“Still shocked by the massacre King Garon ordered, the group presses on toward the Great Wall of Suzanoh. Once more, an intense battle awaits them.”
Possessed (囚われし瞳 Towareshi Hitomi Blinded by Rage in the Japanese version) is Chapter 23 of Fire Emblem Fates in the Conquest Version.
|The following part of this article contains strategy; therefore, it is subjective, and may not work for everyone.|
This can be a relatively straightforward or extremely painful chapter, depending on the player's approach.
The player starts outside the Great Wall of Suzanoh where they must either battle their way through a gauntlet of enemies (including the famous "Rallyman") or ferry their units across the chasm with fliers such as Camilla, skipping them entirely. For generic unit users and/or those on Lunatic Mode, capturing "Rallyman" is highly recommended due to his rally skills which prove extremely useful for both purposes. Even then, there are still plenty of useful generics which can be captured in this chapter.
Be wary that there are plenty of Snipers around the map. There are three ballistas being used by the enemy; Takumi is using one, while two Snipers man one each on the first floor and ground level. There are still plenty of enemy Snipers, so fliers should not stray too far, especially on Lunatic Mode due to the plenty of Lunge using units on the map. Most of the Snipers will also have Counter on Hard Mode higher, which mitigates their primary weakness of being unable to attack from adjacent tiles. Many Masters of Arms will be carrying all three counterweapons, so the player should carefully inspect their own weapons to ensure that they will not deal bonus damage when they fight your units.
Hinata's squadron, on Lunatic, can be a relatively strong group to defeat. While attacking Hinata might seem straight forward, it is not. He will be under the effects of rally skills, and have extra bonuses on him (notably a very high health regen due to the gate tile and two Spear Masters with Amaterasu). These Spear Masters will also have three rally skills each; the single Spear Master has Rally Strength, Skill and Speed, while the pair up has Rally Defense, Luck and Resistance. In addition, there is a pair of Snipers to the left of the single Spear Master. While the first Sniper looks relatively harmless, the second Sniper has Life and Death, which combined with rallied stats can result in the death of a unit.
Alternatively, you can simply fly over the chasm, as Hinata's group will not give chase and you will only have to deal with a few units that start moving. You will need plenty of fliers to achieve this in one turn, as the "Rallyman" group and the group west of his will start moving in on the player. If you plan to capture "Rallyman", ensure that you get him first (following up by killing the Spear Masters near him or rescuing Niles out) or he may suicide on your units. This may take a few tries to get an optimal setup, as your fliers may be severely weakened from ballistae.
Once there, prepare to have your units breach the first floor on the wall. On Lunatic Mode, it is recommended to have a unit with Pass, as there will be two Basaras on the eastern stairways, preventing units from getting up there. The fact that the three nearby Spear Masters have Lunge will mean certain death, since they will be lunged into Oboro's squadron who will finish them off. Pass through the line of Snipers with your Pass unit, then take out a Basara. When the enemy moves in, run your unit back down the stairway the Basara was in; the enemies will return to their normal positions when you end your phase. This can be used to set up an ambush for Oboro's group; however, it is better off baiting the enemies until there her group remains to take them out quickly, as everyone except a Basara in her group is paired.
Make sure you have a Locktouch unit with you, so that you can loot the two chests on the first floor for 10,000 additional gold and the last pair of Boots in Conquest (excluding bonuses such as BP/VP)
All that is left will be Takumi (and Hinata's group if you flew over the chasm); since the objective is a seize and not rout, all you need to do is drive Takumi out of the gate tile he is standing on. Note that on higher difficulties, there will be extra enemies protecting him (a Sniper, Basara and two Spear Masters on Lunatic Mode). Like in Chapter 10, he will be carrying Point Blank, making the only way to attack him safely is through spy weaponry (obtainable through the Museum Melee DLC). He will also come with an offensive skill, Vengeance on Normal Mode. On Hard and Lunatic Mode, he will also have Rend Heaven and Bowfaire, which can be problematic with high strength units. Try to take him out with a magic unit that does not have a lot of strength (so Rend Heaven will deal less damage) that also has Bowbreaker and Lucky Seven to greatly reduce his hit chances. If the player is concerned that he may hit, Aegis can help in reducing any damage if he manages to hit them.
The script for this chapter can be found here.
- Once the initial enemies on the player's side of the map move, two Basaras and Snipers will appear from the southwestern forts.
- If Hinata is killed, two Spear Masters and Snipers will appear from the gate.
- Six Masters of Arms (all in Guard Stance) will appear if "Rallyman" or the three Spear Masters next to him start moving.
Noteable enemies to capture can be found on this chapter in Lunatic Mode:
- Master of Arms - Known colloquially as "Rallyman", this Master of Arms has four Rally skills; Strength, Speed, Resistance and Defense, which is extremely useful for the upcoming chapters or if the player is making a generic only team on any path. These four rally skills only appear on Lunatic Mode; he will only have two on Hard.
- Spear Masters - the Spear Masters near Hinata have a unique set of skills:
- Snipers - Most Snipers will be carrying Counter; a few will also have other skills on them. The ones manning the ballista and the Sniper north of the one manning the ballista on the floor with Oboro only have Amaterasu instead.