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“Whilst studying magic in Khadein, I caught wind of a war brewing and decided to seek you out.”
—Merric to Marth in Shadow Dragon

Merric is a playable character from the Archanea Series of Fire Emblem. Called the Wind Mage for the tome of Excalibur that he wields as his weapon of choice during the War of Shadows, Merric is an Altean noble who studies magic in Khadein under the tutelage of Wendell. He is also known to have grown up alongside the royal siblings Prince Marth and Princess Elice, the latter of whom he is in love with.

Merric's appearance clearly resembles, and possibly inspired, the overall design for Mages appearing across the Fire Emblem Series.

Profile

War of Shadows

Merric makes his first formal appearance in Chapter 4 of Shadow Dragon, where he has taken up residence in a village located in the realm of Aurelis. When Marth pays a visit to the village, Merric emerges to greet him, where he reveals that while studying magic in Khadein prior to the events of the game, he caught wind of the unrest taking place in Altea, motivating him into returning in order to lend his assistance to Marth's cause. At this point, Merric has already mastered the tome of Excalibur and received it from Wendell, wielding it in his quest to help Marth bring the War of Shadows to a close.

As Marth's army further makes its advance through Aurelis in order to reinforce Hardin and Nyna in Chapter 5, Merric encounters Wendell on the battlefield, where he successfully convinces his teacher to enlist in Marth's army. Through his exchange with Wendell, Merric learns of the grim news that Khadein has fallen to the Dark Pontifex Gharnef, who quickly enwrapped the city in his pestilent influence.

Merric goes on to help Marth end the War of Darkness, thereafter returning to Khadein with the intent of furthering his magical studies.

However, as a result of the chaos that Khadein was subjected to during the War of Darkness with the deaths of Miloah and all of its important pontifices under Gharnef's hands, the city is hard-pressed to undergo major reconstruction in the wake of the war, and Merric is inevitably called upon to lend his aid to this cause. Under the orders of the newly-appointed Archmage Wendell in Downloadable Episode 1 of New Mystery of the Emblem, Merric sets out to investigate a set of ruins littering the outlying desert, ones that are said to be the site of some mysterious rituals that are orchestrated by Gharnef. Accompanied by Linde, Arlen and Etzel and later Michalis and Phina, Merric cautiously picks his way through the ruins, inhabited by the heretic bishops who remain steadfastly loyal to Gharnef. After the heretic bishops are defeated, Arlen directs Merric's attention to a magic circle located in the heart of the ruins, pointing out its pattern and the presence of offerings strewn around it. The conclusion that the heretic bishops had been attempting to resurrect Gharnef prior to the group's arrival is thereafter drawn, and Merric and Arlen then split up to weed out any remaining stragglers. Unbeknownst to Merric, the apparition of Gharnef manifests before Arlen, planting within him the seed of doubt that will later prove instrumental in his later revolt against his companion.

War of Heroes

Prior to the beginning of the War of Heroes, Gotoh entrusts Wendell with the task of relocating the Starsphere Shards, and the city of Khadein is thence entrusted into the joint custodianship of Merric and Arlen.

Chronologically, Merric first reappears in Prologue V of New Mystery of the Emblem, where he returns to Altea under the behest of Marth to act as an instructor to new recruits. He stumbles upon the 7th Platoon preparing to halt a bandit assault on several outlying villages, and immediately joins the fray, helping to quell it. Merric then continues to aid the 7th Platoon until its members are formally inaugurated as knights of Altea, thereafter returning to Khadein.

In Book 2 of Mystery of the Emblem, as Marth's army attempts to enter the domains of Khadein in Chapter 9, Arlen leads the Khadein Mage Corps in ambushing them, first instructing Yodel to direct a small force to bar their entry before attempting to kill Merric in Chapter 10. Saved in the nick of time by the entrance of Marth's army, Merric once again pledges his loyalty to Marth by enlisting into its ranks.

Later in Chapter 24, Merric is permitted to join the battle against Medeus, where he proves to be instrumental in rousing Elice from the reverie that she had been placed under. Medeus is felled by Marth shortly after all four noble priestesses are rescued, and following the termination of the War of Heroes, Merric presumably weds Elice formally, by extension becoming Marth's brother in law, before establishing a magic academy in the Altean palace, where he assumes the position of a teacher.

Personality

Merric is portrayed as an amicable character who delights in forming camaraderies with the people whom he encounters. This can clearly be observed following Linde's enlistment into the Archanean League in Chapter 11 of Shadow Dragon, where he, assigned the task of looking after her, is quick to form a strong rapport with her, immediately engaging her in a conversation that involves the discussion of various topics that encompass his time as a student in Khadein and the superiority of mages. His relationship with Arlen also proves as much; throughout the interactions that both characters share, it is evident that in spite of the Arlen's persistence in maintaining a detached, aloof disposition in response to Merric's friendly advances, Merric is unfazed, never giving up in strengthening the platonic bond that they share.

Through his attempt to befriend Arlen, however, Merric has also been portrayed to be one who has the tendency to be naive to a fault, where his inclination to believe that everyone is intrinsically good at heart causes him to be impervious to the presence of negative feelings that may be brewing beneath their exteriors. His interaction with Arlen in Chapter 10 of Book 2 of Mystery of the Emblem proves this, as it sees him expressing genuine bewilderment and shock in response to Arlen's jealousy-induced display of antagonism, unable to comprehend the reason for his fellow disciple's hatred of him.

Merric has also been portrayed as a devout, passionate lover. After Elice is rescued from the Tower of Thabes at the end of Chapter 23 of Shadow Dragon, for one, Merric is observed to break his usual demeanour of calm by reacting in a flustered, excited manner in his relief, thereafter announcing his desire to protect her from coming under harm. He behaves in the exact same manner when attempting to free her from Medeus' control in Chapter 24 of Book 2 of Mystery of the Emblem, where he, in an agitated state, frantically begs her to awaken while blaming himself for having failed to protect her.

Merric's base conversations with Linde in New Mystery of the Emblem reveal him to be one who is studious, possessing an unslakable curiosity to unravel the mysteries of magic. His first conversation with her sees him examining her personal tome of Aura, a tome that is exclusively locked to female magic users, attempting to figure out how such user restrictions are imposed. He then produces a thesis for Linde to review, a clear indication of his steely determination to devote himself to his magical studies in spite of the warfare that he actively engages in.

It is also through his unveiling of this thesis that Merric is revealed to be an extremely humble person; in spite of his academic merits, he does not view himself as having perfected his craft, as he urges Linde to provide him with her opinion on said thesis after reading it. Merric's humility is further evidenced through his base conversations with the Avatar, where, in response to the Avatar praising the suitability of him possessing the tome of Excalibur, he informs them that he only became its owner due to sheer luck, and that it could very well have chosen Arlen instead of him.

In-Game

Fire Emblem: Shadow Dragon and the Blade of Light

Recruitment

Name Class Chapter Affiliation Recruit
Merric Mage 4 Altea Visit the northwestern Village with Marth.

Base Stats

Starting Class
FE1 Mage Map Sprite Mage
LevelHPStrSklSpdLckDefResWlvMov
12013634056
WeaponStarting Items
TomeExcalibur
Blizzard

Growth Rates

HP Str Skl Spd Lck Wlv Def Res
80% 0% 30% 50% 50% 80% 20% 0%

Promotion Gains

Item Required Promoted Class
Bishop Ring FE1 Bishop Map SpriteBishop

Fire Emblem: Mystery of the Emblem

Recruitment

Name Class Chapter Affiliation Recruit
Merric Mage 4 Altea Visit the northwestern Village with Marth.

Name Class Chapter Affiliation Recruit
Merric Mage 10 Altea Automatically from the start.

Base Stats

Growth Rates

HP Str Skl Spd Lck Wlv Def Res
80% 20% 30% 50% 50% 80% 20% 3%

HP Str Skl Spd Lck Wlv Def Res
80% 20% 50% 50% 50% 80% 20% 3%

Promotion Gains

Item Required Promoted Class
Bishop Ring (FE3)Bishop Ring FE3 Merric Bishop Map SpriteBishop
1 +3 +3 +2 +1 +4 +0 +0

Support Relationships

Supports
Character Bonus
Linde 10%
Supported by
Character Bonus
Elice 10%

Fire Emblem: Shadow Dragon

Recruitment

Name Class Chapter Affiliation Recruit
Merric Mage 4 Altea Visit the northwestern Village with Marth.

Base Stats

Starting Class
FE11 Mage (M) Map SpriteMage
LevelHPStrMagSklSpdLckDefResMov
12003363436
WeaponStarting Items
FE12 TomeTome - DFE11excaliburExcalibur

Promotion Gains

Item Required Promoted Class
FE11mastersealMaster Seal FE11 Sage (M) Map SpriteSage
1 +6 +3 +1 +1 +1 +1 +2 +0
Weapon Levels
FE12 TomeTome +30
FE12 StaffStaff E

Class Sets

Base Classes Promoted Classes
-

Growth Rates

Default

HP Str Mag Skl Spd Lck Def Res
60% 0% 30% 50% 45% 45% 5% 30%

HP Str Mag Skl Spd Lck Def Res
60% 0% 30% 50% 45% 45% 5% 30%

Reclassing Options

HP Str Mag Skl Spd Lck Def Res
80% 15% 0% 55% 35% 45% 35% 5%

HP Str Mag Skl Spd Lck Def Res
70% 10% 0% 50% 50% 45% 30% 10%

HP Str Mag Skl Spd Lck Def Res
80% 10% 0% 50% 55% 45% 30% 10%

HP Str Mag Skl Spd Lck Def Res
90% 10% 0% 50% 50% 45% 25% 5%

HP Str Mag Skl Spd Lck Def Res
60% 0% 30% 50% 45% 45% 5% 30%

HP Str Mag Skl Spd Lck Def Res
60% 0% 20% 45% 45% 45% 10% 40%

Support Relationships

Supports
Character Initial points Total points for
C B A
Wendell 0 5 10 16
Elice 4 5 35 35
Linde 0 5 9 25
Supported by
Character Initial points Total points for
C B A
Marth 0 5 9 14
Wendell 0 5 11 18
Elice 5 2 6 35
  • To increase support levels, characters must participate in chapters together
  • One support point is gained for each chapter they both participate in
  • Support levels that require 35 chapters cannot be reached normally
  • Characters must be within a three tile radius of each other to receive support bonuses

Bonuses per level:


Fire Emblem: New Mystery of the Emblem

Recruitment

Name Class Chapter Affiliation Recruit
Merric Mage Prologue 5 Altea Automatically from the start of Turn 2.

Name Class Chapter Affiliation Recruit
Merric Mage 10 Altea Automatically from the start.

Name Class Chapter Affiliation Recruit
Merric Mage 1 Mage Corps Automatically from the start.

Base Stats

Starting Class
FEDS Mage (M) Map SpriteMage
LevelHPStrMagSklSpdLckDefResMov
1024076106756
WeaponStarting Items
FE12 TomeTome - DFE11fireFire

Starting Class
FEDS Mage (M) Map SpriteMage
LevelHPStrMagSklSpdLckDefResMov
1024076106756
WeaponStarting Items
FE12 TomeTome - DFE11excaliburExcalibur
FE11purewaterPure Water

Starting Class
FEDS Mage (M) Map SpriteMage
LevelHPStrMagSklSpdLckDefResMov
1024076106756
WeaponStarting Items
FE12 TomeTome - DFE11excaliburExcalibur
FE11purewaterPure Water

Promotion Gains

Item Required Promoted Class
FE11mastersealMaster Seal FEDS Sage Map SpriteSage
1 +6 +3 +1 +1 +1 +1 +2 +0
Weapon Levels
FE12 TomeTome +30
FE12 StaffStaff E

Class Sets

Base Classes Promoted Classes
-

Growth Rates

Default

HP Str Mag Skl Spd Lck Def Res
70% 0% 40% 65% 65% 70% 15% 15%

HP Str Mag Skl Spd Lck Def Res
70% 0% 30% 65% 70% 70% 15% 25%

Reclassing Options

HP Str Mag Skl Spd Lck Def Res
90% 15% 0% 70% 60% 70% 45% 0%

HP Str Mag Skl Spd Lck Def Res
80% 10% 0% 65% 75% 70% 40% 5%

HP Str Mag Skl Spd Lck Def Res
90% 10% 0% 65% 80% 70% 40% 0%

HP Str Mag Skl Spd Lck Def Res
90% 10% 0% 65% 80% 70% 35% 0%

HP Str Mag Skl Spd Lck Def Res
70% 0% 30% 65% 70% 70% 15% 25%

HP Str Mag Skl Spd Lck Def Res
70% 0% 20% 60% 70% 70% 20% 35%

Support Relationships

Supports
Character Conversations Total points for
C B A
Marth None 0 5 10
Linde 1, 2, 3 5 11 18
Wendell None 4 9 15
Elice None 0 0 0
Supported by
Character Conversations Total points for
C B A
The Avatar 1, 2, 3 4 9 15
Marth None 0 5 10
Wendell None 4 9 15
Elice None 0 0 0
  • To increase support levels, characters must participate in chapters together
  • One support point is gained for each chapter they both participate in
  • A hyphen (-) indicates the support level cannot be reached
  • Characters must be within a three tile radius of each other to receive support bonuses

Bonuses per level:

Support Conversations

Number Importance Name Chapters Needed Reward
190 * Merric and the Avatar 1 4 -
191 * Merric and the Avatar 2 7 -
192 * Merric and the Avatar 3 11 Magic BondMagic Bond
331 * Merric and Linde 1 2 -
332 * Merric and Linde 2 5 -
333 * Merric and Linde 3 8 Magic BondMagic Bond
  • To obtain the conversations, characters must participate in chapters together
  • The requirements for unlocking support conversations are separate from the support bonus system


Fire Emblem Awakening

Base Stats

Starting Class
FE13 NPC Generic Mage (M) Map SpriteMage
LevelHPStrMagSklSpdLckDefResMov
19345181419151285
SkillsWeaponStarting Items
Magic +2Magic +2
ConcentrationFocus
RidefasticonTantivy
TomeIconFE13Tome - AExcalibur FE13 IconExcalibur*

*Enemy only; joins unequipped.

Growth Rates

1
HP Str Mag Skl Spd Lck Def Res
75% 40% 70% 55% 60% 50% 25% 30%
2
HP Str Mag Skl Spd Lck Def Res
80% 55% 65% 50% 55% 50% 30% 30%
3
HP Str Mag Skl Spd Lck Def Res
85% 60% 50% 55% 60% 50% 30% 25%
4
HP Str Mag Skl Spd Lck Def Res
85% 60% 50% 55% 60% 50% 30% 30%
5
HP Str Mag Skl Spd Lck Def Res
90% 65% 50% 50% 55% 50% 35% 25%
6
HP Str Mag Skl Spd Lck Def Res
90% 65% 50% 50% 50% 50% 35% 25%
7
HP Str Mag Skl Spd Lck Def Res
90% 65% 50% 50% 50% 50% 35% 30%
8
HP Str Mag Skl Spd Lck Def Res
80% 60% 50% 60% 65% 50% 25% 25%
9
HP Str Mag Skl Spd Lck Def Res
80% 60% 50% 60% 65% 50% 25% 30%
10
HP Str Mag Skl Spd Lck Def Res
85% 60% 50% 60% 60% 50% 30% 25%
11
HP Str Mag Skl Spd Lck Def Res
85% 65% 50% 55% 55% 50% 30% 25%
12
HP Str Mag Skl Spd Lck Def Res
90% 65% 50% 50% 60% 50% 25% 25%
13
HP Str Mag Skl Spd Lck Def Res
85% 55% 50% 65% 55% 50% 30% 25%
14
HP Str Mag Skl Spd Lck Def Res
85% 55% 50% 65% 55% 50% 35% 25%
15
HP Str Mag Skl Spd Lck Def Res
90% 60% 50% 60% 60% 50% 25% 25%
16
HP Str Mag Skl Spd Lck Def Res
75% 55% 55% 60% 65% 50% 25% 25%
17
HP Str Mag Skl Spd Lck Def Res
80% 60% 50% 65% 65% 50% 25% 25%
18
HP Str Mag Skl Spd Lck Def Res
75% 50% 65% 60% 60% 50% 25% 30%
19
HP Str Mag Skl Spd Lck Def Res
85% 70% 50% 50% 55% 50% 30% 25%
20
HP Str Mag Skl Spd Lck Def Res
85% 65% 50% 55% 60% 50% 25% 25%
21
HP Str Mag Skl Spd Lck Def Res
90% 45% 65% 50% 55% 50% 30% 30%
22
HP Str Mag Skl Spd Lck Def Res
85% 40% 70% 50% 55% 50% 30% 30%
23
HP Str Mag Skl Spd Lck Def Res
90% 55% 65% 50% 55% 50% 30% 25%
24
HP Str Mag Skl Spd Lck Def Res
75% 45% 65% 50% 55% 50% 25% 35%
25
HP Str Mag Skl Spd Lck Def Res
85% 55% 65% 45% 55% 50% 30% 30%
26
HP Str Mag Skl Spd Lck Def Res
80% 60% 60% 55% 60% 50% 30% 30%

Max Stat Modifiers

Str Mag Skl Spd Luk Def Res
0 +4 0 +2 -1 -3 +1

Fire Emblem Heroes

Wind Mage
Wind mage who studied in Khadein, known for its magical school. Marth's childhood friend. Appears in Fire Emblem: Mystery of the Emblem.

Base Stats

Rarity:

1
Heroes Merric Sprite (3* & 4*)Title
Wind Mage
Group
Heroes Infantry Infantry
LevelHPAtkSpdDefRes
1
40
17/18/19
36/39/42
5/6/7
20/23/26
6/7/8
25/28/31
4/5/6
21/24/27
2/3/4
13/16/19
SkillsWeapon
FEH skill offense ElwindFEH Wind Tome Tome
2
Heroes Merric Sprite (3* & 4*)Title
Wind Mage
Group
Heroes Infantry Infantry
LevelHPAtkSpdDefRes
1
40
17/18/19
37/40/43
6/7/8
22/25/28
7/8/9
27/30/33
4/5/6
22/25/28
2/3/4
14/17/20
SkillsWeapon
FEH skill offense Rexcalibur
FEH skill special Rising Wind
FEH Wind Tome Tome
3
Heroes Merric Sprite (5*)Title
Wind Mage
Group
Heroes Infantry Infantry
LevelHPAtkSpdDefRes
1
40
18/19/20
40/43/46
6/7/8
23/26/30
7/8/9
29/32/35
5/6/7
24/28/31
3/4/5
16/19/22
SkillsWeapon
FEH skill offense Excalibur
FEH skill special Rising Wind
FEH Wind Tome Tome

Skills

Weapon
Name Prerequisite Might Range Effects SP Cost Default Unlocked
FEH skill offense Wind - 4 2 - 50 - -
FEH skill offense Elwind - 6 2 - 100 FEH Star Rarity 3 -
FEH skill offense Rexcalibur - 9 2 - 200 FEH Star Rarity 4 FEH Star Rarity 3
FEH skill offense Excalibur FEH skill offense Rexcalibur 14 2 Effective against flying units. Heroes Flying 400 FEH Star Rarity 5 FEH Star Rarity 5
Weapon Refinements
Excalibur
Type Stats Effects Cost
FEH WUp 34 - Effective against flying units. Heroes Flying
Accelerates Special trigger (cooldown count -1).
If unit is within 2 spaces of a magic or staff ally,
grants Atk/Spd +5 during combat.
400 SP
500 Arena Medal
200 Divine Dew
FEH WUp 1 +2 HP
+1 Mt
Effective against flying units. Heroes Flying
Accelerates Special trigger (cooldown count -1).
400 SP
500 Arena Medal
200 Divine Dew
FEH WUp 2 +2 HP
+2 Spd
Effective against flying units. Heroes Flying
Accelerates Special trigger (cooldown count -1).
400 SP
500 Arena Medal
200 Divine Dew
FEH WUp 3 +2 HP
+3 Def
Effective against flying units. Heroes Flying
Accelerates Special trigger (cooldown count -1).
400 SP
500 Arena Medal
200 Divine Dew
FEH WUp 4 +2 HP
+3 Res
Effective against flying units. Heroes Flying
Accelerates Special trigger (cooldown count -1).
400 SP
500 Arena Medal
200 Divine Dew
Weapon Evolutions
Evolution Might Original Effects Evolved Effects Cost
FEH skill offense
Excalibur

FEH skill offense
Dark Excalibur
14

14
Effective against flying units. Heroes Flying Grants +10 to damage
when Special triggers.
400 SP
375 Arena Medal
150 Divine Dew
Special
Name Prerequisite Effects Charge SP Cost Default Unlocked
FEH skill special Rising Wind - Before combat this unit initiates, foes in an area near target takes damage equal to (unit's Atk minus foe's Def or Res). 4 150 FEH Star Rarity 4 FEH Star Rarity 3
FEH skill special Growing Wind FEH skill special Rising Wind Before combat this unit initiates, foes in a wide area near target takes damage equal to (unit's Atk minus foe's Def or Res). 4 300 - FEH Star Rarity 4
Passive
Name Prerequisite Effects SP Cost Unlocked Type
FEH HP +3 HP +3 - Grants +3 to max HP. 40 FEH Star Rarity 3 A
FEH HP +4 HP +4 FEH HP +3 HP +3 Grants +4 to max HP. 80 FEH Star Rarity 4 A
FEH HP +5 HP +5 FEH HP +4 HP +4 Grants +5 to max HP. 160 FEH Star Rarity 5 A
FEH Spur Res 1 Spur Res 1 - Grants adjacent allies Res +2 during combat. 50 - C
FEH Spur Res 2 Spur Res 2 FEH Spur Res 1 Spur Res 1 Grants adjacent allies Res +3 during combat. 100 FEH Star Rarity 3 C
FEH Spur Res 3 Spur Res 3 FEH Spur Res 2 Spur Res 2 Grants adjacent allies Res +4 during combat. 200 FEH Star Rarity 4 C

Overall

Merric is a very powerful Mage, possessing fairly balanced stats that is complemented by his slightly above-average HP and Skill. His main issue takes the form of his poor Defence, and because of this, it is not advisable to field him as a frontline unit. He often makes up for this when serving as backup to main forces alongside Archers and Snipers, or behind a strong defender like a Knight.

In Shadow Dragon, reclassing Merric into either a Swordmaster or a Paladin after raising him as a Mage is commonplace. This increases his Movement, Speed and Defence, and his Resistance and Magic will stay quite high due to his level-ups as a magic-based unit. Giving him a Levin Sword will allow him to take advantage of his Magic stat, making him an effective multi-purpose unit. However, in terms of sheer power, he is stronger as a Sage.

In New Mystery of the Emblem, Merric is worse than in the original games, but he still has a few strengths. Merric can be used in the prologue, giving him a bit of a push in experience, but it should be noted that he will level up slowly due to his high base level, and inability to double reliably in higher difficulties.

When he returns for the main game, Merric is unlikely to be as good as a trained Linde, who has access to Aura and Nosferatu due to being a female mage. Aura, in particular, can be used by Linde regardless of weapon rank (other female mages can wield it if they reach B Rank in tomes), but Merric also has a big boon himself; in the form of the Excalibur tome he comes with, which is effective against flying units like the much-dreaded Wyverns. Much like Linde regarding Aura, Merric can wield Excalibur regardless of weapon rank, and, alongside Etzel, who can also wield Excalibur due to his B Rank in tomes, will be very useful in Chapter 11, which is swarming with high movement Wyverns. On top of this, neither Merric nor Etzel will get movement penalties on the desert in chapter 11, due to them being in a magic class.

His bases in relation to his level are not the greatest, but like a good part of the game's characters, he has very high growths. Outside of the prologue, he won't level up as slowly due to the enemies being at around the same level as him. A trained Merric in his base class generally boasts high HP, Speed, Skill and Luck, but his Magic and Resistance will be rather low for a magic user. Another important thing is that Merric can recruit Elice in the Final Chapter; he must be deployed if the player wants to save all 4 clerics.

Merric may not be outstanding in New Mystery of The Emblem, but the utility he provides on his own makes him worth considering.

Ending

Fire Emblem: Mystery of the Emblem

Book 1

Altea Mage

"He buried his feelings for Princess Elice and once again returned to Khadein."

Book 2

Wind Mage

"At Pales’ magic academy, he taught sorcery to the youths."

Fire Emblem: Shadow Dragon

Mirthful Mage

"After helping Marth stamp out the fires of war, Merric returned to Khadein where he continued his magical studies."

Fire Emblem: New Mystery of the Emblem

Wind Sage

"Merric built a magic academy in the palace, spending his days teaching the youth. His friendly personality earned him the love of his students."

Quotes

Death Quotes

“Sire... I was glad... to know you...”
—Death Quote in Shadow Dragon

Heroes

Merric/Heroes Quotes

Non-Canon Appearances

Fire Emblem 0 (Cipher)

Merric is illustrated in the trading card game Fire Emblem Cipher with the following cards:

Etymology

Merric's name in katakana (マリク Mariku) can also be translated as 'Malik', an Arabic word which means 'king'. This is befitting, as he wields the Excalibur tome, which is in turn inspired from the mythical blade wielded by King Arthur of the Round Table in Arthurian yore.

Trivia

Gallery

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