic-based damage.
Killer Axe
C
1
30
12
70%
30%
1,860
-
Ladle *
E
1
20
1
80%
0%
100
-
Glass Axe *
E
1
3
15
65%
0%
600
-
Imposing Axe *
D
1
10
14
35%
10%
830
-
Volant Axe *
C
1-2
10
8
55%
0%
1,510
Effective vs. flying units.
Superior Axe *
B
1
10
15
60%
10%
2,150
Grants Axebreaker skill vs. an axe wielder while equipped.
Orsin's Hatchet *
D
1-2
20
4
85%
5%
960
-
Titania's Axe *
C
1
20
12
80%
10%
1,320
Grants Patience skill while equipped.
Hector's Axe *
B
1
15
15
75%
15%
2,010
Strength +2, Defense +2.
Vengeance
B
1
30
16
75%
5%
0
Grants Vengeance skill while equipped.
Wolf Berg
A
1-2
35
18
75%
5%
0
Walhart only.
Hauteclere
A
1
25
21
70%
5%
0
When used as an item, restores all HP.
Helswath
A
1-2
25
18
60%
10%
0
Defense +5.
Armads
A
1
25
17
80%
10%
0
Defense +5.
All bows are effective against Flying units
Icon
Name
Rank
Range
Uses
Mt
Hit
Crt
Cost
Effects
Bronze Bow
E
2
50
3
90%
0%
350
-
Iron Bow
D
2
40
6
85%
0%
560
-
Steel Bow
C
2
35
9
80%
0%
910
-
Silver Bow
B
2
30
13
75%
0%
1,560
-
Brave Bow
A
2
30
10
70%
0%
2,220
Allows user to strike twice in one attack.
Blessed Bow
C
2
35
11
70%
0%
1,540
Effective vs. Revenants. Restores 10 HP each turn.
Killer Bow
C
2
30
10
80%
30%
1,680
-
Longbow
C
2-3
25
9
70%
0%
2,150
Archer /Sniper only.
Slack Bow *
E
2
20
1
90%
0%
100
-
Glass Bow *
E
2
3
13
75%
0%
600
-
Towering Bow *
D
2-3
10
3
80%
0%
810
Archer/Sniper only.
Underdog Bow *
D
2
15
9
75%
5%
950
Grants Underdog skill while equipped.
Superior Bow *
B
2
10
13
70%
0%
2,160
Grants Bowbreaker skill vs a bow wielder while equipped.
Wolt's Bow *
C
2
25
10
85%
5%
950
When used as an item, restores 20 HP.
Innes' Bow *
B
2
15
13
115%
10%
1,710
-
Astra
B
2
30
14
75%
5%
0
Grants Astra skill while equipped.
Parthia
A
2
25
19
95%
5%
0
When used as an item, increases Resistance by 5. Bonus decreases by 1 each turn.
Yewfelle
A
2
25
15
85%
10%
0
Speed +5.
Nidhogg
A
2
25
16
75%
10%
0
Luck +10.
Double Bow
A
2-3
25
13
70%
10%
0
Archer/Sniper only. Strength +5.
Icon
Name
Rank
Range
Uses
Mt
Hit
Crt
Cost
Effects
Fire
E
1-2
45
2
90%
0%
540
-
Elfire
D
1-2
35
5
85%
0%
980
-
Arcfire
C
1-2
30
8
80%
0%
1,440
-
Bolganone
B
1-2
25
12
75%
0%
2,000
-
Valflame
A
1-2
25
16
80%
10%
0
Magic +5.
Thunder
E
1-2
45
3
80%
5%
630
-
Elthunder
D
1-2
35
6
75%
5%
1,050
-
Arcthunder
C
1-2
30
10
70%
10%
1,620
-
Thoron
B
1-2
25
14
65%
10%
2,200
-
Mjölnir
A
1-2
25
18
70%
20%
0
Skill +5.
Wind
E
1-2
45
1
100%
0%
450
Effective vs. flying units.
Elwind
D
1-2
35
4
95%
0%
910
Effective vs. flying units.
Arcwind
C
1-2
30
6
90%
0%
1,320
Effective vs. flying units.
Rexcalibur
B
1-2
25
10
85%
0%
1,900
Effective vs. flying units.
Excalibur
A
1-2
25
13
100%
30%
0
Effective vs. flying units.
Forseti
A
1-2
25
14
90%
10%
0
Effective vs. flying units. Speed +5.
Book of Naga
A
1-2
25
15
80%
15%
0
Effective vs. Dragon units. Defense +5, Resistance +5.
Flux
E
1-2
45
5
70%
0%
540
Dark Mage /Sorcerer /Tome wielders with Shadowgift only.
Nosferatu
D
1-2
20
7
65%
0%
980
Dark Mage/Sorcerer/Tome wielders with Shadowgift only. Restores HP to user equal to half the damage dealt.
Ruin
C
1-2
20
4
60%
50%
1,380
Dark Mage/Sorcerer/Tome wielders with Shadowgift only.
Waste
B
1-2
30
10
45%
0%
2,160
Dark Mage/Sorcerer/Tome wielders with Shadowgift only. Allows user to strike twice in one attack.
Goetia
A
1-2
25
19
75%
10%
0
Dark Mage/Sorcerer/Tome wielders with Shadowgift only.
Mire
C
3-10
10
10
65%
0%
2,000
Dark Mage/Sorcerer/Tome wielders with Shadowgift only. Cannot double attack (except in Double Duels). Negates user's offensive trigger Skills (such as Astra) and support unit's Dual Strikes.
Grima's Truth
B
1-2
-
12
80%
0%
N/A
Validar only
Dying Blaze
E
1-2
3
10
75%
0%
600
-
Micaiah's Pyre
B
1-2
15
13
85%
15%
2,130
Defense +2, Resistance +2.
Superior Jolt
B
1-2
10
14
60%
15%
2,320
Grants Tomebreaker skill while equipped.
Katarina's Bolt
C
1-2
20
11
75%
30%
1,920
-
Wilderwind
D
1-2
5
2
70%
35%
760
Effective vs. flying units.
Celica's Gale
C
1-2
20
4
80%
5%
1,720
Allows user to strike twice in one attack.
Aversa's Night
B
1-2
10
15
75%
0%
2,340
Dark Mage/Sorcerer/Tome wielders with Shadowgift only. Restores HP to user equal to half the damage dealt.
Staves give a fixed amount of EXP when used. Experience from using staves is reduced according to Level and if a character is promoted. The values given are the base values (for Level 1 non-promoted characters).
Icon
Name
Rank
Range
Uses
EXP
Cost
Effects
Heal
E
1
30
17
600
Restores a small amount of HP to an adjacent ally.
Mend
D
1
20
22
1,000
Restores a medium amount of HP to an adjacent ally.
Recover
B
1
15
40
1,950
Restores all HP to an adjacent ally.
Physic
C
1-(User's Magic/2)
10
30
1,800
Restores a small amount of HP to an ally.
Catharsis
B
1-(User's Magic/2)
5
35
2,100
Restores a large amount of HP to an ally.
Fortify
A
1-(User's Magic/2)
5
60
2,500
Restores a small amount of HP to all allies in range.
Goddess Staff
A
1-(User's Magic/2)
1
100
0
Restores all HP to all allies in range.
Rescue
E
1-(User's Magic/2)
5
40
2,100
Teleports an ally to an adjacent space to user.
Ward
C
1-(User's Magic/2)
5
30
2,100
Increases an adjacent ally's Resistance by 5. Bonus decreases by 1 each turn. Provides 30 EXP to the user.
Hammerne
B
1
1
50
2,000
Fully repairs an adjacent ally's weapon to full durability.
Kneader
E
1
20
12
100
Restores a tiny amount of HP to an adjacent ally.
Balmwood Staff
D
1
15
22
1,200
Restores HP to an adjacent ally or the user.
Icon
Name
Range
Uses
Mt
Hit
Crt
Cost
Effects
Beaststone
1
50
6
80%
0%
2,000
Taguel only. Strength +3, Skill +5, Speed +5, Luck +4, Defense +1.
Beaststone+
1
35
10
70%
0%
3,220
Taguel only. Strength +5, Skill +8, Speed +8, Luck +6, Defense +4, Resistance +2.
Dragonstone
1-2
50
8
80%
0%
2,300
Manakete only. Strength +8, Magic +5, Skill +3, Speed +2, Defense +10, Resistance +7.
Dragonstone+
1-2
35
12
70%
0%
3,780
Manakete only. Strength +11, Magic +6, Skill +5, Speed +4, Defense +13, Resistance +9.
Enemy Weapons [ ]