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Port Warren (chapter)

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“The League had reached Akaneian soil, so Marth gave them leave to recuperate in Port Warren, a harbor town known for commerce. Coin alone kept the town free. They paid Doluna dearly in taxes to preserve their autonomy. Naturally, then, theirs was a warm welcome when the Akaneian League arrived. Marth's soldiers were glad to rest there, nestled between mountain and sea, but their joy was spoiled by news that the enemy was fast approaching - as harsh an awakening as a rock beneath the pillow.”
—Opening Narration

Port Warren (Coastal Skirmish in the Europe version) is Chapter 8 of Fire Emblem: Ankoku Ryū to Hikari no Tsurugi and its remake, along with Fire Emblem: Mystery of the Emblem (Book 1).


  • In this chapter, there are three Armories, two Vendors, and an Arena.
  • Kannival drops a Levin Sword.
  • A single Pyrathian pirate with a droppable Silver Axe appears only in the SNES version of this chapter.

There are three units that can be recruited:

  • Roger - A knight who has fallen in love with Caeda. Can be used to replaced Draug if dead. Has an incredible strength growth for a knight, but lacks in speed compared to Draug and Dolph, both worthy Generals. Usage varies on player opinion.
  • Radd - A red haired myrmidon who accompanies Caesar. Has a higher defense than Navarre but lacks strength, and is only at level one. He can become an incredible Swordmaster, however.
  • Caesar - Another mercenary, accompanied by Radd. Has a higher defense than Ogma but lacks strength. He can be a very good Sorcerer, being the only good one you'll get alongside with Etzel, but comes much earlier, and therefore can be used for a longer period of time. Is also good in his other classes.

Enemy ReinforcementsEdit

  • On Turn 10, 2 cavaliers and a horseman appear at the NW forts.
  • On Turn 17, knights and archers will spawn at the NE forts.
  • Crossing to Kannival's area triggers reinforcements if any remain.


Fire Emblem: Ankoku Ryū to Hikari no TsurugiEdit


Items Price
Iron Sword 320
Steel Sword 500
Rapier 900
Lance 450
Silver Lance 1800
Steel Bow 560
Bowgun 950


Items Price
Vulnerary 600
Door Key 500
Live 780
Fire 300
Thunder 460

Fire Emblem: Mystery of the EmblemEdit


Items Price
Steel Sword
Kill Sword
Steel Lance
Silver Lance
Slim Lance
Steel Bow
Steel Axe


Items Price
Door Key

Fire Emblem: Shadow DragonEdit

Armory 1Edit

Items Price
Iron Sword 400
Steel Sword 875
Silver Sword 2000
Rapier 1120
Iron Bow 440

Armory 2Edit

Items Price
Iron Lance 480
Steel Lance 980
Silver Lance 2200
Javelin 750
Wing Spear 1120

Armory 3Edit

Items Price
Iron Axe 320
Steel Axe 700
Hand Axe 540
Iron Bow 440
Steel Bow 770

Vendor 1Edit

Items Price
Fire 300
Thunder 420
Blizzard 690

Vendor 2Edit

Items Price
Heal 800
Door Key 500
Vulnerary 360


Secret Book (Artwork) The following part of this article contains strategy; therefore, it is subjective, and may not work for everyone.

Be careful with low defense units in this chapter. If you happen to still have Lena's Warp staff, it may be useful to quickly warp your units over to Kannival in the east. Also, if Draug has a high defense, and/or Sedgar has been reclassed as a General, unequip them and put them as road blocks to wear down enemy's weapons, then have you weaker units finish them.

This is also the first chapter where you can grind for infinite EXP via the arena, as this is the first chapter with a shop selling the heal staff and having an arena, this is especially helpful if your healers require some help in the EXP department.


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