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List of weapons in Fire Emblem Gaiden

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The following is a list of weapons from Fire Emblem Gaiden

SwordsEdit

Name Wt Mt Hit Crt Range Effects
Sword 0 0 90% 0% 1 Automatically equipped when unarmed.
Steel Sword 1 4 80% 0% 1 -
Silver Sword 1 8 90% 0% 1 -
Levin Sword 3 - 80% 0% 1-2 Always inflicts 15 damage.
Darkness Sword 5 13 70% 0% 1 May inflict damage to the user instead when attacking.
Brave Sword 0 5 100% 30% 1 -
Holy Sword 1 3 100% 15% 1 Restores 5 HP each turn. Effective vs. Monsters.
Royal Sword 1 7 100% 20% 1 Alm only. Restores 5 HP each turn.
Falchion 0 10 80% 0% 1 Alm only. Restores 5 HP each turn. Effective vs. Monsters. Can damage Doma at 52 HP or less.

LancesEdit

Name Wt Mt Hit Crt Range Effects
Lance 0 0 90% 0% 1 Automatically equipped when unarmed.
Steel Lance 1 4 80% 0% 1 -
Silver Lance 1 8 90% 0% 1 -
Blessed Lance 0 3 90% 10% 1 Restores 5 HP each turn. Effective vs. Monsters.
Javelin 2 3 70% 0% 1-2 -
Horseslayer 1 3 85% 0% 1 Effective vs. Knights, Paladins, and Gold Knights.
Gradivus 0 15 100% 0% 1-2 -
Luna 1 10 100% 0% 1 Restores 5 HP each turn. Negates enemy's terrain bonuses.
Astra 0 10 100% 50% 1 Restores 5 HP each turn.
Sol 2 20 80% 0% 1 Restores 5 HP each turn.

AxesEdit

Name Wt Mt Hit Crt Range Effects
Axe 0 0 90% 0 1 Automatically equipped when disarmed.

BowsEdit

If a Bow Knight equips a bow, their range becomes 1-5 instead of 1-3. All bows are effective vs. flying units excluding the Bow.

Name Wt Mt Hit Crt Range Effects
Bow 0 0 70% 0% 1-3 Automatically equipped when unarmed.
Steel Bow 1 3 70% 0% 1-5 -
Silver Bow 2 7 80% 0% 1-5 -
Blessed Bow 0 5 100% 0 1-5 Restores 5 HP each turn. Effective vs. Monsters.

Black MagicEdit

Name Wt Mt Hit Crt Range HP Cost Effects
Fire 3 3 80% 0% 1-2 1 -
Nosferatu 2 0 50% 0% 1-2 0 Restores HP equal to damage dealt. Can damage Doma at 52 HP or less.
Thunder 5 4 70% 0% 1-3 2 -
Excalibur 1 5 100% 20% 1-2 3 -
Angel 4 8 90% 0% 1-2 4 Effective vs. Monsters.
Aura 10 13 80% 0% 1-2 6 -
Arrow 11 16 70% 0% 1-2 8 -
Ragnarok 20 24 100% 0% 1-2 10 -
Dora 3 3 80% 0% 1-2 1 -
Mire 6 10 70% 0% 1-2 2 -
Death 9 15 70% 0% 1-2 5 -
Medusa 13 - 70% 0% 1-2 7 Reduces enemy's HP to 1 (0 if HP is already at 1)
Eyebeam 0 10 70% 0% 1-2 0 -
Eyeball 0 0 100% 0% 1-2 0 -

White MagicEdit

All summoned units will vanish if the caster is killed.

Name Wt Mt Hit Crt Range HP Cost Effects
Recover - 0 100% 0% 1 1 Restores ally's HP equal to user's Strength (can be double cast).
Physic - 0 100% 0% All 3 Restores ally's HP equal to user's Strength (can be double cast).
Fortify - 0 100% 0% - 12 Restores HP to all allies equal to user's Strength.
Warp - 0 100% 0% 1 8 Teleports an ally to a traversable space.
Dear - 0 100% - - 12 Removes a number of enemy monsters from the map.
Illusion - 0 100% 0% - 12 Silk only. Summons a number of allied Dread Fighters.
Illusion - 0 100% 0% - 12 Teeta only. Summons a number of allied Pegasus Knights.
Illusion - 0 100% 0% - 12 Jenny only. Summons a number of allied Soldiers.
Messiah - 0 100% 0% - 1 Summons a number of Revenants.
Messiah - 0 100% 0% - 2 Summons a number of Bonewalkers.
Messiah - 0 100% 0% - 4 Summons a number of Gargoyles.
Messiah - 0 100% 0% - 6 Summons a number of Draco Zombies.

MiscellaneousEdit

Name Wt Mt Hit Crt Range Effects
Tentacle 0 10 90% 0% 1 -


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