Pirate Ship
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Pirate Ship
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Background
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If you came from Chapter 16 (Eliwood's Story):
After speaking with the Ostian spy Leila, Eliwood realizes he must travel to Valor, the Dread Isle. They head straight to the port city of Badon seeking passage. After a long journey, they spot a fog-enshrouded isle on the horizon. Eliwood's father is on the isle, as is the Dragon's Gate. As they draw closer to the isle, Eliwood no longer fears that his father might be one of the conspirators. As the moment of truth nears, Eliwood only prays that he is safe.
If you came from Chapter 16x (Eliwood's Story):
Fargus's ship sails along smoothly. At last, they spot a fog-enshrouded isle on the horizon. Eliwood's father is on the isle, as is the Dragon's Gate. As they draw closer to the isle, Eliwood no longer fears that his father might be one of the conspirators. As the moment of truth nears, Eliwood only prays that he is safe.
If you came from Chapter 17x (Hector Story)
Fargus's ship sails along smoothly. At last, they spot a fog-enshrouded isle on the horizon. According to Leila's information, the enemy is gathering there. Darin, the marquess of Laus, the Black Fang assassins, the mysterious Nergal, and his henchman, Ephidel. As the island draws closer, Hector hears death whispering on the wind.
Chapter Information
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Pirate Ship is Chapter E17/H18 of Fire Emblem: Rekka no Ken. On the ship, Eliwood asks Fargus why he would give them free passage to the Dread Isle when no one else in the village would. Fargus says that he was impressed with their courage, and believed that they would be the ones to survive the Dread Isle. Eliwood promises to return, and Fargus says they'll weigh anchor and wait for Eliwood's group. Dart appears and says that a dory with someone on it is floating nearby. Fargus says to bring it in, then mentions that anything drifting around here must have come from the Dread Isle. When the dory is pulled aboard, they find Ninian on it. She wakes up, and Lyn asks her a few questions, but Eliwood notices that something's wrong with her.
At that moment, Dart reports to Fargus that pirate ships were approaching from the northwest. He doesn't recognize the flag's pattern, but Fargus says that they're in his waters, so it doesn't matter. Before he can board and attack them, the ship shakes, and someone screams that the hull's been breached and they're taking on water. Fargus tells his crew to take care of it, but they say they need it, that it's up to the galley. Eliwood, Hector, and Lyn convince Fargus to let them handle the enemies while he plugs up the hole. Eliwood tells Lyn to move Ninian to a nearby room, and the battle begins.
If 11 turns pass, Fargus and his crew will appear and clear out the remaining enemies. If Zoldam is killed before then, they will appear right after you kill him, only to find you've already routed them. Either way, when the battle is done, Ninian steps out of the room, and when Eliwood mentions her name, she seems confused and says that her head is foggy. Fargus says that the men who attacked the ship seemed to be after her, and asks if Eliwood would take her with him. At first Hector refuses, saying they're going to a dangerous place. Lyn speaks up and says that the last time she saw Ninian, they were being chased by some dark-robed men. She figures it must be the Black Fang, and if so, they should keep her with them and not leave her behind.
On the island, Fargus says that he'll stay around for two weeks, and Hector says that's more than enough time. If Dart wasn't killed in Chapter 16x/17z, or if the chapter wasn't visited, Fargus will mention that he's got "a half-wit sailor who wants to go sight-seeing," and sends Dart off with Eliwood's group.
Eliwood's Story
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Initial Enemy
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- Zoldam (Boss): Shaman L18 w/ Luna, Speedwings
- 1 Archer L4 w/ Steel Bow, Red Gem*
- 1 Mercenary L5 w/ Lancereaver, Pure Water*
- 1 Mercenary L5 w/ Longsword*
- 2 Mercenary L6 w/ Iron Sword
- 1 Mercenary L6 w/ Iron Sword, Vulnerary
- 1 Mercenary L6 w/ Steel Sword
- 2 Mercenary L8 w/ Iron Sword
- 1 Shaman L4 w/ Flux, Pure Water
- 1 Shaman L6 w/ Flux, Guiding Ring*
- 1 Shaman L6 w/ Nosferatu, Pure Water
- 3 Shaman L7 w/ Flux
- 2 Shaman L7 w/ Flux, Vulnerary
Reinforcements
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- Turn 3 and 10, from the north of the eastern ship:
- 1 Myrmidon L4 w/ Armorslayer
- Turn 3 and 10, from the Stairs on the eastern ship:
- 1 Mercenary L4 w/ Iron Sword
- Turn 5, from the Stairs on the western ship:
- After the Turn 7 Player Phase, a ship will appear from the south with the following:
- 1 Mercenary L5 w/ Slim Sword
- 1 Mercenary L5 w/ Iron Sword
- 1 Myrmidon L5 w/ Steel Sword
- 1 Shaman L6 w/ Flux
- Turn 9, from the Stairs on the southern ship:
- 1 Mercenary L4 w/ Iron Sword
- 1 Mercenary L5 w/ Iron Sword
- Turn 9, from the west of the southern ship:
- 1 Pegasus Knight L5 w/ Steel Lance
- Turn 9, from the east of the southern ship:
- 1 Pegasus Knight L5 w/ Slim Lance
- Turn 9, from the south of the eastern ship:
- 1 Myrmidon L5 w/ Iron Sword
Hector's Story
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Enemies
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Initial Enemy
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Reinforcements
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Shops
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Vendor
- Vulnerary: 300 G
- Door Key: 50 G
- Heal: 600 G
- Mend: 1000 G
- Fire: 560 G
- Thunder: 700 G
- Lightning: 630 G
- Flux: 900 G
Armory
- Iron Sword: 460 G
- Steel Sword: 600 G
- Steel Lance: 480 G
- Javelin: 400 G
- Steel Axe: 360 G
- Hand Axe: 300 G
- Iron Bow: 540 G
- Steel Bow: 720 G
| Previous chapter: Whereabouts Unknown or The Port of Badon | Pirate Ship | Next chapter: The Dread Isle |
