Lunatic Mode is a difficulty setting that appears in Fire Emblem: Shin Monshō no Nazo ~Hikari to Kage no Eiyū~, Fire Emblem Awakening, and Fire Emblem Fates. It is a higher difficulty than Hard Mode and features Enemy Units that are even stronger, often capable of killing most of the Player Units in the beginning of the game and staying strong right until the end. This often forces players to field less units than normal to even have a chance of keeping ahead in the statistical arms race. Enemies on Lunatic will also look for ways to kill weaker units even if they are not in their attack range.
Differences of Lunatic to Hard ModeEdit
- There are slightly more enemies on Lunatic compared to Hard Mode, usually filling in empty locations or appearing in strategic locations where the player will need to kill them. There are also more enemy reinforcements, and several additional reinforcements may appear where they are not found on lower difficulties.
- Enemy stats are slightly improved over Hard Mode. In Fates, equipment is added or modified on higher difficulties; for example, Iago in Chapter 26 of Conquest has a Hexing Rod added to his staff set.
- Enemy weapon ranks are capped out for their current weapons. This means a Berserker in Fates already comes with an S Rank in Axes. However, if they reclass to a Hero, they will still have E Rank in Swords.
- In Awakening and Fates, forged equipment starts appearing earlier, and those in later skirmishes will have far higher forges. In Awakening, this means Risen units will be carrying +8 Mt and +20 Hit forges on medium/high leveled skirmishes. In Fates, this means enemies will have better overall forge levels on their weapons; e.g high forged silver weapons which do not appear on Normal Mode.
- Enemies will have extra skills added to them from Hard Mode, including enemy only skills. For example, in Awakening, Grima in The Future Past 3 will have Rightful God added to his skill roster.
- While this does not occur as often in Birthright, in Conquest, almost every enemy on the main path will have a skill of some sort.
- In Awakening, the strength of the Risen summoned from Reeking Boxes will be unaffected by chapter locations.
- Enemy AI is improved drastically. In Fates, the AI will always attempt to perform Dual Attacks and will perform actions faster than on lower difficulties.
Tokyo Mirage Sessions ♯FEEdit
In the Fire Emblem crossover/spin-off Tokyo Mirage Sessions ♯FE, Lunatic Mode is included as an unlockable difficulty setting. If the player begins a New Game+ on the Lunatic difficulty, they will not keep any character levels, unlocked Carnages, or skills acquired in previous playthroughs, effectively forcing the player to start from statistical scratch. The player does keep the cosmetic-only costumes they've unlocked, and stores will sell all items from the start of the game instead of expanding their lists of wares over time.
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