|Mad King Gangrel|
|Game||Fire Emblem: Awakening|
|Objective||Rout the enemy|
|Units Allowed||Chrom +12|
“Emmeryn is dead. After realizing a new resolve, Chrom along with his friends and allies, confront the Mad King of Plegia to stop his reign of injustice and insanity. Not only to save the people of Ylisse, but the people of Plegia as well. The Mad King's army is in chaos as mutiny continues to spread amongst his ranks giving Chrom and his forces a chance to end him once and for all.”
Mad King Gangrel (Foolish King Gangrel in the Japanese version) is Chapter 11 of Fire Emblem: Awakening. There are two chests within the chapter.
- Dragonstone (From Gangrel)
- Levin Sword (From Gangrel)
- Armorslayer (Mercenary from northwestern re-inforcements)
- Speedwing (Mercenary from northwestern re-inforcements)
- Master Seal (Hero from southwest)
- Spirit Dust (Sage from the southeast)
Chrom vs GangrelEdit
- Gangrel: Come, princeling! I've sharpened my sword just for you!
- Chrom: My sister wished for our people to know peace, Gangrel. But as long as you draw breath, it can never come. For Ylisse!
- Gangrel: Clinging to each other won't save you maggots when the boot falls!
The enemy units in this chapter vary throughout several types, therefore it is good to have a wide variety of different classes when fighting on this map.
The eastern side of this map is very magic heavy. For this reason, it's clever to send a few resistance heavy units in this direction. Be careful when using fliers for this job as some mages wield various types of wind magic which fliers are vulnerable to. Gangrel wields a Levin Sword which uses magic to attack so the resistance heavy characters that are selected will also be useful for fighting Gangrel.
Enemy reinforcements pop out of the forts throughout the chapter. Enemies that can spawn from these forts include fighters, mages, mercenaries, heroes, wyvern riders, and myrmidons. As with other chapters, keeping units on the forts prevents enemy reinforcements from spawning.
This chapter also introduces one of the most unique characters in the game, Olivia. Olivia is a Dancer and the only one in the entirety of Awakening and she joins at the very beginning of the map. She is a very useful unit to have in the army because she has the ability to Dance, allowing a unit that has used up their turn to move again for free. The trade off is that Olivia is an extremely fragile unit as a level 1 Dancer, especially by this chapter where promoted units begin to appear. Though Olivia can attack and counterattack with a sword, her stats deprive her of any offensive and defensive abilities especially on harder difficulties. Like Cleric and Priest units, it is wise to keep Olivia out of battle in this chapter as much as possible, but still able to dance for her allies to help her gain experience.
Pairing Chrom with OliviaEdit
In this chapter, Chrom's 5th and final potential wife, Olivia, is introduced. However, given her late entrance, Chrom will need to fulfill certain requirements in order for the two to get married at the end of the chapter. First off, Chrom must not have achieved a C-Support with any of his other potential wives. If Chrom has a C-Support with any of the other 4, you will have to make them marry someone else, otherwise their Support with Chrom will take priority over Olivia's. If Chrom has not built any supports with any of the 4 women yet, prevent Chrom from being near any of his potential wives until you reach this chapter or never start his C- Support with the other four should they be ready to start one.
Chrom still needs to build some relationship points with Olivia in this chapter and will need to earn 18 points by the end of the chapter. As long as Chrom is in a Pair Up with her and engages in a battle with her, the two will get 6 support points for each battle the two participate in together. After 3 battles, they will be have enough to marry at the end of the chapter. Alternatively you can make Olivia dance for him, but it will require at least 9 dances to equate to the earlier method.