Wikia

Fire Emblem Wiki

List of weapons in Fire Emblem Fates

5,295pages on
this wiki
Talk0

The following is a list of weapons in Fire Emblem Fates. Unlike previous games, all weapons (spare staves and rods) have infinite durability.

Hoshido WeaponsEdit

FE14 SwordKatanaEdit

  • All Katana grant Speed +1, Defense/Resistance -1 (unless noted).
Name Rank Mt Hit Crit Avoid Range Cost Effects
FE14Katana Brass Katana E 4 100% 0% 0% 1 500 Critical Evade +10, cannot trigger critical hits or special skills
FE14Katana Iron Katana D 6 90% 0% 0% 1 1000 -
FE14Katana Steel Katana C 9 90% 0% -5% 1 2000 Ability to double attack -3
FE14Katana Silver Katana B 12 90% 0% 0% 1 4000 Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn)
FE14Katana Venge Katana A 9 90% 0% -20% 1 8000 Might is doubled when enemy initiates the battle
Dual Wield as a Swordmaster
FE14Katana Iron Katti D 6 90% 0% 0% 1~2 - Enemy only
FE14Katana Steel Katti C 9 85% 0% -5% 1~2 - Enemy only. Ability to double attack -3
FE14Katana Silver Katti B 12 90% 0% 0% 1~2 - Enemy only. Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn)
FE14Katana Kodachi D 5 85% 0% 0% 1~2 1,800 Cannot double attack, enemy's ability to double attack +5, cannot trigger critical hits or special skills
FE14Katana Wakizashi B 10 75% 0% -10% 2 4500 Cannot double attack. Enemy's ability to double attack +5
FE14Katana Axe Splitter D 7 75% 0% -10% 1 3,400 Effective against Axes, ineffective otherwise

Dual Wield as a Swordmaster

FE14Katana Dual Katana C 8 75% 0% 0% 1 4000 Reverses the weapon triangle and doubles weapon triangle effects
FE14Katana Practice Katana C 6 80% 0% 0% 1 2700 Speed +5, Defense/Resistance -1
FE14Katana Spirit Katana C 5 80% 0% 0% 1 2200 Effective against monster units, recover HP each turn, Speed +1, Defense/Resistance -4
Dual Wield as a Swordmaster
FE14Katana Hagakure Blade S 18 95% 0% 20% 1 - After the battle, Strength is halved for the next attack
Dual Wield as a Swordmaster
FE14Katana Yato E 9 85% 0% 0% 1 - Avatar only
FE14Katana Noble Yato E 11 85% 5% 10% 1 - Avatar only. Strength/Speed +2
FE14Katana Blazing Yato E 16 85% 10% 10% 1 - Avatar only. Critical Evade +10, partially negates Dragonskin, Strength/Speed +4
FE14Katana Grim Yato E 11 85% 5% 10% 1 - Avatar only. Defense/Resistance +2
FE14Katana Shadow Yato E 16 85% 10% 10% 1 - Avatar only. Critical Evade +10, partially negates Dragonskin, Defense/Resistance +4
FE14Katana Alpha Yato E 11 85% 5% 10% 1 - Avatar only. Strength/Speed/Defense/Resistance +2
FE14Katana Omega Yato E 16 85% 10% 10% 1 - Avatar only. Critical Evade +10, partially negates Dragonskin, Strength/Speed/Defense/Resistance +4
FE14Katana Raijinto E 11 80% 5% 10% 1~2 - Ryoma only. Strength +4
FE14Katana Daikon Radish E 1 110% 0% 10% 1 0 Critical Evade +10. Not the best weapon, but delicious when pickled.
Dual Wield as a Swordmaster
FE14Katana Parasol D 1 85% 0% 0% 1~2 0 Cannot double attack, enemy's ability to double attack +5
FE14Katana Raider Katana E 5 85% 0% 0% 1 0 Strips enemy when user has weapon triangle advantage, ability to double attack +3
FE14Katana Sunrise Katana D 3 85% 0% 20% 1 0 Dual Wield as a Swordmaster
FE14Katana Takumi's Shinai C 2 85% 0% -10% 1 0 Fatal attacks leave the enemy with 1 HP, cannot double attack, Speed +1, Defense/Resistance -3
FE14Katana Hana's Katana C 6 90% 0% -10% 1 0 Might is doubled when enemy initiates the battle, cannot double attack
Dual wield as a Swordmaster
FE14Katana Hinata's Katana B 9 85% 0% 0% 1 0 Might is doubled when user initiates the battle, cannot double attack, Defense/Resistance -3; after battle, Strength/Skill -2 (stats recover by 1 each turn)
Dual Wield as a Swordmaster

FE14 LanceNaginataEdit

  • All Naginata grant Defense/Resistance +1 (unless noted).
Name Rank Mt Hit Crit Avoid Range Cost Effects
FE14Naginata Brass Naginata E 4 90% 0% 0% 1 500 Critical Evade +10, cannot trigger critical hits or special skills
FE14Naginata Iron Naginata D 6 80% 0% 0% 1 1000 -
FE14Naginata Steel Naginata C 9 75% 0% -5% 1 2000 Ability to double attack -3
FE14Naginata Silver Naginata B 13 80% 0% 0% 1 4000 Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn)
FE14Naginata Venge Naginata A 9 90% 0% -20% 1 8000 Might is doubled when enemy initiates the battle
FE14Naginata Iron Nageyari D 6 80% 0% 0% 1~2 - Enemy only
FE14Naginata Steel Nageyari C 9 85% 0% -5% 1~2 - Enemy only. Ability to double attack -3
FE14Naginata Silver Nageyari B 13 80% 0% 0% 1~2 - Enemy only. Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn)
FE14Naginata Swordcatcher D 7 65% 0% -10% 1 3,400 Effective against Swords, ineffective otherwise
FE14Naginata Dual Naginata C 8 65% 5% 0% 1 4000 Reverses the weapon triangle and doubles weapon triangle effects
FE14Naginata Guard Naginata C 5 75% 0% -10% 1 2,700 Defense/Resistance +5
FE14Naginata Bolt Naginata C 11 70% 0% -20% 1~2 3300 Magic weapon. Cannot trigger critical hits or special skills
FE14Naginata Waterwheel S 19 85% 0% 0% 1 2700 Critical Evade +20; after the battle, Strength is halved for the next attack
FE14Naginata Bamboo Pole E 1 100% 0% 10% 1 0 Critical Evade +10. Nature's finest blacksmithing on display.
FE14Naginata Pine Branch D 11 55% 10% -10% 1 0 Ability to double attack -3
FE14Naginata Raider Naginata E 5 75% 0% 0% 1 0 Strips enemy when user has weapon triangle advantage, ability to double attack +3
FE14Naginata Bold Naginata C 15 100% 10% 0% 1 0 Cannot double attack, enemy's ability to double attack +5, Defense/Resistance -5
FE14Naginata Hinoka's Spear C 8 75% 0% 10% 1 0 Defense/Resistance -1
FE14Naginata Subaki's Pike D 4 85% 0% 0% 1 0 Might is doubled when user's Skill is higher than the enemy's
FE14Naginata Oboro's Spear B 14 75% 10% -5% 1 0 Ability to double attack -3; after battle, Strength/Skill -2 (stats recover by 1 each turn)

FE14 AxeClubsEdit

  • All Clubs grant at least +5% to critical hit chance (unless noted).
Name Rank Mt Hit Crit Avoid Range Cost Effects
FE14Club Brass Club E 5 85% 0% 0% 1 500 Critical Evade +10, cannot trigger critical hits
FE14Club Iron Club D 6 75% 5% 0% 1 1000 -
FE14Club Steel Club C 10 70% 5% -5% 1 2000 Ability to double attack -3
FE14Club Silver Club B 14 75% 5% 0% 1 4000 Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn)
FE14Club Venge Club A 10 75% 5% -20% 1 8000 Might is doubled when enemy initiates the battle
FE14Club Iron Mace D 6 75% 5% 0% 1~2 - Enemy only
FE14Club Steel Mace C 10 70% 5% -5% 1~2 - Enemy only. Ability to double attack -3
FE14Club Silver Mace B 14 75% 5% 0% 1~2 - Enemy only. Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn)
FE14Club Throwing Club D 6 70% 0% 0% 1~2 1,800 Cannot double attack, enemy's ability to double attack +5, cannot inflict critical hits
FE14Club Battering Club B 12 60% 5% 0% 2 4,500 Cannot double attack, enemy's ability to double attack +5
FE14Club Pike-Ruin Club D 10 60% 5% -10% 1 3,400 Effective against Lances, ineffective otherwise
FE14Club Dual Club C 9 60% 10% 0% 1 4000 Reverses the weapon triangle and doubles weapon triangle effects
FE14Club Great Club C 6 45% 55% -5% 1 1,900 Critical Evade -5, Critical hits deal 4x damage instead of 3x
FE14Club Carp Streamer E 1 95% 5% 10% 1 0 Critical Evade +10. Not great in a fight, but very festive.
FE14Club Hoe D 5 70% 5% 0% 1 0 Ignores user and enemy's terrain effects
FE14Club Adamant Club C 3 80% 5% 0% 1 0 Defense +4. An enduring weapon.
FE14Club Rinkah's Club C 8 75% 15% 0% 1 0 Critical Evade -5, ability to double attack -3
FE14Club Ryoma's Club D 16 55% 15% -10% 1 0 Speed -5. An awkward, but powerful weapon.
FE14Club Fuga's Club B 13 80% 5% 0% 1 0 Speed +3, Defense/Resistance -3; after battle, Strength/Skill -2 (stats recover by 1 each turn)

FE14 BowYumiEdit

  • All Yumi are effective against Flying units.
  • All Yumi grant Resistance +2 when equipped (unless noted).
Name Rank Mt Hit Crit Avoid Range Cost Effects
FE14Yumi Brass Yumi E 7 80% 0% 0% 2 500 Critical Evade +10, cannot trigger critical hits or special skills
FE14Yumi Iron Yumi D 9 70% 0% 0% 2 1000 -
FE14Yumi Steel Yumi C 12 65% 0% -5% 2 2000 Ability to double attack -3
FE14Yumi Silver Yumi B 16 70% 0% 0% 2 4000 Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn)
FE14Yumi Spy's Yumi A 5 55% 0% -20% 3 8000 Cannot double attack
FE14Yumi Iron Hankyu D 9 70% 0% 0% 1~2 0 Enemy only
FE14Yumi Steel Hankyu C 12 65% 0% -5% 1~2 0 Enemy only. Ability to double attack -3
FE14Yumi Silver Hankyu B 16 70% 0% 0% 1~2 0 Enemy only. Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn)
FE14Yumi Dual Yumi C 11 55% 5% 0% 2 4000 Reverses the weapon triangle and doubles weapon triangle effects
FE14Yumi Illusory Yumi C 8 65% 0% -10% 2 2700 Resistance +10. A bow strung with magic.
FE14Yumi Surefire Yumi B 10 120% 0% -30% 2 4300 Defense -4 and Resistance -2. An accurate bow you have to stand still to use well.
FE14Yumi Pursuer S 22 80% 10% -10% 2 - Defense -5 and Resistance -3; ability to double attack +5, enemy’s ability to double attack +5
FE14Yumi Fujin Yumi E 14 70% 5% 10% 2 - Takumi only; wielder's terrain costs are reduced to 1 while in possession
FE14Yumi Fujin Yumi (Bronze) E 7 80% 0% 0% 2 0 Critical Evade +10, cannot trigger critical hits or special skills, wielder's terrain costs are reduced to 1 while in possession
FE14Yumi Skadi S 15 95% -10% 0% 1~4 0 Enemy only. Critical Evade +20
FE14Yumi Bamboo Yumi E 4 90% 0% 10% 2 0 Critical Evade +10. 
FE14Yumi Harp Yumi D 6 65% 0% 0% 2 0 After a battle initiated by the user, Resistance +4 to allies within a 2 tile radius
FE14Yumi Raider Yumi E 6 65% 0% 0% 2 0 Strips enemy when user has weapon triangle advantage, ability to double attack +3
FE14Yumi Spellbane Yumi C 5 60% 0% -10% 2 0 Effective against Tomes, Might and Hit rate reduced otherwise, Defense -4
FE14Yumi Sidelong Yumi C 3 65% 0% -10% 1~2 0 Cannot double attack, enemy's ability to double attack +5
FE14Yumi Mikoto's Yumi B 13 65% 0% 0% 2 0 Defense -2, recover HP each turn; after battle, Strength/Skill -2 (stats recover by 1 each turn)
FE14Yumi Setsuna's Yumi D 7 55% 0% 0% 2 0 Upon a successful hit, enemy's Skill/Speed/Defense -4 (stats recover by 1 each turn)

FE14 KunaiShurikenEdit

  • All Shuriken grant Speed +2 (unless noted).
  • All Shuriken cause a status reduction ailment [listed in square brackets] upon a successful hit, which lasts for one Turn.
Name Rank Mt Hit Crit Avoid Range Cost Effects
FE14Shuriken Brass Shuriken E 2 95% 0% 0% 1~2 500 Critical Evade +10, cannot inflict critical hits
[Skill/Speed -1, Defense/Resistance -2]
FE14Shuriken Iron Shuriken D 4 85% 0% 0% 1~2 1000 [Magic -2, Defense/Resistance -3]
FE14Shuriken Steel Shuriken C 7 80% 0% -5% 1~2 2000 Ability to double attack -3
[Strength -3, Defense/Resistance -4]
FE14Shuriken Silver Shuriken B 10 85% 0% 0% 1~2 4000 Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn)
[Speed/Defense/Resistance -4]
FE14Shuriken Spy's Shuriken A 1 70% 0% -20% 3 8000 Cannot double attack
[Strength/Magic/Skill/Speed/Luck -2, Defense/Resistance -5]
FE14Shuriken Dual Shuriken C 6 70% 5% 0% 1~2 4000 Reverses the weapon triangle and doubles weapon triangle effects
[Strength/Magic -2, Defense/Resistance -4]
FE14Shuriken Sting Shuriken D 7 90% 0% 0% 1~2 2500 Effective against armored units, ineffective otherwise
[Skill/Defense/Resistance -3]
FE14Shuriken Barb Shuriken C 4 80% 25% -10% 1~2 3000 Critical hits deal 4x more damage instead of 3x
[Luck/Defense/Resistance -4]
FE14Shuriken Flame Shuriken C 9 75% 0% -20% 1~2 3300 Magic weapon, cannot inflict critical hits
[Magic/Defense/Resistance -4]
FE14Shuriken Chakram S 11 95% 10% -10% 1~2 0 Defense/Resistance -5, ability to double attack +5, enemy's ability to double attack +5
[Strength/Magic/Defense/Resistance -6]
FE14Shuriken Chopstick E 1 105% 0% 10% 1~2 0 Critical Evade +10. Better on the table than the battlefield.
[Defense/Resistance -1]
FE14Shuriken Hair Pin D 5 80% 0% 0% 1~2 0 Females only
[Strength -2, Defense/Resistance -3]
FE14Shuriken Caltrop B 5 95% 5% 0% 1 0 After battle, Strength/Skill -2 (stats recover by 1 each turn)
[Speed/Defense/Resistance -8]
FE14Shuriken Kaze's Needle C 3 90% 0% 0% 1~2 0 After a battle initiated by the user, Speed +4 to allies within a 2 tile radius
[Speed/Defense/Resistance -4]
FE14Shuriken Saizo's Star C 3 90% 0% 0% 1~2 0 After a battle initiated by the user, Strength +4 to allies within a 2 tile radius
[Strength/Defense/Resistance -4]
FE14Shuriken Kagero's Dart D 1 80% 0% 20% 1~2 0 A blinding weapon. [Skill -5, Defense/Resistance -3]

FE14 TomeScrollsEdit

  • All Scrolls will increase at least one of the unit's stats by one (three for the Horse Spirit) when equipped.
Name Rank Mt Hit Crit Avoid Range Cost Effects
FE14Scroll Rat Spirit E 3 85% 0% 0% 1~2 500 Critical Evade +10, cannot inflict critical hits, Skill +1
FE14Scroll Ox Spirit D 5 75% 0% 0% 1~2 1000 Defense +1
FE14Scroll Tiger Spirit C 8 70% 0% -5% 1~2 2000 Ability to double attack -3, Speed +1
FE14Scroll Rabbit Spirit B 11 75% 0% 0% 1~2 4000 Critical Evade -5, Resistance +1; after battle, Magic/Skill -2 (stats recover by 1 each turn)
FE14Scroll Dragon Spirit A 11 85% 10% 0% 1~2 8000 Effective against dragon units, Skill/Defense +1; after the battle, Magic is halved for the next attack
FE14Scroll Calamity Gate C 7 70% 5% 0% 1~2 4000 Reverses the weapon triangle and doubles weapon triangle effects, Speed/Defense +1
FE14Scroll Snake Spirit A 5 60% 0% 0% 1~2 8000 2 consecutive attacks when user initiates battle, Speed/Resistance +1; after the battle, Magic is halved for the next attack
FE14Scroll Horse Spirit D 4 70% 0% 0% 1~2 2100 Skill/Speed/Defense/Resistance +3. An Enduring Spirit.
FE14Scroll Sheep Spirit D 5 70% 0% 0% 1~2 1800 Defense/Resistance +1; use to recover 10 HP
FE14Scroll Paper E 1 95% 0% 10% 1~2 0 Critical Evade +10. Speed +1. Supposedly beats rock. Not much else.
FE14Scroll Malevolent Text D 10 50% 10% -10% 1~2 0 Ability to double attack -3, Skill +1
FE14Scroll Monkey Spirit D 4 80% 0% 0% 1~2 0 Skill/Speed +1, Luck -4, and Resistance +2 A star-crossed spirit.
FE14Scroll Bird Spirit C 5 75% 0% 15% 1~2 0 Speed/Luck +1 and Defense -4. A lighthearted spirit.
FE14Scroll Ink Painting B 9 90% 0% -20% 1~2 0 Might is doubled when enemy initiates the battle, cannot double attack, Skill/Luck +1; after battle, Magic/Skill -2 (stats recover by 1 each turn)
FE14Scroll Izana's Scroll C 5 85% 0% 0% 1~2 0 Might is doubled when user initiates the battle, cannot double attack, Skill +1, Defense -2, Resistance -1

FE14 StaffRodsEdit

  • All Rods have at least one additional tile of healing range.
Name Rank Uses Hit Range Exp Cost Effects
FE14Rod Bloom Festal E 20 - 1~2 25 500 Restores (7 + Magic/3) HP to an ally
FE14Rod Sun Festal D 15 - 1~2 30 1000 Restores (14 + Magic/3) HP to an ally
FE14Rod Wane Festal C 5 - 1~10 35 3000 Restores (2 + Magic/3) HP to an ally
FE14Rod Moon Festal B 5 - 1~2 40 3000 Restores (25 + Magic/3) HP to an ally
FE14Rod Great Festal A 2 - 1~10 70 5000 Restores (2 + Magic/3) HP to all allies in range
FE14Rod Rescue D 2 - 1~10 35 3800 Moves an ally next to the user
FE14Rod Silence C 4 70% 1~10 40 2400 Prevents an enemy from using Tomes or Staves until the next turn
FE14Rod Hexing Rod B 3 50% 1~10 50 3000 Halves the enemy's Maximum HP until the mission's end
FE14Rod Lantern E 5 - 1~3 20 0 Restores 7 HP to an ally
FE14Rod Dumpling Rod D 3 - 1~2 25 0 Restores 10 HP to an ally; use to recover 10 HP
FE14Rod Bamboo Branch C 3 - 1~2 30 0 Restores 15 HP to an ally; Luck +8 to all allies within a 2 tile radius for one turn
FE14Rod Sakura's Rod E 10 - 1~2 20 0 Restores 7 HP to an ally
FE14Rod Purification Rod B 1 - 1~2 35 0 Restores 30 HP to an ally

Nohr WeaponsEdit

FE14 SwordSwordsEdit

Name Rank Mt Hit Crit Avoid Range Cost Effects
FE14Sword Bronze Sword E 4 100% 0% 0% 1 500 Critical Evade +10, cannot trigger critical hits or special skills
FE14Sword Iron Sword D 6 90% 0% 0% 1 1000 -
FE14Sword Steel Sword C 9 85% 0% -5% 1 2000 Ability to double attack -3
FE14Sword Silver Sword B 12 90% 0% 0% 1 4000 Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn)
FE14Sword Brave Sword A 6 75% 0% 0% 1 8000 2 consecutive attacks when user initiates battle; Defense/Resistance -4
FE14Sword Iron Kukri D 6 90% 0% 0% 1~2 0 Enemy only
FE14Sword Steel Kukri C 9 85% 0% -5% 1~2 0 Enemy only. Ability to double attack -3
FE14Sword Silver Kukri B 12 90% 0% 0% 1~2 0 Enemy only. Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn)
FE14Sword Armorslayer D 9 95% 0% 0% 1 2500 Effective against armored units, ineffective otherwise
FE14Sword Wyrmslayer D 9 95% 0% 0% 1 2500 Effective against dragon units, ineffective otherwise
FE14Sword Killing Edge C 6 85% 25% -10% 1 3000 Critical hits deal 4x more damage instead of 3x
FE14Sword Levin Sword C 11 80% 0% -20% 1~2 3300 Magic weapon, cannot trigger critical hits or special skills
FE14Sword Ganglari E 7 85% 5% 0% 1 0 Locked to Avatar, Critical Evade +5
FE14Sword Siegfried E 11 80% 5% 0% 1~2 0 Xander only. Ddg +10; Defense +4 while in possession
FE14Sword Bottle E 1 110% 0% 10% 1 0 Critical Evade +10. Best suited for thirsty warriors.
FE14Sword Umbrella D 1 85% 10% 0% 1~2 0 Cannot double attack, enemy's ability to double attack +5
FE14Sword Nohrian Blade D 5 85% 0% -10% 1 0 Defense +3
FE14Sword Leo's Iceblade B 14 85% 0% -20% 1 0 Magic weapon; after battle, Magic/Skill -2 (stats recover by 1 each turn)
FE14Sword Selena's Blade C 7 90% 10% 0% 1 0 Critical Evade -5, ability to double attack -3
FE14Sword Laslow's Blade C 8 80% 0% 0% 1 0 Speed +3, Defense/Resistance -3. A nimble weapon.
FE14Sword Demonic Ganglari B 16 90% 5% 0% 1 0 Critical Evade -5; after battle, user's HP is reduced by 20%
FE14Sword Falchion E 13 85% 10% 0% 1 0 Locked to Marth amiibo. Critical Evade +10, effective against dragon units, use to restore 10 HP
FE14Sword Ragnell E 13 75% 0% -5% 1~2 0 Locked to Ike amiibo. Defense +3, ability to double attack -3
FE14Sword Parallel Falchion E 11 85% 5% 10% 1 0 Locked to Lucina amiibo. Effective against dragon units, ability to double attack +3, use to restore 10 HP
FE14Sword Marth's Spatha C 9 75% 0% 0% 1 3000 Critical Evade +10
FE14Sword Ike's Backup C 10 70% 0% -10% 1 3000 Defense +3, ability to double attack -3
FE14Sword Lucina's Estoc C 7 75% 0% 0% 1 3000 Ability to double attack +3
FE14Sword Falchion E 6 80% 0% 0% 1 0 Locked to Chrom. Effective against dragon units

FE14 LanceLancesEdit

Name Rank Mt Hit Crit Avoid Range Cost Effects
FE14Lance Bronze Lance E 5 90% 0% 0% 1 500 Critical Evade +10, cannot trigger critical hits or special skills
FE14Lance Iron Lance D 7 80% 0% 0% 1 1000 -
FE14Lance Steel Lance C 10 75% 0% -5% 1 2000 Ability to double attack -3
FE14Lance Silver Lance B 14 80% 0% 0% 1 4000 Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn)
FE14Lance Brave Lance A 7 65% 0% 0% 1 8000 2 consecutive attacks when user initiates battle; Defense/Resistance -4
FE14Lance Iron Javelin D 7 80% 0% 0% 1~2 0 Enemy only
FE14Lance Steel Javelin C 10 75% 0% -5% 1~2 0 Enemy only. Ability to double attack -3
FE14Lance Silver Javelin B 14 80% 0% 0% 1~2 0 Enemy only. Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn)
FE14Lance Javelin D 6 75% 0% 0% 1~2 1800 Cannot double attack, enemy's ability to double attack +5, cannot trigger critical hits or special skills
FE14Lance Spear B 12 65% 0% -10% 2 4500 Cannot double attack, enemy's ability to double attack +5
FE14Lance Beast Killer D 10 85% 0% 0% 1 2500 Effective against horse/beast units, ineffective otherwise
FE14Lance Killer Lance C 7 75% 25% -10% 1 3000 Critical hits deal 4x more damage instead of 3x
FE14Lance Blessed Lance C 6 70% 0% 0% 1 2200 Effective against monster units, recover HP each turn, Defense/Resistance -3
FE14Lance Broom E 2 100% 0% 10% 1 0 Critical Evade +10. Don't think of it as a broom. It's a spear with a thousand tiny points.
FE14Lance Stick D 5 85% 0% 0% 1 0 Skill +3. Suitable for practice.
FE14Lance Hexlock Spear C 1 80% 0% 0% 1 0 Resistance +8. A spear destined to pierce a mage's heart.
FE14Lance Xander's Lance B 12 90% 0% 0% 1 0 Cannot trigger critical hits or special skills, Skill/Resistance +2; after battle, Strength/Skill -2 (stats recover by 1 each turn) and Strength +4 for all enemies within a 2 tile radius
FE14Lance Effie's Lance C 16 65% 0% 0% 1 0 Ability to double attack -5, enemy's ability to double attack +5
FE14Lance Peri's Lance D 2 75% 10% 0% 1~2 0 Cannot double attack, enemy's ability to double attack +5

FE14 AxeAxesEdit

Name Rank Mt Hit Crit Avoid Range Cost Effects
FE14Axe Bronze Axe E 6 80% 0% 0% 1 500 Critical Evade +10, cannot inflict critical hits
FE14Axe Iron Axe D 8 70% 0% 0% 1 1000 -
FE14Axe Steel Axe C 12 65% 0% -5% 1 2000 Ability to double attack -3
FE14Axe Silver Axe B 16 70% 0% 0% 1 4000 Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn)
FE14Axe Brave Axe A 8 55% 0% 0% 1 8000 2 consecutive attacks when user initiates battle; Defense/Resistance -4
FE14Axe Iron Star Axe D 8 70% 0% 0% 1~2 0 Enemy only
FE14Axe Steel Star Axe C 12 65% 0% -5% 1~2 0 Enemy only. Ability to double attack -3
FE14Axe Silver Star Axe B 16 70% 0% 0% 1~2 0 Enemy only. Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn)
FE14Axe Hand Axe D 7 65% 0% 0% 1~2 1800 Cannot double attack, enemy's ability to double attack +5, cannot inflict critical hits
FE14Axe Tomahawk B 14 55% 0% -10% 2 4500 Cannot double attack, enemy's ability to double attack +5
FE14Axe Hammer D 12 75% 0% 0% 1 2500 Effective against armored units, ineffective otherwise
FE14Axe Bolt Axe C 14 65% 0% -20% 1~2 3300 Magic weapon, cannot inflict critical hits
FE14Axe Killer Axe C 8 65% 25% -10% 1 3000 Critical hits deal 4x more damage instead of 3x
FE14Axe Aurgelmir S 22 75% 15% 0% 1 0 After the battle, Strength is halved for the next attack
FE14Axe Bölverk S 21 90% 10% 0% 1~3 0 Garon only. Ddg +20
FE14Axe Frying Pan E 3 90% 0% 10% 1 0 Critical Evade +10. Heavy and hard to wield, but cast iron, so you don't really need to clean it.
FE14Axe Bone Axe D 9 60% 0% 0% 1 0 Resistance +3. Sometimes the old ways are best.
FE14Axe Raider Axe E 7 65% 0% 0% 1 0 Strips enemy when user has weapon triangle advantage, ability to double attack +3
FE14Axe Berserker's Axe C 17 90% 0% 0% 1 0 After battle, user's HP is reduced by 30%
FE14Axe Camilla's Axe B 12 80% 0% 0% 1 0 Female only. Resistance +2; after battle, Strength/Skill -2 (stats recover by 1 each turn)
FE14Axe Arthur's Axe D 10 65% 0% 0% 1 0 Male only. Defense +2. An Axe for smiting evildoers.
FE14Axe Beruka's Axe C 13 60% 30% 0% 1 0 Critical Evade -20, Critical hits deal more damage, enemy's ability to double attack +5

FE14 BowBowsEdit

  • All Bows are effective against flying units (except the Hunter Bow).
Name Rank Mt Hit Crit Avoid Range Cost Effects
FE14Bow Bronze Bow E 6 90% 0% 0% 2 500 Critical Evade +10, cannot inflict critical hits
FE14Bow Iron Bow D 8 80% 0% 0% 2 1000 -
FE14Bow Steel Bow C 11 75% 0% -5% 2 2000 Ability to double attack -3
FE14Bow Silver Bow B 15 80% 0% 0% 2 4000 Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn)
FE14Bow Crescent Bow A 8 65% 0% 0% 2 8000 2 consecutive attacks when user initiates battle; Strength is halved for the next attack
FE14Bow Iron Shortbow D 8 80% 0% 0% 1~2 0 Enemy only
FE14Bow Steel Shortbow C 11 75% 0% -5% 1~2 0 Enemy only. Ability to double attack -3
FE14Bow Silver Shortbow B 15 80% 0% ±0% 1~2 0 Enemy only. Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn)
FE14Bow Mini Bow D 7 75% 0% -10% 1 2400 A powerful bow with a short range.
FE14Bow Killer Bow C 7 75% 25% -10% 2 3000 Critical hits deal 4x damage
FE14Bow Blessed Bow C 7 70% 0% 0% 2 2200 Effective against monster units, recover HP each turn, Defense/Resistance -3
FE14Bow Shining Bow C 13 70% 0% -20% 1~2 3300 Magic weapon, cannot inflict critical hits
FE14Bow Rubber Bow E 3 100% 0% 10% 2 0 Critical Evade +10. Someone's idea of a battlefield prank?
FE14Bow Violin Bow D 6 75% 0% 0% 2 0 After a battle initiated by the user, Skill +4 to allies within a 2 tile radius
FE14Bow Cupid Bow E 1 100% 0% 0% 2 0 After battle, enemy recovers 20% HP
FE14Bow Hunter's Bow C 6 85% 0% -10% 2 0 Effective against horse/beast units, ineffective otherwise
FE14Bow Anna's Bow B 8 120% 0% 0% 2 0 Luck +5; after battle, Strength/Skill -2 (stats recover by 1 each turn). Fortune favors the bowed.
FE14Bow Niles's Bow C 4 75% 0% -10% 2 0 Fatal hits leave the enemy with 1 HP, cannot double attack, Defense/Resistance -2

FE14 KunaiDaggersEdit

  • All Daggers cause a status reduction ailment [listed in square brackets] upon a successful hit
Name Rank Mt Hit Crit Avoid Range Cost Effects
FE14Dagger Bronze Dagger E 2 100% 0% 0% 1~2 500 Critical Evade +10, cannot trigger critical hits or special skills
[Skill/Speed -1, Defense/Resistance -2]
FE14Dagger Iron Dagger D 4 90% 0% 0% 1~2 1000 [Magic -2, Defense/Resistance -3]
FE14Dagger Steel Dagger C 7 85% 0% -5% 1~2 2000 Ability to double attack -3
[Strength -3, Defense/Resistance -4]
FE14Dagger Silver Dagger B 10 90% 0% 0% 1~2 4000 Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn)
[Speed/Defense/Resistance -4]
FE14Dagger Soldier's Knife A 4 75% 0% 0% 1~2 8000 2 consecutive attacks when user initiates battle; Strength is halved for the next attack
[Strength/Magic/Skill/Speed/Luck -2, Defense/Resistance -5]
FE14Dagger Fruit Knife D 4 85% 0% 0% 1~2 1800 Use to recover 10 HP
[Skill -2, Defense/Resistance -3]
FE14Dagger Hunter's Knife D 7 95% 0% 0% 1~2 2500 Effective against beast units, Might and Hit rate reduced otherwise
[Luck -2, Defense/Resistance -3]
FE14Dagger Kris Knife C 3 80% 0% 0% 1~2 2200 Effective against monster units, recover HP each turn, Defense/Resistance -3
[Magic -3, Defense/Resistance -4]
FE14Dagger Quill Pen E 1 110% 0% 10% 1~2 0 Critical Evade +10. Not actually mightier than the sword.
[Defense/Resistance -1]
FE14Dagger Stale Bread D 3 80% 0% 0% 1~2 0 After a battle initiated by the user, user recovers 20% HP
[Defense/Resistance -3]
FE14Dagger Raider Knife E 3 85% 0% 0% 1~2 0 Strips enemy when user has weapon triangle advantage, ability to double attack +3
[Luck -2, Defense/Resistance -2]
FE14Dagger Votive Candle D 5 70% 0% 0% 1~2 0 When equipped, survive lethal attacks is HP > 1. Trigger % = (Luck stat)
[Strength/Magic -1, Defense/Resistance -3]
FE14Dagger Sacrificial Knife C 11 110% 0% 0% 1~2 0 After battle, user’s HP is reduced by 30%
[Luck -8, Defense/Resistance -5]
FE14Dagger Felicia's Plate C 4 85% 0% -10% 1~2 0 Magic weapon. Best served chilled.
[Strength -3, Defense/Resistance -4]
FE14Dagger Jakob's Tray B 8 100% 5% -5% 1~2 0 After battle, Strength/Skill -2 (stats recover by 1 each turn)
[Skill/Luck/Defense/Resistance -4]
FE14Dagger Pebble E 1 80% 0% 0% 1~2 0 Cannot double attack, trigger critical hits or special skills
[Strength/Speed/Defense/Resistance -4]

FE14 TomeTomesEdit

Name Rank Mt Hit Crit Avoid Range Cost Effects
FE14Tome Fire E 3 90% 0% 0% 1~2 500 Critical Evade +10, cannot inflict critical hits
FE14Tome Thunder D 5 80% 0% 0% 1~2 1000 -
FE14Tome Fimbulvetr C 8 75% 0% -5% 1~2 2000 Ability to double attack -3
FE14Tome Ragnarok B 11 80% 0% 0% 1~2 4000 Critical Evade -5; after battle, Magic/Skill -2 (stats recover by 1 each turn)
FE14Tome Ginnungagap A 15 65% 0% 0% 1~2 8000 After the battle, Magic is halved for the next attack
FE14Tome Lightning C 1 75% 0% 0% 1~2 3400 2 consecutive attacks when user initiates battle; after battle, Magic/Skill -2 (stats recover by 1 each turn)
FE14Tome Mjölnir C 5 75% 25% -10% 1~2 3000 Critical hits deal 4x more damage instead of 3x
FE14Tome Nosferatu D 7 70% 0% -20% 1~2 4000 Dark Mages, Sorcerers, and units with Shadowgift only. Drains HP from enemy; cannot double attack or inflict critical hits
FE14Tome Excalibur S 12 90% 25% -10% 1~2 0 Effective against flying units, Defense/Resistance -5; ability to double attack +5, enemy's ability to double attack +5
FE14Tome Brynhildr E 10 80% 5% 0% 1~2 0 Leo only. Critical Avoid +10; Skill% chance of halving the enemy's Magic
FE14Tome Ember E 1 100% 0% 10% 1~2 0 Critical Evade +10. A cantrip learned by beginning mages.
FE14Tome Missiletainn E 9 70% 10% 0% 1~2 0 Ophelia only. Skill/Resistance +1. Not a sword.
FE14Tome Disrobing Gale E 4 75% 0% 0% 1~2 0 Strips enemy when user has weapon triangle advantage, ability to double attack +3
FE14Tome Speed Thunder C 9 70% 5% 0% 1~2 0 After battle, Speed +4 to enemies within a 2 tile radius
FE14Tome Moonlight D 4 70% 0% 0% 1~2 0 After a battle initiated by the user, user recovers 20% HP
FE14Tome Iago's Tome B 7 85% 0% 0% 1~2 0 After battle, Magic/Skill -2 (stats recover by 1 each turn); enemy's Defense/Resistance -4 until next turn
FE14Tome Odin's Grimoire C 9 65% 20% 0% 1~2 0 Critical Evade -20, critical hits deal more damage, cannot double attack
FE14Tome Thoron E 12 70% 10% 0% 1~2 0 Locked to Robin amiibo. Critical Evade +5, Resistance +3
FE14Tome Robin's Primer C 7 65% 5% -10% 1~2 3000 Resistance +3

FE14 StaffStavesEdit

Name Rank Uses Hit Range Exp Cost Effects
FE14Staff Heal E 20 - 1 25 500 Restores (10 + Magic/3) HP to an ally
FE14Staff Mend D 15 - 1 30 1000 Restores (20 + Magic/3) HP to an ally
FE14Staff Physic C 5 - 1~7 35 3000 Restores (7 + Magic/3) HP to an ally
FE14Staff Recover B 5 - 1 40 3000 Restores (35 + Magic/3) HP to an ally
FE14Staff Fortify A 2 - 1~7 70 5000 Restores (7 + Magic/3) HP to all allies in range
FE14Staff Freeze D 4 80% 1~7 35 1800 Reduces enemy's Movement to 0 and Avoid by 20 until next turn
FE14Staff Enfeeble C 4 80% 1~7 40 2500 Reduces all of enemy's stats by 4 until next turn
FE14Staff Entrap B 2 60% 1~7 50 4200 Moves an enemy next to the user
FE14Staff Entrap B 1 200% Infinite 50 0 Enemy only. Moves an enemy next to the user
FE14Staff Bifröst S 1 - - 130 0 Resurrects the last character who died in the current map
FE14Staff Candy Cane E 5 - 1 20 0 Restores 10 HP to an ally and 5 HP for the user
FE14Staff Mushroom Staff E 5 - 1 20 0 Restores 15 HP to an ally; increases user's Resistance by 2 until the mission's end
FE14Staff Bouquet Staff D 3 - 1 25 0 Restores 20 HP to an ally and increases their Luck by 4 until the mission's end
FE14Staff Elise's Staff C 1 - 1~5 30 0 Restores 10 HP to an ally
FE14Staff Lilith's Staff B 1 - 1~5 35 0 Restores 7 HP to all allies in range
FE14Staff Astral Blessing E - - 1~5 0 0 Locked to Lilith. Restores (7 + Magic/3) HP to an ally

FE14 StoneFE14 BeaststoneStonesEdit

Name Rank Mt Hit Crit Avoid Range Worth Effects
Dragonstone E 14 85% 0% -10% 1 2000 Critical Evade +10, Magic weapon, cannot double attack, Skill -3, Speed -2, Defense +4, and Resistance +3
Dragonstone+ C 25 75% 0% -10% 1 0 Critical Evade +10, Magic weapon, cannot double attack, Skill -5, Speed -4, Defense +9, and Resistance +7; after battle, Strength/Skill -2 (stats recover by 1 each turn)
Beaststone E 6 90% 5% 10% 1 2000 Kitsune, Nine-Tails, Wolfskin, and Wolfssegner only. Critical Evade +10, Skill +5, Speed +3, Defense -2
Beastrune C 9 80% 0% 0% 1 0 Kitsune, Nine-Tails, Wolfskin, and Wolfssegner only. Critical Evade +10, Skill -2, Speed -1, Defense +4 and Resistance +5
Beaststone+ B 12 90% 5% 10% 1 0 Kitsune, Nine-Tails, Wolfskin, and Wolfssegner only. Critical Evade +10, Skill +8, Speed +6, Defense -5, Resistance -3; after battle, Strength/Skill -2 (stats recover by 1 each turn)

FE14 FistFE14 BoulderFE14 BreathEnemy WeaponsEdit

Name Rank Mt Hit Crit Avoid Range Effects
Shackled Fist E 8 80% 0% 0% 1 Faceless only. The only weapon the Faceless need.
Gauntlet B 13 90% 0% 0% 1 Faceless only. Critical Evade -5; after battle, Strength/Skill -2 (stats recover by 1 each turn)
Rock E 9 80% 0% 0% 1-5 Stoneborn only. Cannot double attack, cannot inflict critical hits or special skills
Massive Rock B 15 75% 0% 0% 1-5 Stoneborn only. Cannot double attack, cannot inflict critical hits or special skills
Dark Breath S 30 100% 0% 10% 1-2 Blight Dragon only. Critical Evade +10, cannot double attack
Dragon Breath (1st Form) A 30 100% 0% 10% 1-5 Anankos only. Critical Evade +10, cannot double attack
Dragon Breath (2nd Form) S 20 100% 0% 10% 1-5 Anankos only. Critical Evade +10, Magic weapon, cannot double attack

FE14 PuppetFE14 BreathOther WeaponsEdit

Name Rank Mt Hit Crit Avoid Range Effects
Saw E 7 90% 0% 10% 1 Automatons only. Upon a successful hit, enemy's Strength/Magic -4 until next turn
Big Saw B 12 85% 0% 10% 1 Automatons only. Critical Evade -5; upon a successful hit, enemy's Strength/Magic -6 until next turn; after battle, Strength/Skill -2 (stats recover by 1 each turn)
Draconic Rage E 15 75% 0% -10% 1 Locked to Chapter 5 Avatar/Paralogue 2 Kana. Magic weapon, Critical Evade +10, cannot double attack
Astral Breath E 10 85% 0% 0% 1~5 Locked to Lilith. Magic weapon, cannot double attack


Around Wikia's network

Random Wiki