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“You knew... so why did you ignore me all the time... I once heard from mother that father has been killed in the war. Even though I was immature at that time, I still kept the image of my father alive in my heart, treasuring it every moment. So when we met in the underground temple I knew you were my father right away. I was very happy and couldn’t stop my tears. But father wouldn’t share a single word with me... why... why did you do that, father?”
—Mel, in a conversation with Alfred

Mel (メル Meru) is a playable character from TearRing Saga: Utna Heroes Saga. She is a granddaughter of Eisenbaha, the daughter of Alfred and Sylpheeze, the older sister of Maruju, a cousin of Sennet and Neyfa, and the niece of Serene. She was once a cleric residing at the Temple of Mars, but left so that she could be with Roger, who is now her fiancé.

It is worth noting that like Quan and Ethlyn from Fire Emblem: Genealogy of the Holy War, Mel dying will cause Roger to leave and vice versa. They also cannot be separated during the route splits. If they are assigned to different teams, the one who was assigned to Holmes will be reassigned to travel with Runan.


Early in the game, Mel enters a battle alongside Roger to stop Runan's army. However, they ultimately fail and Mel is taken as a hostage by Duke Codha to secure Roger's loyalty. Eventually, she is rescued by Narsus and entrusted with the task of giving the ☆Pegasus Flute to Sasha. During a battle, she parts ways with Narsus and joins Runan's army. She also reunites with her brother and learns that their family is not angered by her choice to pursue a relationship with Roger.

If she and Roger are sent with Holmes's army, they can visit the Temple of Mars and meet Sylpheeze, who gifts Mel with the ☆Magic Staff in celebration of her happiness with Roger.

In the epilogue, Mel reunites with Alfred and meets Alicia for the first time. Before parting ways with Runan and Holmes, she and Roger agree to invite them to their eventual marriage.

In GameEdit


Automatically from the start of Turn 2 of Map 6. However, Runan must have visited the bottom right village (the one where Narsus appears for the first time) in Map 3 and she and Roger must also have been left alive in Map 4.

Base StatsEdit

Starting Class Group
Troubadour Troubadour TS group horse Horseback
Level HP Str Mag Skl Agl Lck Def Wlv Mov
3 22 2 6 6 8 8 3 6 7
Skills Weapon Starting Items

TS Re-Move Re-Move (Lv 14)

TS SwordSword
TS StaffStaff

Staff1Healing Staff

Growth RatesEdit

HP Str Mag Skl Agl Lck Wlv Def Mov
35% 15% 20% 20% 35% 15% 25% 15% 3%



Mel is the only Troubadour in the game and possesses high movement that makes her quite useful. She can use swords, which makes her one of the only two healers who are capable of defending themselves (the other being Lee). However, Mel's low strength and skill mean that she will never be a particularly useful combat unit. She has the highest durability out of all of the healers, making her the best one to place on the front lines with the combat units. Despite this, she will need some protection, although she can greatly benefit Roger with their shared support bonuses. She is also the only healer who has a movement growth and therefore can become even more mobile. She obtains the unique ☆Magic Staff, which can be useful in both raising the power of the player's mages and helping the durability of fighters.

Quotes Edit

“Aaa... Roger...”
—Mel's death quote


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