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“Because there's no one better than me.”
—Lute in a support conversation with Knoll

Lute (ルーテ Rūte) is a playable character in Fire Emblem: The Sacred Stones.

PersonalityEdit

Lute is an extremely studious, if not eccentric, young mage. Lute believes she is a prodigy, and tells this to everyone she meets. Given her enormous wealth of knowledge and her alleged ability to remember practically everything she reads, hears, and sees, it is hard to argue with her. She's the opposite of her best friend, Artur, in that she spends most of her time inside studying as opposed to being outside. She has a motto: "There's no one better than me!", and also often claims "I am superior, after all."

Lute is boastful and has a habit of "monk watching" (spying on Artur). In one of her support conversations with Knoll, whom she also stalks in the beginning to the point of making him unnerved, she claims to have some supposed "knowledge" about him. She is like Canas, in Fire Emblem: The Blazing Blade, since he claims to be a scholar as well. For all her studies, she does have a great lack of knowledge of less academic matters such as love, a subject that flusters her greatly.

In GameEdit

Fire Emblem: The Sacred StonesEdit

Base StatsEdit

Starting Class Affinity
FE8 Female Mage Map Sprite Mage GBAAnima Anima
Level HP Mag Skl Spd Lck Def Res Con Mov
1 17 6 6 7 8 3 5* 3 5
Weapon Starting Items

Anima Anima - C

FireFire
VulneraryVulnerary

*6 in the Japanese version

Growth RatesEdit

HP S/M Skl Spd Lck Def Res
45%  65%* 30%  45%  45%  15%  40%**
*70% in the Japanese version
**45% in the Japanese version

Promotion GainsEdit

Item Required Promoted Class
Guidingring Guiding Ring or Master seal Master Seal FE8 Female Sage Map Sprite Sage
Level HP Mag Skl Spd Def Res Con Mov
1 +3 +1 +1 +0 +3 +3 +1 +1
Weapon Ranks
Anima +40 Light D Staff D

Item Required Promoted Class
Guidingring Guiding Ring or Master seal Master Seal FE8 MageKnight Map Sprite (F) Mage Knight
Level HP Mag Skl Spd Def Res Con Mov
1 +3 +2 +1 +0 +2 +2 +1 +2
Weapon Ranks
Anima +40 Staff D

SupportsEdit

See also: Lute/Supports

OverallEdit

Lute, as a magic user, has a very strong magic growth backed by good growth rates in speed and resistance, giving her solid magic tanking capabilities and the ability to double attack most enemies. However, Lute's solid speed growth rate is offset by her horrible constitution; until promotion, Lute will lose attack speed from using any Anima tome, especially in regards to heavier tomes like Elfire and Excalibur. This can be partially alleviated by promoting her into a Mage Knight instead of a Sage, as such a promotion grants Lute enough constitution to wield a Thunder tome, which is usually strong enough to KO most enemies with Lute's solid magic growth rates. However, the Mage Knight has lower bases than the Sage class and has a magic cap five points lower than the Sage class, which, with Lute's magic growths, can reach fairly often. As a Sage, Lute will only have enough constitution to avoid losing attack speed from a Fire tome, though a Body Ring tends to give her enough constitution to use a Thunder tome. As a Sage, Lute not only has a much higher magic cap but also gets the ability to wield Light magic, which is fairly useful given that a number of monsters in The Sacred Stones use Dark Magic. Regardless of the choice though, Lute will be solid in both classes, with the Mage Knight being a safer option and the Sage class yielding more power and diversifying Lute's magic capabilities.

Despite Lute having horrible Constitution, she will have enough speed and luck to dodge most attacks (provided she is promoted at level 20 or close to level 20) if she is not using the heaviest Tomes, as Thunder and Shine tend to be strong enough for Lute to kill most enemies. Lute will also, more often than not, have low skill, but this is offset by Lute's high luck rating and the high accuracy of both Anima and Light magic. Upon either promotion, Lute will have access to staves which are always a welcome addition to any magic users weapon ranks.

Fire Emblem AwakeningEdit

SpotPassEdit

Starting Class
FE13 NPC Generic Mage (F) Map SpriteMage
Level HP Str Mag Skl Spd Lck Def Res Mov
17 27 1 16+2 10 14 15 5 11 5
Skills Weapon Starting Items

Magic +2Magic +2
ConcentrationFocus
WarknowledgeiconVeteran

TomeIconFE13Tome - C

Arcfire FE13Arcfire*

*Enemy only; joins unequipped

Fire Emblem HeroesEdit

DescriptionEdit

Prodigy
A young mage of Renais with an unusual temperament. Confident in her abilities.
Base StatsEdit
Rarity:

✯✯✯✯✯

Title Group
Prodigy Heroes Infantry Infantry
Level HP Atk Spd Def Res
1 16 10 8 3 8
Skills Weapon

FEH skill offense Weirding Tome
FEH skill support Rally Attack Resistance

FEH Thunder Tome Tome

SkillsEdit
WeaponEdit
Name SP Cost Might Range Effects Rarity
FEH skill offenseThunder - 4 2 - -
FEH skill offenseElthunder - 6 2 - -
FEH skill offenseThoron - 9 2 - -
FEH skill offenseWeirding Tome 400 14 2 Grants Spd+3. At start of turn, all foes in cardinal directions, and with Res 1 or more lower than unit, suffer Spd-5 until the end of foes' next actions. ✯✯✯✯✯
SpecialsEdit
Name SP Cost Effects Rarity
FEH skill supportRally Attack - Grants Atk+4 to an adjacent ally until the end of the turn. -
FEH skill supportRally Attack Resistance 300 Grants Atk/Res+3 to an adjacent ally until the end of the turn. -
PassiveEdit
Name SP Cost Effects Rarity
FEH Resistance +1Resistance +1 30 Grants Res+1. -
FEH HP Res 1HP Res 1 100 (Required:
HP+1 or Res+1)
Grants HP+3, Res+1. -
FEH HP Res 2HP Res 2 200 (Required:
HP Res 1)
Grants HP+4, Res+2. -
FEH Res Ploy 1Res Ploy 1 60 At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Res-3 until the end of foe's next action. -
FEH Res Ploy 2Res Ploy 2 120 (Required:
Res Ploy 1)
At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Res-4 until the end of foe's next action. -
FEH Res Ploy 3Res Ploy 3 240 (Required:
Res Ploy 2)
At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Res-5 until the end of foe's next action. ✯✯✯✯✯

QuotesEdit

“I don't want to die...”
—Death quote in The Sacred Stones

HeroesEdit

Lute/Heroes Quotes

EndingsEdit

  • Lute, Prodigy (奇知なる魔道 Kichinaru madō)

After the War of the Stones, Lute returned to Renais to continue her arcane studies. She spent far less time locked in her library, preferring now to explore the outside world. She grew into a great and well-traveled sage.

Artur and Lute were married upon their return. Artur handled the housework, but otherwise, their lives were unchanged. When they had a son, Lute's interests shifted from studying Artur to studying her son's baffling habits.

  • (A Support with Kyle)

After the war, Kyle and Lute were married in Renais. Kyle's friends were disturbed by his choice of brides, but they could not deny his happiness. Before long, they had a son, and Kyle dedicated himself to his upbringing.

Non-Canon AppearancesEdit

Fire Emblem 0 (Cipher)Edit

Lute is illustrated in the trading card game Fire Emblem Cipher with the following cards:

EtymologyEdit

A lute is a stringed musical instrument popular in the Middle Ages. Also, 'lutte' in French means 'battle'.

TriviaEdit

  • Lute came in 13th place for females in the Fire Emblem Heroes Choose Your Legends popularity poll. She had 9,176 total votes.
  • Lute uses the "short hair" mage animation like Nino, but uses the "long hair" sage animation like most female sages. Her Mage Knight animation has short hair.

GalleryEdit


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