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The Mage (魔導士 Madōshi) is a combat magical class that recurrently appears across the Fire Emblem Series. Mages primarily arm themselves with Anima Magic as their weapon of choice, although certain titles see them specialising in specific types of Anima Magic and are further split into Fire Mages, Thunder Mages and Wind Mages.

History in the SeriesEdit

In its original inception in Ankoku Ryū to Hikari no Tsurugi, the Mage class promotes into the Bishop class.

In Gaiden, Mages act as one of the promoted forms of the Villager class and can further promote into the Sage class. The Mage's promotion into the Sage class is not treated as the golden standard until several titles later in the series.

In Mystery of the Emblem, the Mage class is reverted to promoting into the Bishop class yet again.

In Genealogy of the Holy War, the Mage (マージ Māji) class is split into a number of different variants: The classic Mage, alongside the Fire, Thunder and Wind Mages. The Mage class, depending on the character in question, promotes into a variety of different classes; Azel and Arthur promote into Mage Knights, while Teeny promotes into a Mage Fighter.

In Thracia 776, Mages again promote into different classes depending on the character in question; Asvel promotes into a Sage, while Miranda promotes into a Mage Knight.

The advent of Binding Blade sees the Sage class being instituted as the staple promoted form of the Mage class, although variations deviating from this rule do exist.

In The Sacred Stones, the Mage class is further given the option to promote into Mage Knights alongside Sages.

In Path of Radiance, the Mage class, although not clearly split into three distinct types like in Genealogy of the Holy War and Thracia 776, does, depending on the character, exhibit signs of specialising in specific types of magic. Soren, for one, specialises in Wind Magic, while Ilyana specialises in Thunder Magic. Mages promote into Sages in this title.

In Radiant Dawn, Mages are again split into three different types, each one specialising in specific branches of Anima Magic. Fire, Thunder and Wind Mages are again reintroduced to the series, promoting into Fire, Thunder and Wind Sages respectively.

The Mage class merged back to a singular entity yet again in Shadow Dragon and Shin Monshō no Nazo, promoting into the Sage class when the necessary requirements are met.

In Awakening, the Mage class is further given the option to promote into Dark Knights, a class mirroring the Mage Knight class from earlier titles.

In Fates, the class is known as the Diviner (呪い師 Majinaishi lit. Conjuror) class and is a Hoshidan class. Diviners can either promote into Onmyoji (the game's equivalent to the classic Sage class) or Basara. Its Nohrian counterpart is the Dark Mage.

OverviewEdit

CombatEdit

The stats boasted by Mages have few consistencies, but they will almost always have a very high Resistance relative to Defense. This, alongside their strong magic, makes it prudent for them to be effectively utilized in order to block enemy magic users. They must, however, avoid direct combat with physical units due to not being able to sustain too much damage inflicted in such situations. Mages usually promote into Sages, a class that is granted the ability to wield Staves alongside Anima Magic for healing and other utility purposes.

In-GameEdit

Base StatsEdit

HP Str Mag Skl SpdLck Def Res Mov ConWt.Wp.Rank
FE1 161-150306--Tome 7
FE2 28/228/10-3/124/805/48/144--Black
FE3 161-1/2302/13/46--Tome 7/10
FE4 2607660715--FE4 Fire C FE4 Thunder C FE4 Wind C
FE5 18/16022/13/400-64/3-FE5 Fire Icon E FE5 Thunder Icon E FE5 Wind Icon E
FE6 16-12/33/203/23/456/4-Anima D
FE7 16-12/33/203/23/456/3-Anima D
FE8 16-12/33/203/23/455/3-Anima D
FE9 16032/14/502/14/559/59/5FE9 Fire E FE9 Thunder E FE9 Wind E
FE11 1603130236--FE12 Tome E
FE12 1603130236--FE12 Tome E
FE13 1604340235--TomeIconFE13 E
FE14 1504561135--FE14 Tome E
TS (Rishel)18035402-4--TS Fire Magic 3
TS (Maruju/Alicia)18035402-4--TS Thunder Magic TS Wind Magic 3
TS (Meriah)18035402-4--TS Fire Magic TS Light Magic 3

Maximum StatsEdit

HP Str Mag Skl SpdLck Def Res Mov ConWt.Wp.Rank
FE1 5220-20202020206--Tome 20
FE2 5240-40404040404--Black
FE3 5220-20202020206--Tome 20
FE4 80152221213016205--FE4 Fire C FE4 Thunder C FE4 Wind C
FE5 80202020202020-2020-FE5 Fire Icon A FE5 Thunder Icon A FE5 Wind Icon A
FE6 60-2020203020201520-Anima A
FE7 60-2020203020201520-Anima A
FE8 60-2020203020201520-Anima A
FE9 401020202040102059/59/5FE9 Fire A FE9 Thunder A FE9 Wind A
FE11 60202020202020205--FE12 Tome A
FE12 60202020202020205--FE12 Tome A
FE13 60202827263021255--TomeIconFE13 A
FE14 35172220231916205--FE14 Tome B
TS (Rishel)60151920193017-12--TS Fire Magic 18
TS (Maruju/Alicia)60151920193017-12--TS Thunder Magic TS Wind Magic 18
TS (Meriah)60151920193017-12--TS Fire Magic TS Light Magic 18

Growth RatesEdit

HP Str Mag Skl SpdLck Def Res Mov ConWt.Wp.Rank
FE2 150%50%-50%50%0%50%0%----
FE4 100%10%30%30%30%0%10%30%----
FE5 30%3%20%10%10%10%5%-0%5%--
FE6 55%-55%40%35%20%5%35%----
FE7 55%-55%40%35%20%5%30/40%----
FE8 55%-55%40%35%20%5%30/40%----
FE9 60%20/15%65%50%50/55%20%30/25%60/65%----
FE11 20%-10%30%20%15%0%-15%20%----
FE12 20%-10%30%20%15%0%-15%20%----
FE13 35%0%20%20%20%0%5%10%----
FE14 0%5%15%10%15%5%0%10%----

Class SkillsEdit

Skill Requirements
FE13 Magic +2Magic +2
ConcentrationFocus
Learnt at Level 1.
Learnt at Level 10.
FE14 Magic +2Magic +2
Fortune (skill)Future Sight
Learnt at Level 1 and above.
Learnt at Level 10 and above.

PromotionsEdit

Base Class Promotion Method Promoted Class(es)
FE1 FE1 Mage Map SpriteMageUse a Bishop Ring on a Level 10+ Mage.FE1 Bishop Map SpriteBishop
FE2 FE2 Villager Map IconVillagerVisit a shrine after reaching Level 3.FE2 Mage Map IconMage
FE2 FE2 Mage Map IconMageVisit a shrine after reaching Level 12.FE2 Sage Map IconSage (Males)
FE2 FE2 Mage Female Map IconMageVisit a shrine after reaching Level 20.FE2 Celica Map IconPriestess (Females)
FE3 FE3 Male Mage Map SpriteMageUse a Bishop Ring (FE3)Bishop Ring on a Level 10+ Mage.FE3 Merric Bishop Map SpriteBishop
FE4 FE4 Mage Sprite (M)MageChoose the "Class Change" option in the Home Castle when the relevant unit reaches Level 20.FE4 Mage Knight Sprite (M)Mage Knight (Azel and Arthur)
FE4 Mage Fighter Sprite (F)Mage Fighter (Teeny)
FE5 (Asvel)FE5 MageMageUse a Knight Proof (FE5)Knight Proof on a Level 10+ Mage.FE5 SageSage
FE5 (Miranda)FE5 Mage (F) Map SpriteMageUse a Knight Proof (FE5)Knight Proof on a Level 10+ Mage.Female mage knight iconMage Knight
FE6 FE8 Male Mage Map SpriteMageUse a GuidingringGuiding Ring on a Level 10+ Mage.FE8 Sage Map SpriteSage
FE7 FE8 Male Mage Map SpriteMageUse a GuidingringGuiding Ring on a Level 10+ Mage.FE8 Sage Map SpriteSage
FE8 FE8 Pupil Map SpritePupilAutomatically at the start of next map after reaching Level 10.FE8 Male Mage Map SpriteMage
FE8 FE8 Male Mage Map SpriteMageUse a GuidingringGuiding Ring on a Level 10+ Mage.FE8 Sage Map SpriteSage
FE8 Mage Knight (M) Map SpriteMage Knight
FE9 FE9 Soren Mage Sprite
Mage
Use a FE9mastersealMaster Seal on a Level 10+ Mage.FE9 Soren Sage Sprite
Sage
FE11 FE11 Mage (M) Map SpriteMageUse a FE11mastersealMaster Seal on a Level 10+ Mage.FE11 Sage (M) Map SpriteSage
FE12 FEDS Mage (M) Map SpriteMageUse a FE11mastersealMaster Seal on a Level 10+ Mage.FEDS Sage Map SpriteSage
FE13 FE13 Generic Mage (M) Map SpriteMageUse a Master Seal FE13 IconMaster Seal on a Level 10+ Mage.FE13 Generic Sage (M) Map SpriteSage
FE13 Generic Dark Knight Map SpriteDark Knight
FE14 FE14 Generic Diviner (M) Map SpriteDivinerUse a Master Seal FE13 IconMaster Seal on a Level 10+ Diviner.FE14 Generic Onmyoji (M) Map SpriteOnmyoji
FE14 Generic Basara (M) Map SpriteBasara
TS Mage WMageUse a TS Saint ProofSaint Proof on a Level 10+ Mage.TS Alicia Sage SpriteSage

Notable MagesEdit

Ankoku Ryū to Hikari no TsurugiEdit

GaidenEdit

Note: Dyute and Sonya are originally Witches as enemies and join as Mages in the game.

Mystery of the EmblemEdit

Genealogy of the Holy WarEdit

Thracia 776Edit

Binding BladeEdit

Rekka no KenEdit

The Sacred StonesEdit

Path of RadianceEdit

Shin Monshō no NazoEdit

  • Katarina - One of the assassins and the boss of Prologue VIII.

AwakeningEdit

FatesEdit

TriviaEdit

  • In a support conversation between Erk and Pent in Rekka no Ken, it is revealed that a Mage can die by employing their magic too often. Mages can also transfer their magic power to another Mage in order to help avert this problem. This same issue is also revealed between a support conversation with Ewan and Saleh in The Sacred Stones, where Saleh mentions that "using too much magic can drain both body and soul."
  • Male Mages are designed with hoods, while female Mages are not.

GalleryEdit


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