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“A swift specialist in the blade who makes for a tricky target.”
—In-game description from Awakening.

The Myrmidon (剣士 ソードファイター Sōdo faitā, Sword Fighter in the Japanese versions) is a classic combat physical class that recurrently appears across the Fire Emblem Series. Wielding Swords as their sole weapon of choice, the Myrmidon class is distinguished from the similar Mercenary class, but closely linked to it in terms of origins and promotion paths.

Navarre, originally a Mercenary in the original game and Mystery of the Emblem, is credited for creating the archetype of Myrmidons, with the class's basic appearance and statistic traits derived from him. Navarre is eventually befittingly made a Myrmidon in the remakes of the original two titles.

History in the SeriesEdit

The Myrmidon class, originally known as the Sword Fighter class, is introduced to the series in Genealogy of the Holy War, where it replaces the Mercenary as the primary Sword wielding foot unit. The class is able to promote into two different classes depending on the character; Ayra and Larcei promote into Swordmaster, while Holyn, Ulster, Radney and Roddlevan promote into Forrest, the equivalent to the Mercenary's traditional Hero promotion.

In Thracia 776, the Sword Fighter class functions in much the same way as its predecessor, where some characters promote into Swordmaster and others promote into Mercenary, another Hero equivalent.

Serendipitously, in both TearRing Saga: Utna Heroes Saga and Fire Emblem: Binding Blade, the class is formally separated from the Mercenary class and the Swordmaster class is instituted as the sole promoted form of the Myrmidon class.

In The Sacred Stones, Myrmidons are given the further option to promote into the Assassin class alongside the Swordmaster class.

The Myrmidon class is simply known as Blade (剣士ブレイド Bureido) in the Japanese version of Radiant Dawn. Like its predecessors, the class promotes directly into the Swordmaster class, which in turn promotes into the Trueblade class when the necessary requirements are fulfilled.

In Shadow Dragon and Shin Monshō no Nazo, remakes of the Archanea Series, some characters who were originally Mercenaries are reinstated as Myrmidons, including the likes of Navarre and Radd.

In Awakening, the class is again given the further option to promote into the Assassin class alongside the Swordmaster class.

The class has been renamed Samurai (侍) in Fates and is treated as a Hoshidan class. The Samurai has the option to promote into the Master of Arms alongside the traditional Swordmaster. The Samurai class is regarded as the counterpart to the Nohrian Mercenary.



Joshua myrmidon sword

Joshua, a myrmidon, attacking with a critical hit

The Myrmidon's superior Speed and Skill over other similar classes make them very formidable foot soldiers, but their comparatively lower HP, Strength and Defense make them difficult to protect against quick and accurate opponents.

While Myrmidons can easily deal with magic users and thieves with a single round of combat on the player phase, the same prowess may not necessarily be replicated on the enemy phase; when overwhelmed by too many of such enemies, they could potentially lose their superior edge and be felled. When facing heavier enemies, especially fighter-type units, the high Speed boasted by Myrmidons makes them proficient at evading clumsy blows. This is, however, offset by their typically mediocre Strength, especially when they are commanded to do battle with heavily armored units (exacerbated further if said armored units are immune to their damage).

Should a Myrmidon be attacked by slower units, especially a Fighter or Brigand, they are often able to kill or heavily damage their enemy in a single counterattack due to the consistency that they display in inflicting critical attacks.


Most female Myrmidons are depicted donning a tunic with an over-top that barely covers their waist and long, high boots with no leggings. Males, conversely, are depicted in a tunic and leggings with a belt and sheath (sometimes on their back) for their sword.

In titles where members of this class are outfitted with armour, they are usually restricted to extremely light breastplates or gorgets, a cloth headband (with a small steel plate covering their forehead in Awakening and Fates) and sometimes small pauldrons depending on the game to indicate their lack of Defence.

In Fates, Samurai come better equipped, as they wear much sturdier chest plates and gorgets that resemble standing steel collars with various cultural clothing items worn underneath. Samurai are still considered to be under-equipped as compared to traditional Samurai, but this is changed the moment they promote into Swordmasters, where they are properly outfitted in a whole suit of Samurai armor.


Base StatsEdit

HP Str Mag Skl SpdLck Def Res Mov ConWt.Wp.Rank
FE4 307010100506--FE4 Sword A
FE5 20/183/2056/70266/5--FE5 Sword Icon E
FE6 16/154/3-99/1002/10/158/5-Sword D
FE7 16/154/3-99/1002/10/158/5-Sword D
FE8 16/154/3-99/1002/10/158/5-Sword D
FE9 17/154/3055/6030/1610/710/7FE9 Sword D
FE10 1860101104061010FE10 Sword D
FE11 16309110407--FE12 Sword E
FE12 16309110407--FE12 Sword E
FE13 16419100415--SwordIconFE13 E
FE14 1740583335--FE14 Sword E
TS 20307802-5--TS Sword 4

Maximum StatsEdit

HP Str Mag Skl SpdLck Def Res Mov ConWt.Wp.Rank
FE4 80221525253020156--FE4 Sword A
FE5 80202020203020-2020-FE5 Sword Icon A
FE6 6020-20203020201520-Sword A
FE7 6020-20203020201520-Sword A
FE8 6020-20203020201520-Sword A
FE9 40201520204020206--FE9 Sword A
FE10 30201020203020106--FE10 Sword A
FE11 60202020202020207--FE12 Sword A
FE12 60202020202020207--FE12 Sword A
FE13 60242227283022245--SwordIconFE13 A
FE14 40201623252418205--FE14 Sword B
TS 60191520203018-12--TS Sword 18

Growth RatesEdit

HP Str Mag Skl SpdLck Def Res Mov ConWt.Wp.Rank
FE4 100%30%10%30%30%0%30%10%----
FE5 50%20%3%15%10%10%15%-0%15%--
FE6 70%35%-40%40%30%15%17%----
FE7 70%35%-40%40%30%15%20%----
FE8 70%35%-40%40%30%15%20%----
FE9 65/60%50/45%10%60%65%30%30/25%25/30%----
FE10 65%40%20%45%50%30%40%40%----
FE11 50%10%-10%20%25%0%5%-5%----
FE12 40%10%-10%20%30%0%5%-5%----
FE13 40%20%0%25%25%0%5%5%----
FE14 10%10%0%15%20%15%0%0%----

Class SkillsEdit

Skill Requirements
FE4 PursuitPursuitClass skill of Sword Fighters.
FE10 ShoveShove
Critical 5Critical +5
Base skill of all foot units.
Class skill of the Myrmidon, Halberdier and Reaver classes.
FE13 Avoid +10Avoid +10
Vantage (Kakusei)Vantage
Learned at Level 1.
Learned at Level 10.
FE14 Flowing Strike (Skill)Duelist's Blow
Vantage (Kakusei)Vantage
Learned at Level 1 and above.
Learned at Level 10 and above.


Base Class Promotion Method Promoted Class(es)
FE4 FE4 Sword Fighter Sprite (M)Sword FighterChoose the "Class Change" option in the Home Castle when the relevant unit reaches Level 20.FE4 Swordmaster Sprite (M)Swordmaster (Ayra, Larcei)
FE4 Forrest Sprite (M)Forrest (Holyn, Ulster, Radney and Roddlevan)
FE5 FE5 SwordfighterSword FighterUse a Knight Proof (FE5)Knight Proof on a Level 10+ Sword Fighter.FE5 swordmasterSwordmaster (Shiva, Mareeta and Trewd)
FE5 HeroMercenary (Machyua)
FE6 FE8 Male Myrmidon Map SpriteMyrmidonUse a HerocrestHero Crest on a Level 10+ Myrmidon.FE8 Male Swordmaster Map SpriteSwordmaster
FE7 FE8 Male Myrmidon Map SpriteMyrmidonUse a HerocrestHero Crest on a Level 10+ Myrmidon.FE8 Male Swordmaster Map SpriteSwordmaster
FE8 FE8 Male Myrmidon Map SpriteMyrmidonUse a HerocrestHero Crest on a Level 10+ Myrmidon.FE8 Male Swordmaster Map SpriteSwordmaster
FE8 Assassin Map SpriteAssassin
FE9 FE9 Mia Myrmidon Sprite
Use a FE9mastersealMaster Seal on a Level 10+ Myrmidon.FE9 Mia Swordmaster Sprite
FE10 FE10 Edward Myrmidon Sprite
Use a FE10mastersealMaster Seal on a Level 10+ Myrmidon or train a Myrmidon to Level 21.FE10 Edward Swordmaster Sprite
FE11 FE11 Myrmidon (M) Map SpriteMyrmidonUse a FE11mastersealMaster Seal on a Level 10+ Myrmidon.FE11 Swordmaster (M) Map SpriteSwordmaster
FE12 FEDS Myrmidon Map SpriteMyrmidonUse a FE11mastersealMaster Seal on a Level 10+ Myrmidon.FEDS Swordmaster (M) Map SpriteSwordmaster
FE13 FE13 Generic Myrmidon (M) Map SpriteMyrmidonUse a Master Seal FE13 IconMaster Seal on a Level 10+ Myrmidon.FE13 Swordmaster (M) Map SpriteSwordmaster
FE13 AssassinAssassin
FE14 FE14 Generic Samurai (M) Map SpriteSamuraiUse a Master Seal FE13 IconMaster Seal on a Level 10+ Samurai.FE14 Generic Swordmaster (M) Map SpriteSwordmaster
FE14 Generic Master of Arms (M) Map SpriteMaster of Arms
TS Swordfighter (TS)Sword FighterUse a Ts-knight-proofKnight Proof on a Level 10+ Sword Fighter.SwordmasterSwordmaster

Notable MyrmidonsEdit

Genealogy of the Holy WarEdit

  • Ayra - The princess of the Kingdom of Isaach, daughter of King Mananan and younger half-sister of Prince Mariccle. Aunt of Shanan and mother of Larcei and Ulster.
  • Holyn - The son of the Lord of Sophara Castle in Isaach and a distant relative of Ayra.
  • Larcei - The daughter of Ayra and the twin sister of Ulster.
  • Ulster - The son of Ayra and the twin brother of Larcei.

Thracia 776Edit

TearRing Saga: Utna Heroes SagaEdit

  • Julia - The daughter of Yoda and the adopted sister of Shigen.
  • Vega - A mysterious man who is known as Dhullam's Angel of Death.
  • Shigen - The son of Karla and the nephew of Zeek who was adopted by Yoda.
  • Krisheenu - A thief and swordfighter who is searching for the ☆Dakruon in order to bring back her lover, Algo.

Binding BladeEdit

Rekka no KenEdit

The Sacred StonesEdit

Path of RadianceEdit

Radiant DawnEdit

Shadow DragonEdit

Shin Monshō no NazoEdit



  • Hana - Princess Sakura's childhood friend and loyal subordinate.
  • Hinata - A swordsman who serves Prince Takumi.
  • Hisame - The son of Hinata.


The Myrmidons were a tribe that followed Achilles, descended from Myrmidon, one of Zeus's countless sons. In modern times, a Myrmidon is someone who follows a cause without question. Many members of the class (Such as Guy, Lon'qu and Mia) could be called Myrmidons in this respect in relation to their devotion to swordplay.


  • In some games, the manner by which Myrmidons handle the blade can be seen as a style of swordplay from a specific region on the continent.


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