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Magic (stat)

From Fire Emblem Wiki

This article refers to the stat magic, for the article on the different types of magic (i.e Dark Magic, Anima Magic, Light Magic, etc.) click here

The Magic stat (Shortened to Mag on stat sheets.) determines the potency of magical attacks and healing staves. In Fire Emblems 6 through 10, it also affects the reach of staves such as Physic, Warp, Rescue, Sleep and Berserk. The formula is Magic/2 = range. In the GBA titles, magic using characters have the Magic stat to replace Strength. In Thracia 776, magic also reduces the amount of damage taken from magic attacks. In Fire Emblem: Path of Radiance, Fire Emblem: Radiant Dawn and Fire Emblem: Shadow Dragon, characters have both Strength and Magic stats, and Magic also affects the strength of magic weapons, i.e.: Levin Sword, Bolt Axe, Flame Lance, Sonic Sword.