Magic (stat)
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- This article refers to the stat magic, for the article on the different types of magic (i.e Dark Magic, Anima Magic, Light Magic, etc.) click here
The Magic stat (Shortened to Mag or sometimes Mgc on stat sheets) determines the potency of magical (non-physical) attacks and healing staves. In Fire Emblem 6 through 10, it also affects the range of staves such as Physic, Warp, etc., with the range of these staves being user's magic divided by 2, often with a minimum of 5 range. In the GBA titles, magic using characters have the Magic stat to replace Strength. In Fire Emblem: Thracia 776, magic also reduces the amount of damage taken from magic attacks (acting like resistance). In Fire Emblem: Genealogy of the Holy War, Fire Emblem: Thracia 776, Fire Emblem: Path of Radiance, Fire Emblem: Radiant Dawn and Fire Emblem: Shadow Dragon, characters have both Strength and Magic stats, and Magic also affects the strength of magic weapons, i.e.: Levin Sword, Bolt Axe, Flame Lance, Sonic Sword. The classes that specialize in magic are Mage, Sage, Bishop, Curate, Cleric, Priest, Shaman, Druid, Saint, Archsage, Valkyrie, Mage Knight, Summoner, Monk, and the various "unique" classes. (Light Priestess, Chancellor, etc.) Most physical classes (there are few exceptions) have very low to nonexistent magic growths, due to the rarity of them needing to make use of it.