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Merric

From Fire Emblem Wiki

Merric
GameFire Emblem: Ankoku Ryū to Hikari no Tsurugi

Fire Emblem: Monshō no Nazo

First SeenChapter 4 (Ankoku Ryū to Hikari no Tsurugi)

Chapter 10 (Monshō no Nazo)

Starting ClassMage


“ Whilst studying magic in Khadein, I caught wind of a war brewing and decided to seek you out.”
— Merric to Marth


Merric as he appears in Monshō no Nazo

Merric (translated Marich in the Japanese version) is a mage and an Altean noble. He held a crush towards Marth's sister Elice, and in order to protect her, he studied magic in Khadein under Wendell. He invents the wind magic Excalibur and returns just in time to help Marth save Ellice. He later returns to Khadein.

In the second book, Merric was caught in a fight against his rival Ellerean and was almost killed, until he was saved. He later wakes Elice up from Medeus' mind control. Later, he moves to Pales with Elice, the capital of Akaneia and teaches magic there.

His appearance clearly resembles, and possibly inspired, Mages and (battle) animations in later Fire Emblem games.


Contents

[edit] Death Quotes

“Sire... I was glad... to know you...”
—Death Quote in Shadow Dragon

[edit] Growth Rates

[edit] Fire Emblem: Shadow Dragon

Mage/Sage

  • HP: 60%
  • Strength: 0%
  • Magic: 30%
  • Skill: 50%
  • Speed: 45%
  • Luck: 45%
  • Defense: 5%
  • Resistance: 30%

Dracoknight

  • HP: 70%
  • Strength: 10%
  • Magic: 0%
  • Skill: 50%
  • Speed: 50%
  • Luck: 45%
  • Defense: 30%
  • Resistance: 10%

Cavalier/Paladin

  • HP: 80%
  • Strength: 15%
  • Magic: 0%
  • Skill: 55%
  • Speed: 35%
  • Luck: 45%
  • Defense: 35%
  • Resistance: 5%

Archer/Sniper

  • HP: 80%
  • Strength: 10%
  • Magic: 0%
  • Skill: 50%
  • Speed: 55%
  • Luck: 45%
  • Defense: 30%
  • Resistance: 0%

Myrmidon/Swordmaster

  • HP: 90%
  • Strength: 10%
  • Magic: 0%
  • Skill: 50%
  • Speed: 50%
  • Luck: 45%
  • Defense: 25%
  • Resistance: 5%

Mage

  • HP: 60%
  • Strength: 0%
  • Magic: 40%
  • Skill: 50%
  • Speed: 40%
  • Luck: 45%
  • Defense: 5%
  • Resistance: 20%

Curate/Bishop

  • HP: 60%
  • Strength: 5%
  • Magic: 20%
  • Skill: 45%
  • Speed: 45%
  • Luck: 45%
  • Defense: 10%
  • Resistance: 40%

[edit] Overall

Merric is a very powerful Mage and has fairly balanced stats outside slightly better HP and Skill. His main problem is that he has very poor defense, and because of this he really can't be trusted to go into a pack of enemies and expect to survive. He often makes up for this when serving with Archers and Snipers as backup behind the main forces or behind a strong defender like a Knight.

[edit] Gallery