“With an army made up of the Fiana Freeblades, the Magi Squad, and the former nobles of Leonster, Leif set out to aid the people of Tahra. He soon approached Noel Canyon, the natural boundary between Thracia and the Empire...”
Noel Canyon is Chapter 10 of Fire Emblem: Thracia 776.
- Rescue - Village at the north end of the map)
- Magic Up Staff - Village at the south of the map
- Knight's Crest - Steal from boss or capture him
You encounter Ballistae for the first time in this chapter, so be extremely cautious of them. They can tear your units apart from long range, deal hefty damage and have a decent hit chance (about 30%).
You will need Karin to even have a chance of reaching the village with the Magic Up Staff at the south of the map. Make very sure to keep her out of range of the ballistae for the first turn, then have her move there and dismount so that the Ballistae cannot kill her in one hit. Visit the village. On the next turn, fly out of the range of the ballistae.
The rest of your team should rush the Knight with the Fire Sword guarding the Bridge. While doing so, you might want to capture him for his equipment. You should aim to reach the village housing the Rescue Staff in the north as soon as possible, otherwise it will get destroyed by the Thief.
You should send a group to destroy the ballistae by the Arena as well. Note that dodging ballistae makes a unit more fatigued, but since Leif is not affected by fatigue, you can use him to take the ballista's hits.
Once you've reached the middle of the map, Fred, a [[Paladin[[, and Olwen, a Mage Knight, will appear. These two cannot be defeated at this time, but have the potential to wreak utter havoc on your army.
Both Olwen and Fred have powerful weapons that are magic-based. In addition, Olwen has Dime Thunder, an extremely powerful Thunder tome. Therefore, it is recommended that Leif (or another unit with good evade) be sent to block the path near the 6 Knights so that they cannot target your weaker units. You should reinforce that units position by healing them with Nanna or Safy.
After four turns, all major threats should leave and the rest of the chapter is fairly straightforward. Advance, capture the boss or steal from him for his Knight's Crest and seize the gate to proceed.
The Emblem of Noba
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