“We have my armored infantry and Bishop Mua's mages defending the castle gate. Reinhardt's Gelben Ritter will be attacking the enemy from the rear. We have also called for Silesse's Pegasus Knights for extra backup. With all these forces, we will able to defend against anything.”
—Nicolov, in a conversation with Gustav
Nicolov is an enemy character from Fire Emblem: Thracia 776.
Going by standard stats alone, Nicolov is just a vastly overleveled Largo with more HP and inferior stats all across the board. However, Nicolov possesses 5 leadership stars. This means that when Saias hits the field, the enemy army will have a terrifying +45% to hit and evade. It also means that the numerous siege units surrounding him will have a slight edge in trying to land hits on the player.
The normal strategy for dealing with Nicolov would involve wearing away the surrounding ballistae, before going for Nicolov himself, possibly killing one or both of his supporting mages along the way. Karin can pass over the barricades to preemptively attack the mages herself, if the player is feeling particularly worried about engaging Nicolov and the mages on the same turn. Whatever the case, Nicolov will be attacking twice for 30 might each turn, so players should not take his offenses lightly. He may be statistically weaker than Largo and Palman, but his superior weapon choice and leadership make him a tougher foe all the same.
If players wish to remove Nicolov's leadership from the equation entirely, they can warp a dedicated boss killer to take him down on the first turn. Most units will have a very shaky chance of actually killing him, but generally speaking Mareeta, any high end unit with an Armorslayer, or any mage with reasonable defense (usually a result of Crusader Scroll usage) have the best odds. Once Nicolov is down, the player may either use the Rescue Staff to pull that unit back to safety, or have the unit occupy the throne on the next turn. The latter option has the added benefit of allowing the unit to drain away the enemy's ballistae and siege magic, but is a risky strategy that will functionally remove that unit from the equation for the rest of the battle, as well.