“I am a prince before I am a son or brother.”
—Marth after liberating his home in Chapter 17 of Shadow Dragon.
Marth (マルス Marusu, Mars in the anime) is a character from the Fire Emblem series of video games. He is the central protagonist and Lord-class character of the original game, Fire Emblem: Shadow Dragon and the Blade of Light, and its sequel Fire Emblem: Mystery of the Emblem, as well as their respective remakes. Although Marth's Fire Emblem titles were released only in Japan at the time, he has acquired more widespread international attention through his appearance in the Nintendo brawler, Super Smash Bros. Melee. The appearance of Marth and Roy sparked a greater level of Western interest in the Fire Emblem series, and it was in part because of this that Nintendo began releasing the games internationally beginning with Fire Emblem: The Blazing Blade, the seventh title in the series. Due to his various appearances in Fire Emblem and his presence in Super Smash Bros and other crossovers, Marth is often looked at as the face of the series.
Hundreds of years had passed since Medeus was slain in Archanea. Once Medeus is resurrected, he rebuilds his land of Dolhr, ready to invade Archanea once again. After an attack from Dolhr, Marth is forced into exile in the island nation of Talys and home of his childhood friend, the princess Caeda. His father, Cornelius, is killed due to a betrayal by his ally Jiol, the King of Gra; the sword Falchion is taken by Gharnef, and Marth's elder sister Elice is taken hostage. With the help of the Altean knight Jagen, Caeda, Aurelian commander Hardin, Red Dragon Princess Minerva, and others, Marth embarks on a quest to defeat Medeus, reclaim the kingdom of Altea, and rescue his sister.
Marth meets Nyna, the princess of Archanea — the most prominent kingdom — who gives him her country's national treasure, the Fire Emblem. After Gharnef is defeated by one of Marth's allies, Marth obtains Falchion which he uses to defeat Medeus. Afterwards, he proposes to Caeda.
New Mystery of the EmblemEdit
After the defeat of Medeus, Marth spent his days peacefully in Altea. During this time, Caeda becomes his fiancee, and the two are soon to be married. However, Marth is ordered by now Emperor Hardin to put down a rebellion in Grust, and due to Archanea maintaining some level control over other countries, Marth is forced to go. Upon arrival, Marth learns of General Lang's abuses when talking to Lorenz, and who dies shortly afterward, after entrusting Jubelo and Yuliya, the prince and princess of Grust respectively, to Marth. However, Lang takes them, and Marth then is forced to go to Macedon, where he meets Linde, a mage of Archanea, who had been keeping the Fire Emblem safe from harm.
Marth eventually opposes Lang, attempting to get Hardin's support in removing the corrupt general, but is surprised that Hardin decides to support Lang and declares Marth a traitor, soon after he learns from Caeda that the united armies of Archanea, Aurelis, and Gra having conquered Altea and captured Elice in Marth's absence. After freeing Grust, Marth discovers that several gems are needed for the Fire Emblem to regain its true power. Marth retrieves most of the gems. He eventually joins forces with Sheema, the Princess of Gra, which had fallen to ruin after betraying Altea.
After reaching Archanea Palace, Marth defeats Hardin, obtaining the last gem. The gems are placed on the Fire Emblem, which becomes the Shield of Seals. Afterward, Marth discovers that Hardin was not really evil, but was possessed by the evil priest Gharnef himself through the Darksphere. He then heads to Dolhr where Gharnef lurks. After Gharnef is defeated, all that remains is the new reborn Medeus, guarded by Earth Dragons and possessed clerics. The Shield of Seals emits a power that forces the Earth Dragons to retreat, giving Marth's army the opportunity to save the clerics and for Marth to defeat Medeus once and for all with a slash of Falchion. Afterword, Marth takes Caeda as his wife, is declared Emperor of the entire continent of Archanea, and spends his time rebuilding Archanea with her in Pales, the capital of Archanea.
Marth appears as an Einherjar, phantom warriors of ancient heroes created by magical cards. Old Hubba summons Prince Marth, alongside Ike and Alm, to help Chrom take care of a group of out of control Einherjar. After Chrom's success, Old Hubba asks for further assistance in the future, since there were still more out of control Einherjar, and, to thank him, sends Prince Marth to join Chrom's party. While talking with Chrom's tactician, Marth mentions one day showing them his homeland, apparently not realizing his true nature. In spite of being referenced as Prince Marth, he shows knowledge of a certain warrior from the War of Heroes and acknowledges his Hero-King title.
Other versions of MarthEdit
An aggressive Prince Marth, who had a different appearance from the first one, as noted by Chrom, is an enemy in later battles in Hubba's Outrealm. Another Prince Marth is a member of the Archanean army fighting in an Outrealm that resembles Grannvale. When he is about to be sealed away, he notices the justice in Chrom's actions. A third Prince Marth appears in an Outrealm that resembles an abandoned fortress in Tellius as a member of the united forces of light under Sigurd.
King Marth, leading the Archanean army, waged an endless war against Seliph, King of Jugdral, in an Outrealm that resembled Grannvale. Convinced that Chrom's party was summoned to help Archanea's troops, King Marth chooses to trust them. With their help, the Archanean army defeats Jugdral's forces. However, Chrom's army soon returns under the guise of summoned troops once again, but this time fighting against the united Archanean and Valentian Army leading to their defeat. However, in the third battle, where Chrom's group finally would be able to seal the Einherjar, King Marth makes an alliance with Jugdral's forces. They considered the troops from outside of that Outrealm a bigger menace to peace. In spite of that, they're all eventually defeated and sealed.
Marth traveled through a world where people fought for the excitation of combat and to better themselves, rather than for conquest. He heard a voice calling for him, suddenly finding himself in a Castle in the Astral Realm. He was helped by the people there and afterwards introduced himself and thanked the lord of the castle before departing curious to see that new world. Later, Marth returns to the castle and shows interest in the lord's abilities, expressing his wish to face and bond with the avatar in combat.
Eventually, leading a small party of Illusions, phantom troops that resemble Marth's old companions, Marth faced the Avatar in combat. In spite of being defeated, Marth enjoyed the battle and expressed his admiration for the Avatar and their party. He decided to join them in their adventure, leaving his own travels for later.
Marth is a kindhearted yet incredibly idealistic leader and has subtle pacifist morals. Said morals are a result of him experiencing loss directly, as his sister has been kidnapped twice and parents killed. His idealism takes a toll on him, however, as he melancholically visits the graves of those whom have been killed as seen in New Mystery. He has been shown to be overly trusting as he has been betrayed and almost killed by two comrades. Regardless, his faith in his people do have its benefits, as recruitment of an assortment of people from different backgrounds directly contributed to his success in both wars. Marth has also been shown to be extremely awkward as reflected in his supports. In addition, Marth often requires consistent reassurance in his decisions, of which can be seen as both a flaw and a strength.
Sword - D
Sword - D
In Mystery of the Emblem and its remake, Marth will have high HP, Strength, Speed, and Luck, but will end up with weak defenses; but his high HP and avoid should make up for it. He will usually do a lot of damage and will almost always strike twice. He is somewhat described as a glass cannon and leveling him up should be easy. However, his biggest drawback is that he cannot promote. This takes out a needed one time boost to all of his stats, which would fix his lack of resistance and defense, as well as taking out an additional 10 levels that he could get. Marth has received a significant boost in New Mystery of the Emblem, with slightly higher growth rates. The Shield of Seals also give him an additional +2 points to all stats. If he has maxed out any of them, these bonuses will also stack.
Sword - C
Sword - A
- Stats may differ depending on difficulty. Equipment is not obtained after recruitment.
Sword - A
- Stats may differ depending on difficulty. Equipment is not obtained after recruitment.
- Prince Marth (SpotPass & DLC)
For the Aptitude skill, add +20% to all growth rates
- Great Knight
- Mercenary / Hero
- Fighter / Warrior
- Barbarian / Berserker
- Bow Knight
- Wyvern Rider / Wyvern Lord
- Griffon Rider
- Mage / Sage
- Dark Mage
- Dark Knight
- War Monk
- Dread Fighter
Max Stat ModifiersEdit
Sword - C
Max Stat Modifiers Edit
- As Lodestar
- Altean Prince
- Prince of Altea who fights for his homeland and deeply values his friends. Appears in Fire Emblem: Mystery of the Emblem.
As a playable unitEditRarity:
As an EnemyEdit
Chapter 1-1 -Mystery TrialEditRarity:
Chapter 1-5 - Prince of MysteryEditRarity:
Fire Emblem OVAEdit
Originally, in the English localization of the original video animation (OVA), Marth was referred to as "Mars", but with the release of Super Smash Bros. Melee, Nintendo of America officially localized his name as "Marth". However, in Melee's debug menu, which was written and programmed by the game's Japanese developer, his name is listed as "Mars". In contrast with the games, he is given the surname 'Lowell' in the anime.
Due to his appearance in Super Smash Bros. Melee, it has been a misconception by some fans that Fire Emblem: The Binding Blade's main character Roy has a tie in with Marth. However, Marth's world, which is typically the setting for the series, and Roy's world, the first to deviate from that standard, are not mentioned to be connected. This confusion stems primarily from the fact that the trophy descriptions for Marth and Roy describe both characters as being from Fire Emblem, but do not name the specific titles each character appeared in. It has been theorized however that the Dragon's Gate may be a wormhole connecting the two, and that the Dragons sent through it during The Scouring became the dragons in the backstory of New Mystery of the Emblem. However, even if this was true, no connection between Marth and Roy would exist even then.
Marth was voiced by Midorikawa Hikaru (緑川 光) in the Japanese version of the anime and Super Smash Bros. Melee. In the western localization of the anime by ADV Films, he is voiced by Spike Spencer. The anime was based on Mystery of the Emblem; production ended after only two episodes were finished. The anime follows the events of the game, recounting Marth's journey to liberate Akanea and kill Medeus.
Super Smash Bros. seriesEdit
Marth's inclusion in Super Smash Bros. Melee helped spark interest in the Fire Emblem series in the West; it was in part because of his inclusion that Nintendo began releasing the games internationally beginning with the seventh title in the series. Nintendo of Japan had originally intended to make him playable only in the game's Japanese release, but when he garnered favorable attention during the game's North American localization, Nintendo of America decided to keep both him and fellow Fire Emblem protagonist Roy in the North American and European versions.
Much of Marth's play style heavily revolves around a quick and strong close range game and good mobility. However he is one of very few characters who lack any sort of projectile moves or any options to play a ranged game without items. Marth wields the original version of the Falchion in all of his Smash Bros. appearances. The sword has a special property in which striking the opponent with the tip of the Falchion deals more damage than striking the opponent with the blade itself. Due to not appearing in any English games by the time of the release of both Melee and Brawl, Marth spoke Japanese and continues to do so in Super Smash Bros. for 3DS and Wii U, even after the international release of Shadow Dragon.
Super Smash Bros.Edit
While Marth or any Fire Emblem content didn't make an appearance in the original Super Smash Bros., according to an interview from Making of Fire Emblem: 25 Years In Development, series creator Masahiro Sakurai stated that he wanted Marth to appear as a playable character, but was unable to due to time constraints.
Marth is unlocked in Melee by clearing or failing Classic mode with the 14 starting characters or participating in 400 Vs. matches, or by using each of the 14 starting characters at least once in Vs. matches (not including CPU players). His appearance is designed after his Mystery of the Emblem artwork. As such, his gloves are different and he wears pants for the first time in a game.
Marth returns in Super Smash Bros. Brawl as an unlockable character. Similar to Melee Marth can be unlocked if the player participates in 10 Vs matches, clears Classic mode once on any difficulty, or by recruiting him in the Subspace Emissary. Marth retains his Melee design but with much more detail and a few tweaks to his moveset (most notably, his Neutral special move, Shield Breaker).
For 3DS and Wii UEdit
—Marth's Aliases on Punch-Out stage.
Marth returns in Super Smash Bros. For 3DS and Wii U. Marth's appearance has been changed to be near identical to his design in Fire Emblem: Shadow Dragon and Fire Emblem: New Mystery of the Emblem, yet Falchion uses the original design. Also, what appears to be the insignia of Naga is embrodered onto his cape. For the first time, Marth is a starter character in both versions.
- Neutral Special: Shield Breaker: Marth's standard special move. In Melee, this was performed as an downward-arcing vertical slash. In Brawl, it was changed into Marth's standard thrust move from his battle animations in the Fire Emblem universe. The move can be charged in place and will initiate once the player lets go of the special attack button. The longer the move is charged, it will do more damage and has a higher chance of breaking a shield if the opponent is shielding, leaving them stunned for a short period of time. Unlike most charge moves, Marth's Shield Breaker cannot be stored for later use.
- Custom Neutral Special 1: Storm Thrust: Marth's thrusting animation gains a small whirlwind in front of him, giving him higher knockback.
- Custom Neutral Special 2: Assault Dash: Marth gains a lunging property to his thrust.
- Side Special: Dancing Blade: Marth's side special move. Marth performs a series of different slashes depending on the button input by the player. After performing the standard Side Special input, the player can press the special button while pressing up, down, or forward, up to 4 attacks. With all the different move variations, Marth can perform 18 different versions of the Dancing Blade move. High variations are outlined with blue streaks, middle variations are outlined with red streaks, and low variations are outlined with green streaks.
- Custom Side Special 1: Easy Combination: Marth's combo is executed much quicker, however it has low damage output and low knockback.
- Custom Side Special 2: Heavy Combination: Marth's combo is executed much slower but has higher damage and knockback. Due to the higher knockback, all three strikes do not fully combo off of each other.
- Up Special: Dolphin Slash: Marth's stage recovery move. Marth performs an extremely quick, leaping vertical slash that launches him almost straight up. However it has little horizontal movement making it difficult to recover from the sides of the screen.
- Custom Up Special 1: Crescent Slash: Marth propels himself with a diagonal trajectory
- Custom Up Special 2: Dolphin High Jump: Marth propels himself much higher than its base form, however it does not deal any damage.
- Down Special: Counter: Marth's down special move. Marth takes a defensive stance and his body flashes for a few seconds. If any character attacks him with a non-projectile move up close, Marth will reflect the damage. In Melee Marth's counter will deal at least 1% to a maximum of 7% in reflect damage depending on the strength of the move the Marth is countering. In Brawl, Marth's counter will deal x1.1 of the damage he would have received with a minimum 8% should the counter deal less than 8%. Marth can counter/negate items thrown at him using this move, however projectiles with explosive properties cannot be reflected and will detonate on him if he tries to reflect these.
- Custom Down Special 1: Easy Counter: Marth's counter starts up faster and lasts longer but deals less counter damage and has low knockback
- Custom Down Special 2: Iai Counter Marth's counter starts off a bit slower and has a slightly longer recovery period. However, it deals more counter damage and has a much higher knockback. Also, he will take a step forward on the slash, ending the move slightly in front of where he began if he successfully counters a hit.
- Final Smash: Critical Hit: Critical Hit is an extremely fast and powerful Final Smash. After raising his sword, Marth quickly rushes forward, instantly blowing away all enemies he comes in contact with off screen. A Health Meter appears, which rapidly decreases to zero, though this is purely an aesthetic. Arguably the most powerful Final Smash, not just for the 60% damage if it connects, but for the knockback effect, able to offscreen KO Bowser, the heaviest character in the game, even when he is at 0% from the opposite edge of a medium sized stage. It can also be launched in the air and he will still propel him straight forward. However, Marth risks flying offscreen using this move and self-destructing. The move can be cancelled by pressing the special attack again to stop him from dashing.
Wii U InfoEdit
|Name||Image||Artwork from||Effect in The Subspace Emissary|
|Marth||Fire Emblem: Monshō no Nazo||[Weapon] - Attack +19|
Usable by: Marth, Ike
Snake's conversation About MarthEdit
A fellow Super Smash Bros. Brawl character, Snake, can call one of his trusted partners for information on any character he fights. This is what is discussed about Marth:
Mei Ling: Snake, have you heard the saying "Politics makes strange bedfellows"?
Snake: Don't tell me that's a Chinese proverb.
Mei Ling: Err, no... It means that when the going gets tough, you might need unexpected partnerships in order to succeed. Marth was a prince whose kingdom was usurped. He didn't even have an army to fight with him. But as he battled his way forward, he found new allies to fight at his side, and in the end, he was able to reunite the war-torn land of Altea.
Snake: So he built his army from the ranks of his defeated enemies.
Mei Ling: Marth did his share of fighting, too. Even when he had an army, he was always alongside his men in the thick of battle. Then he was betrayed by one of his most trusted friends. I can't imagine how that feels...
Snake: ...I can.
Palutena's Guidance is featured in Super Smash Bros. for Wii U and is similar to Snake's Codec in Brawl. Pit holds a special conversation with Palutena and Viridi to comment on one of Pit's opponents, giving him helpful tips about their strengths and weaknesses. This feature is based on the numerous chapter dialogue in Kid Icarus: Uprising.
Pit: Get a load of Mr. Fancy Pants here.
Viridi: Is that jealousy I detect in your voice, Pit?
Pit: Why would I be jealous of Marth?
Viridi: Well, he's a prince, for starters. A handsome prince. And you're just—
Palutena: Anyway, Prince Marth's most dangerous attack comes from the tip of his sword. Avoid his blade at midrange.
Pit: So I should either attack from a distance or get up close and personal.
Palutena: He's got a counter as well, so be on guard when you go hand to hand. If you're attacking from afar, use items to improve your chances.
Code Name: S.T.E.A.M.Edit
Code Name: S.T.E.A.M. is compatible with the Super Smash Bros. for Nintendo 3DS and Wii U amiibo of Fire Emblem characters. When scanned, a S.T.E.A.M. version of Marth will appear in game. Marth wields the Falchion which deals heavy damage to single targets near him. He also wields a Rapier to strike weak spots much more easily. Marth's special ability in game is Lodestar which heals a substantial amount of health to his nearby allies. He is voiced by Yuri Lowenthal.
|Marth||This extraordinary young man claims to be a king and renowned swordsman from another world. The former claim is impossible to verify-the later I will devoutly attest to.|
|Milton on Marth||Marth seems to have stepped directly from the pages of one of the Grimm brothers' household tales. While out of place in our modern world, his regalia is undeniably stylish. If only there were a place where similarly clothed people could convene and play in such costumes...|
Super Mario MakerEdit
Marth appears in Super Mario Maker as a special Mystery Mushroom costume. He is unlocked either by completing a 100-Mario Challenge or scanning a Marth amiibo.
Monster Hunter GenerationsEdit
Marth appears late in the game in spirit form. In the game's final battle, Marth lends his strength to Itsuki Aoi and grants him the use of the SP Skill Naga's Blessing, which prevents all damage to the player's party for one turn.
Marth is illustrated in the trading card game with the following cards:
Red cards benefit from playing many Low Cost Units, generally 2 or lower, and the Hero King is no exception. His Series 1 SR has a more powerful Rally when compared to other characters' Rally skills, as Marth's continues into the opponent's turn, and as such is a great defensive tool in case your Rallied Units couldn't kill the opposing Main Character. His Series 4 SR, meanwhile, gives the Marth player a choice to add any Cost 2 or lower Unit that successfully Supports him to your hand on your turn, meaning you can potentially gain more Critical Hit/Evade cards that may save you later on. His Starter Deck exclusive allows you to pull enemy Rearguard Units to the Vanguard whenever a Cost 2 or lower Unit is deployed, giving you an easy way to stop your opponent from hiding all their supportive cards - or even their Main Character - behind cannon fodder. While slightly less powerful, his low Cost cards still bring strength to the table as well. His Cost 2 card gains 10 ATK while you have two or more Red Units Deployed, and his sister Elice's card gives him an additional 10 ATK while she's on the Field, meaning it can be very easy to get a low Cost 70 ATK Unit on the Field when playing a Red Deck. His Series 1 HN card is somewhat lackluster in comparison, but has the ability to move one enemy Unit per turn while he is Deployed to the Vanguard in addition to the Double Orb Breaker Hero's Emblem. His Series 4 N card, meanwhile, has the Emblem of Destiny, allowing you to draw a card and then place a card from your hand on top of your deck, meaning you can avoid self-Supports in battle. It also has an ability allowing you to look at one of your Orb cards, letting you know what to take should your Main Character take a hit in battle. As for his Promo cards, both have the Rapier Skill, giving them an extra 10 ATK when attacking an Armored or Mounted Unit. His Cost 2 Promo allows you to move a Cost 2 or lower Enemy Unit when he is Deployed, while his 3/2 Promo allows you to move any Enemy Unit at the cost of 2 Bonds, making him a useful disruption tool. Overall, Marth, like many Red cards, will benefit greatly from a deck using many Low Cost Units, such as Elice or the Cost 1 Maria Card.
Marth appears on a t-shirt called Marth tee as part of the Miitomo x Fire Emblem collaboration event. The artwork featured on the shirt is from Fire Emblem Heroes.
Marth is about 14 years old in the prologue added to Shadow Dragon, 16 years old in Shadow Dragon and the Blade of Light and its remakes, and about 19 in Mystery of the Emblem and its remake. He often wears a headdress with a jewel in the center of it. While this headdress appears to be his in the games, the anime implies it is a memento given to him by his sister Elice and in the manga it is a gift from Caeda. In Shadow Dragon and the Blade of Light, Mystery of the Emblem and their remakes, he has light blue hair, while he has midnight blue hair in the anime and the Super Smash Bros. games. When he first appeared in Shadow Dragon and the Blade of Light, Marth wore a light blue tunic, a dark blue cape with matching pauldrons that have a yellow outline, heavily-strapped brown sandals and armbands, a gold belt that held a red oval jewel on the front with a black rope above it, and no pants. He wore the same thing in the retelling of Mystery of the Emblem Book 1, except his footwear was replaced with blue boots, his cape got lengthened with a red lining, and he now has short white sleeves and long white finger-less gloves. In Book 2 of Mystery of the Emblem, he wore a similar outfit consisting of more elaborate royal clothing and a red circular jewel holding his cape over his chest. This time, he once again wore no pants except on the artwork shown in the box and manual, where his gloves were also depicted the same navy blue color.
His appearance in the anime, Super Smash Bros. Melee, and Super Smash Bros. Brawl is based on this appearance, with the addition of a heavy breastplate and some other changed details. In the anime, he also casually wore light brown clothing with blue pants. In Shadow Dragon, Marth is given a new design that somewhat resembles his appearance in Mystery of the Emblem, with a bronze pendant rather than a ruby one. He also has boots close to his original sandals, a leather strap with a buckle around his waist rather than a belt, a longer tunic based on the one from the Super Smash Bros. games, and baggier pants. His design in New Mystery of the Emblem adds slightly more regal clothing and replaces the pendant again to resemble Mystery of the Emblem. In the Fire Emblem Awakening DLC, his appearance is a combination of different previous designs, with a leaner physique and more sophisticated noble clothes resembling his pre-remake artwork, and the bronze pendant from Shadow Dragon again used. It is however technically not the real Marth (it is one of many Einherjar cards, which are mirror-image copies of historical personalities). Also in Awakening, Lucina uses a near identical design to this DLC Marth, especially so when wearing her mask. In Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, Marth's character model is a cross between his Super Smash Bros. Brawl and New Mystery of the Emblemdesigns, leaning closer to New Mystery of the Emblem but with his heavier armor more grey than blue. He also has what appears to be the insignia of Naga from Fire Emblem Awakening on his cape, and Falchion bizzarely uses the original NES/SNES design, contrasting his heavily remake inspired look.
“If Elice has news of our father, I pray it's good news...”
—Marth in Prologue I of Shadow Dragon
“Forgive me...my friends...”
—Marth's death/game over quote in Shadow Dragon
Mystery of the EmblemEdit
“General Lang, I will not follow your orders. We’re going back to our own country.”
—Marth standing up to Lang in Chapter 3 of Mystery of the Emblem
If Caeda is alive (Shadow Dragon and New Mystery of the Emblem only):
Marth: "Forgive me...my friends..."
Caeda: "Ah! Marth, don't leave me!"
- Altean Prince
Marth returned to war-torn Altea and devoted all his energy to restoring the kingdom to its former glory. He was later crowned king.
New Mystery of the EmblemEdit
- Altean Prince
Marth was crowned the fifth king of Altea. As the leader of the United Kingdom of Archanea, He worked tirelessly to help rebuild the ruined kingdom.
'Marth' is a corruption of 'Mars,' the Roman god of war, by which name he is called in the anime. However, their personalities are not similar, as the god Mars was uncontrollable and violent, whereas Marth's character is more suited to an anime hero or to romanticized perceptions of medieval nobility. The official romanization of 'Marth' comes from the fact that the Japanese language uses the same phonetic to represent "th" and "s" sounds.
Marth is also a surname of French/German origin, derived from St. Martinus.
His last name-exclusive to the anime, "Lowell", means Little Wolf.
- Marth and Sigurd are the only two Fire Emblem Lords that cannot promote.
- Marth has starred in more Fire Emblem games than any other Fire Emblem protagonist.
- If the player starts Mystery of the Emblem Book 2 with the save created after completing Book 1, Marth will have the Fire Emblem icon near his name and will have the shield on his battle model, despite not actually having Fire Emblem at the moment. If the player starts a new game directly at Book 2, neither will be present until after Chapter 2.
- Marth is the only Outrealm character in Awakening to not be built from the Avatar creation system, instead being identical to Lucina's disguise, just without the mask.
- Marth speaks Japanese in all releases of Super Smash Bros. Melee and Brawl because neither of Marth's games were released outside of Japan at the time. He continues to do so in 3DS/Wii U even though Marth's first remake game, Shadow Dragon, was released worldwide.
- Marth shares his Fates voice actor, Yuri Lowenthal, with Ricken from Awakening, Kiragi from Fates, and one of the Fates male Avatar voices.
- Marth is the only character that can wield all three versions of Falchion in Awakening. He is also the only SpotPass/DLC character capable of using Prf rank weapons.
- Marth's Awakening artwork depicts him wielding a Rapier.
- In Awakening, Marth is the only unit to have access to the Lodestar class.
- The units that join the fight amongside Prince Marth as a SpotPass character from Shadow Dragon represent some of his allies:
- 3 Paladins (Cain, Abel, and Jagen)
- 1 Sniper (Gordin)
- 1 General (Draug)
- 1 Falcon Knight (Caeda)
- 1 War Monk (Wrys)
- Marth's amiibo Hero Battle team in Fates is also based on some of his allies from Shadow Dragon, albeit at lower levels/ranks than in Awakening:
- 1 Paladin (Jagen)
- 2 Paired Up Cavaliers (Cain and Abel)
- 1 Archer (Gordin)
- 1 Knight (Draug)
- 1 Sky Knight (Caeda)
- Marth is one of the few units whose status screen portrait changes at some point of the game, a trait he shares with Alm, Celica, Ike, Sothe, Volke, Micaiah, Avatar (New Mystery of the Emblem) and Lucina. His change happens between the Prologue and Chapter 1 of Shadow Dragon.
- The "Choose Your Legends" event of Fire Emblem Heroes revealed that his Shadow Dragon incarnation was 12th place out of 791 with 15,877 votes, while his Mystery of the Emblem incarnation was 33rd place out of 791 with 8,670 votes. This makes him the highest scoring character from both games, with his Shadow Dragon self being the 6th most popular male character overall.